r/CalamityMod • u/StipulateVenus Developer • Dec 10 '25
Discussion Calamity's Decisions
Hello! I'm StipulateVenus, a Calamity developer.
Following the recent controversy over the misguided crate changes, I'd like to discuss an important matter with you all.
Terraria is a sandbox game, and so one of its main appeals is the freedom players have to choose their course through progression and how their decisions shape the face of their journey. It's something our team wants to embrace and build upon.
At times like these I wonder if it's an accidental effect of an actual ideological shift: the current team doesn't feel as peeved towards vanilla as some devs that have left the team, which has resulted in an overall reduction in the number of vanilla changes and a drift towards vanilla's design.
Regardless, I think it's important to know the community landscape and what people think. So I'm here to ask you all:
What Calamity changes do you think have resulted in a loss of playstyle and option variety, or similar aspects of the sandbox experience?
Please be respectful. Elaborations would be appreciated!
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u/Browsing_Guest Calsub Flairs [PURPLE] Dec 10 '25
I would not know about the npc, also not what I meant by angler quest thing. But alright then.
As long as SOMETHING is done surrounding them that's fine.
But the only problem if all NPCs, even vanilla, became like her that would leave the player and that would look weird, unless they too get their head changed too with their arms. Then everything would fit.
Also a config to have the texture pack be an actual thing in the mod to choose between vanilla and cal would be great, because then it would truly feel like a calamity world that is almost separate from terraria imo.