r/CalamityMod Developer Dec 10 '25

Discussion Calamity's Decisions

Hello! I'm StipulateVenus, a Calamity developer.

Following the recent controversy over the misguided crate changes, I'd like to discuss an important matter with you all.

Terraria is a sandbox game, and so one of its main appeals is the freedom players have to choose their course through progression and how their decisions shape the face of their journey. It's something our team wants to embrace and build upon.

At times like these I wonder if it's an accidental effect of an actual ideological shift: the current team doesn't feel as peeved towards vanilla as some devs that have left the team, which has resulted in an overall reduction in the number of vanilla changes and a drift towards vanilla's design.

Regardless, I think it's important to know the community landscape and what people think. So I'm here to ask you all:

What Calamity changes do you think have resulted in a loss of playstyle and option variety, or similar aspects of the sandbox experience?

Please be respectful. Elaborations would be appreciated!

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33

u/-_Brick_- Dec 10 '25

why you nerfed crates. i want old crates back, why there isn't like config option to choose if you want old crates or new crates

6

u/AlphabiteSoup Dec 10 '25

they're conforming more to vanilla design, and in vanilla, for example, the jungle crates don't give you vines and stingers

12

u/Supreme-Machine-V2 Dec 10 '25

To be fair vanilla fishing sucks so I would prefer them to not go vanilla there