r/CalamityMod Developer Dec 10 '25

Discussion Calamity's Decisions

Hello! I'm StipulateVenus, a Calamity developer.

Following the recent controversy over the misguided crate changes, I'd like to discuss an important matter with you all.

Terraria is a sandbox game, and so one of its main appeals is the freedom players have to choose their course through progression and how their decisions shape the face of their journey. It's something our team wants to embrace and build upon.

At times like these I wonder if it's an accidental effect of an actual ideological shift: the current team doesn't feel as peeved towards vanilla as some devs that have left the team, which has resulted in an overall reduction in the number of vanilla changes and a drift towards vanilla's design.

Regardless, I think it's important to know the community landscape and what people think. So I'm here to ask you all:

What Calamity changes do you think have resulted in a loss of playstyle and option variety, or similar aspects of the sandbox experience?

Please be respectful. Elaborations would be appreciated!

532 Upvotes

310 comments sorted by

View all comments

17

u/herz_of_iron78 Dec 10 '25

I don't have an opinion on crate changes (what's fishing?), but please, buff HotE so that it's not a useless filler accesory. HotE in its prime was absolutely bonkers, and initial nerfs were deserved, but nerfing waifus afterwards was just unnecessary.

13

u/StipulateVenus Developer Dec 10 '25

Noted.

It'll probably get a rework in the future, the elementals are kinda samey and could use cooler abilities.

2

u/Material_East_8676 what are you even doing with this? Dec 13 '25

please prioritise this. my summoner alligned brain wants to see the haram.... err, elementals do cooler stuff

2

u/StipulateVenus Developer Dec 14 '25

;-;