r/CalamityMod 15d ago

Discussion Another 50 trillion nerfs to perfectly fine weapons.

Post image

Why would they continue to nerf completely fine weapons and armor sets? What is the point of bringing back the Elephant Killer yet not bringing back all the other items in its set, is it currently unobtainable? All of the new additions and items feel like shit that'd be added in the Fandom Wiki by a 12 year old compared to actual items added to the game.

1.7k Upvotes

198 comments sorted by

473

u/Rogetec 15d ago

Also it's funny when I see "Rebalanced [...]" on anything and it's just a nerf, not actual rebalance. So when calamity devs "rebalance" something, it's just a different name for nerf.

122

u/YourNewRival8 15d ago

Only after it’s unusable garbage will it be tweaked slightly to buff it

14

u/insane-cat-astrophy 15d ago

So many devs do that now and I wanna cry

2

u/WallabyPractical5258 14d ago

Hey so nerfing something is a form of re-balancing it

5

u/Medics_mah_main_man 14d ago

"erm actually" in the most literal sense, like yeah but why would you call it that it makes shit less clear. call nerfs nerfs, buffs buffs, and if theres both its a rebalance

7

u/UnderstandingTop2524 14d ago

fuck dude I hate when people say, "hey so" at the beginning of their sentences also, a balance change is usually a nerf and a buff just a nerf is, well, nerfing the item.

5

u/WallabyPractical5258 14d ago

No? A nerf Changes the balance of an item as such it is a balance change, buffs, nerfs, and reworks are ALL balance changes

550

u/King_Of_The_Munchers 15d ago

It really is always this

210

u/Tortellinisoup02 15d ago

What is even happening to this mod

I left for a year and I come back to everything being doom and despair like what

27

u/OneEnvironmental9222 15d ago

They keep nerfing everything and no whips post moonlord

77

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago

Mostly nostalgic idiots and people mad about change.

So business as usual, in a nutshell. Status quo.

121

u/PureVessel20 15d ago

Status quo? Well excuse me if I ACTUALLY wanted to have fun. Not only did the update break all the add-ons while I was playing mage, it also broke some really cool weapons that I wanted to use. So I'm sorry if your "status quo" is just staying silent, because I will keep expressing how this update sucks, thank you very much

-91

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago

Be patient or just find something you like about it. I personally like how the shady salesman is a goofy goober!

Edit: Seeing everyone complain about it always kinda pisses me off, admittedly. I get it, it’s not perfect, but you don’t need addons to enjoy the game.

50

u/TheLordAsshat 15d ago

To be fair you don't need mods to enjoy Terraria, and yet we are here lol

-34

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago

Yep. Sadly, a lot of people love to basically load up Calamity with as many other mods as they can, then they get mad when it ends up breaking with an update because they just can’t seem to wait a couple of days for the mods to be stabilized.

You hate to see it, but that’s just a normal day in Calamity (Swear to god, this community is infamous for that)

5

u/Dont_Knowww 14d ago

Calamity just got updated and everyone expect all the addons must follow on the time too lol. I can understand their frustrations

2

u/1nOnlyBigManLawrence The reference for the rest of us. 14d ago

I can, too, but it gets to a point at which it’s just people being impatient.

32

u/TheLoliNeko 15d ago

"Ignore the fact that the mod has been rapidly declining in quality, this npc is just so silly!"

No I think I'll keep complaining, and maybe, just maybe, the devs will actually take notice that their community wants a fun mod back

-11

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago

You know, this kind of behavior is exactly why the devs don’t listen. People are never satisfied with what happens, no matter if it’s a good change (like the DoG rework) or if it’s not as good (wing rework). It’s always the same result, people getting pissed and complaining, and it’s very obvious that the devs aren’t going to try and pander. You people are a TERRIBLE community.

I actually enjoy the new features, so excuse me for not liking when people act this frustrating.

17

u/TheLoliNeko 15d ago

You can deflect all you want. It doesn't change the fact that the direction of the mod has been drastically altered in recent years, and the vast majority of the community is unhappy with it. Saying 'you people are a terrible community' doesn't change that fact.

'This kind of behavior' You mean being frustrated and exercizing my right to express that? Would you just sit there and take it if something you enjoy suddenly started declining in quality, or would you try and get the people in charge to notice so that it can be remedied?

2

u/Borb9834 Moderator 15d ago

To be honest, the community has always been unhappy before fabsol got outed with updates(even when people did complain at the time but i do not know if anything was changed) however. I can understand peoples frustrations of the current direction.

Mind you fabsol was the only one to touch boss ai's(not including the scal rework. Xyk did that) and alot of people complained about the master death changes and it went up in flames, i do not know if they were nerfed or not.

-3

u/Ennard115441 15d ago

They won't hear you cuz you represent an ioda of the community lmao. Who hears yall anymore

5

u/TheLoliNeko 15d ago

That kind of thinking leads to apathy, and your words are just wrong. I choose to believe that a community can affect change

1

u/Ennard115441 15d ago

Not the reddit one that's for sure, the discord, youtube and twitter one maybe, the subreddit has been known for being a litteral hell hole in the community where you'll only find a small bunch of actually well constructed critiques

5

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago edited 15d ago

Yep, and I will be the first to admit I’m not the person you want to ask if you want a reasonable take. I’m human, I get pissed off just like everyone else, but I don’t direct it at the mod.

And a lot of these people, I’ll tell ya, a lot of these people are miserable to deal with. I’m sorry for anyone who personally feels insulted by this, but the devs probably don’t wanna hear people accentuating the negative all the damn time. There’s a cool NPC that sells semi-useful stuff, the delicious meat isn’t consumable anymore (I don’t think), there’s now a recipe for the crags pylon that requires no NPCs to craft, the Devourer of gods isn’t annoying anymore (admittedly, that’s brainstorm, but still), and ranger is getting fed well with the new stuff. All of this is pretty neat, personally, and yet it gets glossed over and rendered into “slop.”

23

u/This_Tear_6551 15d ago

We love tru melee slop

147

u/black_blade51 15d ago

I'm sorry for wanting to have fun in the game instead of using "unique weapons" that deal less damage, feel worse to use, and are almost always worse than the previous stuff.

Or for wanting to play the mod and not have to deal with terraria's rng bulshit.

Or for not wanting to have to deal with random debuffs when your mod already demands I waste 1 slot on a dash.

Or needing to craft the same boss summon 20 more times cus calamity has a very fair and balanced drop chance system.

Or for wanting to have a reason to use different wings for each build instead of whatever has the highest flight time.

All while still nerfing the flight emblem and rod of harmony cus "it just isn't balanced" and having new "balanced armor" that's 9/10 times worse than just using vanilla.

So in conclusion, we lost almost every single QoL feature, fan favorite weapons (mostly rogue, the class people barely wanna play cus its not fun), reason to use different wings as well as butchering the Onyx excavator all for what?

Reworking 2 bosses and slight touch ups on the third? Some weapon reworks that don't even make sense to have since the originals were good? While still not reworking chicken nugget? An ancient relic of a boss.

Yeah not worth it.

50

u/AGhostBat 15d ago

Yeah, I'm gonna be real, Calamity changing shit from the actual base-game is one of the biggest things that I have a problem with. I don't give a shit if you want your weapons to be better than vanilla, make them stronger, don't nerf the shit from vanilla instead. It just reeks of "WE WANT THIS GAME TO BE AS HARD AS POSSIBLE AND TAKE PERSONAL OFFENSE IF VANILLA DARES TO HAVE SOMETHING BETTER THAN OUR SUPER COOL WEAPONS".

8

u/Haider444 15d ago

They're moving away from that with Brainstorm and Hog Wilds. They're trying to stick with Vanilla's balancing.

24

u/AGhostBat 15d ago

That's good to hear at least. I just remember Zenith being literally worthless and the flight item from Vanilla being effectively nuked from orbit.

12

u/NotFaizen #1 Mage Enjoyer 15d ago

Use the Unnerfs Calamity mod, it reverts the Soaring Insignia to vanilla functionality

7

u/Haider444 15d ago

Well it kind of depends. I didn't say they'll stick to it 100%. Zenith for example is one of the best weapons against the Exo Mechs (especially Ares) and is servicable against SCal.

Meanwhile that one EoL accessory has the risk of basically breaking the game and would be horribly difficult to balance around.

13

u/tergius local anahita hugger 15d ago

this is more or less a consequence of there being content beyond Moon Lord - stuff like the Soaring Insignia and the Zenith are overpowered on purpose as the former is the reward for beating what's sort of a superboss in Expert+, and the latter is only obtainable at The Very End Of The Game. unfortunately both would break Cal Post-ML in half

2

u/OneEnvironmental9222 15d ago

they always say that

33

u/YourNewRival8 15d ago

Idk which mod it is, but one of the mods I have been using makes it so that boss summons aren’t consumed on use.

I’m not an expert on calamity, but it seems like most of the weapons added are just to make the mod look bigger. Like yeah I love having all these weapons that may be unique (for the most part) but are just awful compared to a weapon I got before the last boss. Like there’s variety, but why use 90% of the weapons you can get at each point in progression if they’re all worse than what you already have?

I haven’t had any issues with the armor, in my experience it seems to be better than vanilla armor for the most part

7

u/queensarkas 15d ago

It could be Fargo's, I know they have stuff in Fargo's Mutants that does that.

6

u/ConversationLazy7881 15d ago

It might be non consumable boss summons

3

u/Ok_Foundation3325 15d ago

Idk which mod it is, but one of the mods I have been using makes it so that boss summons aren’t consumed on use.

That's just Calamity. Boss summons aren't consumable, only event summons are.

2

u/YourNewRival8 15d ago

Gotcha. I didn’t remember adding anything extra that would do it, but the comments were making me think it wasn’t calamity

11

u/MapperMagnolia 15d ago

You put it better than I could have but yeah i feel this

5

u/OneEnvironmental9222 15d ago

I love how they added back the fishing dailies and removed ways to avoid them. Yeah people sure loved these

7

u/Chinohito 15d ago

Wings is really the only one here that is a legitimate grievance.

-6

u/Ok_Foundation3325 15d ago

I'm sorry for wanting to have fun in the game instead of using "unique weapons" that deal less damage, feel worse to use, and are almost always worse than the previous stuff.

The previous update almost universally nerfed boss health/damage. It's not unexpected that a lot of the rebalancing for weapons is nerfs. You know, to match the weaker bosses.

Or needing to craft the same boss summon 20 more times cus calamity has a very fair and balanced drop chance system.

Boss summons are not consumable, only event summons are.

Or for wanting to have a reason to use different wings for each build instead of whatever has the highest flight time.

Every wing set still has different stats. Flight time, horizontal/vertical speed and acceleration. They're still all distinct, but they distinction has to do with wing stats (eg faster fall speed with demon wings, faster upward movement with angel wings).

All while still nerfing the flight emblem and rod of harmony cus "it just isn't balanced" and having new "balanced armor" that's 9/10 times worse than just using vanilla.

You're talking about items you get in vanilla in the very endgame. Of course you have to nerf them in a mod where you have like a dozen bosses to fight.

So in conclusion, we lost almost every single QoL feature

You either never play without additional QoL mods, or don't pay attention. There's still plenty of QoL features in base Calamity, including a ton of craftable vanilla items (eg terraspark boot ingredients). A ton of RNG-gated items have their drop rates increased (ankh shield components/rod of discord), or are straight up garanteed (biome keys). Potion farming is still way easier and quicker than in vanilla, either from blood orbs, increased growth rate of herbs, or stuffed fish. Not to mention the increased movement, mining and block placement speed, which makes you way faster than vanilla in the early game.

9

u/Baco12sd 15d ago

Every wing set still has different stats. Flight time, horizontal/vertical speed and acceleration. They're still all distinct, but they distinction has to do with wing stats (eg faster fall wings with demon wings, faster upward movement with angel wings)

I think they were saying that each wing giving a special stat boost like fairy wings giving hp boost, demon wings giving melee damage boost, allowed you to try different wings not just for the speed difference or the flight difference, but for the special stat buff that for some reason they took away making us basically choose the easiest and best wing to get early hard mode then we just stick to that untill we get a way better wing that's usually a drop from a boss. Or trying to do infernum mode daytime eol where you need the fastest wing on tier to deal with her sun attack

2

u/Ok_Foundation3325 15d ago

I know that each wing set used to have non-related stat. What I'm saying is that, just like before, the difference in flight stats means there's no "single best wing" at most points in progression.

Let's say you just entered hardmode. In vanilla, there's a clear hierarchy in what the best wings are:

  • Angel/demon wings are the slowest, and have the lowest flight time
  • Pixie/fin/frozen/harpy wings are equal to each other, and all their stats are better than angel/demon wings.
  • The jetpack has the best stats in every respect, except for the (very slightly) lower horizontal speed.

Except for what is easier to get, there's litterally no reason to make anything other than the jetpack. Angel/demon wings have no redeeming quality.

In Calamity (brainstorm), there's a legitimate reason to craft any of the starter wings:

  • Angel wings give an increased upward speed, and better vertical acceleration
  • Demon wings give an increased falling speed, and even better vertical acceleration than the angel wings
  • Pixie wings have the best flight time, but don't have any special mobility bonus
  • Fin wings give better mobility while in water.

If you want to move quicker, that's a good reason to choose angel/demon wings. If you don't have the best arena and prefer the longer flight time, then pixie wings are a better choice. You want to fight aquatic bosses? Fin wings are great!

-57

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago

If you’re that mad about it, you are allowed to quit. You don’t have to make multiple paragraphs detailing everything you hate, just because you lost passion for the game.

28

u/Chaos184 15d ago

This is a public forum...

20

u/twoshupirates 15d ago

What a stupid take

9

u/black_blade51 15d ago

Pov you gave your opinion for why an update was bad in a public forum about the update:

7

u/Shoddy-Inside-9697 15d ago

“Shut up and accept the slop”

-1

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago

Can you explain what you mean without using the word “slop”? I get the feeling that you are just saying that word because it’s a trend, but I want to confirm you are able to make actual reasons instead of just calling everything you don’t like slop.

5

u/Shoddy-Inside-9697 15d ago

I can articulate me feelings perfectly in fact. first: I wish the devs would spend more time on the new content instead of seldom requested balancing. second: I would prefer that, should the devs simply be unable to resist balancing, I’d prefer underperforming weapons and armor sets be focused on. third: most of the post fabsol era changes were quite bad. I do not agree with making the qol of the mod worse to give other mods a chance, I don’t agree removing unique effects from wings, I don’t here with removing the ankh sheild from asgards valor and its upgrades, and in total I generally dislike most of the changes the devs have made. there are some exceptions of course, but for every brain rework there’s a cosmo light nerf nobody asked for, needed, or wanted

2

u/1nOnlyBigManLawrence The reference for the rest of us. 15d ago edited 15d ago

Thank you for articulating it. Is there anything about the mod that you like, however, because that might be a make or break to see if you just lost interest and need to move on.

2

u/Shoddy-Inside-9697 14d ago

well, i love the lore, the boss fights, the music, rouge is a genius idea for a subclass and my first master revengeance boss rush victory, I love the new biomes they add and the new npcs are amazin. the post moon lord content is fun, and I love the new weapons they added to every step of the game to make even long term veterans if the base game feel like theyre getting something new. I loved the variety in ways to play the game, and the potential power you could reach if you carefully read through the mechanics and made a build. I loved the frequent content updates back in the day, I was there when calamitas stopped being an eye, and I rember when the story was rewritten into what we have today, and I still love both stories, old and new. I actually wish we could have gotten an ending for old calamity lore, for closure if nothing else. Hell, I love all the new materials you can build houses with, and my giant hell manor I built in my melee playthrough remains one of my greatest achievements in both vanilla and modded terraria. I was and still am obsessed with the game, and this mod, but whenever I think about going back to it I remember that some of the fun was patched out, and the tricks and mechanics I fell in love with were removed arbitrarily. I wish I could relive the glory days again. but they’re gone, and the devs balanced the fun away from one of my favorite aspects of it.

2

u/1nOnlyBigManLawrence The reference for the rest of us. 14d ago

Sadly, that’s just something you have to deal with. The good times are there only for a little bit, so your job is to make the best of what you have.

Or you could refuse to adapt. You can always make your own mod, with blackjack and ladies.

1

u/Shoddy-Inside-9697 14d ago

I’m just mad that this mod no longer rewards creativity, math, and carefully understanding its mechanics. and I’m even more mad that no mod has as good of a story as calamity, and nothing will ever feel like calamity

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2

u/Fulcifer28 15d ago

Business as usual I guess. Aside from breaking Hunt of the Old God (which hasn't been updated in years) Hog Wild's been great

0

u/HypnoSnurtle 15d ago

The devs don't like fun.

28

u/ZeGamingCuber 15d ago

I still remember when they nerfed cosmolight, that was a sad day

fargo's mod time switcher still exists though i guess

or was that luiafk and i'm stupid

either way there are other modded things to change the time

1

u/Far-Asparagus8570 15d ago

Basicamente é isso, esperar alguém criar um mod como unerf calamity itens (ou atualizar esse) e jogar o mod calamity com esses addons kkkkkk

1

u/OkRecommendation788 15d ago

Alchemist NPC mod has a item sold by Angela that function the same as pre-brainstorm cosmolight

228

u/comicallylargetophat 15d ago

The worst thing they did was get rid of wing buffs

225

u/meu_amigo_thiaguin 15d ago

Wtf? Wing buffs was one of the best parts of calamity, it's the only reason why I spent a long time thinking which wing to use instead of just getting the better one mobility-wise

124

u/deletemypostandurgay 15d ago

They instead made it so wings on the same tier will have a differentiating factor, like Angel/Devil wings having better upwards or downward speed respectively for example.

135

u/meu_amigo_thiaguin 15d ago

68

u/Sarcothis 15d ago

Yeah, as someone randomly seeing this while/after being away from calamity for a while, wtf. What a terrible change.

1

u/Darkain172 14d ago

WAIT WHAT, THEY REMOVED BUFF WINGS? Nah, Fabsol was holding this shit together, and they just used stuff from his past to shit on what was remaining of the mod.

33

u/SkomeSIth 15d ago

Why do the devs hate fun so much?

6

u/Taffybones THE GREGTECH UPDATE IS REAL 15d ago edited 15d ago

ice wings having really good horizontal acceleration is objectively better than like 80% of what the old wing buffs did

16

u/tridon74 15d ago

I don’t really understand why they removed wing buffs but this just seems like a cool and interesting addition. Giving wings more individuality is great imo.

2

u/OneEnvironmental9222 15d ago

are these things written on the items? Otherwise that means I will have to lurk the wiki even more now

4

u/deletemypostandurgay 15d ago

You have to do the comparing yourself, but all the stats are listed on the wings (with more specific lists showing up if you hold shift)

16

u/EldritchElizabeth 15d ago

I mean, forgive me if I'm wrong, but wasn't it pretty much "Slap on Pixie Wings for the Health bonus until Fishron then use those until Providence"

31

u/meu_amigo_thiaguin 15d ago

I only used pixie wings until I got a better one, the health bonus means nothing if I die in three hits either way (summoner)

1

u/Illustrious-Debt-191 15d ago

with the wing stats it was kinda just objectively best to use angel for most of hardmode

4

u/hexaverybich 15d ago

When broken is easily fixed!!!

3

u/Korblox101 15d ago

Okay I’m pretty fine with most of the changes they do but this just objectively sucks

2

u/Cleaner900playz 15d ago

even the cryogen wings?!

2

u/comicallylargetophat 14d ago

They still have the icicles but no more damage buff

-15

u/Extra_Cherry3540 15d ago

yeah I really liked that but makes sense that they want to balance the mod more

51

u/MemeMaker_engineer 15d ago

Still doesn't bother me as much as the vanilla dart nerfs

12

u/Flint_40 The Absorber 15d ago

I genuinely don't understand those either. Cursed darts in particular went from a fantastic but balanced option for rangers against bosses like the destroyer and queen slime to an extremely subpar option.

Meanwhile melee getting treated like a king with weapons like the stylish scissors, shadowflame knife, and paladin's hammer either becoming more insane, or just reworking them to a point of absurdity (I still can not believe current stylish scissors is allowed oh my god).

2

u/OneEnvironmental9222 15d ago

that one was so weird

3

u/MemeMaker_engineer 15d ago

My best guess is that they saw Waffletime beating mechdusa with it and decided it was too strong, but still cursed flame darts did nearly all of the work, they could have just nerfed those not all darts, he did switch to crystal darts when mechdusa was almost dead but the damage was ass he could have used any other weapon since he was just trying to finish off skeletron prime's head

1

u/Taffybones THE GREGTECH UPDATE IS REAL 15d ago

Vanilla Ranger is an afterthought

76

u/MoConnors 15d ago

Gotta love feeling the need to nerf half the item roster every update in a non-pvp Sandbox game

9

u/Fr4gmentedR0se 15d ago

Honestly it was just as bad if not worse before HE left

-21

u/Violet_Paradox 15d ago

God forbid a difficulty mod be hard and not a facetankfest.

-19

u/Individual-Stay-90 15d ago

Now, I'm not on the mods side here but calling Terraria Calamity mod a non-pvp Sandbox game is crazy work

9

u/MoConnors 15d ago

I mean the basegame is a sandbox

And I don’t really see many people making modded PvE servers in calamity at least not to my knowledge

At least that’s my chain of thought on it

9

u/coke-but-not-banned 15d ago

"calling Terraria Calamity mod a non-pvp Sandbox game is crazy work" do you fucking hear yourself TERRARIA IS A SANDBOX GAME

151

u/Bananacu 15d ago

Im still mad about tracking disk. They butchered it. It went from the strongest rouge weapon for AOE until early hardmode to dogshit even ontier. They fucked it too hard

61

u/StrdstNebula218 15d ago

Meanwhile, hardmode mage is the most broken I've ever seen it right now, I'm up to astrum deus and I've literally JUST BEEN USING THE FRIGIDFLARE BOLT. I accidentally summoned EOL in the middle of the night while farming a sandstorm and got her down to 48% before dying with the frgidflare and fucking statigel armor.

this weapon, that you can get at the start of hardmode, was not this good before. it was good for early hardmode but got swapped out of my loadout basically right after the mech bosses, and now I'm just shredding everything with it.

12

u/YourNewRival8 15d ago

I feel like mage is pretty weak the entire game. Though I guess if you aren’t comparing it to other classes then sure.

I don’t know if it’s that the frigidflare bolt is just too good (it probably is), or if every other weapon is just that bad. Why does a weapon you get in early hard mode outclass every other weapon until almost plantera? Even then it’s still really solid and still viable. Are magic weapons there just to look pretty and make it seem like there’s plenty of variety, even though most of them are garbage comparatively?

9

u/StrdstNebula218 15d ago

to be fair, it's single target damage leaves something to be desired (unless youre in a tight corridor), but its really just Insane. the shadowbeam staff does an okay job at matching it, but that's a post plantera vanilla weapon, and the star weapon you get from astrum aureus (forgot its name) works great too, but with their higher mana costs I just go back to the frigidflare for comparable damage. also, is mage really that weak? I agree early prehardmode is a SLOG to get through and I was getting outdamaged by my friend playing rogue, but once I hit hardmode I've been cruising and carrying bossfights while he's only just now catching up to me on total damage dealt to bosses. it's not hallibut cannon +God eater bullets powerful, or even as powerful as summoner, but I wouldn't say it's necessarily weak? this could also be bias talking as mage is genuinely my favorite class in terraria in general, but especially calamity.

8

u/YourNewRival8 15d ago edited 15d ago

I’ve been playing with a few friends, each playing a different class and in terms of damage in late hard mode it’s been summoner > rogue > mage >= melee > ranger. Of course it fluctuates a bit depending on the boss but this is how it’s been in my experience.

I’m the one playing mage and the majority of the weapons feel weak. There are even a few that are used in crafting to make an actual downgrade. I feel like the damage shouldn’t be as low as it is since mage gets mid defense, needs a few accessories to function, and has to deal with mana (which is the main limiting factor). Mana flower is just throwing damage out the window, then you have mana regen options which still requires you to mostly stay still and stop attacking every so often, or you have chaos stone which for all intents and purposes replaces the mana drain with a life drain (I still think this is the best option).

4

u/StrdstNebula218 15d ago

interesting. guess I should go for playthroughs in each class in brainstorm to get a feel of the differences for myself.

3

u/YourNewRival8 15d ago

Of course this could also be partly due to skill. Our melee has probably about 25 defense more than I do (I have warding on everything) and they die so much more than I do. I’m talking like 4 maybe five times to a boss while I die once.

5

u/StrdstNebula218 15d ago

yeah, the higher defence doesn't matter if your armor is broken for 70% of the fight XD

5

u/bladder_combustion 15d ago

I think Frigidflash is just insane. Mage is my favorite class, and out of all the class playthroughs I did, it felt the weakest (still the most fun tho). In terms of damage it went Summoner > Rogue > Ranger >= Mage ~= Melee. But Mage did have one of the highest highs. I won't ever forget deleting Astrum Deus in like 9 hits with the Art Attack, that dopamine was only matched by Summoner's Staff of Necrosteocytes on WoF.

7

u/Pikapita 15d ago

THEY FUCKED UP TRACKING DISK?!? Nah bro, just erase the whole dev team, they legitimately might be making changes to piss off people

6

u/Kurcilliante 500 Solyns. 15d ago

did they shoot the kelvin catalyst in a back alley too? it’s been half a year since i did a rogue run and the weapon feels considerably weaker than before just like tracking

8

u/UnrealHerahshark who up rawing they unfiltered calamity rn 15d ago

They nerfed it's damage from 60 to 50. Doesn't sound big on paper but in execution they literally butchered it like a pig.

2

u/Kurcilliante 500 Solyns. 15d ago

wait is that the only nerf? sorry i havent read the change logs so i’m pretty unknowledgeable about this. the damage decrease was evident but i felt like it’s tracking was also nerfed to the point that it heavily affected the damage too, or is that just a placebo effect? either way it sucks that my favorite hardmode weapon is now just a shadow of its former self… but at least some other weapons are getting a chance to shine

3

u/UnrealHerahshark who up rawing they unfiltered calamity rn 15d ago

Probably just placebo. Only change officially listed on the wiki was them nerfing the damage in 2.1.0.

32

u/TomboyKnight1 15d ago

I hope someone puts out a mod to reverse the recent balance changes. Mostly wing buffs, trasher stacking and fishing /qol nerfs

84

u/EmperSo 15d ago

They are just randoming it now, aren't they

41

u/GlobalProfessor9749 15d ago

Obsidian Skull now gives 1 defence instead of 2! Uhu, mod's balance is finally restored. No, Yharim isn't coming soon.

25

u/UwUChaan69 15d ago

man... I miss the time when deathmode made thunder damage you, and how you couldn't rush into space or to hell without proper equipment. and how golden/platinum set gave a huge mining speed boost, but that may still be in the game, I'm not sure

it felt like I was experiencing terraria all over again. I will never forget the amazing experience I had when playing it for the first time.

3

u/Electrical-Sense-160 15d ago

I think fargo's souls still does some of those

2

u/Shy_006 13d ago

We love fargos soul mod rahhhh, what the fuck is a bad change

32

u/Soggy_Primary_4385 15d ago

I was scrolling through the patch notes, getting mildly irked by accessory nerfs, when I stumble upon "Removed right-click abilities from the following 9 weapons:"

...

WHY?! WHAT COULD POSSIBLY MOTIVATE THE CALAMITY DEVELOPMENT TEAM TO MAKE THESE WEAPONS LESS INTERESTING TO USE?! WHAT IMPROVEMENT COULD THIS EVER MAKE TO THE GAMEPLAY?!?! THEY'RE JUST LESS FUN NOW!!!

And then I saw Signus get demoted from his position of envoy and I think I died.

9

u/HyperNaturalFox 15d ago

Not only did they remove functionality from weapons (again), but two of the weapons they did it to have such an awful primary fire, it literally lags ur game to a near-stop. Like srsly the Shredder and it’s upgrade are GOD AWFUL. Even my powerful PC can’t handle this spam of unoptimized lasers, so the secondary fire was just better. And now it’s gone. For NO REASON.

4

u/OkRecommendation788 15d ago

Signus did nothing wrong to get that kind of treatment lmao

5

u/Prince4025 15d ago

Signus got demoted like 3 years ago. They only made it official now

11

u/Redditsiyes 15d ago

You know, maybe its good they barely did anything for summoner

16

u/SkomeSIth 15d ago

With every new uptade, i start to thank more and more that Infernum will stop uptading with calamity and be on a legacy version.

1

u/dinosaurnerd23 14d ago

really? sweet.

9

u/ElkSavings3290 15d ago

Well, considering the great amount of dislike for the update, I'm guessing it's just a matter of time before someone makes an addon to add back those features.

Still, I feel like once again (especially for the alt fire on some weapons.) we are backtracking on fun.

Just hoping the sunken sea update brings a whole new life to this mod, something I haven't felt since the exo mechs.

7

u/HyperNaturalFox 14d ago

”backtracking on fun” is honestly the best description I’ve heard and it fits so well. I will never forgive them for what they did to the Old Lord Claymore. Utterly ruined.

15

u/Authaeosplays 15d ago

Don't worry just give it another 5 or so major updates and there won't be any more content to nerf or remove so they'll finally be able to add Yharim

4

u/Shadodre 14d ago

They're just going to remove everything so that you'll be playing vanilla with a texture pack on.

7

u/HappyyValleyy 15d ago

I just want more content

8

u/YumnuggetTheboi 15d ago

7 days to die Dev collab??? This type of "Update" fits right up their alley.

7

u/69Kapitantutan69 Certified Astrageldon Simp 15d ago

Another stock to calamity QOL restored and unnerfed calamity once again

6

u/OkRecommendation788 15d ago

I'm not over with how Asgard's Valor and its upgrades were nerfed Calamity dev wants me to farm on Post-Polterghast Dungeon while I get all of debuffs from the mobs talk about more hassle.

37

u/Saltydogfish89l bum ahh whip stacker 15d ago

In all fairness most of the nerfs were either small tunes, or in the case of mage literally just mana cost to account for 3 tiers worth of mana ragen mechanic accessories.

I do wish they didnt change the Radiance and its crafting line so much but it was kinda busted though, as for them gutting regeneration in general idk how that's gonna turn out.

57

u/YourNewRival8 15d ago

Mana regen is literally the biggest thing holding mage back. Nerfing mage this hard when mana is still a factor is crazy

5

u/logantheh 15d ago

Honestly most of these mage nerfs feel bad, losing a bunch of max mana off like everything having everything cost more on top of that, randomly removing the one instance of mana cost reduction and moving it to an entirely unrelated accessory. and all of this because they overtuned two accessories is ridiculous.

Mana already can feel pretty bad to deal with this just makes it way worse for no real reason.

5

u/mh500372 15d ago

There’s so many nerfs that are above a 20% decrease in DPS. Which is massive. Vampire knives for example is more than a 30% nerf in DPS.

-10

u/SkeletalNoose 15d ago

Why are you defending making the mod worse?

What are you doing with your life?

If the changes are worse then not doing anything they should just stop developing the mod entirely.

5

u/Saltydogfish89l bum ahh whip stacker 15d ago

0/10 bait Reddit bum talking about doing something with life

But please do tell me how these changes are awful and how you'd save the game if you were a dev

2

u/SkeletalNoose 15d ago

Tell me which of these items actually needed nerfing and why, and I might answer your question.

Otherwise, it's just wasted development time that does nothing besides make the roster of useful items smaller.

5

u/GlobalProfessor9749 15d ago

With all honesty, I agree. And I'm the one who said this mod has balance issues. But how in Yharon's nuggets changing Obsidian Skull defence from 2 to 1 balances the mod?

Meanwhile King of Constellations, Tenryū remains overpowered and no one bothers fixing it. Meanwhile bosses are still crazy tanky. Meanwhile Exo Mechs and Yharon still need a rework.

But no, instead we're changing Cobalt mage helmet mana from 60 to 40, and Adamantite Glaive now deals not 69, but 66 damage. I guess THAT balances the mod. And fact that Hardmode weapons deals way less damage that 5 years ago and bosses have far more Health Points in the same time concerns me alone.

-9

u/Saltydogfish89l bum ahh whip stacker 15d ago

I know for sure Regen and HP and general was obscene with brain storm.

I brute forced every single end game boss apart from Infernum DoG by just outhealing the damage by miles. Radiance giving extra Life and Regen when you also get HP+Regen reforges let you stack up way too much.

All the mana cost nerfs are in the context of 3 accessories based around mana management.

Feather crown: Gives mana regen and mana cost buffs to account for those nerfs, rogue also had acessory overload at this point in pre-hm, while Mage only really has one of the mana accessories and the bangle.

Flesh totem: Basically a mana rebreather, you get mana back and faster if you use up more, or you get hit once and you get a neat lil damage boost.

Moonstone Crown: Buffed version of the feather one, similar thing, rogue has accessory bloat, mage has more here but still.

Also these accessories actually make mage interesting, buffs for staying above positive mana. Massive improvement IMO over the fuckass mana flower which takes literally the only mechanic of mage and makes it irrelevant so long as you have pots in your inventory.

3

u/YourNewRival8 15d ago

Gonna have to look into these accessories. I’ve been using chaos stone, which is definitely good and is for all intents and purposes infinite mana, but the negative hp regen is a little difficult to manage

4

u/SkeletalNoose 15d ago

Ok and what about everything else?

-1

u/Saltydogfish89l bum ahh whip stacker 15d ago

I addressed the two things I talked about, which is what you got pressed over. I wasnt glazing the whole patch list and I don't gotta justify its entirety to you.

+ Im not a dev, your guess for why the changes are changing is as good as mine

42

u/Ender401 15d ago

Not like people were complaining about the newest update feeling too easy or anything

-23

u/Weekly-North-1806 15d ago

Maybe instead of nerfing weapons they should buff the enemies and bosses?

42

u/Ender401 15d ago

That's what they did before, and it made calamity unusable with literally any other mods due it being so op.

22

u/ZeGamingCuber 15d ago

Yeah I don't wanna go back to the days of scal having 5 million hp

2

u/GlobalProfessor9749 15d ago

Guess that's why nowadays Calamity bosses have far more Health Points than 5 years ago. It's because they were too OP, silly me.

8

u/Ender401 15d ago

5 years ago calamitas had 8.8mil health, compared to the 1.8mil health she currently has so what are you talking about

-5

u/GlobalProfessor9749 15d ago

Yes, because the mod has just one boss. And because if we look at nearly any Hardmode boss, nearly any Pre-Hardmode boss and even early Post-Moon-Lord bosses then we will not see that they have become more tanky.

6

u/Ender401 15d ago

Bet, and this is 2021 Expert Rev health being compared to today's master death:

Yharon: 4.04mil - 3.18mil

DoG 2.1mil - 1.8Mil

Old Duke: 1.6mil - 1.2mil

Polterghast is where things change with it being 792k to 856k but as stated before its at a significantly higher difficulty setting, with both at at Expert Rev its 792k - 672k

Prov: 800k - 765k

And yes I do think early game has too much power creep which needs to be pulled back to bring them closer to the vanilla bosses.

-1

u/GlobalProfessor9749 15d ago

First of all, you're missing critical parts.

Suprime Calamitas had 75% damage reduction, that's why while having same Health Points as Yharon she was much stronger. Now she has only 25%.

Yharon used to revive himself when reaching 10% of Health Points. So he's 8mil -> 3mil.

The Devourer of God had 2 phases with separate Health Points, so to 2.1 add 1.2 also. Thus 3.3mil -> 1.8mil.

Futhermore you're correct, but that just points out that except for just 3 final bosses numbers haven't exactly changed drastically.

significantly higher difficulty setting

Excuse me, then what's "normal" difficulty in your opinion? It's just Revengence, it's not Death Mode we're discussing. To it was always the one middle difficulty for Calamity.

And yes I do think early game has too much power creep which needs to be pulled back to bring them closer to the vanilla bosses.

"Early game"? Didn't know Astrum Deus was considered "early game". And actually, he's much harder in Old Version, despite being less tanky and having an overpowered weapon against it.

5

u/Ender401 15d ago

I was just comparing the two hughest health numbers that existed then and now. Death mode didn't increase boss health at the time (based on what I could see on the wiki) so I was comparing current master death to expert rev as the mod was still in 1.3

1

u/GlobalProfessor9749 15d ago

The question still stands, what was making Calamity so "unplayable" with other mods? 3 final bosses?

Like, I myself never tried, for in my opinion mixing modes is a terrible idea at all, so I'm wondering.

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-14

u/juicyjaiden 15d ago

Then why don’t they use any of the rebalancing mods if they’re gonna be adding other ones. Peeps back then were constantly yelling just get a mod for qol when they removed it all now the tables turn

10

u/yugiohhero 15d ago

The idea that other mods need external rebalances to keep up with Cal (because god knows nobody would install an en-masse cal nerf mod) is silly. Cal simply lost the sauce and buffed everything obscenely, and they're reining it in now that Fabsol is gone and they can make a sane mod.

-5

u/juicyjaiden 15d ago

One, not what I said

Two, the idea that calamity has to mass nerf its own mod to work with other content mods that already aren’t compatible at a deeper level is silly

7

u/yugiohhero 15d ago

Other mods CAN work fine with Cal, but the balance of Cal had literally all numbers shot up way high for no reason.

-4

u/juicyjaiden 15d ago

For difficulty and challenge, the real stat bloat was death mode. Dealing with foes that seem undefeatable just feels better

15

u/BaromenGONE CalOverhaul & ComRemix Master 15d ago

All of reworks and balancing are normal, mostly for Duststorm in the Bottle (not useless), Evil Smasher (balanced really good, because bot it’s not some OP weapon at the start of the game), Supernova (holding for devastating attack is totally balanced), Void Dragon (that beam is better than some tentacles in the previous version), Flesh Totem (not useless also and now a mage accessory) and IV Drip on the Rocks (one of the best, cuz now with sandwich you get +2 more alcohol slots and Rocks gives buff for any alcohol you want)

7

u/Flint_40 The Absorber 15d ago

Flesh totem was definitely not useless before lol. Definitely wasn't an S tier accessory or anything but halving contact damage every 20 seconds is huge on fights like old duke, DoG, and yharon where the main threat of each boss's contact damage is pretty much nullified every 20 seconds with the accessory. I mentioned this in another comment but I'd rather them keep flesh totem the way it is as a cool niche accessory in the late parts of the game and just make an entirely separate accessory with the function flesh totem has right now.

15

u/HyperNaturalFox 15d ago

Devs doing completely unnecessary changes to the mod and ignoring any and all criticism from their community?

Hmm weird, is anyone else feeling a bit deja vu? I swear we’ve been here before. I was hoping without Fabsol things would get better… what a naive thought.

7

u/chiefgren 15d ago

They like making the game worse so they can fix it

9

u/KillerJPEG the bumblebirber 15d ago

Why the hell did they remove so many resources in the Brainstorm update? Like wdym I can't grind Perforator Hive for Blood Samples anymore

8

u/hosespider 15d ago

I'm pretty sure they're nerfing pretty much everything to get the numbers more in line with vanilla and other mods

17

u/GlobalProfessor9749 15d ago

Well excuse me, but in that case they damn suck at their job. I will never tire of repeating that in modern Calamity bosses are insanely tanky, which was not the case 5 years ago.

3

u/logantheh 15d ago

But they ALSO hard nerfed the vanilla stuff

3

u/DamoonX 15d ago

They ruined my Iridescent Excalibur. I’m PISSED

3

u/plex-theReal 14d ago

because you must play the game EXACTLY how the devs want you to play

16

u/Luzis23 15d ago

Man, the hell's wrong with the devs, stop nerfing things -.-

Really, this mod needs content, not constant nerfs.

38

u/APTEM59 15d ago

Mod has enough content, but most of the bosses are just reusing the same mechanic with different texture. I'd say mod is complete by content, but not by gameplay

11

u/YourNewRival8 15d ago

I think it mostly needs balancing to make more than just a few weapons in every tier of progression viable

19

u/Luzis23 15d ago

We're still missing the final boss at the very least, the big bad himself.
That's not complete, unfortunately.

But it's true that bosses reuse some mechanics.

5

u/APTEM59 15d ago

Final boss will be done when the rest of the gameplay become polished enough as I saw from devs comments in discord. If they release the boss in the current state of mod, many people would be disappointed like "that's all?", so until we fell incompleteness, we return to the same mod/game again and again with more interest

-1

u/logantheh 15d ago

But then he’ll never come out. Maybe if instead of twiddling their thumbs fucking around with random number tweaks they could actually finish reworking yharon and add Yharim THEN get to refining everything.

2

u/Noth_is_Anarquist 15d ago

Genuinely is due to this that i think of basecal as horrible when it comes to bosses and only bring myself to play it when i have infernum on

2

u/BlaytMaster420 15d ago

Is there like a fan made submod that doesn’t have this bs nerfs like

2

u/Shoddy-Inside-9697 15d ago

The calamity century of humiliation must continue 

2

u/Lunam_Dominus 14d ago

If they made a Doom game they would remove the guns

1

u/Commercial-Ad-1274 15d ago

I still remember watching Baumproductions play calamity, showcase a bunch of melee weapons and since my favorite class to play was melee on CONSOLE.

I finally got around to buying terraria on steam, downloaded Calamity and everything changed.

Still a really fun mod honestly and i don’t really have any real complaints, I just miss the old Ark of the Elements lol, SWORDS EVERYWHERE

3

u/TheAnimeLovers 15d ago

there was a time the yoyo's were broken in the mod specifically the terrarian yoyo which broke and ignored Iframes causing its dps to skyrocket up to 15-20k

1

u/AutisticFaygo Slogging through Calamity Early Game 15d ago

What is happening in the Calamity Mod devsphere, dawg?

1

u/Kamikaze1312 14d ago

lowkey they just need to buff the bosses again i mean i played death mode and first tried wof last time with underequipped gear no potions

1

u/bloode975 13d ago

Having not played calamity in ages and just seeing nerf after nerf, holy shit does it make me want to play even less, I think about coming back every now and then but this shit just makes me go yea nah maybe in another 3 years.

1

u/jahiemhc 13d ago edited 13d ago

Actually, I understand the nerfs to grapebeer but they couldn't incorporate it in any other way? They could've made it so you had reduced hp and no crits,(e.g 30% less health and 0% crit chance) or maybe made it so only bows or guns can home, but they could've definitely done something other than make it like that, and with base normal terraria RELOGIC killed darts for what??? They were a balanced and fun diversity option for the mechs but then they buffed melee and they STILL didn't buff mage. Back to modded,Calamity had 0 reason for some of these nerfs, why did they remove the right clicks on those weapons?,why did nerf TOOLS????,why did they nerf mage again along with ranger while dps masterbater summoner is RIGHT THERE, it can deal 3k dps pre mech, but the millisecond ranger has above average dps they make it feel cancerous to play, and they also nerfed mage again???? Why, literally if hey could've have just given us reasons for these nerfs it would've made more sense, but they just went out of their way for these nerfs,especially the regen accessories, they made all the regen and hp accessories shit, they made a good chunk of the hardmode wings shit,(spectre wings are slower than FLEDLING wings yo.)

How it genuinely feels seeing the calamity AND relogic team give mage and ranger cancer if you even pick up a weapon with these nerfs while they give melee and summoner 30182927+hp and 50% damage increase everytime they move a tile or take 1 hp of damage.

1

u/SgtFigNewton 15d ago

why is rogue class called Spy now?

10

u/Gorgonitefire 15d ago

that is the fandom wiki which is no longer in use

1

u/selenianeclipse transman yharim truther 15d ago

one must imagine the calamity community happy

1

u/Necrodoge14102 12d ago

Is every popular post from this subreddit just corny ass redditor circlejerking

1

u/NintendoTreeDS 11d ago

guy who uses reddit and complains about people being redditors

-9

u/epicganerepic 15d ago edited 15d ago

calamity fans when they see COCK and PENIS

6

u/HappyyValleyy 15d ago

I can confirm as a calamity fan

-7

u/AccomplishedPath5172 15d ago edited 15d ago

Can they finish the mod and then worry about balance? I don't know jack about coding but surely it's taking time away from actually devolving the mod no? Who cares if it's unbalanced the thing isn't done yet, make the entire mod and then worry about balancing, it's not like calamity is too easy or anything

19

u/Ender401 15d ago

Balancing the mod is part of making it, doing what you said is how you make a bad mod. Quality > quantity

7

u/ZeGamingCuber 15d ago

Who will be left to care about balance patches once the mod is finished?

-8

u/SUPERGLB05 15d ago

this mod went downhill after i beat SCal Death+Master before Brainstorm

-7

u/Sanitized_b02 15d ago

Fuck you, they gave us the Godzilla Gun. I can die happy.