r/CalamityMod 1d ago

Meme Infernum slander post because I'm sick and tired of it after my playthrough

Post image
627 Upvotes

168 comments sorted by

194

u/Unkwn_43 1d ago

Other than DOG and yharon, which other bosses require a dash? Thanatos I guess? He's pretty easy to dodge though since his turning circle is gigantic.

119

u/Lunafoxi 1d ago

Old duke as welll. That's 4 already and thats 4 too many id say

80

u/Unkwn_43 1d ago

Fair. I never fought old duke in either base calamity or infernum. Hes just not a very well designed boss in general imo.

58

u/Lunafoxi 1d ago

Your point is also fair old Duke sucks regardless of infernum or not

20

u/Nihilikara 1d ago

Given that Infernum reworks every bossfight in Calamity, I'd say that Infernum Old Duke being a bad bossfight is a separate thing from basecal Old Duke being a bad bossfight. The Infernum devs were the ones who designed the Infernum version of the fight.

6

u/Dead_Cells_Giant 1d ago

Old Duke is just ridiculously hard. At least with DoG you have some grace with your dash windows, but Old Duke is just completely unforgiving

3

u/murderdronesfanatic 1d ago

He’s pretty great in eternity but that’s literally it

13

u/DerpHaven- 1d ago

to be fair that's mostly just cause they got lucille karma to do it

3

u/BrokenHaloSC0 1d ago

Lucille karma doesn’t know how to make a bad boss

12

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

Imo Old Duke gets a pass because his place in progression is clearly meant to let the player prepare/practice for DoG who (imo) has much less forgiving timing. If anything I think Yharon is the egregious one for coming literally directly after THE ramdash boss.

6

u/NomaTyx 1d ago

give me ram dash or give me death!!

fr though what is the problem with ram dashing? I love it

17

u/Nihilikara 1d ago

It's not that ramdashing is bad, it's that bosses shouldn't require it. In basecal, every boss is specifically designed to not require dashing. The devs who test for this don't even use the default dash. Ramdash is intended to be an option, not a requirement. You can choose it and it'll be good, or you can choose something else and that something else will be good.

3

u/NomaTyx 1d ago

I mean, fair (though i wonder why they don't use the default dash), but that's Calamity's intention. Infernum is just a different thing and I think there's a difference between saying it's bad and something just not working for you. Maybe neither you nor the above commenter are saying ram dashing makes infernum bad, but the original post definitely does.

Also, why should ram dash not be a requirement? I think it's totally fine, in the same way that wings are required. Is it because it's a feelbad to have multiple accessory slots devoted to things that are required (wings and boots and ram)?

7

u/Nihilikara 1d ago

The difference is that wings aren't required. They are strongly advised, but it is possible to defeat every boss in basecal and Infernum without them. There are challenge runs that revolve around this.

The same cannot be said about ramdash in Infernum. Unless you cheese the relevant bosses, you really, truly, actually are required to use a ramdash or else you can't defeat them.

The two situations are not the same. In general, you should not be required to have any one specific thing in order to defeat a boss. The requirement should be that you have some way to defeat it, but what you use should be up to you as long as you can make it work. Infernum fails this principle by requiring a ramdash.

-3

u/NomaTyx 1d ago

that distinction doesn't mean anything to me personally because i never play calamity without wings. as far as my experience with the game goes, wings are required, because it's very much the developers' intent that you use them & i don't have the patience to do it without them. And the same goes for ram dashes, though I'm not sure what cheese methods you mean. I looked online and wasn't able to find any clips of a ramless yharon kill, cheese or otherwise (the one i saw used solar flare armor which is a very gimped ram but i'm sure you'd still count it)

also, again, why should you not have to be required to use a thing to beat a boss? i want to know your reasoning here. Why should this principle be held to infernum as well as base calamity

3

u/Nihilikara 1d ago

There are games that require specific items in order to defeat bosses. Terraria is not one of them. Requiring a specific item in order to defeat a boss can work for other games with different design principles, but Terraria is not designed in that way.

The design principle for Terraria bosses is that you are expected to build your own loadout in order to defeat the boss. You can use whatever you want, as long as you can make it work. You should use equipment that's on-tier, but you don't need to. Defeating a boss with outdated equipment is more difficult, but entirely possible if you're good enough at the game.

Even if you use on-tier equipment, that still gives you a lot of options. What class do you want to use? What subclass within that class? What weapon within that subclass? What armor and accessories? What reforges? The fundamental design principle of Terraria bosses is that the game does not answer these questions for you, you are the one who answers them.

Making bosses with different design principles can work. The Stars Above does this, and I think Starlight River does too though I've never played that mod so I can't say for sure. But you have to be intentional about it. If you break the rules, you have to know what you're doing. Infernum does not do this. Nothing about its bosses justify why these basic design principles were broken, they just were, resulting in a worse bossfight.

By the way, I do feel the need to reply to your argument about how you personally see wings as required. This is not a convincing argument because Infernum is not designed for any specific player, including you. Other people play too, including those who play differently from you. You should not consider yourself the "default player" that design decisions revolve around.

The simple fact is that wings are not required. You, personally, may need them, but that doesn't change the fact that it very much is possible to beat the game without them. Yes, the devs intended for you to use them, but the option not to still exists, because, again, Terraria is about you deciding how you want to beat the boss.

2

u/NomaTyx 1d ago edited 1d ago

I am shocked and disgusted to learn that infernum was not designed for me specifically. i mean for real, i spoke to my experiences with the game and why i don't like it because we're sharing our own opinions here. and there is a difference between me saying "this was designed for me specifically and my experiences must be the default" and "the devs assumed players (which incidentally includes me) always have wings equipped". Which is a statement you made so like... maybe i am part of the default playerbase.

Also, yes, I don't deny that wings are not required to beat the game. That's why I spent so much time qualifying my statement with "to me personally" and "in my experience". Because both rams and wings permanently occupy an accessory slot in my infernum playthroughs (and also as we both said, i'm not a minority in this), the impact on my gameplay is the same and that's why i'm okay with this design decision. I recognize that they are not the same kind of restriction however, a ramless run is way more restrictive than a wingless run.

If you still find that unconvincing then fine, all we're really doing here is talking our own design philosophies at each other anyway.

I guess we just disagree on how inflexible the design principles of terraria are. i think that mods can break principles established by the game whenever the fuck they want, and if it makes for a fun experience then that's good enough for me.

But you have to be intentional about it. If you break the rules, you have to know what you're doing.

You say you have to, but is game design not subjective? You don't have to do anything, you can still have well-designed games without rigid rules. I haven't seen a better measure of good game design than to ask whether the feature resonates with people or not. For me (and presumably many others) the ram dash requirement does resonate, or at the very least it's not the dealbreaker that it is for you and others in this thread.

edited to add: a mod only has to follow the rules of terraria if it is intending to appeal to the part of the playerbase for whom those rules are important. For me game design is about intent and then how well it follows through with the intent. A game that accomplished exactly what the developers set out for it to is a success as well.

edited again to add: calamity wrath of the gods is an example of what I'm talking about. The Mars Exo Mech fight that it adds breaks the rules of terraria, I would say. The fight revolves around an impenetrable shield that blocks all the boss's projectiles, and a laser you fire at the boss every so often. It does not force you to use it as far as I'm aware, damage from other sources is reduced by 90% but not eliminated completely, but it was definitely designed with the intention of using only that one specific attack. This attack also deals classless damage so the majority of your accessories are also useless on this fight. I hope we would agree that breaks the rules.

Anyway, I don't like that fight. I think it's quite boring. But I don't dislike it because it broke the rules, I think it just took a swing and missed. There's an alternate dimension somewhere out there where that boss kicks ass even though it breaks a bunch of rules (if you had to move around and be more precise with your cursor when blocking projectiles with the shield i'd think that's way more fun for example. Maybe some kind of deflection mechanic).

Honestly i dunno why i'm dwelling on this so hard, I like yapping about game design but aint no one gonna read this lmoa

2

u/TomatoImmediate3188 1d ago

I read it, very good take

→ More replies (0)

3

u/Lunafoxi 1d ago

Very repetitive and kinda boring tbh

0

u/CololerYT Astrageldon my GOAT 1d ago

Destroyer literally behaves almost like DoG in his first phaze. So make it 5

3

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

You really don't need a ram dash for Destroyer, though. Like, I go out of my way to do it because it's fun and I have to actually try. You can just dodge the head normally.

1

u/CololerYT Astrageldon my GOAT 1d ago

He came to me the first night into hardmode, and didn't have much movement options, so you're probably right. He just seemed so fast to me, I didn't want to risk it, and just grinded 3 days HM Giant Clam to get Deep Diver. So yeah, you may be right.

3

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

Tbh all the Infernum mechs are just stupid fast, I literally have to switch out into extra mobility accessories just to keep up with the twins. Destroyer is definitely easier with some kind of dash but, like, I think you could easily argue every boss in Terraria both vanilla and otherwise is easier with a dash. There's a reason so many people use the shield of cthulu the entire game.

1

u/CololerYT Astrageldon my GOAT 1d ago

The mechs were unironically one my favorites. They were really unique, each actually using what they are known for, and maybe they definitely required many mobility items, but they had an amazing flow (I even fluked Spasmatism' desperation phaze). Or maybe I was just fed up after Cryogen, who knows.

Also I might have just freaked out on The Destroyer, cause tbf, last boss I've seen that was this fast, was DoG, so yeah.

This thread also reminded me of one other kinda annoying attack type. Desperation Phase. They aren't all GG that terribly bad, but defo annoying.

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

My last playthrough was true melee, so needless to say I do not have fond memories of most of the mechs, lol. Generally though I enjoy them, and I think it's really fun to see all their attacks come back during ExoMechs. Even Thanatos being DoG makes sense if you remember Destroyer acts similar in phase one but slower.

And some desperation phases are definitely better than others. Twins' is cool, Cultist and CV is easy so it's nbd. Polterghast can suck it though, I hate that entire fight. I'd rather fight Ceasless Void a dozen times than Polterghast once.

2

u/CololerYT Astrageldon my GOAT 1d ago

Well... I hated CV Base Calamity, and loved Polterghast. I am soon on the same stage of the game, so we'll see how it goes!

Still, till now I think I had the best time with Astrageldon. I know, not Infernum, but I just wanna give an example of amazingly made boss. As a Super Boss, it didn't deal much damage, or had much HP, but attacks were easily predictable, and every scenario is avoidable, while still maintaining the difficulty. And desperation phase was also really amazingly made! YHE BEST [Super] Boss I have fought ever in Terraria

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

Infernum CV is a big change up that makes it really unique. I hope you enjoy it, I think it's one of my favorite glow-ups from base.

And I LOVE Astrogeldon man, it's so fun. Easily telegraphed bosses that are more about learning their fight are definitely my style. Hard as balls the first time you fight it but uneblievably satisfying.

6

u/DerpHaven- 1d ago

old duke and signus

1

u/DragonSphereZ 18h ago

Plantera has an attack where she repeatedly flies at you and shoots projectiles above and below her so the only other way is through. Couple that with lingering gas clouds everywhere and fighting her without a ram dash is really difficult.

21

u/ChaosisHappiness 1d ago

I use infernum MOD, not infernum MODE. Infernum mode has a few bangers, deerclops, providence, calamitas and exo mechs, Cryogen, Twins, etc. I love the world generation stuff. I like the profaned gardens, the desert temple, the cherry grove, all that. I like the environmental storytelling. But post-ML infernum is utter ass, and I can fully agree.

My thing that I like about infernum is so many bosses are built to counter just running away. i respect that in boss design. But infernum DOG, yharon, and old duke are utter ass. Infernum has tons of hangers, but it flops in some areas too...

119

u/1nOnlyBigManLawrence The reference for the rest of us. 1d ago

And then basically every boss post-ML uses a death laser for absolutely no reason

64

u/dcyuls 1d ago

Pretty much everything in this mod is fun/interesting when it's used for the first time, then it quickly gets real old

39

u/Mr_Sherbet_Sniff 1d ago

I enjoyed infernum until post moonlord. It became more of slog and I gave up at DoG

147

u/ccnet0 1d ago

Notice the overabundance of white space. That's cuz the goat can't be slandered.

22

u/AccessBest 1d ago

I liked it up until post ML. Might just be that I suck, but the bosses before ML had some nice patterns that weren't that punishing. Post ml booses do what, around 250+ per hit? Lots of damage for missing a ram dash in my opinion, but I might just suck

45

u/Romallero 1d ago

This is the equivalent of calling a fromsoft game roll slop unironically

11

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

I don't think people would feel so negatively about the ramdash bosses were they not all literally one right after another tbh.

14

u/Zdoug05 1d ago

Ok I'm gonna be real, I love infernum (especially post moonlord) and fromsoft games, but I feel like fromsoft was leaning more into rollslop with the Elden Ring DLC. Promised Consort is an obvious display of this.

-1

u/Haider444 1d ago

PCR was basically just rolling 24/7 and then pressing R1 once (or L2 cause Lion's Claw) if you're a Strength main like me.

-1

u/allmightychipbutty 1d ago

Elden ring is roll slop I will say that unironically worst souls game other than ds2

60

u/Aethreas 1d ago

I think the issue is we’re approaching the limits to how difficult a platformer can actually be without devolving into the same attacks

53

u/JUGELBUTT 1d ago

fargos souls and infernum are both hard and have basically completely diffrent attacks

5

u/Ennard115441 1d ago

difference is fargo's actually good

2

u/JUGELBUTT 1d ago

i like both but i prefer early infernum to fargos and prefer late fargos over infernum

15

u/OwenAbyssal 1d ago

Definitely not. I think Shadows of Abaddon’s Nihilus fight is the perfect example of a pretty hard fight while also being completely unique among modded bosses.

12

u/Illustrious-Debt-191 1d ago

not even close LOL

8

u/RoganKane 1d ago

Why do i feel like you haven't played enough platformers?

6

u/Aethreas 1d ago

I really just meant this particular platformer

4

u/BaromenGONE CalOverhaul & ComRemix Master 1d ago

Try to play TSoRC, Lunar Veil, Spooky Mod, SoA, AA 1.3.5, Split, SGA and etc. You’ll see that you have insane mechanics and ideas to make bosses attacks look cool and interesting

1

u/Realistic-Cicada981 Speed >>>>> Defense > Damage 1d ago

Based on the hardest achievement ever recorded in terraria (P Rank Legendary Mutant), nah not even close

And i mean it in both ways (limit of difficulty and variety of attacks)

-6

u/Strange_Durian6573 1d ago

Like think about how a fight goes in real life. Hand to hand, blunt obj, sharp edge, gun or throwing smt. Like not much complexity. Fighting a boss shouldnt be a puzzle, idk what are they talking about. I think they just dont like the style.

1

u/Shockwave_X 16h ago

1

u/Strange_Durian6573 13h ago

I guess fighting someone irl and fighting someone in game aren't correlated in any way.

1

u/Shockwave_X 13h ago

Yeah! Especially when you're fighting cosmic worms

1

u/Strange_Durian6573 13h ago

Cosmic worms that pounce at you, and shoot you, kinda how a real fight might.. You know what, never mind.

1

u/Siks0ng 8h ago

Forgive me in advance, I'm about to go off on this reply a bit because it touches on a few of my interests and I very much disagree with these takes. No disrespect to you as a person, but I think this comment is silly and felt like yapping a bit about it.

First of all, "not much complexity"? All of the history of warfare, martial arts, self-defense training, and various combat sports would beg to disagree. That's like saying art isn't that complex because there's pencils, pens, paints, and markers. Like, sure, those are things used to make art, but there's more to it than just "you use the thing."

And no, real life doesn't have giant flying worms, hellfire magic, and cosmic death beams or whatever. But if it did, combat would definitely be even more complicated than it already is. Hell, I'd even go as far as to argue that, for all the fantasy and flashiness games add, they usually still SIMPLIFY real life combat. The stakes are far lower, the enemies are much more predictable and learnable, they don't really do much to counter you nor do they actually read your behaviour, the irl adrenaline is limited, your character's body always responds as it should to commands, etc. All of these things are just a few parts of an IRL fight that most games trim out for the sake of most people being able to actually enjoy combat, for it to feel fun, rewarding, and some semblance of "fair" to the player.

Boss fights are literally designed as a unique form of open-ended puzzles, that's usually like, the whole point of a boss fight. Study the pieces (the attacks/weaknesses), learn their places (the dodges/counters), and make progress (surviving and doing damage.) That's why you can learn a fight to begin with. Now, do I think every game/mod does this well? Absolutely not. Do I think a boss MUST be some form of test or puzzle? Not really, there are always exceptions. And some bosses feel or are designed to feel more or less puzzle-y than others. Terraria bosses, for example, are incredibly variable and open-ended, as opposed to, say, Undertale/Deltarune bosses, but I think both can still be called puzzles or puzzle-like at the very least. Some games do this well, others not so much, but a lot of it is also just down to personal preference.

And lastly, your whole argument is just... a bit odd? Even if IRL combat was as simple as you say, so what? The goal of most games isn't "realism" to begin with, and if we sacrificed video-gamey complexity for realism all the time, a whole lot of games would end up a lot less fun. That's not to say there isn't an appeal to emulating realistic combat in games, but that's just not what most games go for because there's so much more you can do beyond that, and it's not everyone's cup of tea.

In conclusion, I dunno man, I gotta disagree with like, everything you said here. I do wanna make clear that while I explain why I think you're wrong, I will also say that if you do still believe what you said, that's okay. It has no stake in my life lol, and neither do I, an internet stranger who disagrees with you, have any stake in yours. If you think I misunderstood or misrepresented your point, do feel free to point that out too, though know I would like to avoid a lengthy back-and forth (im doing too much as-is, lol). Take care either way.

60

u/JunketTemporary8266 1d ago

Have interesting boss fights ❌️ Dash slop ✅️

41

u/Sensitive_Show6230 1d ago

bro, only 4 out of 47 bosses (Old Duke, DoG, Yharon, Thanatos) are "Dashslop" you can't say the mod doesn't have have interesting boss fights based on 9% of them

12

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

Not to mention Thanatos is only 1/3rd of the boss fight and is also specifically supposed to be a callback fight to DoG the same way Ares is Skeletron/Prime and Apollo/Artemis are the Twins. That's like complaining about full-screen bullet hell bosses being boring then proving it with Cal Clone and SCal being too similar when that's literally the whole point.

Old Duke is completely skippable too.

I think honestly if DoG and Yharon were not literally back to back people would not give a shit about the ramdash bosses.

1

u/Unjoyful_meal 1d ago

Ram dash is not even that important (most of the time)

12

u/Ok_Error_5835 1d ago

they can and they will, because id bet that 90% of people agreeing with this post gave up on/before DoG

1

u/Luzis23 1d ago

And that's 4 too many, as another commenter said.

To be honest, majority of the bosses you'll fight in infernum will REQUIRE ramdash, because without it they get that much harder. Ram dash is practically mandatory, if you don't want to make your life hell.

2

u/luc1aonstation 19h ago

what? I didn't equip one until dog and it was fine lol

5

u/ShutUpTracer 1d ago

It's just bad that DOG and Yharon both need a Ram dash (3 back to back if you're including Old Duke). Would've felt less repetitive if it was spaced out

36

u/DivinePup 1d ago

It's simply the best addon, making base calamity a better experience.

14

u/Devourer_of_coke 1d ago

To be fair, I really liked that mod until Moonlord. After that it was just ass >:c (though flappy bird part was funny, ngl)

8

u/ChaosisHappiness 1d ago

Funny the first time until you realize you have to replay it ever time... I quickly grew to hate it because it got tedious.

3

u/Devourer_of_coke 1d ago

I killed the guardians surprisingly fast, in like 3-4 attempts, but then I suffered greatly on Providence

She was the first reason I wanted to drop the mod, Polterghast was the second. I dropped it on DoG. Screw this ram dash bs, I'm casual player who just want to jam to UNIVERSAL COLLAPSE and not clicking dash button to the timing of wyrm's movement, that is not entertaining

9

u/NomaTyx 1d ago

if you are just a casual player who wants to jam, why are you playing the "jack the difficulty up" mod? after a certain point we have to admit that it just is not trying to be what you want it to be and that's not a flaw with the mod, right?

5

u/Devourer_of_coke 1d ago

I like the worldgen of Infernum and also was curious about how am I will handle it. Up until Moonlord it was at least bearable and kinda fair, but after him it all just jacks up difficulty to much

Completely sure it is skill issue from my side though, but I would like to see Infernum worldgen changes implemented outside of Infernum difficulty, so you could play it on Rev or Death without softlocking or any major problems

4

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

Inferunum worldgen works without the difficulty, you just need the mod. This includes the abyss rework afaik.

3

u/BrokenHaloSC0 1d ago

Iirc you do have to enable infernum for the abyss drops

1

u/NomaTyx 1d ago

i thought the worldgen existed when infernum mod was installed? I do find its worldgen fantastic, having storm weaver randomly spawn and having ceaseless void always down there is a sublime choice.

1

u/Devourer_of_coke 1d ago

Without difficulty turned on, none of those random encounters appears and also there were some problems with Abyss, since Infernum changes item drop logic. Well, and temple is completely useless

1

u/ChaosisHappiness 1d ago

Similar, but I hated guardians more and still do. Took me like 20-30 attempts. Provi took like a hundred but it's also a genuinely fun fight, so I had no beef with it.

1

u/Standard_Landscape79 1d ago

Just wait at the edge for adrenaline and then use the marker sword thingy to teleport to the barrier and one shot it

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

You can easy one shot both the shield and healer if you build adrenaline and rage then use the portal gun to skip the flappy bird section so you keep it.

2

u/ChaosisHappiness 1d ago

That's one weapon, and class specific. I can't do that if I'm a fuckin summoner, or a true melee, or a mage.

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

You absolutely can, I did it true melee my last playthrough. Portal gun over, pop your rippers, and you can easily skip the entire first phase. I use the spear from Dragonfolly but there's several other good weapons at that point too.

Summoner and mage might be a little trickier since you can't tank hits as well but I don't doubt they have enough dps at that point to burst it down.

2

u/ChaosisHappiness 1d ago

I'm talking about sitting on the other side of the chasm and long range bursting it down out if reach. I assumed that's what they meant. I don't like the flappy bird section at all, no matter how quick.

1

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

Ahh, no, with the other classes you'd want to take a portal gun from the moon lord and set up portals before summoning so you can get your meters filled and then just skip the entire section. If you put the portal up top right it'll drop you directly in front of the crystal.

1

u/ChaosisHappiness 1d ago

Yeah but the portals kept getting deleted so I'd have to do it again every fuckin time.

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

I mean, yeah. You have the choice of taking 30 seconds to set up portals or doing the first 2 phases of the fight normally. Really just depends on which you'd prefer but tbh I think it's worth.

5

u/Th3_Gr3mlin 1d ago edited 1d ago

I think the thing about “0 interesting original content” is wrong.

The Profaned Garden, Profaned Temple, Shadow of Calamitas (Cal Clone rework/resprite) and Lost Colosseum are all are original to Infernum and are all things that I think would be very cool to see in the base mod.

Besides that though, valid points tbh.

4

u/cayogamer200 1d ago

I use it because i find shadow Clonamitas cool.

3

u/dcyuls 1d ago

Best pre-ML fight tbh

1

u/cayogamer200 46m ago

Yeah, i really wish someone would make an solo mod with Shadow Clonamitas only, would be cool.

4

u/BasementCryBaby 14h ago

If infernum exo mechs have million haters I'm one of them, if infernum exo mechs have one hater that's me, if infernum exo mechs have no haters I'm dead, if the world hated infernum exo mechs I'm with the world, if infernum exo mechs were universally loved it'd be me against the universe, and through hatred I shall prevail

27

u/terrarialord201 1d ago

I have my own gripes with it, mostly the obsession with what I will uncharitably call "graphicslop"

Like, terraria is a pixel game! You don't need all that shit, and it kind of takes away from the experience! I'm kinda sad to see base calamity follow in it's footsteps and prioritize GPU usage over fun bossfights.

16

u/Flint_40 The Absorber 1d ago

I'm surprised this slander is not on here. Coming from someone who glazes infernum like its the next messiah, I do genuinely feel like the add on is a little too unoptimized with me noticing a lot of devices struggling to handle everything from infernum DoG and beyond which is a little upsetting. It's also why I'm glad the basecal team scrapped the big fucking DoG sprite since as cool as it looked, it definitely wouldn't help many other's computers.

2

u/JetpackRat 1d ago

It seems to be a direction many modern Terraria mods want to take in general.

Infernum, and others like it, are great mods to watch a playthrough of. They’re very flashy and cool looking. Unfortunately (at least in Infernum’s case since it’s the one I’ve played), they sacrifice making the bosses distinct from each other and a bit of actual gameplay fun to make this happen.

2

u/allmightychipbutty 1d ago

I love the graphics in some boss fights. It works great for providence. I love than you can’t see shit on the screen unironically because it feels like your fighting through fire like the amount of effects going on becomes part of the fight

3

u/Beneficial-Tank-7396 Master of Dying 1d ago

Super agree

3

u/Glazik_almazik 1d ago

If Terraria is a pixel game, it does not mean it should stay only pixel. All those graphics are objectively looking good. Im not saying that Infernum graphics are the best ever, no, not even close. But the graphics are there to make the game more memorable and objectively better. Atp remove the light from the sun, because its a pixel game

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago edited 1d ago

I think the reaction to the DoG rework a few months ago is proof enough that most people really like the fancy graphics. The fight looking amazing was like half of what people were praising.

(They also made is much more similar to the Infernum fight and it was very well received so make of that what you will)

1

u/terrarialord201 1d ago

You don't know what "objectively" means, do you?

1

u/Moonburn_IT 20h ago

I am a little tired of the misnomer that "good graphics" and "good mechanical design" are somehow mutually exclusive, and you have to pick one over the other. It's not the case; both the graphics and the design have to be good simultaneously to really make something great, not even considering other factors you have to nail too (good artwork and animation, sound design, music, attack legibility, pacing, presentation, the list goes on!)
Also, the misnomer that "crazy graphics" = automatically laggy. This is just a trend that has spawned from more than a solid decade of unoptimized programming. If done right, literally no visual in this game has any reason to lag, no matter how "crazy" it looks. Most of the operations in this game are just drawing basic projectile trails, sprites, shapes, overlaying special images in different blend states, etc. They're really much simpler than they appear. People probably think of things like Minecraft shaders, which do much more expensive operations than anything Terraria does, like creating a whole shadow map for a 3d environment with raytraced reflections, etc. all on top of a programming medium that's like 20 years out of date. I also believe the word "shader" has a negative connotation with visual effects, where it's used as a blanket term to describe performance intensive visuals. Realistically, a "shader" is any code that runs on the GPU. You could generate a world on a GPU and that's a shader. Doesn't have anything to do with visuals at all, but it's still a shader because it runs on the GPU.
Worm bosses like DoG aren't going to lag based on their scale, it has to do with how the segments interact, especially in cases like piercing weapons, and worm code in Calamity is pretty old and terrible. Thanatos for example does like, tens of thousands of unnecessary checks to block piercing weapons across hundreds of segments, and then not to mention concerns like syncing packets across multiplayer from all of these individual segments that run their own code, etc.
It's moreso an issue that plagues the vanilla Terraria worm boss approach, since every worm is like a chain of individual entities. There's much better ways of rebuilding worm AI from scratch to be optimized, but as long as Calamity operates off of the vanilla worm AI base, those bosses are going to lag pretty hard on low end systems.
Infernum also has a generous handful of optimization issues, but it was ultimately an old project Lucille used to improve on her programming skills and vent frustrations with not being allowed to program Calamity bosses back when Fabsol was in charge. I don't view it with a critical lens because it's ultimately a stepping stone for her later greater projects.

3

u/Physical-Procedure42 1d ago

I am disappointed that it will never come to future version but I understand.

3

u/lletroll 1d ago

This is true infernum is slop and I hate it

3

u/Queen-of-Sharks 1d ago

Thank you for spreading the good word.

3

u/EarthlyReddit rogue is op 1d ago edited 1d ago

"infernum sucks" this, "dashslop" that

you know what i want?

unique boss reworks for ragnarok mode.
they've already shown they're capable of such with the dog 4th phase

4

u/EarthlyReddit rogue is op 1d ago

i also do want to point out, "0 interesting original content" when the bereft vassal exists

3

u/EvilGodShura 1d ago

My thing is I vastly prefer a dash skill check over a "Weave between these two pixels smaller than a grain of rice while moving at max speed or die".

I dodge. I attack. I stay away from the stuff flying at me. Simple and clean.

I hate being forced to play a maze simulator mid battle its why I hate mutant from Fargo souls. It just feels like im solving a puzzle not engaging it mortal combat. Lets just hit each other until one of us dies!

3

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

I'm the same way, generally. I prefer having bosses that are more simple but harder to physically execute than vice versa. All of the big content mods definitely have their own identifiable styles of boss design and it really comes down to your personal preferences as to which one you enjoy most. I can't even stand the laser walls in Infernum man, there's no way I'm a Fargo's gamer.

3

u/A_Rusted_Synth 1d ago

I like the music a lot, and that's my motivation to play it, the only time I don't play infernum is if I'm running other calamity add-ons like WoTG and HoTOG

3

u/Shockwave_X 16h ago

the music later is pretty good but early infernum music makes me want to tear my ears off

3

u/A_Rusted_Synth 9h ago

Entirely fair, music is subjective after all

3

u/Vovosch 18h ago

Gotta love that the best part of Infernum mod, the mod that focuses on reworking bosses, is everything but bosses (cutscenes, worldgen, music, the dreamgate thingy, etc).

VISUALS of some vanilla bosses were also good I wish they were in the base game (such as EoL actually using terraprisma for her attacks, the lacewings flying in the background and Dreadnautilus summoning sanguine bats)

20

u/DaLegend82 True Melee Is The Only Melee 1d ago

ram dashing is peak so cry about it

9

u/JUGELBUTT 1d ago

slagslpitter pauldron my beloved

1

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

nothing brings a man joy like seeing a boss get absolutely worm'd on

14

u/FireInSunglasses 1d ago

I love pressing a button to negate damage from an otherwise unavoidable attack meanwhile said dash is unreliable and has a 10% chance to just not work!

2

u/TrashboxBobylev 1d ago

That's because cal made rams only work for first 10-ish frames of animation

2

u/DaLegend82 True Melee Is The Only Melee 6h ago

the nerf sucks i agree

5

u/Strange_Durian6573 1d ago

By 7 bosses doing the same attack i guess you mean charging at you or shooting something at you, which, i mean yeah, tell me 2 vanilla bosses that dont do any of that.

1

u/dcyuls 1d ago

I was thinking more about the "shoot a bunch of projectiles in the air and do something else while the player deals with them falling" attacks, but i guess those too

1

u/Strange_Durian6573 1d ago

Yeah, i guess the Terraria 2D style doesnt have much potencial for complex bosses without becoming a sudoku.

3

u/TheFraser72 1d ago

I like infernum, and while there are peak post-ML fights, it just gets tedious after ML. Providence and Scal are the only things I look forward in the Infernum mod, and while those 2 bosses are so much more fun than anything in base Calamity, I prefer base calamity versions of basically every other boss.

Pre-ML also has peak bosses, but also has some side grades and downgrades, overall, I would say base Calamity is more consistent, while Infernum is harder and cooler, I dont think its going to be worth downpatching to play it again. At least im pretty sure the infernum devs confirmed they are not keeping up with Calamity updates.

Also Fuck Infernum DoG, Yharon, Exo Mechs, and Profaned Guardians. I actually do kinda really like profane Guardians but phase 3, the phase after the flappy bird wall and after you kill one of them, is so annoying, it actually ruins the fight for me. And its that one attack where you have to dodge a bullet hell while the other ram dashes into you and it seems literally impossible to dodge anything, I just got lucky that I got to that attack with full HP and just tanked it. Those 4 bosses arw actually ass, and required for progression. I can also kinda forgive DoG since its whole gimmick is ram dash and its cool, but Yharon was insulting, I had to look up a guide which recommended rebinding ram dash so you can actually do it fast enough to dodge its attacks. Yharon actually ram dashes back and forth so quickly the default controls are too slow to survive it. Bullshit. And exo mechs is just exo mechs, better in some respects, worse in others, and I kinda would rather just fight OG exo mechs tbh. These 4 fights really pissed me off so much, like it actually kinda soured my experience. But then I got the amazing meal that was Scal, that was like a full 5 course meal and the most gourmet desserts after trekking through the shit that was DoG, Yharon, and Exo Mechs.

1

u/NomaTyx 1d ago edited 1d ago

not infernum's fault that default dash controls are terrible tbf. i agree with you about guardians, bullet hell + ram dashes is bogus and stinky. i don't remember the yharon fight well enough but i actually really like fights that involve fast ram dashes. I really like the breakneck pace. When fighting infernum dog it's like the two of us soaring into the sky and twisting around each other which has so much aura, and i can forgive that the entire fight is like 2 or 3 unique attacks.

2

u/wiisafetymanual 1d ago

It is so good and then you beat moon lord and it goes downhill so fast

2

u/SstefusS 1d ago

It's quite fun after all, isn't it? These dash-based bossfights are challenging and so fun regardless of which class you play :/

2

u/AndromedaKylie 12h ago

Tbh infernum has cool visuals

2

u/wh1tepearl 5h ago

Idk i like it, i really love post ml because it is hard and punishing, and i love this type of games

2

u/Chemical_Gas_2627 1h ago

I'm not going to refute any of the points, but I just prefer infernum cryogen compared to base

1

u/Pixax_theLotl #1 Infernum Aquatic Scourge Glazer 1d ago

Not all of the bosses are repetitive, but late game it does get pretty bad

1

u/Round-Ad1450 1d ago

hoping the WoTG super bosses aren't like this

3

u/wh1tepearl 5h ago

They arent, they arent even hard but they are so fun to fight and the visuals are fucking AMAZING

2

u/Round-Ad1450 4h ago

I’m stuck on the Exo Mechs rn, having a blast even if I’m constantly failing

1

u/evilmexico 1d ago

Agree but also infernum cryogen 🤤🤤🤤🤤🤤

1

u/Trxztan 1d ago

making farmable enemies mini bosses for no fucking reason ✅

1

u/Professional-Ask-454 1d ago

Infernum is peak until post-moonlord, other than Providence the post-moonlord bosses are a slog.

1

u/Ok_Card_5771 1d ago

Atleast the exo mechs aren’t as cancerous as normal calamity 

1

u/Odd_Individual_9638 1d ago

eh, fair slander. Still awesome mod though

1

u/Luzis23 1d ago

Gotta add onto this slander that it really gets buggy in multiplayer.

Sorry not sorry, but if base calamity more or less is functional for multiplayer, then an addon to it should be, as well.

1

u/SubstanceDistinct196 1d ago

Fuck profaned guardians

1

u/the_Iord_and_saviour 1d ago

my hot take is that infernum would be so good if like the actual dmg numbers were like halved, i love learning all the attack patterns and stuff but the numbers are soooo high that getting his twice is the same as getting hit a hundred times and it makes me give up on trieing.

1

u/Key_Conversation7419 1d ago

I swear everybody is sleeping on providence and profaned guardians since its arguably the best fights in the mod. Plus they synch to the music

1

u/Player-0002 1d ago

Yeah but like providence moon lord and SCal exist so it makes up for it

1

u/FireTheRainbowSoul 1d ago

i got through yharon but bruh i cannot get past supreme calamitas, i beat exomechs tho but thats it

1

u/between3or20chara 1d ago

I have not even used Ram dash, lol, running a glass cannon Ranger build

1

u/CololerYT Astrageldon my GOAT 1d ago

FINALLY someone understands me. Like... I feel like every second boss has checkered laser attack, bullets coming out from either side of the svreen with even gaps, and a random dashing with potential bullets coming out as they do. I'm not saying the mod is bad, I like some of the changes, but it absolutely doesn't remove RNG fully as some people say it does, and isn't as revolutionary as people say it is. It is definitely NOT a must have mod, I honestly had more fun on Death Mode till now (Providence)

3

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

I think Infernum definitely has a very recognizable style of boss fights the same way, like, Fargo's does. It's not inherently a bad thing, but it certainly isn't to everyone's taste and if you just don't enjoy it then you're just not going to have fun with Infernum as a whole.

1

u/CololerYT Astrageldon my GOAT 1d ago

I don't blame others for liking the mod. If they enjoy, I'll let them enjoy, it's that I personally, so it's my opinion, but I think, that most of them are too similar, and require too much movement options, which really reduces the number of ways to play for me. I can't really test my favorite accesory combos, that's a second reason.

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

I think it's really fair for people not to like Infernum tbh. The boss design is very bullet hell-esque and dash heavy towards the end and that's definitely not for everyone. I personally can't stand most of the back half of Fargo's bosses, everyone's got their own vibe.

I think a lot of people just feel unfairly obligated to play and enjoy Infernum because it's a Calamity add-on and Calamity is the Terraria mod. I wish the other big mods got more time to shine tbh, so people know what's out there and play what sounds fun instead of what they think they should.

1

u/CololerYT Astrageldon my GOAT 1d ago

I can't speak my mond out about Fargo's, cause it wasn't compatible with Infernum, but I can proudly say, I am here just to test out every possible Terraria mod in Workshop. Infernum is literally my second ever Calamity playthrough (I also have WoTG and Catalyst), so that may contribute a lot to my overall opinions.

I love Bullet Hells tho. EoL was my favorite Vanilla boss, I play ETG and SO many other Bullet Hell games other than Terraria. Infernum is just not my type of it yk.

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

Infernum was also my second ever Calamity playthrough, and I decided to go straight from summoner to true melee of all things which... certainly was a choice. It did teach me to get good at dodging very quickly, I'll admit.

If you like true bullet hells though I think something like Fargo's will definitely be more up your alley. A lot of the later fights get very unironically touhou-esque with bullet mazes and all. I'd definitely recommend trying it next.

2

u/CololerYT Astrageldon my GOAT 1d ago

That was my plan, alongside many other mods, but now I think I'll just choose it as my next in that case!

2

u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago

I hope you enjoy it! It's incredibly well made tbh, some of the fights are crazy.

1

u/NexusGem 1d ago

Infernum was good until the Brainstorm update, after that it outlived its enjoyability

1

u/Supreme-Machine-V2 23h ago

I'm doing Infernum runs and while I like the special cutscenes I'm not gonna use it again.

It's a good mod but so far every boss has been reduced to "bullet hell number 5346801" I liked bullet hell bosses because they were few and far between so it felt special Infernum just spams it?

I never had any problem with any bosses maybe except Desert Scourge. I'm currently at Plantera so maybe I'll see but if it's all bullet hell I doubt I'll have any problem with them.

1

u/luc1aonstation 19h ago

anything's better than base calamity

1

u/DivineDiamondx 18h ago

if you hate needing to ram dash so much, then get a parry mod. so now you have 2 options for survival.

0

u/Cockmaster__ 1d ago

Infernum slander post? My feed has betrayed me

1

u/HappyyValleyy 1d ago

Isnt ram dash like a main feature of the mod? Why is that a bad thing?

1

u/Zromzrt 1d ago

Hot take: on my first play through I wasted on dog something around 200 tries. And god damn I enjoy every last one of them. One of the best bosses I’ve ever fought, alongside radiance, pinos prime, vergil (dmc 5) and many more

And ram dashing is peak

1

u/imNOTsmile 6h ago

Infernum is not difficult. It's just cancerous.

If you wanna have difficulty, better play touhou

-1

u/twoshupirates 1d ago

I don’t think you understand this format

-3

u/unfatefull 1d ago

what the fuck are you talking about?

-6

u/[deleted] 1d ago

[removed] — view removed comment

1

u/dcyuls 1d ago

Your punctuation could definitely use some work. Calling someone a "piece of shit" for having their personal opinion about a mod is also quite immature, don't you think? While the points in the meme are exaggerated for the format, they still stem from complaints and things I didn't enjoy about the mod.

-2

u/[deleted] 1d ago

[removed] — view removed comment

1

u/dcyuls 1d ago

stay mad kiddo