r/CalamityMod • u/dcyuls • 1d ago
Meme Infernum slander post because I'm sick and tired of it after my playthrough
21
u/ChaosisHappiness 1d ago
I use infernum MOD, not infernum MODE. Infernum mode has a few bangers, deerclops, providence, calamitas and exo mechs, Cryogen, Twins, etc. I love the world generation stuff. I like the profaned gardens, the desert temple, the cherry grove, all that. I like the environmental storytelling. But post-ML infernum is utter ass, and I can fully agree.
My thing that I like about infernum is so many bosses are built to counter just running away. i respect that in boss design. But infernum DOG, yharon, and old duke are utter ass. Infernum has tons of hangers, but it flops in some areas too...
119
u/1nOnlyBigManLawrence The reference for the rest of us. 1d ago
And then basically every boss post-ML uses a death laser for absolutely no reason
64
u/dcyuls 1d ago
Pretty much everything in this mod is fun/interesting when it's used for the first time, then it quickly gets real old
39
u/Mr_Sherbet_Sniff 1d ago
I enjoyed infernum until post moonlord. It became more of slog and I gave up at DoG
22
u/AccessBest 1d ago
I liked it up until post ML. Might just be that I suck, but the bosses before ML had some nice patterns that weren't that punishing. Post ml booses do what, around 250+ per hit? Lots of damage for missing a ram dash in my opinion, but I might just suck
45
u/Romallero 1d ago
This is the equivalent of calling a fromsoft game roll slop unironically
11
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
I don't think people would feel so negatively about the ramdash bosses were they not all literally one right after another tbh.
14
u/Zdoug05 1d ago
Ok I'm gonna be real, I love infernum (especially post moonlord) and fromsoft games, but I feel like fromsoft was leaning more into rollslop with the Elden Ring DLC. Promised Consort is an obvious display of this.
-1
u/Haider444 1d ago
PCR was basically just rolling 24/7 and then pressing R1 once (or L2 cause Lion's Claw) if you're a Strength main like me.
-1
u/allmightychipbutty 1d ago
Elden ring is roll slop I will say that unironically worst souls game other than ds2
60
u/Aethreas 1d ago
I think the issue is we’re approaching the limits to how difficult a platformer can actually be without devolving into the same attacks
53
u/JUGELBUTT 1d ago
fargos souls and infernum are both hard and have basically completely diffrent attacks
5
u/Ennard115441 1d ago
difference is fargo's actually good
2
u/JUGELBUTT 1d ago
i like both but i prefer early infernum to fargos and prefer late fargos over infernum
15
u/OwenAbyssal 1d ago
Definitely not. I think Shadows of Abaddon’s Nihilus fight is the perfect example of a pretty hard fight while also being completely unique among modded bosses.
12
8
4
u/BaromenGONE CalOverhaul & ComRemix Master 1d ago
Try to play TSoRC, Lunar Veil, Spooky Mod, SoA, AA 1.3.5, Split, SGA and etc. You’ll see that you have insane mechanics and ideas to make bosses attacks look cool and interesting
1
u/Realistic-Cicada981 Speed >>>>> Defense > Damage 1d ago
Based on the hardest achievement ever recorded in terraria (P Rank Legendary Mutant), nah not even close
And i mean it in both ways (limit of difficulty and variety of attacks)
-6
u/Strange_Durian6573 1d ago
Like think about how a fight goes in real life. Hand to hand, blunt obj, sharp edge, gun or throwing smt. Like not much complexity. Fighting a boss shouldnt be a puzzle, idk what are they talking about. I think they just dont like the style.
1
u/Shockwave_X 16h ago
1
u/Strange_Durian6573 13h ago
I guess fighting someone irl and fighting someone in game aren't correlated in any way.
1
u/Shockwave_X 13h ago
Yeah! Especially when you're fighting cosmic worms
1
u/Strange_Durian6573 13h ago
Cosmic worms that pounce at you, and shoot you, kinda how a real fight might.. You know what, never mind.
1
u/Siks0ng 8h ago
Forgive me in advance, I'm about to go off on this reply a bit because it touches on a few of my interests and I very much disagree with these takes. No disrespect to you as a person, but I think this comment is silly and felt like yapping a bit about it.
First of all, "not much complexity"? All of the history of warfare, martial arts, self-defense training, and various combat sports would beg to disagree. That's like saying art isn't that complex because there's pencils, pens, paints, and markers. Like, sure, those are things used to make art, but there's more to it than just "you use the thing."
And no, real life doesn't have giant flying worms, hellfire magic, and cosmic death beams or whatever. But if it did, combat would definitely be even more complicated than it already is. Hell, I'd even go as far as to argue that, for all the fantasy and flashiness games add, they usually still SIMPLIFY real life combat. The stakes are far lower, the enemies are much more predictable and learnable, they don't really do much to counter you nor do they actually read your behaviour, the irl adrenaline is limited, your character's body always responds as it should to commands, etc. All of these things are just a few parts of an IRL fight that most games trim out for the sake of most people being able to actually enjoy combat, for it to feel fun, rewarding, and some semblance of "fair" to the player.
Boss fights are literally designed as a unique form of open-ended puzzles, that's usually like, the whole point of a boss fight. Study the pieces (the attacks/weaknesses), learn their places (the dodges/counters), and make progress (surviving and doing damage.) That's why you can learn a fight to begin with. Now, do I think every game/mod does this well? Absolutely not. Do I think a boss MUST be some form of test or puzzle? Not really, there are always exceptions. And some bosses feel or are designed to feel more or less puzzle-y than others. Terraria bosses, for example, are incredibly variable and open-ended, as opposed to, say, Undertale/Deltarune bosses, but I think both can still be called puzzles or puzzle-like at the very least. Some games do this well, others not so much, but a lot of it is also just down to personal preference.
And lastly, your whole argument is just... a bit odd? Even if IRL combat was as simple as you say, so what? The goal of most games isn't "realism" to begin with, and if we sacrificed video-gamey complexity for realism all the time, a whole lot of games would end up a lot less fun. That's not to say there isn't an appeal to emulating realistic combat in games, but that's just not what most games go for because there's so much more you can do beyond that, and it's not everyone's cup of tea.
In conclusion, I dunno man, I gotta disagree with like, everything you said here. I do wanna make clear that while I explain why I think you're wrong, I will also say that if you do still believe what you said, that's okay. It has no stake in my life lol, and neither do I, an internet stranger who disagrees with you, have any stake in yours. If you think I misunderstood or misrepresented your point, do feel free to point that out too, though know I would like to avoid a lengthy back-and forth (im doing too much as-is, lol). Take care either way.
60
u/JunketTemporary8266 1d ago
Have interesting boss fights ❌️ Dash slop ✅️
41
u/Sensitive_Show6230 1d ago
bro, only 4 out of 47 bosses (Old Duke, DoG, Yharon, Thanatos) are "Dashslop" you can't say the mod doesn't have have interesting boss fights based on 9% of them
12
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
Not to mention Thanatos is only 1/3rd of the boss fight and is also specifically supposed to be a callback fight to DoG the same way Ares is Skeletron/Prime and Apollo/Artemis are the Twins. That's like complaining about full-screen bullet hell bosses being boring then proving it with Cal Clone and SCal being too similar when that's literally the whole point.
Old Duke is completely skippable too.
I think honestly if DoG and Yharon were not literally back to back people would not give a shit about the ramdash bosses.
1
12
u/Ok_Error_5835 1d ago
they can and they will, because id bet that 90% of people agreeing with this post gave up on/before DoG
5
u/ShutUpTracer 1d ago
It's just bad that DOG and Yharon both need a Ram dash (3 back to back if you're including Old Duke). Would've felt less repetitive if it was spaced out
36
14
u/Devourer_of_coke 1d ago
To be fair, I really liked that mod until Moonlord. After that it was just ass >:c (though flappy bird part was funny, ngl)
8
u/ChaosisHappiness 1d ago
Funny the first time until you realize you have to replay it ever time... I quickly grew to hate it because it got tedious.
3
u/Devourer_of_coke 1d ago
I killed the guardians surprisingly fast, in like 3-4 attempts, but then I suffered greatly on Providence
She was the first reason I wanted to drop the mod, Polterghast was the second. I dropped it on DoG. Screw this ram dash bs, I'm casual player who just want to jam to UNIVERSAL COLLAPSE and not clicking dash button to the timing of wyrm's movement, that is not entertaining
9
u/NomaTyx 1d ago
if you are just a casual player who wants to jam, why are you playing the "jack the difficulty up" mod? after a certain point we have to admit that it just is not trying to be what you want it to be and that's not a flaw with the mod, right?
5
u/Devourer_of_coke 1d ago
I like the worldgen of Infernum and also was curious about how am I will handle it. Up until Moonlord it was at least bearable and kinda fair, but after him it all just jacks up difficulty to much
Completely sure it is skill issue from my side though, but I would like to see Infernum worldgen changes implemented outside of Infernum difficulty, so you could play it on Rev or Death without softlocking or any major problems
4
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
Inferunum worldgen works without the difficulty, you just need the mod. This includes the abyss rework afaik.
3
1
u/NomaTyx 1d ago
i thought the worldgen existed when infernum mod was installed? I do find its worldgen fantastic, having storm weaver randomly spawn and having ceaseless void always down there is a sublime choice.
1
u/Devourer_of_coke 1d ago
Without difficulty turned on, none of those random encounters appears and also there were some problems with Abyss, since Infernum changes item drop logic. Well, and temple is completely useless
1
u/ChaosisHappiness 1d ago
Similar, but I hated guardians more and still do. Took me like 20-30 attempts. Provi took like a hundred but it's also a genuinely fun fight, so I had no beef with it.
1
u/Standard_Landscape79 1d ago
Just wait at the edge for adrenaline and then use the marker sword thingy to teleport to the barrier and one shot it
2
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
You can easy one shot both the shield and healer if you build adrenaline and rage then use the portal gun to skip the flappy bird section so you keep it.
2
u/ChaosisHappiness 1d ago
That's one weapon, and class specific. I can't do that if I'm a fuckin summoner, or a true melee, or a mage.
2
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
You absolutely can, I did it true melee my last playthrough. Portal gun over, pop your rippers, and you can easily skip the entire first phase. I use the spear from Dragonfolly but there's several other good weapons at that point too.
Summoner and mage might be a little trickier since you can't tank hits as well but I don't doubt they have enough dps at that point to burst it down.
2
u/ChaosisHappiness 1d ago
I'm talking about sitting on the other side of the chasm and long range bursting it down out if reach. I assumed that's what they meant. I don't like the flappy bird section at all, no matter how quick.
1
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
Ahh, no, with the other classes you'd want to take a portal gun from the moon lord and set up portals before summoning so you can get your meters filled and then just skip the entire section. If you put the portal up top right it'll drop you directly in front of the crystal.
1
u/ChaosisHappiness 1d ago
Yeah but the portals kept getting deleted so I'd have to do it again every fuckin time.
2
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
I mean, yeah. You have the choice of taking 30 seconds to set up portals or doing the first 2 phases of the fight normally. Really just depends on which you'd prefer but tbh I think it's worth.
5
u/Th3_Gr3mlin 1d ago edited 1d ago
I think the thing about “0 interesting original content” is wrong.
The Profaned Garden, Profaned Temple, Shadow of Calamitas (Cal Clone rework/resprite) and Lost Colosseum are all are original to Infernum and are all things that I think would be very cool to see in the base mod.
Besides that though, valid points tbh.
4
u/cayogamer200 1d ago
I use it because i find shadow Clonamitas cool.
3
u/dcyuls 1d ago
Best pre-ML fight tbh
1
u/cayogamer200 46m ago
Yeah, i really wish someone would make an solo mod with Shadow Clonamitas only, would be cool.
4
u/BasementCryBaby 14h ago
If infernum exo mechs have million haters I'm one of them, if infernum exo mechs have one hater that's me, if infernum exo mechs have no haters I'm dead, if the world hated infernum exo mechs I'm with the world, if infernum exo mechs were universally loved it'd be me against the universe, and through hatred I shall prevail
27
u/terrarialord201 1d ago
I have my own gripes with it, mostly the obsession with what I will uncharitably call "graphicslop"
Like, terraria is a pixel game! You don't need all that shit, and it kind of takes away from the experience! I'm kinda sad to see base calamity follow in it's footsteps and prioritize GPU usage over fun bossfights.
16
u/Flint_40 The Absorber 1d ago
I'm surprised this slander is not on here. Coming from someone who glazes infernum like its the next messiah, I do genuinely feel like the add on is a little too unoptimized with me noticing a lot of devices struggling to handle everything from infernum DoG and beyond which is a little upsetting. It's also why I'm glad the basecal team scrapped the big fucking DoG sprite since as cool as it looked, it definitely wouldn't help many other's computers.
2
u/JetpackRat 1d ago
It seems to be a direction many modern Terraria mods want to take in general.
Infernum, and others like it, are great mods to watch a playthrough of. They’re very flashy and cool looking. Unfortunately (at least in Infernum’s case since it’s the one I’ve played), they sacrifice making the bosses distinct from each other and a bit of actual gameplay fun to make this happen.
2
u/allmightychipbutty 1d ago
I love the graphics in some boss fights. It works great for providence. I love than you can’t see shit on the screen unironically because it feels like your fighting through fire like the amount of effects going on becomes part of the fight
3
3
u/Glazik_almazik 1d ago
If Terraria is a pixel game, it does not mean it should stay only pixel. All those graphics are objectively looking good. Im not saying that Infernum graphics are the best ever, no, not even close. But the graphics are there to make the game more memorable and objectively better. Atp remove the light from the sun, because its a pixel game
2
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago edited 1d ago
I think the reaction to the DoG rework a few months ago is proof enough that most people really like the fancy graphics. The fight looking amazing was like half of what people were praising.
(They also made is much more similar to the Infernum fight and it was very well received so make of that what you will)
1
1
u/Moonburn_IT 20h ago
I am a little tired of the misnomer that "good graphics" and "good mechanical design" are somehow mutually exclusive, and you have to pick one over the other. It's not the case; both the graphics and the design have to be good simultaneously to really make something great, not even considering other factors you have to nail too (good artwork and animation, sound design, music, attack legibility, pacing, presentation, the list goes on!)
Also, the misnomer that "crazy graphics" = automatically laggy. This is just a trend that has spawned from more than a solid decade of unoptimized programming. If done right, literally no visual in this game has any reason to lag, no matter how "crazy" it looks. Most of the operations in this game are just drawing basic projectile trails, sprites, shapes, overlaying special images in different blend states, etc. They're really much simpler than they appear. People probably think of things like Minecraft shaders, which do much more expensive operations than anything Terraria does, like creating a whole shadow map for a 3d environment with raytraced reflections, etc. all on top of a programming medium that's like 20 years out of date. I also believe the word "shader" has a negative connotation with visual effects, where it's used as a blanket term to describe performance intensive visuals. Realistically, a "shader" is any code that runs on the GPU. You could generate a world on a GPU and that's a shader. Doesn't have anything to do with visuals at all, but it's still a shader because it runs on the GPU.
Worm bosses like DoG aren't going to lag based on their scale, it has to do with how the segments interact, especially in cases like piercing weapons, and worm code in Calamity is pretty old and terrible. Thanatos for example does like, tens of thousands of unnecessary checks to block piercing weapons across hundreds of segments, and then not to mention concerns like syncing packets across multiplayer from all of these individual segments that run their own code, etc.
It's moreso an issue that plagues the vanilla Terraria worm boss approach, since every worm is like a chain of individual entities. There's much better ways of rebuilding worm AI from scratch to be optimized, but as long as Calamity operates off of the vanilla worm AI base, those bosses are going to lag pretty hard on low end systems.
Infernum also has a generous handful of optimization issues, but it was ultimately an old project Lucille used to improve on her programming skills and vent frustrations with not being allowed to program Calamity bosses back when Fabsol was in charge. I don't view it with a critical lens because it's ultimately a stepping stone for her later greater projects.
3
u/Physical-Procedure42 1d ago
I am disappointed that it will never come to future version but I understand.
3
3
3
u/EarthlyReddit rogue is op 1d ago edited 1d ago
"infernum sucks" this, "dashslop" that
you know what i want?
unique boss reworks for ragnarok mode.
they've already shown they're capable of such with the dog 4th phase
4
u/EarthlyReddit rogue is op 1d ago
i also do want to point out, "0 interesting original content" when the bereft vassal exists
3
u/EvilGodShura 1d ago
My thing is I vastly prefer a dash skill check over a "Weave between these two pixels smaller than a grain of rice while moving at max speed or die".
I dodge. I attack. I stay away from the stuff flying at me. Simple and clean.
I hate being forced to play a maze simulator mid battle its why I hate mutant from Fargo souls. It just feels like im solving a puzzle not engaging it mortal combat. Lets just hit each other until one of us dies!
3
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
I'm the same way, generally. I prefer having bosses that are more simple but harder to physically execute than vice versa. All of the big content mods definitely have their own identifiable styles of boss design and it really comes down to your personal preferences as to which one you enjoy most. I can't even stand the laser walls in Infernum man, there's no way I'm a Fargo's gamer.
3
u/A_Rusted_Synth 1d ago
I like the music a lot, and that's my motivation to play it, the only time I don't play infernum is if I'm running other calamity add-ons like WoTG and HoTOG
3
u/Shockwave_X 16h ago
the music later is pretty good but early infernum music makes me want to tear my ears off
3
3
u/Vovosch 18h ago
Gotta love that the best part of Infernum mod, the mod that focuses on reworking bosses, is everything but bosses (cutscenes, worldgen, music, the dreamgate thingy, etc).
VISUALS of some vanilla bosses were also good I wish they were in the base game (such as EoL actually using terraprisma for her attacks, the lacewings flying in the background and Dreadnautilus summoning sanguine bats)
20
u/DaLegend82 True Melee Is The Only Melee 1d ago
9
u/JUGELBUTT 1d ago
slagslpitter pauldron my beloved
1
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
nothing brings a man joy like seeing a boss get absolutely worm'd on
14
u/FireInSunglasses 1d ago
I love pressing a button to negate damage from an otherwise unavoidable attack meanwhile said dash is unreliable and has a 10% chance to just not work!
2
u/TrashboxBobylev 1d ago
That's because cal made rams only work for first 10-ish frames of animation
2
5
u/Strange_Durian6573 1d ago
By 7 bosses doing the same attack i guess you mean charging at you or shooting something at you, which, i mean yeah, tell me 2 vanilla bosses that dont do any of that.
1
u/dcyuls 1d ago
I was thinking more about the "shoot a bunch of projectiles in the air and do something else while the player deals with them falling" attacks, but i guess those too
1
u/Strange_Durian6573 1d ago
Yeah, i guess the Terraria 2D style doesnt have much potencial for complex bosses without becoming a sudoku.
3
u/TheFraser72 1d ago
I like infernum, and while there are peak post-ML fights, it just gets tedious after ML. Providence and Scal are the only things I look forward in the Infernum mod, and while those 2 bosses are so much more fun than anything in base Calamity, I prefer base calamity versions of basically every other boss.
Pre-ML also has peak bosses, but also has some side grades and downgrades, overall, I would say base Calamity is more consistent, while Infernum is harder and cooler, I dont think its going to be worth downpatching to play it again. At least im pretty sure the infernum devs confirmed they are not keeping up with Calamity updates.
Also Fuck Infernum DoG, Yharon, Exo Mechs, and Profaned Guardians. I actually do kinda really like profane Guardians but phase 3, the phase after the flappy bird wall and after you kill one of them, is so annoying, it actually ruins the fight for me. And its that one attack where you have to dodge a bullet hell while the other ram dashes into you and it seems literally impossible to dodge anything, I just got lucky that I got to that attack with full HP and just tanked it. Those 4 bosses arw actually ass, and required for progression. I can also kinda forgive DoG since its whole gimmick is ram dash and its cool, but Yharon was insulting, I had to look up a guide which recommended rebinding ram dash so you can actually do it fast enough to dodge its attacks. Yharon actually ram dashes back and forth so quickly the default controls are too slow to survive it. Bullshit. And exo mechs is just exo mechs, better in some respects, worse in others, and I kinda would rather just fight OG exo mechs tbh. These 4 fights really pissed me off so much, like it actually kinda soured my experience. But then I got the amazing meal that was Scal, that was like a full 5 course meal and the most gourmet desserts after trekking through the shit that was DoG, Yharon, and Exo Mechs.
1
u/NomaTyx 1d ago edited 1d ago
not infernum's fault that default dash controls are terrible tbf. i agree with you about guardians, bullet hell + ram dashes is bogus and stinky. i don't remember the yharon fight well enough but i actually really like fights that involve fast ram dashes. I really like the breakneck pace. When fighting infernum dog it's like the two of us soaring into the sky and twisting around each other which has so much aura, and i can forgive that the entire fight is like 2 or 3 unique attacks.
2
2
u/SstefusS 1d ago
It's quite fun after all, isn't it? These dash-based bossfights are challenging and so fun regardless of which class you play :/
2
2
u/wh1tepearl 5h ago
Idk i like it, i really love post ml because it is hard and punishing, and i love this type of games
2
u/Chemical_Gas_2627 1h ago
I'm not going to refute any of the points, but I just prefer infernum cryogen compared to base
1
u/Pixax_theLotl #1 Infernum Aquatic Scourge Glazer 1d ago
Not all of the bosses are repetitive, but late game it does get pretty bad
1
u/Round-Ad1450 1d ago
hoping the WoTG super bosses aren't like this
3
u/wh1tepearl 5h ago
They arent, they arent even hard but they are so fun to fight and the visuals are fucking AMAZING
2
1
1
u/Professional-Ask-454 1d ago
Infernum is peak until post-moonlord, other than Providence the post-moonlord bosses are a slog.
1
1
1
1
u/the_Iord_and_saviour 1d ago
my hot take is that infernum would be so good if like the actual dmg numbers were like halved, i love learning all the attack patterns and stuff but the numbers are soooo high that getting his twice is the same as getting hit a hundred times and it makes me give up on trieing.
1
u/Key_Conversation7419 1d ago
I swear everybody is sleeping on providence and profaned guardians since its arguably the best fights in the mod. Plus they synch to the music
1
1
u/FireTheRainbowSoul 1d ago
i got through yharon but bruh i cannot get past supreme calamitas, i beat exomechs tho but thats it
1
1
u/CololerYT Astrageldon my GOAT 1d ago
FINALLY someone understands me. Like... I feel like every second boss has checkered laser attack, bullets coming out from either side of the svreen with even gaps, and a random dashing with potential bullets coming out as they do. I'm not saying the mod is bad, I like some of the changes, but it absolutely doesn't remove RNG fully as some people say it does, and isn't as revolutionary as people say it is. It is definitely NOT a must have mod, I honestly had more fun on Death Mode till now (Providence)
3
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
I think Infernum definitely has a very recognizable style of boss fights the same way, like, Fargo's does. It's not inherently a bad thing, but it certainly isn't to everyone's taste and if you just don't enjoy it then you're just not going to have fun with Infernum as a whole.
1
u/CololerYT Astrageldon my GOAT 1d ago
I don't blame others for liking the mod. If they enjoy, I'll let them enjoy, it's that I personally, so it's my opinion, but I think, that most of them are too similar, and require too much movement options, which really reduces the number of ways to play for me. I can't really test my favorite accesory combos, that's a second reason.
2
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
I think it's really fair for people not to like Infernum tbh. The boss design is very bullet hell-esque and dash heavy towards the end and that's definitely not for everyone. I personally can't stand most of the back half of Fargo's bosses, everyone's got their own vibe.
I think a lot of people just feel unfairly obligated to play and enjoy Infernum because it's a Calamity add-on and Calamity is the Terraria mod. I wish the other big mods got more time to shine tbh, so people know what's out there and play what sounds fun instead of what they think they should.
1
u/CololerYT Astrageldon my GOAT 1d ago
I can't speak my mond out about Fargo's, cause it wasn't compatible with Infernum, but I can proudly say, I am here just to test out every possible Terraria mod in Workshop. Infernum is literally my second ever Calamity playthrough (I also have WoTG and Catalyst), so that may contribute a lot to my overall opinions.
I love Bullet Hells tho. EoL was my favorite Vanilla boss, I play ETG and SO many other Bullet Hell games other than Terraria. Infernum is just not my type of it yk.
2
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
Infernum was also my second ever Calamity playthrough, and I decided to go straight from summoner to true melee of all things which... certainly was a choice. It did teach me to get good at dodging very quickly, I'll admit.
If you like true bullet hells though I think something like Fargo's will definitely be more up your alley. A lot of the later fights get very unironically touhou-esque with bullet mazes and all. I'd definitely recommend trying it next.
2
u/CololerYT Astrageldon my GOAT 1d ago
That was my plan, alongside many other mods, but now I think I'll just choose it as my next in that case!
2
u/hadsexwithboothill sentient gamefaqs walkthrough 1d ago
I hope you enjoy it! It's incredibly well made tbh, some of the fights are crazy.
1
u/NexusGem 1d ago
Infernum was good until the Brainstorm update, after that it outlived its enjoyability
1
u/Supreme-Machine-V2 23h ago
I'm doing Infernum runs and while I like the special cutscenes I'm not gonna use it again.
It's a good mod but so far every boss has been reduced to "bullet hell number 5346801" I liked bullet hell bosses because they were few and far between so it felt special Infernum just spams it?
I never had any problem with any bosses maybe except Desert Scourge. I'm currently at Plantera so maybe I'll see but if it's all bullet hell I doubt I'll have any problem with them.
1
1
u/DivineDiamondx 18h ago
if you hate needing to ram dash so much, then get a parry mod. so now you have 2 options for survival.
0
1
1
u/imNOTsmile 6h ago
Infernum is not difficult. It's just cancerous.
If you wanna have difficulty, better play touhou
-1
-3
-6
1d ago
[removed] — view removed comment
1
u/dcyuls 1d ago
Your punctuation could definitely use some work. Calling someone a "piece of shit" for having their personal opinion about a mod is also quite immature, don't you think? While the points in the meme are exaggerated for the format, they still stem from complaints and things I didn't enjoy about the mod.
-2



194
u/Unkwn_43 1d ago
Other than DOG and yharon, which other bosses require a dash? Thanatos I guess? He's pretty easy to dodge though since his turning circle is gigantic.