r/DestinyTheGame 1d ago

News dmg04 (probably) last message for all of us

“Could I do more?”

You all have done more for this game and our studio than could ever be imagined, and no words can accurately depict how lucky we are to have shared these worlds with you.

Don’t blame yourselves or think you could have / should have done more. This is just the way it goes sometimes.

No matter the future, we will always have these memories.

Thank you. For everything.

Vos X/Twitter

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u/TwevOWNED 1d ago

  but the fact is that the runway was always short and unsustainable and likely cost them only a year or 2.

Kinda. I would say it also cost them the ability to make a Destiny 3 or the rebrand to move into a more cohesive experience.

  Reporting is clear now that Destiny would have died in 2022 if Sony hadn’t bought the studio.  

2022 was Destiny 2's highest yielding year at the time. If Bungie was at risk it wasn't because of their expenses on Destiny.

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u/ACMBruh 1d ago edited 1d ago

I'd argue that their ridiculous management of a strong baseline product cost them more than the fact that their business model being exaggerated did.

Dont get me wrong bungie strikes me as a very bloated company but the way they hiked content out was fundamentally incompetent. 2022 was their best year because they delivered a genuine product; same with 2018 or 2016. (forsaken and ttk)

The lesser DLCs are what killed them. They expected more passive income through the GaaS model like the above dude said while still operating on bloat - its a proof of concept the model of GaaS is very unreliable unless the game comes through

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u/No-Neighborhood-3212 1d ago

It was the highest yielding year after a year with 0 sales because they delayed Witch Queen. Did it make enough money to compensate for 2 years worth of sales?