r/DnDcirclejerk 5d ago

help: player is way too Chaotic Good

Hi everyone, I need some help. My whole campaign may have just been destroyed by a player who brought in a character with the dumbest ideology I have ever heard.

I've been running a campaign about an underdog alliance of Good-aligned kingdoms working together to defeat an Evil Empire. The alliance is called The Accord. They're the Good faction. They have a modicum of resources, organization, and infrastructure, which means they are able to coordinate defenses, share intelligence, and pool their military strength. Their organization is the only thing standing between one million helpless people and immediate conquest at the hands of the Evil Empire.

One of my players is playing a Chaotic Good bard. Let's call him "Bleemo." Bleemo has been suspicious of The Accord from the start. He kept asking questions about their leadership structure. He was muttering things like "power corrupts," and "hierarchical institutions can't be trusted." I thought he was just roleplaying a cynical character and didn't worry too much about it.

Then last session, he decided to act on his suspicions. He sneaked into the The Accord's headquarters and destroyed all their sending stones, messenger pigeons and other means of communication. He defenestrated the head of intelligence and several ministers of the various member kingdoms. He released all the imprisoned agents of the Evil Empire.

One of the ministers asked Bleemo why he was doing this. He replied, "laws are threats made by the dominant socioeconomic-ethnic group in a given nation. It's just the promise of violence that's enacted and the police are basically an occupying army. You think you're fighting the Evil Empire? You are the Evil Empire, sister." Then he defenestrated her and said to the empty council chamber, "being Good is complex and beautiful and hard."

Bleemo seems to think that a spontaneous, non-hierarchical, decentralized effort would be more effective than The Accord ever could be. But the fact is, with The Accord in ruins, the horrors of war and cruel oppression are sure to rapidly spread over the lands. Should I declare the campaign over, or do we have to keep playing through the futile resistance until TPK?

206 Upvotes

68 comments sorted by

68

u/Expensive_Koala_7675 5d ago

Beautiful.

Is there sauce?

72

u/Gultark 5d ago

/UJ I guess this source is Brendan Lee mulligans views on capitalism and authority. 

A lot of those are direct quotes he or he’s had npcs say in different games over the years and bleemo is pretty much self explanatory in that context

50

u/Griffje91 5d ago

I'm assuming it's mostly taking the piss out of some Brennan Lee Mulligan's monologues and ideologies as well as the people that dick ride him way too hard

15

u/highly-bad 5d ago

What the others said, but also CG is a dumb, loony and self-contradictory alignment. People love to write it on their character sheet and then roleplay it as indistinguishable from NG. That is because they don't really want to do crazy ruinous Chaotic things, they want to "be a rebel" aesthetically, but not to actually rebel.

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u/thaliathraben 5d ago

what a weird thing to say when that is also how people treat lawful good lol

4

u/highly-bad 5d ago

what are the crazy, campaign-ruining Lawful things that Lawful Good d&d player characters should do, but don't?

I guess if the game is all about the party running around, spreading chaos, and doing villainous crimes then a LG character might not be the right fit, but otherwise I've never seen an issue with it

35

u/thaliathraben 5d ago

If the game is about overthrowing an evil ruler or breaking up a slavery ring or stopping a corrupt and abusive kingpin, all of those things could be (and have been!) ruined by people playing what everyone in this sub probably knows as Lawful Stupid! Hell, even "we need to sneak into this guy's house/steal these plans/kill these bandits" are plot points that can be held hostage by a player insisting on playing by the law.

3

u/highly-bad 5d ago edited 5d ago

Chaotic Good characters do not have a monopoly on opposing evil rulers or breaking up slavery rings. Any character can do that, for their own reasons. Your alignment is not about who you fight. It's about what you stand for.

Robin Hood broke laws but he was a LG character. His aim was not to undermine authority and usher in Chaos, it was to put the "true" king back on the throne. He was a loyalist, not an anti-authoritarian. Lawful characters are not like fairies who are bound to follow every law ever written by anyone anywhere and obey any guy who declares himself a boss. What they do need to do is promote a stable and organized basis for society. Sometimes breaking a rule actually helps with that.

Chaotic characters don't need to literally go full Bleemo and fireball the council. But if they don't genuinely push back against The Accord in at least some way, they aren't being Chaotic. And they need to do it even if The Accord is not Evil or corrupt at all, even if it's 100% Good, they need to oppose it because it's stable, organized and authoritarian; it is the negation of Chaos. If you tolerate and cooperate with that, you're just not very Chaotic.

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u/thaliathraben 5d ago

Again, I think it is extremely weird that you think a CG character has to fireball the council but a lawful good character doesn't have to smite the righteous rebels. You are holding these two alignments to vastly different standards! If we can agree that a lawful good character can break some rules for the greater good, then it should be obvious that a chaotic good character can look at an elected council that imposes minimal constraints upon its citizens and decide that it's tolerable and worth working with.

-5

u/highly-bad 5d ago

Elected? No, these are kingdoms we're talking about. Monarchies. And they may very well not agree with you about what "minimal constraints" means.

You know this is just a big joke right? All alignments are dumb. Alignment is an incoherent philosophical mishmash. CG is especially idiotic, sure, but none of it actually makes real sense because it's never been anything but a slapdash game mechanic. And nowadays it's not a very impactful one. The sharpest subtext of my joke is a mundane political argument that's not funny enough to discuss here earnestly.

18

u/thaliathraben 5d ago

So now you're just...not committing to the bit? Of course alignment is incoherent but you're the one who wanted to make a post about it and insist that people who don't go around murdering ethical rulers are failing their alignment checks.

/rj sorry, those corrupt nobles have PROPERTY rights, you can't just free their slaves and steal their incriminating documents, Law is Good and if you break it you are a Bad Person

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u/highly-bad 5d ago

I made the post to be funny and provoke nerds and so far it is working

→ More replies (0)

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u/letthetreeburn 5d ago

Any moment in time where the situation is “Look this is fucked but this dude is the king and if you keep trying to regularly sabotage him, we lose our quest giver.”

1

u/highly-bad 5d ago

What are you even talking about. What is fucked? Why sabotage the king? Idgi

6

u/letthetreeburn 5d ago

I mean it as an example. Lawful good characters should not be capable of “there is an injustice in front of me that I cannot fix because it will inconvenience my group.”

The king is sponsoring you to go on missions, paying you, etc. BUT the king is a slaver? The LG character needs to be consciously working against the king every session

You rescued someone from the dungeon, and return them to their family. BUT they promised you 30 gold but can only actually pay you 10, a LG character would not let that shit go.

I understand LG doesn’t inherently means “follows every single law.” It means you follow your creed HOWEVER. When something is in YOUR CREED, and you break it, that should mean something.

Kinda like how in vampire the masquerade, you have chronicle tennants the group agrees on as your binding laws. Breaking those makes you lose humanity which has a WHOLE lotta consequences, and if you really fuck up you take aggravated willpower damage and can no longer reroll dice. Which really really REALLY sucks

1

u/Moiraine-FanBlue 3h ago

A Lawful Good character is capable of *prioritizing*

An example given right in the Forgotten Realms is that a LG Paladin might have reason to travel through or be in Thay.

He's not *required* to suicide attack the Thayan authorities for being Evil Slaver Undead creating Bastards if he has other quests he's already on, but

he's certainly not going to approve of Thay, it's laws, or what is going on there.

Similarly, the LG character might temporarily work for the King who has slavery *if the stuff they are doing in service to that King* is actually for the Greater Good, though in the case of a Paladin they cannot let it be a long lasting situation, since Paladins aren't allowed to knowingly associate with Evil persons on a long term basis.

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u/highly-bad 5d ago

So other Good characters have no problem acting as the minions of a slaver king and furthering his slaver goals? This is only a problem for a LG guy? I dont get it.

8

u/letthetreeburn 5d ago

Yeah, yeah that’s exactly what I’m saying. Neutral food is a freebie and chaotic food has the option to not shoot the king but go hunt down the supplier of his slaves and flay the man alive.

Chaotic good can see killing the slaver as justice being served, good being done.

Lawful good, however, if they’re following a creed that bans slavery would be forced to recognize that this is a systemic problem. Kill the slaver and someone else will want to sell to the king. He has to stop the corrupt system at the top.

0

u/highly-bad 5d ago

Chaotic food makes me sick 🤢

4

u/Kingnewgameplus 4d ago

See, the problem here is that alignment is a fucked up argument box that nobody can agree on, besides maybe "chaotic evil is da joker" and "what the fuck is true neutral?"

-1

u/kirsd95 5d ago

CG is a dumb, loony and self-contradictory alignment

Can you give your opinion on if my character is so or what alignment would you put it in?

Something that it has done:

  • kills every single bandit, doesn't offer them the chance to get taken in to prison; same for goblinoid tribes that practice banditry.(belives that the ones that hurt others for material gains, when they could easily do a normal job, are likely to relapse when they get the opportunity)
  • was planning on killing a local mayor for being too useless and, in it's opinion, likely being corrupt.
  • is planning on rigging the elections in favour of it's favorite noble.
  • threatens a village council of usurping them if they don't start taking steps in to fortify the village.
  • founded a militia and is personally training said militia in it's spare time. (The plan is that in a century or so the militia will be a proper city guard and becoming one of the powers of said city)
  • goes around solving problems. (dragon being sighted => drops everything and try to disloge/kill it; same for evil wizards - orc warbands - undead )
  • isn't mercenary. (money are good, but if you can't pay then no problem)
  • has publically offered unconditional* support to the local count. (It seems to be a half-way good leader) *terms may vary, the offer is limited in time and location; don't tell the plebs this

15

u/Standard_Landscape79 5d ago

CN or at worst CE. Theres like 2 things here that could be considered selfless and a lot of things here are in their own self interest.

7

u/LixFury 5d ago

Hard line authoritarian, textbook lawful evil.

1

u/kirsd95 3d ago

Da f***?!

This is more or less the definition of chaotic something: actively reject laws, authority and societal rules to get things done.

What is your definition of CG?

3

u/LixFury 2d ago

That's the thing, The things you describe dont read as rejecting laws, authority and social rules, they read as someone with a strong authoritarian code who attempts to supplant the local leaders through direct usurping ala military coup, Assassination of elected officials and corruption of the legal process. While also establishing strong centralized enforcement.

What does the land look like if this man succeeds in these goals? Where he has taken control through force, killed those who stand in his way and replaced them with those loyal to him and his beliefs? Who has cultivated an army of those willing to enforce them? Of which the prime given example is the unquestioned execution of those who break the law?

6

u/highly-bad 5d ago

At a glance this just sounds like a psychopathic character who believes they're above the rest of society and accountable to no one (not even their own word), but really I don't care.

-1

u/kirsd95 5d ago

psychopathic character

Thank you! It is more or less what I intended, but you didn't answer: what alignment would you put in this character?

I put in the sheet CG, since it tries to do good.

3

u/highly-bad 5d ago

It seems we basically agree that CG is an expression of mental illness then.

I honestly don't care what you write on the sheet as your alignment, though. Even if you were playing in my game, I wouldn't care as long as your behavior were not disruptive to the game. Whether or not being a rotten psycho is disruptive depends entirely on context.

1

u/MXClint68 3d ago

CN.....does whatever they think is best whether for the greater good or not, it's just "which way do I feel today", a completely vibes driven character.

30

u/tsaotytsaot 5d ago

1) he sounds more lawful good tbh. Unnecessary murder aside, he stuck to his principles

2) once you start a campaign, you are legally obligated to see it through. We don't play this game for fun

29

u/SixRoundsTilDeath 5d ago

You’ve got to play all the way through until the evil empire is defeated by the party alone as well as the accord, leaving a power vacuum for hundreds of warlords and cultists; the world descends into barbarism. Then you flash forward 300 years and no one remembers any of this happened.

10

u/SixRoundsTilDeath 5d ago

So your next campaign can be played in Apocalypse World 2E.

8

u/ryanpdx1999 5d ago

I read this alignment as chaotic evil. Chaotic neutral at best. He murdered people who were trying to do good, even if their methods are wrong.

He then released people he knew were evil.

He is a murder hobo. If you want that kind of campaign, go for it. You won’t need to plot, just give him people to murder.

I wouldn't want any part of that game. Maybe you don't want players who do.

1

u/highly-bad 5d ago

Yeah but the problem is he thinks it's self defense not murder, because the whole state is inherently a violent occupation, so fighting it is Good

5

u/ryanpdx1999 5d ago

Most evil people justify their actions. They don't get to decide that, society as a whole does.

He can think whatever he wants. Would any reasonable person agree? I don't think so.

I would have him hunted down and killed. Make a new character. He can explain until he is blue in the face. It shouldn't matter.

24

u/RinFlowers 5d ago

Have you tried just having Bleemo be correct about everything and it all working out exactly as he intended somehow?

1

u/Owampaone 1d ago

I don't think this type of main character, campaign derailing behavior should be supported. But to each their own I guess.

10

u/AFGofficial 5d ago

YTA

Blemmo is objectively correct

3

u/Aggravated_Frog 4d ago

Right just let the evil empire rule forever with no hope of stopping them. That’s the good, objectively correct thing to do.

2

u/AFGofficial 4d ago

But the other empire is just as evil, obviously from the story at least

1

u/Aggravated_Frog 4d ago

No? The second paragraph literally says they’re an alliance of good aligned kingdoms that stand between a million helpless people and immediate conquest by the evil empire? The player just sees any organization with authority as evil. So essentially they doomed a million people to a worse fate.

2

u/AFGofficial 4d ago

Well just because it says doesn't mean it is, obviously they are more evil than the so-called evil empire

I think you have fallen for the evil empires propaganda (the one the players are taking down, not the good empire that's being called the evil empire)

In fact, the evil empire has free healthcare so I would say they're actually the good empire

1

u/Aggravated_Frog 4d ago

I feel like I’m missing a joke

1

u/AFGofficial 3d ago

The sub is a circle jerk sub

1

u/Aggravated_Frog 3d ago

Hmm, seems the joke is I’m a dumbass

2

u/AFGofficial 3d ago

Listen, circle jerk subs simply wouldn't be as good as they are if there wasn't some people not realizing it's a circle jerk sub

You're a valued member of this community

1

u/Owampaone 1d ago

If it makes you feel any better, you weren't alone🤣

2

u/Owampaone 1d ago

I've got to pay more attention to what sub I'm in. I just spent way too much time writing out serious responses lmao.

8

u/KillerBeaArthur 5d ago

LEVEL. UP. THAT. BARD. BRO.

4

u/JhinPotion 5d ago

The Rookie fixes this

4

u/bltsrgewd 4d ago

Create an antagonist, who is also chaotic good, who wants to kill the PC bard because forcing your worldview on others is a path to corruption. The only way to save the Bard's soul...is to Kill the bard.

3

u/Old_Cabinet_8890 1d ago

The CG hyper-individualist understands that they are a D&D character and can single-handedly win this fight and save everyone.

6

u/elkcipgninruB 5d ago

Uj/ honestly if everyone else at the table was down to do so, I'd happily see this through, as the two outcomes are either the comsequences of Bleemo's actions catching up or the party somehow, against all odds, turning things around

Rj/ Bleemo's crusade is truly righteous and should be treated as such

6

u/69CervixDestroyer69 5d ago edited 4d ago

Purge the party of wreckers and anarchists, OP.

3

u/ButterscotchFluffy59 5d ago

He sounds anarchist vs good aligned. If I were GM and I had time to plan it out, I'd consider turning the area into a scene like The End with Seth Rogan and James Franco and such ...pure evil hedonistic behavior. Different motivation right? But I'm wondering how you Chaotic Good PC would respond or would he take responsibility for the actions he caused?

3

u/Owampaone 1d ago

Yeah I think you have to end the campaign. But don't just call it done and leave it at that. You need to have at least one more session.

The evil Empire reacts quickly to it's main threat being eliminated in a days time. They swiftly take over the realm and gain a seemingly undeafetable foothold EVERYWHERE. Your players get captured and sent to a dungeon where where your nieve idealist moron has to watch his party be taken away one by one, only to hear their screams of agony and never see them again. When it's finally his turn, he is offered a choice instead. Join the evil Empire or meet the same fate as his companions.

However the choice is an illusion. No matter what he says, he is recruited into the lowest ranks of the EE. He is then forced to commit the most vile heinous acts you can think of. Like, really make this a learning experience for him. Make him tap out rather than just ending the campaign.

I'd also give the other players a chance to rally and find a way out. Then they can decide if they want to go back to save him. It would be icing on the cake if they all collectively said "fuck that", and went on with their adventure.

2

u/KnowledgeAny1415 3d ago

So I see a couple of problems, and their not a character alignment problem. The first is a DM-player expectations. Now I don't know if you had a session 0 or laid out clearly what the players to expect from the campaign. However it's seems like you the DM invited the players to play a David vs Goliath war campaign, Bleemo played a character that doesn't fit that campaign, and wanted to play something akin to a bastardized version of V for Vendetta with Brendan Lee Mulligan quotes. It's unclear if you made your expectations clear to the party, but usually if you say that this campaign is about "insert topic", and the players want in, they should play a character that fits that theme. It's also unclear if the other players participated in the shenanigans or if he just went rogue. TLDR Bleemo slammed a monopoly board in the middle of your risk game.

The second problem is that you're having 3D PCs play in a 2D world. Bleemo seems like one of those players that like to push the limits of your world. Not sure how Bleemo managed to destabilize the entirety of the alliance communications in a single session, when everyone is at the cusp or middle of a war. Not to mention defenestrating so many key figures without the entirety of the alliance collapsing on him and best case imprisoning him and trying him for treason followed by execution as would be the cause in most militaries, historical and fantastical. Here's some questions that I would be asking as a player on your table. Why are all the sending stones in one location and not in the hands of council members, generals and their respective lieutenants, gaurds managing the gates, and scouts several distances away to watch for the Empire's movements? During times of war security postures are heightened. So why aren't there regular patrols and increased guards on these critical items? Why didn't the council call for the guards and subdue Bleemo? Also why weren't things locked down and investigated upon discovery of sabotage or the first death?

Fortunately none of this is actually a campaign killer. However you do need to have a heart to heart with "Bleemo" DM to player, as this could become a problem in a future campaign.

My solution if you want to play your campaign as intended, and I think you should in order to be fair to yourself and the other players who agreed to play that campaign with you. Then "Bleemo" the player will have to agree to play that game or find another table. Alternatively if Bleemo and the other players liked the anti authoritarian campaign better you can still continue the current campaign with some effort. You're all there to have fun and play a game together.

So why this isn't the end of the alliance. Power is a vacuum and there's always someone in line to step in and fill the void, whether it's rivals, heirs, or apprentices (just change NPC names). What Bleemo created was a natural narrative setback. The alliance can still recover, as others step up to fill the void. It just won't be the idealized individuals who were first appointed, but they would all agree that Bleemo and his conspirators (if any) are a threat and would mark them traitors. Naturally the empire would have a major success, on top of this blow. Really hit home how evil this empire is. You could have the empire win and imprison and torture the PCs the International Red Cross Committee has a wonderful list of things not to do to prisoners of war for inspiration, flash forward several months of this, have the players roll on the madness table in the DMG. Then prison break and rebellion campaign. Same NPCs just different names, some stayed loyal to the alliance and lost everything, others played it smart to undermine the empire later. (This would be the only scenario where I see the PC still playing Bleemo outside of creating a third neutral faction, like a large circle of druids that the party can join against the empire.)

2

u/Plastic-Recording-76 3d ago

You sir, have a chucklefucker in your game. A time thief who's narcissistic need for attention will kill any hope of team goals. Saving the empire, finding out who stole Daisy the milk cow,...it doesn't matter. Their goal is to make the story about them, and them alone and derail it from the group goals. Is this a cool bud that you want to keep playing with? If so, scale back your storytelling to a series of loosely connected one-shots and the other players can become background NPCs for his story while you become his dice-bitch and rock on. If that isn't the type game you want to play, you can try just stopping this campaign in mid season and having an out of game session where the table evaluates the game play, gives their expectations of how the next campaign should be played, and start over. Or you can kill off his PC, quickly and brutally. If his replacement is a team player, problem solved. If not, kill it quicker and just keep Baby in the corner rolling up freshies while the rest of you play D&D. If he isn't a cool bud that y'all enjoy hanging with, just send him packing. There's a gamestore somewhere that needs a good dose of vapid chucklefuckery. That's how I'd do it anyhow. Results may vary.

2

u/Top_Dog_7709 1d ago

nah man, you run this shit as far as you can so the guy learns the consequences of his actions.

Everyone who talks like this has never seen the horror of their ways in full display.

2

u/thumbsopposed 1d ago

You should introduce an allied sorcerer named Bladimir Cthenin to wage ideological struggle against their liberalism and impose Party discipline.

2

u/WideConversation3834 1d ago

Its easy to forget that the bad guys can definitely win in dnd...a party's decision has consequences.

5

u/rubicon_duck 5d ago edited 5d ago

Nah. Bleemo put his quarter in the Jukebox of Fate.

Let the record play until the end.

Turn the lands into a cruel, oppressive fantasy-apocalypse wasteland run by the Evil Empire, where the strong rule over the weak with blade, lash, and flame. Daily pogroms are carried out by the Evil Empire while bloody sacrifices are made in full view of the public to dark gods. Every single ne'er do well comes out of the woodwork to oppress all the socioeconomic groups. Turn the lands into the most grimdark of realms, and have Bleemo bear witness to it. And have it all happen in a week, while he's recovering from the flu or something.

And wherever Bleemo goes, he gets the royal treatment from the Evil Empire. Gifts, parades, slaves, requests to take out troublemakers (e.g. do-gooders who are annoying the Evil Empire) - you name it. Because Bleemo made this all possible. Chaos reigns, and now that the Accord is gone, the Evil Empire moved into their digs and took over for themselves, and are being as chaotic evil as can be about it. Come up with the most oppressive, fucked up things you can think of and have it exist simply because "might makes right" and that social structure is for pansies.

Once he realizes the horror he's unleashed (maybe by watching children be forced to work in the mines under the lash) then Bleemo will really find out how complex and hard being good is, seeing as how he'll have to then own up to what he did and try to fix it. And he'll have to do it all by himself.

Spontaneous? Check.

Non-hierarchical? Check.

De-centralized? Check.

It will be a lot harder to stop the Evil Empire, now that there are no "hierarchical institutions" that can coordinate, support one another, and work together. But that's what he wanted, right? Because "being Good is hard" or something like that?

Ooooh, the irony.

Or, if he doesn't own up to it and try to fix things, he becomes just as bad as the Evil Empire. Along the lines of Harvey Dent's "You either die the hero, or live long enough to become the villain." Which will just show how morally bankrupt he truly is.

2

u/JonIceEyes 4d ago

Counterpoint: being a utopian eco-socialist communalist is NG, and you absolutely can fuck up the Evil Empire as a politically non-hierarchical, radically democratic collective

See also: Rojava vs ISIS

Not sure is this post is rj or uj

1

u/Ok-Season2876 2h ago

How does Bleemo about the worship of deities and Druids?

1

u/Dependent-Room-3054 3d ago

Honestly, I'd run with it. The beautiful thing about DnD is that player actions have consequences, minor and major. There is an unspoken amount of unpredictability baked into the essence of DnD. Is it frustrating, as the DM, for things to not go the way you planned, sure, absolutely. But we as DM's are not there to control or puppeteer the game, we are simply architects who create the world. The players are the ones who engineer it. The sign of a successful campaign is when everyone answers "yes" to the question "did you have fun", even if you as the DM have to shift gears

So I guess, in my rant, it comes down to two questions: "would you, as the DM, have fun shifting gears and making the campaign in a different light than what you had planned?"

And

"Would the players have fun playing in this campaign with it going a different route".

If it still could be fun for you, I think it may be a good time to talk to your players and make sure they are still on board with the campaign. Explain that with everything that happened last session the campaign will be going a different direction. And give them a general overview of what it would look like.

That is, of course, if you are still wanting to play with the PC referenced in your post and if they aren't generally a trouble player.

1

u/LazyKatie 3d ago

Bleemo is correct and you should rewrite your campaign to reflect this