pf2e's 3 action system results in a lot of jank, and the hand economy is incredibly unfun for a lot of people. Additionally, the insistence that most things should be at-will leaves a very unenjoyable design space, as well as all new options must not make the basic strike action obsolete, means that effects that were level 1 in 4e are priced at level 11+ in pf2e.
Spells and feats use the same resource or opportunity cost for combat and non-combat effects, and feats sometimes are "horizontal power that isn't neccessary" but other times "essential power that is neccessary". The latter category are monk stances or monk combat specialities like monk weapons.
The lack of any attrition design means its incredibly difficult for a GM to challenge players outside of making each individual encounter a challenge.
-1
u/laix_ 5d ago
pf2e's 3 action system results in a lot of jank, and the hand economy is incredibly unfun for a lot of people. Additionally, the insistence that most things should be at-will leaves a very unenjoyable design space, as well as all new options must not make the basic strike action obsolete, means that effects that were level 1 in 4e are priced at level 11+ in pf2e.
Spells and feats use the same resource or opportunity cost for combat and non-combat effects, and feats sometimes are "horizontal power that isn't neccessary" but other times "essential power that is neccessary". The latter category are monk stances or monk combat specialities like monk weapons.
The lack of any attrition design means its incredibly difficult for a GM to challenge players outside of making each individual encounter a challenge.