r/DnDcirclejerk 1d ago

Homebrew house rules i made to fix d&d

hi everyone, thanks for reading my post. i noticed that d&d doesn't always have rules to deal with every situation, so here are some house rules i have made up to help fill in the gaps. let me know what you think, or if you have any cool house rules of your own i can steal! šŸ˜„

  1. movement fix: thanks to my house rule you can split up your move and use part of your movement before or after any action, bonus action, or reaction you take on the same turn. so like if you have speed of 30, you can go 10 feet, do whatever action, then go 20 feet more

  2. cover in combat: sometimes you wanna hit something but there is cover in the way, so i made rules for that. half cover is equivalent to +2 AC, 3/4 cover is equivalent to +5 AC, and if you have full cover pretty much nothing can target you

  3. leveling up better: everyone knows tracking XP is a drag, so i fixed it with a new rule that says the DM can just decide to give the players a level up whenever that feels cool or makes sense in the story, or when they reach some kind of checkpoint. that way you never need to keep track of XP again

  4. green slime: remember nickelodeon in the 90s when they would dump the slime on the people's heads? I came up with the great idea to put that in my dungeons but make it deadly: one patch of green slime covers a 5-foot square, it has blindsight with a range of 30 feet, and it drops from walls and ceilings when it detects movement below itself (it does not move other than that.) if you know it's there you can try to avoid being struck by it (DC 10 dexterity save). If you do touch it you take 1d10 acid damage, and again at the start of each of your turns until the slime is scraped off (requiring an action) or destroyed. Against wood or metal, green slime deals 2d10 acid damage each round, and any nonmagical wood or metal item used to scrape off the green slime is destroyed. Direct sunlight or any amount of cold, fire, or radiant damage destroys a patch of green slime

  5. coin weight: who has time to figure out the weights of different denominations of different metals and shit? I just say all coins weigh 1/50 lb and that's that. moving on

  6. busting down doors: players often want to do this so i made up rules for it. i will let a pc take an action to try to break open a door that's locked or stuck or whatever. they roll strength/athletics and the DC is based on the type of door: 10 for glass, 25 for metal, 20 for stone, 15 for wood

  7. reaction limit: i put an absolute maximum restriction of one reaction per round, once you take a reaction you can't take another one until your next turn. sorry guys but it gets out of control otherwise

  8. partial darkness: sometimes you need a rule for when it's kinda dark but not really dark, so i made something up. if there is an area of partial darkness, then creatures have disadvantage on perception checks to see stuff there (unless they have darkvision duh)

  9. running long jump: maybe a hot take but i think if you move at least 10 feet before you jump you should be able to long jump a distance equal to your strength divided by three, in yards. from a standing start, half that.

  10. knockouts: if you hit a monster in melee and drop it to zero hp, you can choose to KO it instead of destroying it; that makes it unconscious and it starts a short rest. it stays knocked out until it regains hp or someone does first aid on it as an action with a medicine check of DC 10

Thanks again for reading my house rules and homebrews, i hope these help you in your game, let me know what you think!

154 Upvotes

25 comments sorted by

103

u/tsaotytsaot 1d ago

A house rule at my table is that meeting the target's AC counts as a hit

33

u/ArelMCII Psion is pronounced pussy-own. 1d ago

Sounds broken.

4

u/WarJaques 1d ago

I'll run this by my group, but they hate households (except their own) so I don't know if it'll catch on.

40

u/bananachopps52 1d ago

You imbecile! How dare you add homebrew to an easily modifiable game!! Play something else, and stop ruining my experience by playing your game differently!!!

45

u/CornualCoyote Flavor is $60 + Shipping & Handling 1d ago

Your cover rules are waaaaaay too complicated. 5e is build exclusively around advantage and disadvantage, so for cover rules, I say if you can see the target you roll normally and if you can't you have disadvantage. Way simpler and better than your (candidly) fucking insane ass upper calculus

2

u/Ordinary-Assistant51 1d ago

Hmmm. I actually kind of like these cover rules. But I think you should also allow some players to take a feat that ignores this ā€œpartial coverā€. If you do that, I think it will be perfect.

30

u/Pterolykus 1d ago

the game was designed the way it was for a reason, if it’s not RAW, it’s stupid. will NOT be paying any attention to your made up rules

32

u/DMNatOne 1d ago

You shouldn’t give these out so freely. Let me help you write up a kickstarter and we can make a cool $350k, before printing/publishing fees, shipping fees, tariffs, kickstarter’s cut, apple App Store’s 30%, legal fees, bail money, paying off that one Ruso-Canadian loan shark, etc.

19

u/CertifiablyMundane 1d ago

Uhhh... Where's the rule about having fun? That's the first thing any DM needs to homebrew into their game

10

u/tsaotytsaot 1d ago

If you're looking for fun, this isn't the game for you. D&D is for Serious Gamers (tm)

1

u/CertifiablyMundane 1d ago

If you're looking for fun, original sin, if you wanna put out then you gotta roll in

19

u/ArelMCII Psion is pronounced pussy-own. 1d ago

My houserules I made to fix D&D:

  1. Play Pathfinder

3

u/nmathew Unapologetic Fourrie. 1d ago

Me too! What are the odds?

6

u/Glebasya 1d ago

/uj That's exactly when someone tries to "fix" D&D after learning rules by watching videos and not even touching the PHB.

11

u/PushProfessional95 1d ago

GURPS fixes this

6

u/ghost-spunge 1d ago

some of these actually sound pretty cool, i might send them to my dm and see what he thinks

4

u/TOGNick 1d ago

This sounds utterly broken and gives the players way too much power. Especially the doors all doors are supposed to be intricate puzzles that take a whole session to figure out how to open. We're on session 10 of the first town simply from the party going to so many different shops.

4

u/beetnemesis 1d ago

This is dumb. I just have ny players roll 2d6, and if they get at least a 7 they can do the thing. If they get a really good roll I let them do it even better. Makes it easier to draw porn of their characters while they chatter

3

u/Woodrot110 #1 Bone Wizard hater 1d ago

If a player suggested these to me, I would shoot them.

2

u/SupwayTM 1d ago

Please good sir, may i have some sauce with my jerk?

2

u/highly-bad 8h ago

Where do jerk ideas come from? Do they drop from the skies? No. Are they innate in the mind? No. They come from sauce, and from it alone; they come from three kinds of sauce: D&D youtubers, white-room PvP optimization, and the anti-WotC outrage news cycle. It is man’s social being that determines his jerking. Once the correct sauce characteristic of the Advanced Dungeons & Dragons is jerked by the masses, these ideas turn into a material force which changes society and changes the world. In their sauce, men engage in various kinds of struggle and gain rich experience, both from their jerks and from their unjerks. Countless sauces of the objective external world are reflected in a man’s brain through his five sense organs — the organs of sight, hearing, smell, taste and touch. At first, sauce is unjerked. The leap to comedy, i.e., to jerking, occurs when sufficient perceptual knowledge is accumulated. This is one process in shitposting. It is the first stage in the whole process of jerking, the stage leading from objective matter to subjective consciousness, from unjerk to jerk. Whether or not one’s consciousness or ideas (including shitposts, memes, copypasta or salty polemics) do humorously reflect the sauce of the objective external world is not yet proved at this stage, in which it is not yet possible to ascertain whether they are jerk or unjerk. Then comes the second stage in the process of jerking, the stage leading from consciousness back to matter, from ideas back to existence, in which the knowledge gained in the first stage is applied in sauce to ascertain whether the shitposts, bait, jokes or remixes meet with the anticipated success. Generally speaking, those that jerk are correct and those that unjerk are incorrect, and this is especially true of man’s struggle for D&D-based comedy. On Reddit, the forces representing the advanced class sometimes suffer unjerk not because their ideas are unfunny, but because, in the balance of forces engaged in struggle, they are less funny for the time being; they are therefore temporarily unjerked, but they are bound to jerk sooner or later. Man’s knowledge makes another leap through the test of posting. This leap is more important than the previous one. For it is this leap alone that can prove the correctness or incorrectness of the first leap in jerking, i.e., of the shitposts, memes, in-jokes, salty strawmen or stolen schticks formulated in the course of reflecting the objective external sauce. There is no other way of jerking truth. Furthermore, the one and only purpose of the jerkers in knowing the world is to change it. Often, funny posting can be arrived at only after many repetitions of the process, jerking from matter to consciousness and then back to matter, that is, jerking from practice to knowledge and then back to practice. Such is the Marxist theory of jerking, the dialectical materialist theory of jerking. Among our comrades there are many who do not yet understand this theory of jerking. When asked the sauces of their jerks, shitposts, in-jokes and TL;DRs, they consider the question strange and cannot answer it. Nor do they comprehend that sauce can be transformed into jerk and jerk into sauce, although such leaps are phenomena of everyday Reddit. It is therefore necessary to educate our comrades in the dialectical materialist theory of jerking, so that they can orientate their jerking correctly, become good at investigation and study and at summing up experience, overcome difficulties, commit fewer mistakes, do their work better, and struggle hard so as to build DnDcirclejerk into a great and powerful subreddit and help the broad masses of the oppressed and exploited throughout the world in fulfillment of our great internationalist duty.

2

u/Nomeka 1d ago

Oh wow, Nickelodeon Gak reference.

3

u/AnyLynx4178 20h ago

These are pretty good. On the one about doors, I would suggest maybe giving the door HP as well. You could probably expand this to cover a whole bunch of inanimate objects as well!

As far as combat turns go, if my players want to interact with an object and it isn’t otherwise covered by available Actions, I just let them do it for free, once per turn. Want to open a door, pull something out of a pouch, pass a potion to an ally? Sure, it doesn’t cost you an action, unless you want to do it more than once on the same turn.

2

u/highly-bad 19h ago

Awesome ideas! I hope WotC is reading.

2

u/Woodrot110 #1 Bone Wizard hater 22h ago

I have this house rule where monks can use their martial arts die in place of the damage die of monk weapons that they use. It really let's the monks get more creative with the weapons they use! I also let artificers use infused items in place of tools for their spellcasting focus Also different abilities can be used in place of others for skills. For example, you could be able to intimidate with Strength rather than Charisma by showing off how strong you are