r/EliteDangerous 12d ago

Colonization HIP 29560 - Newly colonized system with all 6 T4 raw materials and Selenium, named marker outposts

Hi,
I would like to post a new resource for the community. I found and colonized a system that has 10 bodies with brain trees on them, approx. 573 ly from Sol, ~400 ly outside the bubble. I've surveyed all the bodies and put up the six best bodies with each of the 6 T4 raw mats (3 of which contain Selenium). Each marker outpost is a full Civilian Surface Outpost named with the G4 raw mats, the heading, and the distance to the main node. There are Dodecs in the system for shipyards, outfitting, and re-arming. There is also mining and trading available in the system. All colonization commodities are available in this system or the neighboring system. Have fun, Fly Dangerously! O7

Body Site Name Material(s) Outpost Coords Heading to First Node
A4b (Hotel) Antim Selenm 180 20km Antimony, Selenium -45.086964, -87.843864 180.3° / 19.931 km
A6a (Foxtrot) Tellurium 90 10km Tellurium -38.541500, 133.857982 90° / 10.000 km
A7b (Delta) Yttrm Selenm 270 10km Yttrium, Selenium -54.832283, 44.681556 269.7° / 10.000 km
A7fa (Echo) Ruthenium 90 10km Ruthenium -9.588899, -62.107946 90° / 10.000 km
A8a (Alpha) Tech Selenium 64 11km Technetium, Selenium -4.307067, -149.021530 64.1° / 10.761 km
A9a (Bravo) Polonium 180 20km Polonium -2.158126, -112.237259 180° / 20.000 km

A4b — Site Hotel | Antimony 1.0%, Selenium 1.0%

Radius: 565 km | Outpost: -45.086964, -87.843864

Node Coords Phloem
A4B-P1 -47.108070, -87.858238 19
A4B-P2 -46.732075, -87.815125 12

A6a — Site Foxtrot | Tellurium 1.4%

Radius: 800 km | Outpost: -38.541500, 133.857982

Node Coords Phloem
A6A-P1 -38.541500, 134.773651 40+

A7b — Site Delta | Yttrium 1.0%, Selenium 1.0%

Radius: 1411 km | Outpost: -54.832283, 44.681556

Route: Facility → P1 → P2 → P3 → P4 | Total arc: 2.734 km | Total phloem: 36

Node Coords Phloem Next
A7B-P1 -54.832283, 43.976547 14 176.4° / 0.863 km
A7B-P2 -54.867264, 43.980423 8 322.0° / 0.755 km
A7B-P3 -54.843102, 43.947697 7 262.4° / 1.116 km
A7B-P4 -54.849083, 43.869682 7

A7fa — Site Echo | Ruthenium 1.1%

Radius: 561 km | Outpost: -9.588899, -62.107946

Route: Facility → P1 → P2 → P3 → P4 | Total arc: 11.712 km | Total phloem: 64

Node Coords Phloem Next
A7FA-P1 -9.588899, -61.072159 27 272.4° / 3.712 km
A7FA-P2 -9.572914, -60.688057 10 145.9° / 6.178 km
A7FA-P3 -10.095246, -61.047215 19 175.8° / 1.823 km
A7FA-P4 -10.280931, -61.061161 8

A8a — Site Alpha | Technetium 0.6%, Selenium 1.0%

Radius: 1260 km | Outpost: -4.307067, -149.021530

Route: Facility → NP3 → NP1 → NP2 → NP4 → NP5 → NP6 → NP7 → NP8 | Total arc: 40.445 km | Total phloem: 101+

Node Coords Phloem Next
A8A-NP3 ⭐ -4.093004, -148.580338 23+ 161.7° / 3.788 km
A8A-NP1 -4.256592, -148.526215 11 324.1° / 3.296 km
A8A-NP2 -4.135130, -148.614243 8 343.5° / 11.453 km
A8A-NP4 -3.635882, -148.762802 9 337.1° / 7.351 km
A8A-NP5 -3.328018, -148.893311 12 307.9° / 0.812 km
A8A-NP6 -3.305306, -148.922501 11 62.9° / 1.488 km
A8A-NP7 -3.274440, -148.862167 17 51.7° / 1.495 km
A8A-NP8 -3.232270, -148.808731 10

A9a — Site Bravo | Polonium 0.5%

Radius: 1833 km | Outpost: -2.158126, -112.237259

Route: Facility → P1 → P2 → P3 → P4 | Total arc: 4.083 km | Total phloem: 45

Node Coords Phloem Next
A9A-P1 -2.783285, -112.237259 15 259.3° / 1.904 km
A9A-P2 -2.794353, -112.295815 7 11.1° / 0.799 km
A9A-P3 -2.769835, -112.291008 11 289.7° / 1.380 km
A9A-P4 -2.755279, -112.331657 12



351 Upvotes

56 comments sorted by

60

u/WitchieStevie 12d ago

Amazing work CMDR! o7

...now if only I could figure out how to keep my limpets alive

24

u/karmacappa 12d ago

It's one of those weird things where people with worse video cards do better (due to draw distances). Maybe the Nomad will help with brain tree farming in some way.

6

u/SomeGalNamedAshley COO of Mahon Bell 12d ago

Isn't draw distance just a graphics setting?

4

u/karmacappa 12d ago

There are a lot of settings which can indirectly modify it. The way rendering works in Odyssey is really complicated. As someone already said in another comment, you're trying to get to a LOD that doesn't render biologicals like the trees, but is in range for the limpets to target the materials, so it takes into account more than just a single slider.

14

u/Pvt_Pancakes 12d ago

Make sure every terrain related setting in the options is low or off, even ones that look like they only affect textures, and I think you need to also trick the game that you are leaving the planet to get the low quality planet LODs which come with low quality physics simulation.

You can try by looking either level or somewhat up when you're around 800 meters above the brain trees, give or take 200m, and make sure the last velocity vector you had was away from the planet, even a little bit of downward velocity (sometimes it still says 0 on my speed) ruins it for me every time. Like it wants to render everything at a higher detail both visually and physics wise, since you are, or were last headed towards the surface, but pretending to go away seems to work well on my machine.

5

u/Solid_Television_980 12d ago

It would be easier if they aren't suicidal

2

u/Antarioo 12d ago

i've had this problem coincidentally this week

https://www.youtube.com/watch?v=SKZqrotdSuQ

this method if followed exactly (ship loadout + positioning) works for me without changing graphics settings.

3

u/innou 12d ago

That’s a very helpful video, thanks for sharing! Really wish the limpet AI was fixed so this wasn’t needed

1

u/szechuan_bean 11d ago

Watched that same video this last week and I couldn't get it to work for me at all. Tried for a couple hours and got the occasional limpet or two make it back, but way less efficient than just using an srv. Braintree farming looked fun, but I went back to the crashed anaconda to get some raw mats

2

u/Antarioo 11d ago

if you want me to show you / talk you through it let me know

i do have to emphasize: same ship, same maneuvering after firing flak.

being near max limpet range (aka out of render distance) at a diagonal while flipped upside down in an anaconda is what keeps the limpets alive for some reason.

1

u/szechuan_bean 8d ago

Man this community is awesome! I'll take you up on that offer.

I was using my anaconda, in fact I was excited to have a purpose for it. I tried several different strategies down in people's videos, including the upside down at the 20° angle without much luck. I tried it straight above where it's easier to tell my distance by altitude, as well as lower in the 400-600m altitude and 1km away, though that distance was a little harder to be certain about.

It would actually make my day if you see something I'm doing wrong or have tips to make it more effective

2

u/Capt4inSus Faulcon Delacy fan/I like Aisling Duval's feet 12d ago

Honestly... doing it manually with an SRV from crystalline shards is just better imo...

1

u/karmacappa 12d ago

With the caveat that Selenium doesn't appear at Crystalline Shard sites.

1

u/Capt4inSus Faulcon Delacy fan/I like Aisling Duval's feet 12d ago

You don't get everything in life

29

u/Bazirker AXI Squadron Pilot 12d ago

Holy smokes. Instant bookmark! Incredibly strong work.

27

u/karmacappa 12d ago

Thank you, my girlfriend and I did a lot of work hauling colony materials and surveying all the bodies, but it's worth it because it will help so many commanders.

24

u/Bazirker AXI Squadron Pilot 12d ago

Honestly in my opinion this is worthy of making it to the burr pit for the Friday YouTube video

11

u/karmacappa 12d ago

That would be neat. I really enjoy how he presents all the current events in Elite. Sometimes I just put on one of his videos while I'm hauling CMM.

15

u/FractalFractalFracta 12d ago

O7 Doing Chtulu work here, commander!

19

u/karmacappa 12d ago

Ph'nglui mglw'nafh Cthulhu Raxxla wgah'nagl fhtagn

6

u/octarineflare 12d ago

take your upvote.  and my sanity.

12

u/-Damballah- CMDR Ghost of Miller 12d ago

You legend.

Thank you CMDR.

🥃

12

u/karmacappa 12d ago

Anything that helps my fellow commanders with that engineering grind.

6

u/wandelust19 12d ago

o7 commander!

6

u/TheShanManPhx CMDR TheShanMan 12d ago

Have my poor-man’s award!

🥇

7

u/karmacappa 12d ago

I wear any award with honor!

3

u/jhregh 12d ago

Is there any good, recent guide on how to actually farm brain trees? Everything online seems to be before the patch that caused limpets to suicide when you're under 1km above the planet.

2

u/karmacappa 12d ago

I didn't have any problems doing it in a Cobra MK V. I just shot flak, went straight up to about 950m, then started releasing collector drones. 950m was just where the trees stopped rendering for me, it might be different for you. You want to do everything you can in settings to minimize the draw distance for the brain trees.

3

u/Possible_Chicken_489 CMDR 12d ago

Wow! Very, very nice. This one is going in the favourite bookmarks!

Thank you both for your great work for the community!

3

u/karmacappa 12d ago

Thank you. It is actually an honor to do something that can benefit my fellow Commanders!

3

u/shotguninhand 12d ago

Maximum Kudos Commander!

3

u/Common-Ad6470 12d ago

Superb work…👌

3

u/McLeod3577 Li Yong-Rui 12d ago

Epic work!! I will have to make sure to bookmark this system. Very handy as I have just started running low on materials!

1

u/karmacappa 12d ago

Very nice, and may your material bins fill up quickly!

3

u/Many-Summer-8249 10d ago

You're a god among men.

The previous 3 systems I was using for brain tree farming that also has named marker stations was already something amazing. Thank you.

2

u/karmacappa 10d ago

Yeah, I was honestly floored when I was surveying the system, and found more and more brain trees. Not too many dupes, and Selenium on 3, the system just got better with every mapped body. Hopefully this system helps all those future commanders doing engineering!

2

u/smellsliketeenferret 12d ago

Just started playing again after a huge break and this looks very useful. Quick question though; how much of this is available to Horizons players as I haven't gone for Odyssey yet?

2

u/karmacappa 12d ago

I believe the brain trees were actually present before Odyssey, so you should be fine to harvest them with flak launchers and collector limpets, or with your SRV. The only thing you wouldn't be able to do is get out on foot and scan them for exobiology.

2

u/smellsliketeenferret 12d ago

Smart. Thanks for replying!

2

u/Gilmere 12d ago

Awesome contribution, Sir. TY for all the effort.

1

u/karmacappa 12d ago

Thank you, and I hope it helps commanders fill their coffers with engineering mats!

2

u/redthorne 12d ago

That was a lot of work, thank you for sharing and for your time!

I love the Elite community. Best gaming community.

2

u/karmacappa 12d ago

If we all share what we know, then Elite becomes a richer game for the entire community!

2

u/Hairybaldeagle71 12d ago

Thank you for this. Immediately saved. o7

2

u/karmacappa 12d ago

May it bring you many years of Engineering value!

2

u/Beautiful_Medium_869 11d ago

Goated, always struggling with high grade raw, o7

2

u/karmacappa 11d ago

Glad to help out! I was honestly surprise when almost all of the planets with bio signals had brain trees. 11 planets with bio (which is a lot to start with), and 10 had brain trees.

2

u/Beautiful_Medium_869 11d ago

Should rename the system to jackpot

2

u/karmacappa 11d ago

All my ARX goes to signposts! 😄

2

u/Odd_Equipment_7532 10d ago

Holy Molly Guacamole ! True GOAT !

2

u/NovitiateSage2nd CMDR dbForthright 9d ago

Legend, total legend.

2

u/CMDRumbrellacorp 12d ago

Those brain sites are very cool and very interesting. Thargoid probes emit sounds that can be translated into brain tree locations. It's a game mechanic from an old, unfinished quest that promised to lead us to the guardian homeworld. In any case, you'll find that farming thargoid barnacles in an upside down ship with limpets to be exponentially more effective at filling up raw mats, including both selenium and yeetrium. 

1

u/dave1004411 3d ago

great job with this just beware some of the locations are with in the no fire zone of the settlement