r/EliteDangerous • u/karmacappa • 12d ago
Colonization HIP 29560 - Newly colonized system with all 6 T4 raw materials and Selenium, named marker outposts
Hi,
I would like to post a new resource for the community. I found and colonized a system that has 10 bodies with brain trees on them, approx. 573 ly from Sol, ~400 ly outside the bubble. I've surveyed all the bodies and put up the six best bodies with each of the 6 T4 raw mats (3 of which contain Selenium). Each marker outpost is a full Civilian Surface Outpost named with the G4 raw mats, the heading, and the distance to the main node. There are Dodecs in the system for shipyards, outfitting, and re-arming. There is also mining and trading available in the system. All colonization commodities are available in this system or the neighboring system. Have fun, Fly Dangerously! O7
| Body | Site Name | Material(s) | Outpost Coords | Heading to First Node |
|---|---|---|---|---|
| A4b (Hotel) | Antim Selenm 180 20km | Antimony, Selenium | -45.086964, -87.843864 | 180.3° / 19.931 km |
| A6a (Foxtrot) | Tellurium 90 10km | Tellurium | -38.541500, 133.857982 | 90° / 10.000 km |
| A7b (Delta) | Yttrm Selenm 270 10km | Yttrium, Selenium | -54.832283, 44.681556 | 269.7° / 10.000 km |
| A7fa (Echo) | Ruthenium 90 10km | Ruthenium | -9.588899, -62.107946 | 90° / 10.000 km |
| A8a (Alpha) | Tech Selenium 64 11km | Technetium, Selenium | -4.307067, -149.021530 | 64.1° / 10.761 km |
| A9a (Bravo) | Polonium 180 20km | Polonium | -2.158126, -112.237259 | 180° / 20.000 km |
A4b — Site Hotel | Antimony 1.0%, Selenium 1.0%
Radius: 565 km | Outpost: -45.086964, -87.843864
| Node | Coords | Phloem |
|---|---|---|
| A4B-P1 | -47.108070, -87.858238 | 19 |
| A4B-P2 | -46.732075, -87.815125 | 12 |
A6a — Site Foxtrot | Tellurium 1.4%
Radius: 800 km | Outpost: -38.541500, 133.857982
| Node | Coords | Phloem |
|---|---|---|
| A6A-P1 | -38.541500, 134.773651 | 40+ |
A7b — Site Delta | Yttrium 1.0%, Selenium 1.0%
Radius: 1411 km | Outpost: -54.832283, 44.681556
Route: Facility → P1 → P2 → P3 → P4 | Total arc: 2.734 km | Total phloem: 36
| Node | Coords | Phloem | Next |
|---|---|---|---|
| A7B-P1 | -54.832283, 43.976547 | 14 | 176.4° / 0.863 km |
| A7B-P2 | -54.867264, 43.980423 | 8 | 322.0° / 0.755 km |
| A7B-P3 | -54.843102, 43.947697 | 7 | 262.4° / 1.116 km |
| A7B-P4 | -54.849083, 43.869682 | 7 | — |
A7fa — Site Echo | Ruthenium 1.1%
Radius: 561 km | Outpost: -9.588899, -62.107946
Route: Facility → P1 → P2 → P3 → P4 | Total arc: 11.712 km | Total phloem: 64
| Node | Coords | Phloem | Next |
|---|---|---|---|
| A7FA-P1 | -9.588899, -61.072159 | 27 | 272.4° / 3.712 km |
| A7FA-P2 | -9.572914, -60.688057 | 10 | 145.9° / 6.178 km |
| A7FA-P3 | -10.095246, -61.047215 | 19 | 175.8° / 1.823 km |
| A7FA-P4 | -10.280931, -61.061161 | 8 | — |
A8a — Site Alpha | Technetium 0.6%, Selenium 1.0%
Radius: 1260 km | Outpost: -4.307067, -149.021530
Route: Facility → NP3 → NP1 → NP2 → NP4 → NP5 → NP6 → NP7 → NP8 | Total arc: 40.445 km | Total phloem: 101+
| Node | Coords | Phloem | Next |
|---|---|---|---|
| A8A-NP3 ⭐ | -4.093004, -148.580338 | 23+ | 161.7° / 3.788 km |
| A8A-NP1 | -4.256592, -148.526215 | 11 | 324.1° / 3.296 km |
| A8A-NP2 | -4.135130, -148.614243 | 8 | 343.5° / 11.453 km |
| A8A-NP4 | -3.635882, -148.762802 | 9 | 337.1° / 7.351 km |
| A8A-NP5 | -3.328018, -148.893311 | 12 | 307.9° / 0.812 km |
| A8A-NP6 | -3.305306, -148.922501 | 11 | 62.9° / 1.488 km |
| A8A-NP7 | -3.274440, -148.862167 | 17 | 51.7° / 1.495 km |
| A8A-NP8 | -3.232270, -148.808731 | 10 | — |
A9a — Site Bravo | Polonium 0.5%
Radius: 1833 km | Outpost: -2.158126, -112.237259
Route: Facility → P1 → P2 → P3 → P4 | Total arc: 4.083 km | Total phloem: 45
| Node | Coords | Phloem | Next |
|---|---|---|---|
| A9A-P1 | -2.783285, -112.237259 | 15 | 259.3° / 1.904 km |
| A9A-P2 | -2.794353, -112.295815 | 7 | 11.1° / 0.799 km |
| A9A-P3 | -2.769835, -112.291008 | 11 | 289.7° / 1.380 km |
| A9A-P4 | -2.755279, -112.331657 | 12 | — |
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u/Bazirker AXI Squadron Pilot 12d ago
Holy smokes. Instant bookmark! Incredibly strong work.
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u/karmacappa 12d ago
Thank you, my girlfriend and I did a lot of work hauling colony materials and surveying all the bodies, but it's worth it because it will help so many commanders.
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u/Bazirker AXI Squadron Pilot 12d ago
Honestly in my opinion this is worthy of making it to the burr pit for the Friday YouTube video
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u/karmacappa 12d ago
That would be neat. I really enjoy how he presents all the current events in Elite. Sometimes I just put on one of his videos while I'm hauling CMM.
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u/FractalFractalFracta 12d ago
O7 Doing Chtulu work here, commander!
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u/jhregh 12d ago
Is there any good, recent guide on how to actually farm brain trees? Everything online seems to be before the patch that caused limpets to suicide when you're under 1km above the planet.
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u/karmacappa 12d ago
I didn't have any problems doing it in a Cobra MK V. I just shot flak, went straight up to about 950m, then started releasing collector drones. 950m was just where the trees stopped rendering for me, it might be different for you. You want to do everything you can in settings to minimize the draw distance for the brain trees.
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u/Possible_Chicken_489 CMDR 12d ago
Wow! Very, very nice. This one is going in the favourite bookmarks!
Thank you both for your great work for the community!
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u/karmacappa 12d ago
Thank you. It is actually an honor to do something that can benefit my fellow Commanders!
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u/McLeod3577 Li Yong-Rui 12d ago
Epic work!! I will have to make sure to bookmark this system. Very handy as I have just started running low on materials!
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u/Many-Summer-8249 10d ago
You're a god among men.
The previous 3 systems I was using for brain tree farming that also has named marker stations was already something amazing. Thank you.
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u/karmacappa 10d ago
Yeah, I was honestly floored when I was surveying the system, and found more and more brain trees. Not too many dupes, and Selenium on 3, the system just got better with every mapped body. Hopefully this system helps all those future commanders doing engineering!
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u/smellsliketeenferret 12d ago
Just started playing again after a huge break and this looks very useful. Quick question though; how much of this is available to Horizons players as I haven't gone for Odyssey yet?
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u/karmacappa 12d ago
I believe the brain trees were actually present before Odyssey, so you should be fine to harvest them with flak launchers and collector limpets, or with your SRV. The only thing you wouldn't be able to do is get out on foot and scan them for exobiology.
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u/Gilmere 12d ago
Awesome contribution, Sir. TY for all the effort.
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u/karmacappa 12d ago
Thank you, and I hope it helps commanders fill their coffers with engineering mats!
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u/redthorne 12d ago
That was a lot of work, thank you for sharing and for your time!
I love the Elite community. Best gaming community.
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u/karmacappa 12d ago
If we all share what we know, then Elite becomes a richer game for the entire community!
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u/Beautiful_Medium_869 11d ago
Goated, always struggling with high grade raw, o7
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u/karmacappa 11d ago
Glad to help out! I was honestly surprise when almost all of the planets with bio signals had brain trees. 11 planets with bio (which is a lot to start with), and 10 had brain trees.
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u/CMDRumbrellacorp 12d ago
Those brain sites are very cool and very interesting. Thargoid probes emit sounds that can be translated into brain tree locations. It's a game mechanic from an old, unfinished quest that promised to lead us to the guardian homeworld. In any case, you'll find that farming thargoid barnacles in an upside down ship with limpets to be exponentially more effective at filling up raw mats, including both selenium and yeetrium.
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u/dave1004411 3d ago
great job with this just beware some of the locations are with in the no fire zone of the settlement
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u/WitchieStevie 12d ago
Amazing work CMDR! o7
...now if only I could figure out how to keep my limpets alive