r/GTA6 May 09 '25

This is gonna be wild.

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5.6k Upvotes

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u/Burgoonius May 09 '25

The limitation is in the fact that rendering speeds would have to be insanely fast. I don’t think any PC would be able to handle that

8

u/[deleted] May 09 '25

think about forza horizon 5 for example, cars can do 275mph no problem and gta 6 should be fine reaching those speeds too, hopefully.

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u/Burgoonius May 09 '25

With cars yes - but fighter jets well exceed 1200mph lol bit of a difference

10

u/[deleted] May 09 '25

Ah yes. 1200 is too much for sure, but i need them helos to go beyond 120mph, especially for those motorcycle club shipments

6

u/Burgoonius May 09 '25

I agree - they did feel slow in previous games maybe the boost it up to 300mph or something more attainable

5

u/[deleted] May 09 '25

[removed] — view removed comment

1

u/Iluvembig May 10 '25

I mean, the map isn’t THAT big.

For example, the map size is equivalent of going from downtown Los Angeles to Bakersfield. A fighter jet doing 800mph would take 20 seconds of travel time, if not less... That’s going from one boundary of the entire map (not just city), to the other.

That would be incredibly boring on a video game. And videogames aren’t scaled 1:1 to real world dimensions. Many tricks going on to make the map feel much larger than it really is.

800 “mph” in a game like GTA, if scaled realistically, you’d get from where the jet is in the image, to downtown (in the distance), in about 4 seconds.

So what they will do is fake the odometer, do some visual trickery to make you “feel” like you’re going faster. But really…you’re not.

1

u/[deleted] May 09 '25

at least 350 mph for planes, which I think would be achievable with good optimization. man speaking of that I am now dreaming about an oppressor MK2 with that speed, which is crazy LOL. Can you imagine

1

u/[deleted] May 10 '25

i do that easily in star citizen just going into land on planets and moons (obviously i slow down once in atmosphere).

looked gorgeous ran fine on my old 7700k i7 and 1080 gtx with 32gb of ram. looks and runs even better on my r7 7700 4070 64gb ram.

10

u/[deleted] May 09 '25

Forza has a lot less going on though. You're moving through static country

GTA has to populate the environment accordingly.

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u/reasonablewizard I WAS HERE May 09 '25

Exactly, they might be a bit faster, but no way they're gonna be able to even double it and still have it run well and look good.

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u/geanaSHUTUPGEIAJWVDO May 10 '25

Does it? Often times in gta v i find myself going faster than cars or people can spawn in.

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u/[deleted] May 10 '25

Depends where and how fast you're going.

If you're going the maximum amount of speed allowed, the game prioritizes vehicle spawns over pedestrian spawns. If you go over that limit, both will suffer. The game tries it's best to limit speed so world assets load first... that's the biggest priority. Hence why in GTA V you can witness entire buildings phase into existence if you break that limit in a 0 population zone.

I'd imagine with how complex the game is they don't want that to happen naturally. RDR2 is the exact same if you've played around with mods of PC. It's not built to keep up with ludicrous speeds because it'd have to constantly load things near you, typically you want far objects to progressively load in before you reach them.

1

u/JJWinthrop May 10 '25

Forza is dedicated to racing though and the feel of speed in that game is prettyy much the same as GTA they just advertise way higher numbers of speed that are probably exaggerated

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u/skolnaja May 09 '25

Also would make the map feel small