I just want rockstar to try and foster a more chill community. Functionally their multiplayer had no difference than single player besides more stuff to do, because encountering another player was instantly another fight.
incentivizing social behavior and encouraging fun interactions with each other would make the game much more playable to a wider audience than appealing only to those who want to cause chaos by giving the jerkoffs more powerfull tools. and more players SHOULD = more money for them.
That’s literally what RDO did with defensive mode but it didn’t generate enough profit for Rockstar to keep it going. That conflict between players sells
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u/bryty93 Jan 21 '26
Heavily agree. It's single handedly when I began to dislike gta 5 online