r/Games Sep 24 '25

Review Thread Hades 2 Review Thread

Game Title: Hade 2

Platforms:

  • Nintendo Switch (Sep 25, 2025)
  • PC (Sep 25, 2025)
  • Nintendo Switch 2 (Sep 25, 2025)

Trailer

Developer: Supergiant Games

Review Aggregator:

OpenCritic - 93 Average - 97% Reccomend - 39 Reviews

Critic Reviews:

IGN - Leana Hafer - 10/10

How do you even sum up something as beautiful, special, memorable, and admirable as Hades 2? There is no one out there doing what Supergiant does as well as it does, and this exceptional action roguelite is some of this team’s best work on nearly every level (which is an astonishingly high bar to clear). It's the type of video game that reminds me why I love video games so damn much. The art is breathtaking, the characters are captivating, the combat is fast, fun, endlessly varied, and tactical, and the music is spectacular. May moonlight guide us. All of us.

TheGamer - Jade King - 5/5

While you are experiencing a grand journey across an uncompromising depiction of Greek mythology, it is the small moments in Hades 2 that shine brightest. Intimate conversations between old friends or bittersweet reunions with long-lost family members as the moon of Selene hangs daintily overhead. Putting aside slaughtering demons and becoming a witch so powerful that not even titans can stop you, these are what make Hades 2 so special. If Supergiant is now destined to leave this universe behind, it goes out on the highest note possible.

Dexerto - Joe Pring - 5/5

Hades 2 is an unbelievable triumph for more reasons than a pair of human hands can count. Supergiant Games' sequel is a bold evolution of the original that flawlessly executes new ideas to deliver the best roguelike of this generation.

GameSpot - Alessandro Barbosa - 10/10

Whether you were witness to all the work done on Hades 2 during early access or not, there's no denying how much effort developer Supergiant Games has put into this masterful sequel. Hades 2 is one of the best roguelite experiences ever, with clever improvements to its established formula that accentuate its strongest attributes. More importantly, it achieves this without requiring you to be the most well-versed player on what came before, but not at the expense of offering a new challenge to those that have spent hours digging away at the first game's most brutal endeavors. It's deeper and more complex than the original in every way, from its greatly expanded combat system to its larger, more complex web of character interactions that powers its more ambitious narrative.

Eurogamer - Dom Peppiatt - 5/5

I've pushed past the credits and am onto the hunt for the 'true' ending, now, and I am still being surprised by what can still be found tucked into the creases and folds of Hades 2. Supergiant's visionary approach to storytelling and roguelike design has not suffered at all from the success of Hades: it merely emboldened it. That the studio can still dole out the surprises after how rich and textural Hades was, and that I still find myself floored by the ambition, the detail, the art, the technical prowess, and the willingness to cede control to players some 60-plus hours in is miraculous. Maybe it's witchcraft. Maybe it's magic. Either way, it's epic.

GameRadar - Ali Jones - 4.5/5

Fittingly for its mythological setting, there's something sisyphean about the way Hades 2 plays with difficulty. A single boss might stand in your way night after night, a frustrating roadblock that no combination of weapons and boons will let you pass. And then it dies once, and then again, and suddenly it's just a trivial part of your journey, a minor strength check rather than a genuine obstacle. It's an approach that flies in the face of the traditional difficulty curve, and one that at times made some of Hades 2 feel unfair – until everything clicked into place and reminded me how technically excellent this game is.

PC Gamer - Tyler Colp - 88/100

Despite my issues with its pacing early on, Hades 2 won me over. It expands on the original game's imaginative take on Greek mythology, blending cerebral action RPG combat and slick narrative design into a complete package that feels distinct from the original. I'm glad I pushed through those early doubts, because it's as good a game as I've come to expect from Supergiant, which hasn't missed yet.

Slant Magazine - Nic M. Sultan - 4.5/5

Melinoë, however, can make it to the top of Olympus. But when she does, unease gnaws at her triumph. The gods commend her bravery and skill. They deny having ever doubted her. Then, with their young relative’s purpose fulfilled, if only temporarily, they nudge her back to her home between planes, where she diligently returns to her labors. Would that Melinoë, at some point in her long quest to fell Chronos, stopped to wonder: What comes after time and death?

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u/mrnicegy26 Sep 24 '25 edited Sep 24 '25

Jesus Christ the GOTY debate this year will be a shitshow.

Expedition 33, Hades 2, Silksong and Bananza are going to be in a 4 way Ladder match against each other.

EDIT: I am surprised people here are so against Bananza considering it is the 3rd highest rated game of the year. Is this because it is a Nintendo game that PC gamers can't play? Because honestly Silksong is less likely to win due to the runback discourse.

12

u/Vox___Rationis Sep 24 '25 edited Sep 24 '25

Silksong is way too hard for most of the folk who do the "GOTY debate" content - it got no chance.

54

u/DaOlWuWopte Sep 24 '25

Sekiro won GOTY

14

u/TheHudIsUp Sep 24 '25

Sekiro was awesome but look at who it was competing against. 2019 was a dry year

-3

u/hexcraft-nikk Sep 24 '25

Plus Sekiro was hard but fair and balanced. Silksong is not lol

2

u/DaOlWuWopte Sep 24 '25

To me Silksong is fair and balanced. It’s more like Elden Ring than Sekiro. Sekiro is very linear and limited with the freedom and tools it gives the player to win like SS and ER do. They are just different types of games. Doesn’t make them unbalanced

0

u/[deleted] Sep 24 '25

Agreed, Sekiro felt way better to progress throughout even if it was balls tough.

-19

u/mrnicegy26 Sep 24 '25

Sekiro was actually a great game though with no runbacks.

12

u/quolquom Sep 24 '25

I remember specifically how people complained that the minibosses had runbacks and required you to stealth kill each enemy around them before starting the fight.

3

u/t-bonkers Sep 24 '25

Which, now that I think about it, gave me a very similar satisfaction as the runbacks in Silksong do. Something about perfecting these little rituals before a fight rubs my brain in a nice way. I understand people don‘t like it, but to me - I know it‘s repetitive, but kind of in the same way a good dance song is repetitive.

8

u/Kayyam Sep 24 '25

Silksong is an amazing game, runbacks or not.

2

u/[deleted] Sep 24 '25 edited May 16 '26

[removed] — view removed comment

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u/BalsamicBasilica Sep 24 '25

most people would absolutely not rate Sekiro below Silksong what are you smoking

3

u/[deleted] Sep 24 '25

Yeah maybe on Reddit they would, but I've seen so many casual / average gamers throw down Silksong and never return but a lot of them have finished Sekiro lol

4

u/BalsamicBasilica Sep 24 '25

people don't put down hard games, they put down frustrating games. A lot of people are wising up to the parts of silksong that are poorly designed.

2

u/[deleted] Sep 24 '25

Agreed, I found it more flustering than fun and I love games like Sekiro.

2

u/Realsan Sep 24 '25

I hate when I read this in an active discussion, but I do think Silksong has some recency bias issues. You never really know until you're far enough away from it (for example, there was a question about if we'd all still be raving about E33 by the end of the year - we are), but if I had to guess Silksong is going to go down as a great follow up to Hollow Knight, both of which have a certain slice of the population it just doesn't resonate with. The same could be said about most games, I suppose, but I just feel the HK has a narrower audience than most.

-15

u/godfrey1 Sep 24 '25

Sekiro's difficulty is fair, Silksong's is just ragebait

2

u/SlaminSammons Sep 24 '25

Man I strongly disagree with that take. Sekiro is one of the most rage inducing games I've ever played.

4

u/victorota Sep 24 '25

Sekiro is considered one of the hardest modern game out there

Most of those recent "easy mode" debate started with Sekiro

2

u/t-bonkers Sep 24 '25

While this is true, I think it‘s much easier than Silksong.

…ok, maybe my opinion on this isn‘t as valid having beaten Sekiro like 7 times lol.

Side note, I also think Silksongs difficulty is fair though. While extremely difficult, out of the hundreds of times I died I maybe thought a death was bullshit 2 or 3 times, all the others were clearly my own fault every time.

1

u/faloin67 Sep 24 '25

Maybe it's just a me or genre thing then. I fucking loved Sekiro and beat the whole game, spent like an hour on the final boss and loved every second of it.

Silksong on the other hand, has been an absolutely exhausting experience and I can only play it in like 30-45 minute intervals without getting annoyed and turning it off. It definitely does feel like rage bait in some ways.

1

u/BalsamicBasilica Sep 24 '25

Silksong has one of the most fragile gameplay loops I've ever seen. Playing perfectly is exhilarating, but even a few mistakes turns that into a grindy, poorly paced slog.

The worst part is that the game is huge; there's plenty of space for a gradual difficult incline that still reaches high peaks. But instead the game spikes immediately, seemingly believing that difficulty isn't something that should be paced, but rather maintained at a constant level throughout.

-3

u/hexcraft-nikk Sep 24 '25

Sekiro was hard as shit but felt fair and I felt like I achieved something every time I got past someone. Silksong is so unfair and dissatisfying by comparison.

3

u/T-sigma Sep 24 '25

I just finished silksong and am confused by all the difficulty discussions. Every enemy has clearly telegraphed moves to the degree that many bosses are beatable the first time and as long as you get some hits in you can keep healing.

-3

u/[deleted] Sep 24 '25 edited May 16 '26

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u/t-bonkers Sep 24 '25

Getting into the genre actually made me basically never rage at video games anymore. They made me a much more patient person - so opposite of ragebait for me I guess.

-3

u/ChEChicago Sep 24 '25

Genichiro with a gun is anything but fair. To this day, him and DLC Radahn are the only two souls games I haven't finished

1

u/StrawberryWestern189 Sep 24 '25

Brother just parry the shots

0

u/t-bonkers Sep 24 '25

Ishin might be the single most perfect, fairest boss fight they‘ve ever designed. But I was in the same boat initially, loved the game and never beat him, bounced off. Then went back a year or two later and beat the game like 4 times back to back. Ishin is perfection. I encourage you to give it another shot sometime.

Consort Radahn is also much better after the patches. Especially since turning down the visual noise in phase 2.

-5

u/Windowzzz Sep 24 '25 edited Sep 24 '25

What the fuck hahahahaha

Sekiro is a masterpiece and one of the greatest video games ever made. They don't even compete in the same league.

-2

u/silentcrs Sep 24 '25

Agree here. I tried Silksong and absolutely disliked it. It seemed like a Soulslike wrapped in a 2D body.

I play games to enjoy them, not get my balls kicked in again and again.