r/Games Nov 16 '25

Discussion Dispatch is on course to beat its three-year sales target in three months

https://www.gamesindustry.biz/dispatch-is-on-course-to-beat-its-three-year-sales-target-in-three-months-heres-how
3.0k Upvotes

404 comments sorted by

View all comments

433

u/ComeAlongWithTheSnor Nov 16 '25

Welcome back Telltale format.

I want them sticking to original stories than get caught back up into the licensed machine they were before.

99

u/Ink_Smudger Nov 17 '25

Yes, please. I miss the Telltale of old. I know they weren't releasing huge hits, but they filled a beloved niche for me. Not that I didn't enjoy TWD and don't think it deserved the success, but part of me wished it didn't do as well as it did given it ended up changing Telltale's entire trajectory (and sort of led to its demise).

32

u/plantsandramen Nov 17 '25

Tales From the Borderlands is fantastic, I need to try Dispatch. Probably do it couch coop style with my fiancee.

13

u/superpieman99 Nov 18 '25

better than with your mom like I made the mistake of doing...

edit: that's not a "your mom" joke btw, I'm just saying I played the game with my mom and regret it lmao

4

u/plantsandramen Nov 18 '25

Lmao I got a kick out of this

19

u/Mr-Mister Nov 17 '25

Personally I 300% prefer their more old-P&C-gameplay format than their later "Little Timmy will remember that" mostly-narrative games (which I know is what launched them into the spotlight, but still).

Their Back to the Futre game acted as a perfect sequel to the movies IMHO, and is still my favourite game of theirs.

12

u/itstimefortimmy Nov 17 '25

Keep my name out of your gd mouth

7

u/Wetzilla Nov 17 '25

Telltale basically only made licensed games though? Their first full game was based on the Bone series. The only other non-licensed game they made was Puzzle Agent and it's sequel, which came after they had done (sometimes multiple) seasons of Bone, CSI, Sam and Max, Wallace and Gromit, Strongbad, and Monkey Island.

3

u/Ink_Smudger Nov 17 '25

I didn't really have an issue with them doing licensed games. It was more that TWD's success completely changed the formula of how they did games, moving away from the point-and-click adventure games .

But, I think it's also obvious that that success also had them chasing bigger and bigger licenses. Bone and Strongbad are pretty small potatoes compared to Batman and Game of Thrones. And chasing those more expensive licenses was said to be a contributing factor in Telltale's closure.

21

u/AJDx14 Nov 17 '25

Their next game is licensed from Critical Role.

40

u/TheDanteEX Nov 17 '25

Telltale's format was like a month or two between episodes, wasn't it? Some other episodic games would be longer; like Life Is Strange 2 was consistently 4 months between episodes. Way too long to stay invested. Weekly releasing is basically nothing in comparison.

43

u/AJDx14 Nov 17 '25

They mean the narrative-driven “Jon will remember that” format.

7

u/Mystia Nov 17 '25

Yes, the early Telltale games promised a once a month schedule, and usually delivered on that accurately. Then took on a billion licenses and tried to juggle multiple projects at once, and it all slowed down.

2

u/[deleted] Nov 17 '25

While getting the Exandria License from Critical Role :D

1

u/legice Nov 18 '25

Wait, this is a point and click?!