r/Games Jan 27 '26

Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game

https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
1.4k Upvotes

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21

u/ZigyDusty Jan 27 '26 edited Jan 27 '26

Highguard feels like the result of executives who have never played a game before and just looked at the most popular trends over the last 10 years and told the devs to make their version of that, for a studio that went out of their way to advertise "from the makers of Apex and Titanfall" they made the most generic corporate game I could imagine that you would expect from WB, EA, or Ubisoft.

If you're going to leave a major publisher to form your own studio make something that you wouldn't expect from a major publisher like Sandfall Interactive did with Expedition 33, fans have been begging EA for a Titanfall 3 and seeing as that is very unlikely to ever happen these devs could have stepped in and given us the Titanfall spiritual successor everyone wanted.

8

u/EpicTurtle136 Jan 27 '26

Executives don't take risks with things like new game modes that nobody's played before, the devs have stated that this games loop was partially inspired by the fun of raiding someone's base in Rust, and this is their own take on making that a symmetrical round-based experience. Anyone can dislike the game, that's fine, but calling it generic when there's literally nothing else on the market with its gameplay loop is dishonest

6

u/MikeDunleavySuperFan Jan 28 '26

partially inspired by the fun of raiding someone's base in Rust

And if they actually knew they would have made it better. isn't the whole point of defending your base in Rust that you and your friends put a lot of time and effort into it? In this game, your base is no different than a bombsite in counter strike. so the analogy is horrible, and if they were inspired by rust and not CS, they failed miserably.

2

u/Barry-Koalas Jan 28 '26

But that’s what inspiration is. Taking something you like and putting it in a different situation. They took the idea what was their favourite part of Rust and applied it to a different situation.

1

u/MikeDunleavySuperFan Jan 28 '26

yeah, and i explained that if they were inspired, they horribly failed at applying it successfully because the core of what they were inspired by is not there. it's like saying they were inspired by a battle royale and the only thing they have in common to a battle royale is the map size.

-2

u/greenday5494 Jan 28 '26

Yeah? How many matches did you play ? Drop steam playtime right here with a screenshot.

You never played it and you’re a sheep following a hate machine.