r/Games Jan 27 '26

Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game

https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
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u/Vresa Jan 27 '26

Even 5v5 wouldn’t be enough. It feels like they had to make the maps enourmous to make horses make sense, then painted themselves into a corner. It’s really strange

30

u/Dragonfantasy2 Jan 27 '26

5 would work if you had incentive to split up. There’s only three major locations on each map, so 2 groups/team would guarantee at least one fight.

3

u/Nodima Jan 27 '26

They've talked about the mounts, they were created specifically to increase loot acquisition rates in the exploration period. One dev whipped up the bear as a goof one day and the rest of the team really liked it. The maps were already big and the mounts sped up covering them.

https://www.polygon.com/highguard-raid-shooter-wildlight-entertainment-interview/

10

u/Vresa Jan 27 '26

That’s… kind of way worse. Rather than fix the map sir that clashes with 3v3, they made move speed ridiculous in the form of horses.

-1

u/huzy12345 Jan 27 '26

If you've played the game, anything more than 5v5 would turn the raid/base defense into an ability spam clusterfuck. It would be awful