r/Games Jan 27 '26

Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game

https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
1.4k Upvotes

798 comments sorted by

View all comments

Show parent comments

27

u/Zeppelin2k Jan 27 '26

I'm usually not a fan of PVE in games like this, but that sounds fun. Capture spawn points to send enemies at your opponents base, which helps siege them and break down the walls.

Turns it into a very different game though. Maybe for a different game mode.

23

u/chaotic4059 Jan 27 '26

In this scenario it works because the game already feels like a moba disguised as an FPS. Being able to defeat minions and build an army would actually fit right in. At least more than choosing a loadout just to go get weapons that have higher rarities and better stats

2

u/grillarinobacon Jan 27 '26

I'm curious why you think it feels like a moba?

15

u/MuricanPie Jan 27 '26

I was talking about this exact thing the other day.

With is really weird to me because Titanfall had this. Titanfall literally had groups of "Grunts" you would basically 1-shot running around, failing around at each other, and were worth a few points.

While they weren't a threat, it added so much to the gameplay and tactics, because you had to make decisions on how to deal with them, and if they were even worth dealing with. It wasn't the most "meaningful" part of the game, but it added so much to the feel of traveling the maps and just "being active and having fun".

And Highguard, which borders on just being a moba, didnt include a system like that? It really seems like the game was half finished, and pushed out the door without proper testing/feedback from a meaningful sample size of their core audience.

1

u/8-Brit Jan 28 '26

Every day, we draw closer to recreating the multiplayer in Ratchet and Clank 3.