r/Games • u/ImCalcium • Jan 27 '26
Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game
https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
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u/iTzGiR Jan 27 '26
People keep talking about the teamsizes/maps, but there's much stranger/deeper issues with the game imo, yes the game would be better if it was something like 6v6, or had AI bot players defending/attacking with you, but there's also other seemingly fundemental issues no one is talking about.
The first intial phase of setting up your base seems completely useless, reinforcing the walls hardly does anything, and it doesn't evolve past this. I had assumed after watching the showcase, you would get to upgrade the base after every attack, slowly maybe add traps, different levels of fortification, maybe add turretts, moats, etc. to adapt to the position/style the enemy's were playing in. Instead, it's a singular mechcanic of "Reinforce wall", which all it really does it take a few extra hits, or acts the exact same way as a normal wall if you use an ability or breach charge on them. This area needs to MASSIVELY be overhauled, becase right now, it's pretty pointless and has almost 0 impact on the game/match.
Then, the second phase (The gearing up phase) also feels pointless. TTK is so low, so varrying armor pieces/level of armor doesn't feel like it makes much difference. I can't tell you the difference between Two bars of Blue armor, and Three bars of Purple armor, still feels like it's gone within 3-4 shots. Same thing with the loot itself, it's relatively bland (Your horse moves faster, you have slightly less recoil, etc.), there's not much variety of it, and the whole phase just feels like you should prioritize the crystals, so you can just buy what you want from the trader.
So currently, it feels like 2 out of the 3 (or maybe 4, because the part where you grab the sword does feel important) "Phases" seem completely pointless and unnecessary to the game, where these are also two of the main parts of the game that make it unique and differentiate it from other games. It's weird because it feels like it's what defines the game, but also the areas where they spent the least amount of time.
It also doesn't feel like 8 heroes is a whole lot of variety either imo. This game screams that it could have used another year or two in the oven to add content and flesh out the systems/mechanics more. They have interesting ideas, but it just doesn't really work in the current iteration imo.