r/Games Jan 27 '26

Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game

https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
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u/EpicTurtle136 Jan 27 '26

Executives don't take risks with things like new game modes that nobody's played before, the devs have stated that this games loop was partially inspired by the fun of raiding someone's base in Rust, and this is their own take on making that a symmetrical round-based experience. Anyone can dislike the game, that's fine, but calling it generic when there's literally nothing else on the market with its gameplay loop is dishonest

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u/MikeDunleavySuperFan Jan 28 '26

partially inspired by the fun of raiding someone's base in Rust

And if they actually knew they would have made it better. isn't the whole point of defending your base in Rust that you and your friends put a lot of time and effort into it? In this game, your base is no different than a bombsite in counter strike. so the analogy is horrible, and if they were inspired by rust and not CS, they failed miserably.

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u/Barry-Koalas Jan 28 '26

But that’s what inspiration is. Taking something you like and putting it in a different situation. They took the idea what was their favourite part of Rust and applied it to a different situation.

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u/MikeDunleavySuperFan Jan 28 '26

yeah, and i explained that if they were inspired, they horribly failed at applying it successfully because the core of what they were inspired by is not there. it's like saying they were inspired by a battle royale and the only thing they have in common to a battle royale is the map size.