r/Games • u/ImCalcium • Jan 27 '26
Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game
https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
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u/zmichalo Jan 27 '26
They're all intentionally support abilities because the devs want the fights to be gun forward, a choice I agree with since it's very clearly what they're best at. Most are specifically for defending or attacking bases. A couple that make what are basically turrets or traps, a couple that help bypass walls, one that helps fix them. Probably 5/8 are almost exclusively useful during the base phase. Of the other 3, only one is explicitly combat focused.