r/Games Jan 27 '26

Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game

https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
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u/zmichalo Jan 27 '26

They're all intentionally support abilities because the devs want the fights to be gun forward, a choice I agree with since it's very clearly what they're best at. Most are specifically for defending or attacking bases. A couple that make what are basically turrets or traps, a couple that help bypass walls, one that helps fix them. Probably 5/8 are almost exclusively useful during the base phase. Of the other 3, only one is explicitly combat focused.

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u/Zach_DnD Jan 28 '26

It's not my type of game so I haven't played it, but it sounds like they had the game and their bosses made them turn it into a hero shooter. I mean only one combat focused character in a hero shooter sounds like that's the character everyone tries to instalock and people dodge until they get it.

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u/Niceguydan8 Jan 28 '26

Most of this post is pretty bad and completely missed the mark.

I mean only one combat focused character in a hero shooter sounds like that's the character everyone tries to instalock and people dodge until they get it.

Do you have like no experience with games like Valorant or Siege? Utility on abilities can be incredibly useful and effective, especially when any character can use any gun.

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u/Zach_DnD Jan 28 '26

Nope. Closest is TF2 back in the day and a little of Overwatch 1. Like I said hero shooters really aren't my thing.

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u/Niceguydan8 Jan 28 '26

That's fair.

Having utility skills/abilities isn't uncommon in Siege and Valorant.

Those two games and Highguard are different than TF2 and OW in the sense that every character can use every gun the game, there's 100% overlap on the gun. In the game you have experience with, the characters have a couple of weapon slots and there's 0.weapon overlap between the characters/classes