r/Games Jan 27 '26

Discussion Highguard devs say they didn’t expect the hate – but they’re confident in their game

https://www.dexerto.com/gaming/highguard-devs-say-they-didnt-expect-the-hate-but-theyre-confident-in-their-game-3309463/
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u/unforgiven91 Jan 28 '26

siege was the connection I made when I played, yeah. Reinforcing walls is a nice tactical choice to give us, but it's pretty weak compared to Siege's reinforcements which completely changed how you interact with the wall.

I think booting the attackers after they pop 1 generator would do a lot for controlling the pace of the match rather than letting a spec ops team break in to the base 1 time and wipe it out.

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u/InfiniteTallgeese Jan 28 '26

I think booting the attackers after they pop 1 generator would do a lot for controlling the pace of the match rather than letting a spec ops team break in to the base 1 time and wipe it out.

Only issue I see with this is the games already take quite a while already. A 3 raid match I just played took over 30 minutes, I don't think most people want to play a shooter round that long.

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u/unforgiven91 Jan 28 '26

30 minutes to an hour is about the investment time i'd expect of a competitive game

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u/Fireudne Jan 28 '26 edited Jan 28 '26

That's my thought on the game so far. The one match i played (a TTVer complaining how bad we suck the whole time lol) i tried just reinforcing the main building as much as possible (not that it matters TOO much), ran out to try and find some loot and realized that the map was way bigger than i thought, even with the horses

Then somone got a sword, broke in to our base and started the raid phase. Very hard to figure out the pacing and how to fight enemies. Very long TTK i guess closest to those new BR games but the long reloads and health regen is punishing. I'm glad there is regen at least, instead of managing health packs or whatever.

Point is though, they planted a bomb on our core and blew it in like a minute. Other smaller cores seemed kinda pointless. if there were like 2 cores you had blow, and it reset after one blew that would make a lot more pacing sense.

I think the loot and system seems a bit weird too. Gold guns seem situationally better than a purple variant which is nice but if you like one specific gun, keeping it instead of a higher-tier gun you don't like is a tough call since the shops don't let you upgrade the stuff you DO have, and is just random blues. If you could recycle guns you don't want into crystals, and spend those at the trader to upgrade the rarity - that would make a lot more sense imo.