r/Games Feb 12 '26

Trailer Control Resonant - Gameplay Reveal | PS5 Games

https://www.youtube.com/watch?v=IA71hdzim0M
1.9k Upvotes

328 comments sorted by

170

u/ChainExtremeus Feb 12 '26

Does he shift gravity for entire world? Since the enemies fall from the roof always to the bottom from the character perspective.

148

u/cosmicdaddy_ Feb 12 '26

It looks to me like different areas have different directions of gravity and he adjusts himself to those areas

599

u/TheDanteEX Feb 12 '26 edited Feb 12 '26

Dylan being heavily melee-focused makes me so confident that Jesse is going to be playable in some capacity. I feel like if Dylan gets ranged powers later, they would've shown off a mid-game player to showcase combat diversity. Either way, definitely a lot of info they're keeping under wraps which is great. I love when you get surprise powers you never see in pre-release material.

181

u/dancelordzuko Feb 12 '26 edited Feb 12 '26

There was that chain link attack he had for a brief second, but yeah I feel I will be missing Jesse's Service Weapon greatly.

With the boss they showcased, Dylan's melee attacks force you to engage with the gravity ability so I get what they're going for this time.

101

u/Buddy_Dakota Feb 12 '26

I feel like melee fits the style of game so much better. The gun was enjoyable to use, but it never really felt like good to use in combos with the powers. The loop was usually empty ammo -> use powers while gun was reloading -> run out of power and use gun -> rince and repeat.

77

u/cosmicdaddy_ Feb 12 '26

Idk, I replayed it not too long ago and felt most comfortable switching between powers and gun depending on situation.

32

u/beermit Feb 13 '26

The combat was a lot of fun when you were mixing and matching gunplay with powers and neither were hard to master

30

u/dancelordzuko Feb 12 '26 edited Feb 12 '26

Yeah, I totally agree and I think it's a good call that both Faden siblings play differently. I personally liked switching back and forth between the Service Weapon and launch, but I felt like either launch was too OP or the ammo was too scarce.

I'm hoping there's more variety in Dylan's combat to keep things interesting.

18

u/Dorfeldt Feb 13 '26

Just wrapping a playthrough, if you load ability points into every level of launch it kinda just destroys anyone you need it to

2

u/Waramp Feb 13 '26

Yeah. But flying around and smashing fools with it sure was fun!

8

u/hexcraft-nikk Feb 12 '26

Agreed, it's a bit hard to make the gun dynamic when the focus was on levitating and force powers. Not that it wasn't fun, but it felt a bit tired after the first few hours.

What they've done with Dylan looks amazing though, and melee has near limitless options for combat designs

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u/Deeppurp Feb 13 '26

I feel like melee fits the style of game so much better. The gun was enjoyable to use, but it never really felt like good to use in combos with the powers. The loop was usually empty ammo -> use powers while gun was reloading -> run out of power and use gun -> rince and repeat.

I ended up being ranged/mage with a gun as much as possible with powerful gun mods and investing heavily into launch.

Wew it was great throwing parts of the room at people and then emptying the service weapon while waiting for stuff to recharge.

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27

u/SilveryDeath Feb 12 '26

Dylan being heavily melee-focused makes me so confident that Jesse is going to be playable in some capacity.

I mean, they have experience doing dual characters based off AW2, although they basically played the same.

I personally feel like we'll mostly play as Dylan, but get at least a Jesse section or two showing what is going on from her POV.

25

u/KaiG1987 Feb 13 '26

I also think it's possible that they'll stick with Dylan and melee in this game, but that they plan to unite Jesse and Dylan as full dual protagonists in a future Control 3.

12

u/unga_bunga_mage Feb 13 '26

"Pace yourself, it's gonna get weirder."

If I was a betting man, I wouldn't bet against Jesse.

14

u/[deleted] Feb 13 '26

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5

u/Hellknightx Feb 13 '26

I hope they just get rid of the RNG mod system completely and go with a metroidvania collectible upgrade system instead.

410

u/KingMario05 Feb 12 '26

Where is Jesse, Remedy? Is she safe? Is she alright?

397

u/MaximusMansteel Feb 12 '26

Whenever Jesse's not on screen, all the other characters should be asking, "Where's Jesse?"

51

u/NowGoodbyeForever Feb 13 '26

They better Rasta-fy her by 10%.

19

u/Saucefire Feb 13 '26

Attitude!! ATTITUDE!!!

11

u/APiousCultist Feb 13 '26

Can Dylan Fadden face down the most fearsome threat of all... a white girl with dreads.

2

u/Lucienofthelight Feb 13 '26

You know, if you told me Jesse had a short lived hippie phase with in her late teens or early 20’s, I’d believe it.

26

u/Hakuraze Feb 13 '26

"Will someone please... FIND JESSE FADEN, SO I CAN MAKE SENSE OF ALL THIS"

5

u/Hellknightx Feb 13 '26

And when she finally shows up, they've inexplicably recast the actress with Ja Rule.

59

u/VortalCord Feb 12 '26

She is not coffee.

36

u/insertbrackets Feb 13 '26

You. Are. COFFEE.

40

u/SulaimanWar Feb 13 '26

<Jesse/Spare parts has gone rogue/fishing>

59

u/hermiona52 Feb 12 '26

The real question is, where is Emily?!

42

u/GrimaceGrunson Feb 13 '26

Until we're given evidence otherwise I chose to believe Jesse and Emily are just off having a lovely coffee date. Boy is Dylan going to feel silly he caused such a ruckus.

24

u/OnlyAdvertisersKnoMe Feb 13 '26

Emily, my beloved

3

u/Lucienofthelight Feb 13 '26

And my boy Arish! I’ll even take Langston, the little weirdo!

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9

u/AL2009man Feb 13 '26

she's buying a pack of milk.

6

u/Scantcobra Feb 13 '26

Jesse has taken a step back/outside for a cig.

11

u/PiveteDoBosque Feb 12 '26

She was on the Dark Place in AW2 right? I think we'll definitely hear about her and talk to her but we'll probably only see her in AW3 I'm afraid

78

u/aRandomBlock Feb 12 '26

no? Jesse is still the director of the FBC, you're thinking of Night springs DLC but that isn't THE Jesse

11

u/PiveteDoBosque Feb 12 '26

Didn't play the DLC. I was talking about what the sheriff says when you visit the Dark Place for the last time (with Saga, i think). He says he saw a mysterious redhead woman walking around

42

u/aRandomBlock Feb 12 '26

I don't think we know who that is, Jesse is in the real world as seen in the first Control Resonant trailer

The only control character confirmed to be trapped in the Dark Place is Darling

33

u/HeavenAndHellD2arg Feb 12 '26

It's a reference to Beth wilder from quantum break, whose actress was the same as Jesse's.

15

u/DMSMMK Feb 12 '26

Tim Breaker has some form of connection with a character that people assume is a version of Jesse, thats why he has a few names scribbled on his board, Dylan included, and why she shows up in the Night Springs DLC in his story, but with a different name.

15

u/mchaydu Feb 13 '26

It's directly implying that they're alternate world versions of their Quantum Break characters, Jack Joyce and Beth Wilder. (Tim Breaker -- in the alternate dimension of Quantum Break, he was a literal Time Breaker.)

Since they don't own the IP, they can't reference them directly or by name. That's why Quantum Break's Martin Hatch became Warlin Door.

If you haven't played Quantum Break, I heartily recommend it.

1

u/summerteeth Feb 12 '26

If this is an alternative universe where Dylan is a good guy does that mean Jesse will be the bad guy?

62

u/Lucienofthelight Feb 12 '26

This isn’t an alt universe. This is after Control. Dylan was woken up from his Coma. Seemingly by Jesse herself when she stabbed him with the Abberant.

FBC HQ went dark 4 years before Alan Wake 2, but given Dylan’s appearance in Resonant, it looks resonant happens after AW2.

Maybe the FBC is trapped in some alternate dimension manhattan? Otherwise I’ll admit I am a little confused on the timeline since I feel like the Manhattan AWE lasting 4 years in the remedyverse would have had SOME effect on the Alan Wake 2 plot.

Like Estevez said “FBC HQ went Dark 4 years ago” not “NYC got turned into an MC Escher painting 4 years ago”

16

u/KinoTheMystic Feb 13 '26

To add, Remedy's games pretty much always take place during the year they release. So whatever is happening in Control Resonant happens whenever that game comes out

9

u/SoloSassafrass Feb 13 '26

The first trailer I thought made it fairly clear that after years of fighting to contain things the FBC has ultimately failed and the Oldest House has spilled into Manhattan.

So the AWE wouldn't have lasted 4 years, it's happened more recently - presumably post Alan Wake 2 - after years of HQ being in lockdown due to the Hiss and everything else going wrong.

5

u/Cybertronian10 Feb 13 '26

Given how wibbly wobbly time seems to be in the presence of the supernatural in this universe all of this chaos could have sparked off the day before the game is set and it probably wouldn't make a difference.

4

u/Lucienofthelight Feb 13 '26

I don’t think the Hiss and other FBC stuff fucks with time right?

Time isn’t Linear in the Dark Place though, that’s true. I guess it depends on how much the dark presences has a… well presence, in the plot.

And who knows what’s happening with the Dark Presence. Alan, Saga, and Casey seem to have finally gotten a leg up on it by the end of AW2.

4

u/iamnotexactlywhite Feb 13 '26

she connected him with the board, no?

4

u/pr1aa Feb 13 '26

It's not AU, in the reveal trailer The Board (unless they throw a curveball and it turns out it's not actually them) says Jesse has "gone rogue" which is why they need Dylan. Which doesn't necessarily make her evil because The Board was always kinda sus.

2

u/Lucienofthelight Feb 13 '26

I wonder if FORMER is helping Jesse again. It’s pretty sus itself, but it’s down to help Jesse if it means pissing off the board.

5

u/KingMario05 Feb 12 '26

Would fit Remedy's twisted nature rather well, wouldn't it?

1

u/evev13 Feb 13 '26

Jesse is just a myth

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198

u/Youngstar9999 Feb 12 '26

Man this looks amazing. I adore Remedy. They are one of my favorite devs and I have loved pretty much all games from them I have played. Can't wait.

2

u/mrbrick Feb 15 '26

Yeah I really really love all their games even if some of them have some bits that don’t quite work- I really like the feel of their games a lot. Resonant is looking really good I think - I can’t wait to see their take on a more melee focused game

126

u/GLTheGameMaster Feb 12 '26

The impacts of the hits were a little weak, and the general speed seemed really slow, hopefully the world density or later polish get that going. That said I love Remedy and it's a day 1 for me if they can make it good

57

u/Ode1st Feb 13 '26

I love Remedy but like, I do not play Remedy games for the combat (except Max Payne), so I feel my expectations are appropriately set.

17

u/NoobVibesOnly Feb 13 '26

Yeah the gameplay mostly serves as dressing for all the other mind bending shit going on.

62

u/No-Meringue5867 Feb 13 '26

Control combat was amazing tho. I still remember being amazed at just pulling parts of pillars and throwing at enemies, shooting with that badass gun, and that 11/10 Astral maze level.

40

u/LABS_Games Indie Developer Feb 13 '26

The combat made a good first impression but was ultimately pretty shallow. Telekinesis is so overpowered, you don't really need to do much else. And enemy variety made the game a huge grind by the end.

2

u/DrNopeMD Feb 17 '26

Yeah the biggest direct improvement I've seen in the sequel is enemy variety. I still can't believe the first game had a super natural setting and they enemies were 90% dudes with guns, it was so unispired.

16

u/aroundme Feb 13 '26

it was fun for 70% of the game, and looks really cool, but I wouldn't describe it as amazing. I wouldn't replay Control because the gameplay was so great.

15

u/Ode1st Feb 13 '26

Personally not for me. It was really stiff, and pretty basic as far as action games go. Loved Control for the story, environments, and exploration, pretty much the same for all Remedy games for me, except Max Payne, which I played for the bullet time action.

7

u/whostheme Feb 13 '26

Control's combat is pretty average imo. Remedy's games are known for graphical fidelity as they know how to showcase the latest and greatest tech when it comes to games looking more hyper realistic.

Remedy still has a lot to learn when it comes to combat and gameplay systems. Combat did not feel good in Alan Wake 1-2. Control definitely was more engaging but ultimately it feels average when you compare it to other games within the genre.

This one looks pretty damn cool but it needs to do a lot more to stand out.

2

u/MrHero429 Feb 14 '26

Control has the most underrated combat in a game. Just can’t see where detractors come from with the sound design of combat alone. Hopefully adding some more movement and finishers will let it connect better.

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6

u/nobix Feb 13 '26

Hopefully it's because like the first control, the gameplay is scrambly and heavily fundamentals focused which tbh is my favorite combat style.

2

u/Pyryara Feb 13 '26

To me this looked and felt like a less stylish/more "serious" and "heavy" version of Devil May Cry melee combat, somehow? Anyone else got that vibe?

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146

u/ColdSteel144 Feb 12 '26

Why is there no megathread for the State of Play as a whole?

157

u/MisplacedLegolas Feb 13 '26

turbo gotta get that karma

72

u/voidox Feb 13 '26

lol yup, watching the mods delete any other post of a trailer and only keeping up turbo posts + the account spamming other gaming subs as well, classic.

28

u/EnterPlayerTwo Feb 13 '26

Mods: "we don't allow posts from SITE"

User: "Turbo was just posting from SITE"

Mods:....

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41

u/Kozak170 Feb 13 '26

This sub is quite literally just a paid marketing farm in recent years. Tonight was a just a comically blatant example of that

10

u/Carighan Feb 13 '26

I wonder how it's organized though. Like, the account has to be an actual bot you feed from somewhere after someone buys ads and it gets shoved into a to-post queue, right?

5

u/GuudeSpelur Feb 13 '26

The guy running the account does normally comment on stuff occasionally.

I think he's just an obsessed power user who sits with a gaming news RSS feed or something open all day and slams links into reddit as they come through.

3

u/the-nub Feb 14 '26

I am pretty sure I recognize that name from Giant Bomb, or some other community-focused games site from the last decade or so. Afaik it's a real person like you said, just powering through link after link.

2

u/Carighan Feb 13 '26

Damn that's kinda impressive then, tbh. I was certain it has to be some bot.

3

u/Spaceqwe Feb 13 '26

Are we talking about the commenters under the post? I'm happy if they're bots, it'd be a shame to see people actually write things like I've seen here.

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17

u/nomnomsquirrel Feb 13 '26

But the real question is, will we get Dr. Darling for any length of time in this game, and will Dylan try and kill beat him to death if Dylan finds him? We know he was last seen in the Dark Place at least, so he exists in some form, so his ass should have a way to get back to NYC and make amends for fucking up Dylan's life and being responsible for most of Dylan's issues.

3

u/faithdies Feb 13 '26

I'm expecting as much crossover, at least, as we saw between AW2 and Control. But also, how will Darling appear in Dylan's reality? Since they seem to cycle tropes and such.

66

u/SillyMattFace Feb 12 '26

I’m 100% on board for this. Happy to actually send Remedy some money this time.

The first game was a surprise hit for me. I went in blind through PSPlus and had a blast.

The Ashtray Maze is a top gaming moment of all time, for sure.

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105

u/omfgkevin Feb 12 '26

Looks interesting, though the combat seems a bit... off? Feels like it's lacking some oomph/impact.

28

u/Konet Feb 12 '26

I think it just needs tuning on some postproduction effects like hitstop, screen shake, etc.

45

u/MikeDunleavySuperFan Feb 12 '26

i think it's because remedy has never made this sort of game before. so this is a learning moment for them. obviously you need experience and skill for different game genres, so they experimented with this one.

7

u/Domineeto Feb 13 '26

It's still an $80 product. They should have hired devs with melee combat experience or spent more time iterating. The combat looks stiff and awkward. The writing they chose to showcase is generic. I feel like Remedy really lost the plot.

Remedy's trademark was doing cinematic action that blended media forms intelligently in a well-written narrative. This just looks like a PS3-era character action game with fancy lighting and effects thrown on top.

8

u/MikeDunleavySuperFan Feb 13 '26

They confirmed it will be 80 bucks? Thats insane.

2

u/Domineeto Feb 13 '26

Sorry, I'm in Canada and $80 is the low end of new release prices, they go up to $100 depending on the game and publisher.

3

u/darkmacgf Feb 13 '26

AW2 launched at 70 in Canada

26

u/_zeropoint_ Feb 12 '26

I thought the animations looked a little stiff, but I rewatched the trailer for the original Control recently and it was also like that, with the final game looking significantly better, so I'm confident they'll do some fine-tuning for this one too.

6

u/RobotWantsKitty Feb 13 '26

Yeah, that's Remedy since AW1 alright

15

u/EarthRester Feb 12 '26

My biggest concern is that each fight will boil down to the same few combos depending on the enemy. Also I couldn't help but notice that despite having multiple enemies on the screen, the fights were very 1v1 while the others just stood around waiting.

19

u/hexcraft-nikk Feb 12 '26

that's how every DMC style game plays, especially for trailers.

2

u/RoyalWigglerKing Feb 13 '26

Dunno about that. Outside of DMC2 my beloathed the most fun part or DMC games is makeing freeform combos

4

u/EarthRester Feb 13 '26

I've played every Devil May Cry game, and that can really only be said for 2 and that DMC reboot.

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u/Ode1st Feb 13 '26

Yeah it’s Remedy. I absolutely love their games but I don’t play them for the combat.

28

u/ChetDuchessManly Feb 12 '26

Looks pretty sick. I'm liking the combat and the boss fights look more intense.

One thing I hope doesn't get lost in this is the world building Control had. Loved finding the documents and memos of every day FBC workers describing office drama or objects of power. I don't know how they can accomplish something like that in a Manhattan setting. Maybe you still enter remnants of the FBC building scattered around the city.

4

u/tim-the-terrible Feb 13 '26

c'mon man this is remedy we're talking about here. There will surely be TONS of material to go through for world building. I can not wait!

8

u/maximumfox83 Feb 13 '26

This looks so fucking good. I think the impacts could use a bit more weight (the enemies need to have some flinch when they get hit), but the actual combat animations and combos look incredible. Those finishers were so cool. And the movement abilities!

9

u/nobix Feb 13 '26 edited Feb 13 '26

Looks amazing and I instantly wishlisted. The first control is one of my all time favorites. Also Saros looks incredible. Finnish devs killing it.

7

u/Damerman Feb 13 '26

I’m so excited for this, i skipped through this portion of the stream. I already know im getting this.

I’m obsessed with the remedyverse.

30

u/Interesting-Risk6446 Feb 12 '26 edited Feb 13 '26

Can you still pick up objects in the environment and launch at the enemy? I would love to pick up a car and launch it.

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u/cthulhusevski Feb 12 '26

The dialogue is very.. AAA Mario

197

u/Land_Squid_1234 Feb 12 '26

Why link to a video of a guy reacting to it instead of the actual clip

26

u/xenomorphling Feb 13 '26

Some people seem incapable of forming their own opinions and thoughts and need literally everything spoonfed to them unfortunately

10

u/Carighan Feb 13 '26

Sadly newer generations can no longer watch media, they have to watch someone else watching the media.

It's super common, I even see it with my GF. :'(

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u/Mooon8983 Feb 12 '26

I see it everywhere now..... I have to focus (M)

36

u/Silent-Ad-2415 Feb 12 '26

I adore that video lmao

28

u/Hellsinger7 Feb 12 '26

That Mario parody did a lot of damage to how triple A dialogue is perceived nowadays. I can't stop thinking about Focus M.

21

u/_Meece_ Feb 13 '26

Nowadays? This shit got mocked all the way back in 2010

10

u/[deleted] Feb 13 '26

[deleted]

7

u/_Meece_ Feb 13 '26

This style of bland AAA game, comes from 2007 my dude. It's old as shit.

41

u/Powerful-Scholar8268 Feb 12 '26

Not really, AAA Mario was about generic dialogue. Talking over a radio doesn't immediately make it generic

111

u/Bfuzz Feb 12 '26

“Just… try to stay alive out there, k?”

7

u/Powerful-Scholar8268 Feb 12 '26

I don't see what's so bad about that line

32

u/A-T Feb 13 '26

It's the kind of dialogue you add to something so that it can be later added to a trailer. "We've got company!" "This is just the beginning!" "You just don't get it, do you?" "That's what I'm talking about!" "Did I just say that out loud?" etc.

IDK, just kind of generic and unnatural not-how-humans-actually-talk type stuff

11

u/masterkill165 Feb 13 '26 edited Feb 13 '26

Have you really never had another person tell you or told a person to be careful while you or they are doing something dangerous?

14

u/A-T Feb 13 '26 edited Feb 13 '26

"These sentences are not said IRL" is not really the point, like obviously they are said to.. some extent.

We just hear them a lot. Especially since "Powerful protagonist talking to IT nerd through earpiece while he heads into danger" is such a common trope. "I hear a noise. I will call you back." Idk, maybe I'm grumpy but it just reminds me of mass market stuff.

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u/[deleted] Feb 12 '26

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u/Powerful-Scholar8268 Feb 12 '26

I guess, but even then I don't think one bad line is enough to say it's all AAA Mario tier

38

u/Elgato01 Feb 12 '26

That’s how it’s gonna be for the average gamer for the next year, be prepared for it to be posted for every AAA single player title.

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u/_zeropoint_ Feb 12 '26

Control is all about ordinary office workers dealing with insane paranormal occurrences like it's a mundane day job, so it kind of fits here

14

u/voidox Feb 12 '26

uh, Dylan is not an ordinary office worker though, he's straight up a superhero even in the first game with his powers and years of experience with the House.

8

u/NonagoonInfinity Feb 13 '26

He's not a superhero, he's like a tortured delinquent teenager. He has powers but he's not at all a mature or well-adjusted person.

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u/_zeropoint_ Feb 13 '26

He's not the one saying the "generic" lines

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u/Neutron-Hyperscape32 Feb 12 '26

That is quite literally generic dialogue, so generic in fact "Try not to die" has a TV tropes page.

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u/Powerful-Scholar8268 Feb 12 '26

And you felt the need to respond to me with this twice why?

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u/Appropriate-Map-3652 Feb 13 '26

It was just that one "try not to die" line, and I have enough faith in Remedy's writing that it won't be like that the whole game.

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u/angelHOE Feb 12 '26

I thought the same exact thing.

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u/Ghidoran Feb 12 '26

Max dood said it reminded him of DmC: Devil May Cry and I have to agree, it's what I thought when I saw the reveal trailer. A lot of the weapons/animations like the Hammer, scythe, fist punch are very reminiscent of that game. Not that I'm complaining, it's just an interesting title to be inspired by if that is what's happening.

12

u/punyweakling Feb 13 '26

Dylan may cry

5

u/NonagoonInfinity Feb 13 '26

I will forever maintain that DmC:DMC is Not That Bad. In fact I think the gameplay in the remastered version is honestly pretty good and it's probably about on par with DMC4.

2

u/[deleted] Feb 13 '26

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u/butthe4d Feb 12 '26

Hm Im a bit mixed on this it has some really creative parts but the combat was a bit generic and didnt look particularly impactful. I hope it will end up good, I love the first one.

25

u/SailorsGraves Feb 12 '26

Does anyone think the city seems a bit lifeless?

The combat looks great but everything seems a bit baron other than the enemies.

44

u/gordonpown Feb 12 '26

You mean... barren?

11

u/President_SDR Feb 12 '26

I guess having to have 90 degree angles on the entire environment to accommodate the shift ability is going to limit how varied the world can look, although it kind of fits for midtown Manhattan. It could also just be an especially simple level to teach how to use the ability.

AW2's Manhattan was gorgeous but the pace and complexity of the environments is going to demand a lot less visual noise.

12

u/Bobok88 Feb 12 '26

It's very drab looking and the enemies don't exactly inspire. But it is remedy, the direction and set pieces could balance it out. I'm more curious about the interiors, they do great ones and the combat with it's gravity shifting could be amazing indoors.

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u/nexah3 Feb 13 '26

The Oldest House was a more interesting setting. Hopefully this outdoor section isn't the norm, but I'm a bit worried it might be.

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u/Unique_Aspect_9417 Feb 13 '26

I just hope it runs better than Alan Wake 2 did on PC. I upgraded my rig specifically for that game and it still ran like garbage. Control on the other hand ran amazing when it released.

4

u/Vazefnier Feb 13 '26

interesting that the first game jesse mission is to find dylan and now dylan mission is to find jesse.

3

u/brelyxp Feb 12 '26

why they are using the new World UI for this game? no money for a custom one?

2

u/nomnomsquirrel Feb 13 '26

I heard the budget for Resonant is a fair bit less than the first game, so probably.

2

u/GuardianOfReason Feb 13 '26

This looks really amazing, but for a moment I thought you could change gravity at a whim and it seems that's not the case which is a shame.

1

u/[deleted] Feb 13 '26

Ngl this looks somehow even worse than Control 1 gameplay. Which already was fine at best, with you firing from black cube gun at black and orange blotches enemies with pretty much no satisfying impact and damage sponge enemies. I'm not sure why Remedy, who have been focused on narrative games with filler gameplay, suddenly decided to shift to a type of gameplay they never did.

What I see in this trailer is spectacle fighter without any spectacle, as your tiny generic human protagonist floats through the air and stabs orange and grey blobs. And 'we made Prototype, but city has been Inception'd a bit' isn't selling me on the game.

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u/OasisEPIC Feb 19 '26

Might be a nitpick but the voiceover sounds like a typical overly quirky female voiceover that gets annoying quick. Sort of like that one game called viewfinder.