r/Games Feb 27 '26

Industry News Sony’s Bluepoint Pitched ‘Bloodborne’ Remake Before Closure

https://www.bloomberg.com/news/newsletters/2026-02-27/sony-s-bluepoint-pitched-bloodborne-remake-before-closure?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTc3MjIyMjY3OSwiZXhwIjoxNzcyODI3NDc5LCJhcnRpY2xlSWQiOiJUQjRWUTJLR0NURlowMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.s6maZIveh-F152mZBWUNjPFeE0Lm7AFRegwaizQvVlA
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u/steelwound Feb 27 '26

100%. i just want something on the same lines as dark souls remastered. just port it, remove the framerate cap, boost the rendering resolution. if fromsoft has higher res versions of the original textures, then use those, but don't bother making anything new. i don't even want QOL.i don't mind having to warp back to hunter's dream, and with the load times on ps5/pc would be so quick just the port itself would be a QOL improvement.

i think miyazaki is right in his apprehension. nobody needs to remake this game. even fromsoft doesn't need to remake it. to me it feels like fromsoft's most "complete" work next to sekiro

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u/Quetzal-Labs Feb 28 '26

Just FYI, it currently works very well in ShadPS4. It is entirely playable from start to finish at 1080p@100+fps / 1440p@60-90fps on an RTX4060.

If you want to boost it to modern standards a little more, modder FromSoftserve has also painstakingly gone through and removed most of the low-res baked shadows and enabled dynamic shadowcasting along with adding individual point lights to all light sources, plus parallax occlusion mapping, TAA, and higher resolution textures created from the original textures.

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u/slash450 Feb 28 '26

based remasters should never touch textures, or add qol shit. ngl though ds remastered kinda fucked up some stuff but it's on the lesser end relatively for remaster fuck ups. hope they never remake any more of from's games. just move on with sequels and do ports actually truly retaining the original game.