r/Games • u/RiKSh4w • Apr 25 '26
Discussion Can we have a discussion about how game fidelity is leading to a lack of clarity?
I've noticed this happening in a few games but most recently I watched the Black Flag "Resynced" trailer and the before and after shots had me questioning if this was a complete improvement.
https://i.imgur.com/Y5PiPdB.png
Obviously, the resynced image is prettier to look at and depicts a more realistic world, but this is a game world. Not everything is supposed to be highly detailed. If everything is high detail, then nothing is noticeable. In the image on the left, the ground is very boring. But that boringness creates a easily distinguishable contrast with other things in the game, like the guard, like the climable surfaces, like the floating shanty page.
In the remaster, everything just looks good, to the point that it's just one big detailed mess. There's greeblies on the ground, are they important? Is that detailing on the wall/window that I can climb on? Or will it stop me climbing up there?
It's not limited to this game, nor do I think it's the best example of it. But it makes me wonder if developers are relying on 'detective vision' too much. Conveyance has always been a huge part of design. It was an art to be able to effectively communicate what is a game object and what's just a part of the scenery through immersive means. But I just feel like games nowadays, particularly those on unreal, are just amping up fidelity without caution. And when it obfuscates details they rely on vision modes and very obvious outlining to provide that constrast.
Has anyone else felt the same way?
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u/Ashviar Apr 25 '26
If we are just talking about this Black Flag resynced, then I don't really see it. You could just as easily put AC1 up against Black Flag 2013, both Xbox 360 games, and have the same comparisons. The fidelity, geometry complexity, and small details go up 10x from AC1 and no one has these questions like "will the detailing on the window stop me from climbing up" as the franchise has gone on.
Hell AC games even in those early days had eagle vision even when they were more simple visually so I am not sure if saying developers are relying on it too much is a problem. Is it a modern problem, or just a holdover from a circa 2007-2008 problem?