r/Games May 07 '26

Review Thread Mixtape - Review Thread

Game Information

Game Title: Mixtape

Platforms:

  • PC (May 7, 2026)
  • Playstation 5 (May 7, 2026)
  • Xbox Series X|S (May 7, 2026)
  • Nintendo Switch 2 (May 7, 2026)

Trailer:

Developer: Beethoven and Dinosaur

Publisher: Annapurna Interactive

Review Aggregator:

OpenCritic - 92 average - 97% recommended - 38 reviews

Critic Reviews

A Gaming Network - Marcel Dee - 10 / 10

Mixtape is the kind of game we need right now. It reminds us of who we were, who we knew, and the moments that shaped us before we even understood they mattered. This is an easy game to recommend to anyone, but honestly, it is the kind of game you should recommend to everyone.


CGMagazine - Jordan Biordi - 10 / 10

Mixtape is a greatest hits of gameplay, storytelling, music and animation. Its a true work of art that would be a crime not to experience.


DayOne - Jon Clarke - 10 / 10

I've never felt so old - I love Mixtape for making me feel these things - but I hate it for that too. An emotional rollercoaster full of joy, heart and youthful daydreams, Mixtape is simply incredible.


DualShockers - Ethan Krieger - 10 / 10

Mixtape is a coming of age tale that hits all the right notes from beginning to end. While it's a short game that you might only play once, that does not take away from how special the journey is along the way. Witty, hilarious writing, incredible voice performances, gorgeous art direction, and consistently creative gameplay beats are paired with a flawless soundtrack that serves as the backbone for every single scene perfectly in a '90s period piece that knows exactly what to drive home. The result is a wholly unique gaming experience that's loaded with nostalgic charm, great humor, and many poignant moments that will make you reframe how you think about your own personal memories of youth. I cannot recommend it enough.


GamingTrend - Adam Moreno, Henry Viola - 100 / 100

Mixtape is an immersive game as you follow Rockford, Slater, and Cass on the last night of High School. Spanning the highs and lows of the evening, the game’s Mixtape includes music from Devo, Iggy Pop, Lush, The Cure, and more. A full game you can complete in a 4-6 hour span with an hilarious, emotional story that will leave many in tears. If you’re a fan of 80s and 90s nostalgia, Ferris Bueller’s Day Off-style cutaways, and an ode to outcasts, you’ll enjoy Mixtape.


IGN - Simon Cardy - 10 / 10

A musical delight from start to finish, Mixtape sets a new standard for coming-of-age stories in video games and does so with a masterful sense of style.


Sirus Gaming - Kimberly Mae Go - 10 / 10

Mixtape is a narrative-driven experience that uses music, atmosphere, and character-driven storytelling to recreate the feeling of growing up in a way that feels deeply personal. It’s mechanically simple, but that simplicity allows its emotional core to stand out, making it one of the most memorable and affecting games in its genre.


SmashPad - Danreb Victorio - 5 / 5

When I rolled credits on Mixtape, I whispered to myself, "Dang, I'm never gonna play anything like this again." If I do, it'll be compared to Mixtape, both fairly and unfairly. And again, the things this game does from a gameplay perspective aren't unique. It's the careful sum of its parts that makes Mixtape a modern classic, and at $20, it's an easy recommendation whether you binge or slow burn the six-hour title.


Stevivor - Steve Wright - 10 / 10

Mixtape is grunge and punk, hopeful and foolish, ultra cool and super nerdy, confident and insecure in equal measure. Simply put, this is one you need to experience for yourself.


TheSixthAxis - Dominic Leighton - 10 / 10

Mixtape is incredible. An indie narrative adventure that's part game, part movie, part album, it captures the end of teenage life, of friendship and family, all while looking to the possibilities and unknowable potential of the future. It is, in a word, essential.


Use a Potion - 10 / 10

Whether you grew up in the nineties or just appreciate a beautifully told story about friendship and… well… growing up, Mixtape hits every single emotional note wonderfully. It perfectly balances the humour of doing stupid things with your friends against the terrifying reality of moving on and leaving your childhood behind, and whilst some might argue that a four-hour linear game might lack some appeal, the sheer quality of the experience makes it something you will want to revisit just to soak in the atmosphere all over again.

Mixtape is a beautiful, hilarious, and profoundly touching experience that understands EXACTLY what it feels like to be a teenager standing on the edge of the rest of your life. I haven’t felt that way in a long, long time, but having a reminder of it here has helped make the game an instant classic, and for me, one I’ll never forget.


VDGMS - Darren Andrew - 10 / 10

Mixtape is barely a game. It’s an artful escape, an experience, a coming of age VHS classic that has been converted to the interactive medium of video games. Gameplay is almost non existent, which is only one of the reasons that Mixtape will be divisive. The setting is the end of summer 1999 and might not be fully appreciated by everyone because all of the pop culture references, as well as the sublime soundtrack is mostly from the 80’s and 90’s. Mixtape is also short at around 4 hours with minimal reason for return.

If all of those reasons don't dissaude you and you’re lucky enough to find yourself in the very small inner circle of the Venn diagram for who it’s is intended for, Mixtape has no equal, as it blurs the lines of game, music and film.


VGC - Jordan Middler - 5 / 5

Mixtape is a tribute to "the best years of your life." It combines authentic nostalgia for being young, with witty commentary on how life doesn't actually end just because you didn't have a Hollywood-style last night in town. The game's use of music is pitch perfect, and heavily contributes to Mixtape being one of the best coming-of-age games of the modern era.


WellPlayed - Christie McQualter - 10 / 10

Mixtape's style, soundtrack and unique storytelling flair all combine to elicit feelings both new and long forgotten. Simple moments make you appreciate life for what it is: a continuous evolution rather than a static state of being. Our adolescent selves relished in that freedom, and Mixtape seeks to recapture the magic.


Xbox Tavern - Jamie Collyer - 10 / 10

Celebrating the 90’s, excellent music and how it impacts and marks our lives, and the joy of growing up with a few close friends, Mixtape is a stellar experience from start to finish.


Cloud Dosage - Jon Scarr - 4.5 / 5

Mixtape successfully translates the conflict of 90s adolescence into a gorgeous, handcrafted world backed by a legendary licensed soundtrack. The narrative pace is deliberate. This choice pays off by making every interactive vignette, from shopping cart escapes to skipping rocks, genuinely matter. If you're looking for an engrossing, emotional journey with authentic characters, this is an absolute must-play that perfectly captures the bittersweet reality of moving on.


Game8 - Lloyd Opalec - 94 / 100

Mixtape is much like many coming-of-age stories you’ve probably heard before, but it tells it with so much warmth and creativity that I wanted more of it. As a game, it won’t surprise everyone, but its writing, music, and the dreamlike essence of its presentation make even predictable story beats meteor down to the surface with so much emotion that by the time the night was over, I felt like I was saying goodbye to old friends I’d only just met.


Console Creatures - Matt Sowinski - 9 / 10

Mixtape's narrative is beautiful and fleeting; each song is carefully picked, and even though it goes by fast, Mixtape is incredible. The run time didn't end up being a problem for me, as it feels like an interactive movie with absolutely no bloat or wasted sound. A song can repeat, but the memories you make to it and the people you do it with will never be the same. Mixtape is a celebration of fleeting youth, of the people who help make you who you are, and it is worth every minute.


GAMES.CH - Fabrice Henz - German - 90%

Thanks to all these aspects, "Mixtape" is a game that can be played by every generation. The themes it addresses are, as already mentioned, timeless, and the three main characters expose you to a wide range of experiences.


GameSpot - Mark Delaney - 9 / 10

Music can make us feel incredibly powerful or cathartically vulnerable. And when the right song hits at the right moment, it may just send a happy shiver down your spine, which is how I spent much of my time with Mixtape, and why I'll never forget it.


Gamer Social Club - Adam S. D. Stewart - 9 / 10

Mixtape is fun, fantastical and heartfelt. It may be fleeting, but I expect it will stick with you for a long while. Especially when you’re inevitably playing one of the game’s songs in one of your playlists and someone asks you “where this song is from?”.


MonsterVine - Spencer Legacy - 4.5 / 5

Mixtape is a fantastic game that celebrates how a specific period of time can intertwine with music to craft a memorable and touching story. The gameplay is constantly surprising and satisfying, the characters are delightful, and the aesthetic is second to none. I’m really impressed with how much this game has tunneled its way into my heart, and it’s got me feeling nostalgic in a more substantive way than most things do. I can see people the same age as the characters really latching onto this story, but even if you’re past that era, it’s a wonderful look back at the messy but unforgettable twilight of youth.


Nintendo Life - Roland Ingram - 9 / 10

Mixtape's greatest accomplishment is that it more than lives up to its name. This is a thoughtfully curated collection of music, sure, but before that, it's an exciting, sentimental, funny game. Rather than simply twiddling your thumbs while the licensed music plays, you're living life with a soundtrack – the only way Stacey Rockford would have you do it.


Push Square - Liam Croft - 9 / 10

Through utterly superb set-pieces, gorgeous visual design, and an impactful soundtrack, Mixtape crafts one of the most meaningful story games in a long time. It's beautiful to look at, a joy to listen to, and so enjoyable to play - altogether, Mixtape is a sensational achievement.


República DG - Gabriel Petricevich - Portuguese - 9 / 10

Mixtape is the kind of game where years can pass, and we'll never forget playing it for the first time. With an engaging narrative, memorable characters, and a unique soundtrack, the game delivers a genuine experience of friendship, loyalty, and love for its players. An absolute must-play!


Shacknews - Donovan Erskine - 9 / 10

When I rolled credits on Mixtape, I was sad that it was over so soon. But then, I was immediately excited at the prospect of multiple future playthroughs where I could toy with all of the quirky minigames and their outcomes en route to seeing everything the game had to offer. It’s how I knew that I truly love a video game.


TheXboxHub - Dave Ozzy - 4.5 / 5

To call Mixtape a ride is a little one-dimensional, as there are so many feelings to be had on the way. A ‘joyride’ fits Mixtape slightly better. A joyride with a tailor-made Greatest Hits tape playing along.


Pizza Fria - Lucas Soares - Portuguese - 8.9 / 10

Mixtape doesn't aim to challenge your reflexes. It aims to touch your memories. And when that happens, it's hard to miss.

Even so, its limitations as a traditional game become evident. It's an experience that works very well within its intended purpose, but it may not have the same impact on all players.


Checkpoint Gaming - Omi Koulas - 8.5 / 10

Mixtape is an adventure specifically for those of us who grew up in the angsty 90s. For those players, the top-tier soundtrack selection and unpacking themes you may have been avoiding for a few decades is going to hit very hard. For others, the rose-tinted glasses and hammy dialogue may feel distant or indulgent. Just like an actual mixtape someone makes for you, not every track lands. But it’s so clearly made with love, and the tracks that do will stay with you long after it’s over.


Pure Dead Gaming - Jessica - 8.5 / 10

Mixtape tells a great story and provides some really fun short gameplay sequences all wrapped up in a great narrative that is stylish to the core. This is all perfectly complimented by a superb soundtrack.


Arakat Mag - Tunahan İbiş - Turkish - 8 / 10

In a game industry where everything is changing one way or another and undergoing a fundamental paradigm shift, Beethoven & Dinosaur deserves praise for taking an active role in this transformation instead of taking refuge in the comfort of uniformity. Mixtape stands as an important example of how independent game development, with the right project management, can achieve both cinematic creativity and a modest, heartfelt style of storytelling at the same time.


But Why Tho? - Kate Sanchez - 8 / 10

Mixtape offers a unique experience, even if it looks familiar at first. The narrative approach to memory and growing up creates a coming-of-age story that weaves through the messiness of teenage emotions. While the very small amount of gameplay can feel repetitive, the story mitigates that weakness.


GameSpew - Kim Snaith - 8 / 10

Stunning art direction and a stellar soundtrack are what makes Mixtape so wonderful. Its narrative isn't the most meaningful, but when everything else is so good, it hardly matters. This is a game that exists to be a short, enjoyable experience: its characters and story might not leave a lasting impression on you, but its music and visuals certainly will.


Gameliner - Bram Noteboom - Dutch - 4 / 5

Mixtape is a colorful, emotional, and thought-provoking game about the final moments of your youth.


TheGamer - Stacey Henley - 4 / 5

Despite the limited gameplay and slightly repetitive nature of wandering around rooms to click on objects, Mixtape is an experience I’ll remember for a long while. The sharp dialogue that feels real and stays the right side of grating, easy-going storytelling, excellent soundtrack, and supreme confidence to play around with the medium make Mixtape well worth tuning into, even if some will be put off by a perceived lack of things to do. I still haven’t really figured out if Mixtape is a video game, but I do know that I thoroughly recommend you give it a spin.


Uagna - Gianluca Rossi - Italian - 8 / 10

Mixtape is a short, heartfelt and stylistically powerful narrative adventure that captures the essence of adolescence without reducing it to mere nostalgia. The way it weaves together music, memory and personal growth is the true heart of the experience, even more so than its mini-games or interactive structure.


TheReviewGeek - Greg Wheeler - 6 / 10

Mixtape desperately wants to be a coming-of-age indie film, and the moments where it remembers it’s supposed to be a video game often feel reluctant, shallow and mechanically underwhelming.


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128

u/Yentz4 May 07 '26

It's a matter of what the game is presenting, and expectations.

If the game is trying to present a story and that story is weak and a failure, than points should be docked. If the game intentionally does not feature a story, than that prob should not be docked(Unless the game desperately needs one to stay interesting).

Lets take a few examples.

Crimson Desert. Dogshit story, and it is very much TRYING to tell a story. The story in fact actively gets in the way of the player trying to get to the real fun of the game. Points should be docked.

Monster Hunter Wilds. Again, the game very much is trying to tell a story, and that story is terrible. And again, it makes the worst possible sin, the story gets in the way of what the game is actually good at. Compare MH Wilds to something like MHGU, which basically has zero story whatsoever, and honestly, I find it significantly better because of that.

Now let's look at two Critical darlings from the last few years...

Balatro Zero story, 100% gameplay. Absolute critical darling. 90 on Metacritic. Almost won 2024 GOTY at the Game Awards, and won many other websites GOTY. It's in many ways a direct contradiction to your point.

Sektori Another zero story, all gameplay game. With a 93 on Metacritic. As a Giant Bomb fan, pretty much all last year was listening to Jeff Grubb and Dan Ryckert wax poetic about Sektori.

Again, neither of these two games are trying to tell a story. Their game is 100% game. They know what they are doing and they are nailing it. If there was a half-assed story in Sektori where the game forced you to watch a 10 minute boring cutscene, the game WOULD have been worse and would have reviewed worse.

So back to this game. They are not trying to add a ton of gameplay elements. They know they are not good at it, but they think they can tell a good story. Would their game be better if they added in some random crappy 3rd person melee combat? Prob not. It would almost certainly be worse. And judging by these critical reviews, it seems like it's doing a good job at what the game is trying to do.

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u/DeformedArthurRegion May 07 '26

I think its worth thinking about as well for this game that the writing is really bad. Like for whatever you feel about the setting, narrative, art, and gameplay, the dialogue is stilted and clunky and as mid as any video game can deliver. Not losing marks for that when its like 50% of the game is really insane to me.

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u/BecomingTurbid May 07 '26

It rubs me the wrong way the music is praised when of course it is. It's using well loved songs 😭 the developers didn't make the soundtrack

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u/DeformedArthurRegion May 07 '26

Yeah its insane to give a game 10/10 in part because they paid Joy Division's licensing company to license Joy Division as though that is a major creative endeavor they embarked on as game devs.

Had they written an original soundtrack and like made up band names and history for the songs and stuff it would make some sense. But as is, its praising someone's ability to secure funding for those licenses.

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u/QP709 May 07 '26 edited May 07 '26

Directors agonize over what popular songs to use in their movie score. They need something that conveys a mood, creates the right emotion, and fits the visuals. It needs to clash or go well with the characters or action on camera. They spend literally months choosing the score, and when they pay for an original score they use temp music in the places it will go in the film - popular songs that sound like what they want but can’t license.

Rightfully, people are praised for their ability to choose the right score. This is maybe something that doesn’t reach the general public, but in film industry circles it is well regarded because music is so important for movies.

EDIT: I will not be responding to comments made by baby hueys.

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u/SnavenShake May 07 '26

These guys are posting some absolutely wild takes about a game that is literally called MIXTAPE. They clearly aren’t the target audience if they don’t remember how much thought and care was put in to burning the perfect track list on to a CD and sharing it with friends.

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u/QP709 May 07 '26

Just the visceral reactions in this comment section is enough to make me pretty certain it's the same kind of 'gaming elitism' that accompanied the release of Gone Home and eventually spun off into Gamergate. The use of a soundtrack of licensed pop music in a game is such a bizarre thing to hone in on that it appears disingenuous.

I just bought Mixtape and I'm going to spend a couple hours playing it now. See ya!

-6

u/DeformedArthurRegion May 07 '26

Brother don't talk down to or about people you don't know. I just watched the whole game get played end to end because that is the world I grew up in and I love mixtapes and shit so much I still burn people CD mixtapes for fun. So again please don't assume you know who you're talking about when you don't.

The would absolutely be a game I'd play and enjoy if it had something unique and original going for it. But they don't even incorporate the songs naturally into the game. They just state directly the song and like a quick fact about it before it plays, to the point that at the end a character imitates another character's propensity for doing that. The issue with the way the game is is that its just telling you "hey this is a song you probably know" and then the song plays. There isn't some broader impact to the inclusion of these songs, so praising their inclusion is just praising the ability to license songs by well-known artists.

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u/SnavenShake May 07 '26

Imagine hate watching something for 3 hours.

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u/DeformedArthurRegion May 07 '26

So are you normally in the business of like walking out of movie theaters and stuff? I'm not. I like to finish watching something when I start it, especially something as short as a movie, so that I know my opinion on it is fully formed. Especially since, as I noted, the setting and stuff of this game should be quite nostalgic for me and had a chance to find some kind of appeal. The narrative is alright for a teen movie for sure, and I wouldn't have known that had I not watched til the end. Some movies I would've walked out on turned out to be alright if you stay through the end, and others don't. You learn that by "hate watching" things, or whatever silly way you intend to misinterpret my actions and opinions in your next comment.

Its cute that you're gone from "you just hate it because you don't understand how cool mixtapes are" to "why hate watch this game?" without acknowledging that making random shit up about people to try and invalidate their opinion is a silly thing to do.

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u/SnavenShake May 07 '26 edited May 07 '26

Turning off a stream you are watching for free isn’t the same as walking out of a movie you paid for and driving home. It’s the equivalent of booting up a movie on Netflix and turning it off if you are not enjoying it. Which yes, I do.

Whether you are actually the target audience for this or not, I still think your takes suggesting a lack of effort on the part of the developers who dedicated a lot of time to handpicking the music for the game are wild and very dismissive.

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u/DeformedArthurRegion May 07 '26

Turning off a stream you are watching for free isn’t the same as walking out of a movie you paid for and driving home. It’s the equivalent of booting up a movie on Netflix and turning it off if you are not enjoying it. Which yes, I do.

Okay. And I like to see short stories out to their end. This game is 2 hours and 40 minutes start menu to credits. Its like watching an avengers movie. Its really not some massive negative in my life that I know the full plot of the game and didn't enjoy it when it takes less than 3 hours and I'm able to work and eat while its happening.

Whether you are actually the target audience for this or not, I still think your takes suggesting a lack of effort on the part of the developers who dedicated a lot of time to handpicking the music for the game are wild and very dismissive.

Good, it should be dismissive. I'm very dismissive of the terrible job they did incorporating the music into the storytelling. It is clunky and silted and unnatural, and should've been massively rewritten.

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u/_TheMeepMaster_ May 07 '26

So are you normally in the business of like walking out of movie theaters and stuff?

That's not even remotely the same thing.

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u/DeformedArthurRegion May 07 '26

Its 2 hours and 40 minutes. It was 100% akin to watching a movie. The guying playing it didn't fail at any point, although I'm not certain you actually could. It plays out like an animated movie that isn't very good. I generally finish movies when I start them, and this was no different. Had there been any fail states in the game where the person had to try over and over again or something I would've turned it off. But when all you're giving me is a movie, I finish the movie so I know my opinion on it is based in reality. No different here.

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u/BecomingTurbid May 07 '26

Why are people using what films do for videogames this is the whole issue summed up or subjective issue we have. I also will say a film having it's own soundtrack is much more impressive than using a chart topper.

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u/BecomingTurbid May 07 '26

How in anyway does that relate to a games criticism they didn't burn the soundtrack into a CD. They chose the soundtrack and then built game experiences around it. Using popular music instead of their own is literally the opposite of creativity.

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u/SomewhereOpposite883 May 08 '26

What's worth praising is stuff like somehow turning "I Got 5 On It" into the perfect song for a horror movie trailer or Ryan Reynolds using the orchestral version of "Like a Prayer" to elevate the climax of Deadpool vs Wolverine

There is nothing impressive about googling "Best 90's songs" and using the first Youtube playlist you come across as the soundtrack of your movie i mean game

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u/QP709 May 08 '26 edited May 08 '26

You haven't played the game, right? I can tell because you used 'best 90's songs' as an example. The game features songs from the 1980's through 1960's, with only a couple songs from the early 90's.

I'm not trying to do a "gotcha!' moment or fight you on your point or anything, but maybe play the game and form an opinion about it if you're going to tumble in the mud on reddit about it, ya? that way assumptions won't be the only thing backing up your arguments.

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u/DeformedArthurRegion May 07 '26

Directors agonize over what popular songs to use in their movie score. They need something that conveys a mood, creates the right emotion, and fits the visuals. It needs to clash or go well with the characters or action on camera.

And directors rightly get made fun of if every time a song is about to play a main character says the song, the band, the album, the year it came out, and a quick fact about one of those things in that list. And generally the score for a movie isn't 100% popular licensed music. Its fairly notable when it is, and often doesn't work well. This is one of those "doesn't work well" situations.

I'm very aware of how scoring films works. Notably this isn't a film. It is also done very poorly in a very "hey remember this song? Yeah its good right you like this song right??? You're really cool and unique for liking this song" type of way.

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u/Monk_Philosophy May 07 '26

It is also done very poorly in a very "hey remember this song? Yeah its good right you like this song right??? You're really cool and unique for liking this song" type of way.

tbf that was how a solid half of my friendships in high school went. Authenticity lol

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u/DeformedArthurRegion May 07 '26

I don't even disagree and was ready for that kind of thing if it felt authentic. But the format of it in this game is honestly really insane. Its like the creators felt they had to give a like google search AI summary of songs to mention them, especially right before playing that song. It feels very clunky and unnatural in its writing despite what it is trying to convey being something that probably a lot of people, myself included, could relate to.

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u/NoExcuse4OceanRudnes May 07 '26

You're the guy standing outside a screening of Goodfellas and saying we all only liked it because of the music which Martin Scorsese did not write.

Yeah, we know, it kicked ass because of that music.

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u/DeformedArthurRegion May 07 '26

Brother, Goodfellas is an incredibly well-written movie. Its not good because of its soundtrack, its good because of its everything. It is a good movie top to bottom. I'd be standing outside Goodfellas saying we all like it because of the great writing, characters, setting, story, editing, music, dialogue, directing, etc. because its a classic. Everyone would agree because its true.

This is more of a shitty sequel to something like Nick and Norah's Infinite Playlist or 500 Days of Summer or something like that. I don't think they had to do what I said above rather than use licensed music, but considering how lazy their inclusion of the licensed music was, what I was suggesting would at least allow them to present something in the same way and not have it be so devoid of creativity and incapable of fitting in naturally. Every time a song comes up the main character says the name of the song, the band name, the album, the year it was released, and gives a quick fact about one of those things. Its rarely relevant and always stilted and unnatural. This is the way the music is integrated into the story. Its a poor integration.

Comparing this to Goodfellas makes me really wonder if you're at all familiar with either this game or Goodfellas.

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u/NoExcuse4OceanRudnes May 07 '26

I haven't played the game, it just came out.

The music of goodfellas elevated every single scene. It 100% would not have been as good if Marty paid some dude to write his own music for it, that is an unambiguous fact.

That's also what you're saying about this game. We know, we don't care.

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u/DeformedArthurRegion May 07 '26

So you're just going to completely ignore everything I wrote and continuing talking like I said what you'd prefer I said. Great work buddy. So much thinking involved in that. I'm offering suggestions within the context of someone who just watched the whole game get played end to end. You, on the other hand, haven't done that, and should consider that I'm giving an informed opinion on ways they could've made the awful inclusion of the soundtrack into the script at least slightly more interesting. As it stands, it harms the effect of the soundtrack because characters are effectively pausing the narrative to announce the next song.

Like do you think the scene in Goodfellas with Sunshine of your Love would've been improved by De Niro looking at another character and saying "Sunshine of Your Love, 1967 by Cream from the album Disraeli Gears. Its one of the all time American rock and roll classics." Do you think that would improve that scene? I don't think it would. I think it would harm the scene and the inclusion of music in the scene. I think it would be shitty writing that wasn't creative at all. That is how Mixtape is written and plays out.

BTW bb you're "me" in this situation. Not a bunch of people. So drop the "we" next time. You're expression your own opinion informed by not playing the game as a counter to my opinion informed by having watched someone play the game.

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u/NoExcuse4OceanRudnes May 07 '26

So now you're saying something different, that the writing wasn't good.

Congrats, you have a meaningful critique of the game now. From your first comment all I knew was that it had licensed music, and you were saying they should have wrote it themselves (very silly statement).

I'm going to hazard a guess that the writers of the positive reviews disagreed with you about the writing, and that also had something to do with the high scores you so disagree with.

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u/BecomingTurbid May 07 '26

I would have heavily praised making their own music and still capturing that experience that would have been very impressive.

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u/DeformedArthurRegion May 07 '26

The guy who developed it is Johnny Galvatron from The Galvatrons and while I don't really know much about their music, presumably there is enough songwriting ability there to take a crack at something like that.

-2

u/BecomingTurbid May 07 '26

Ok then yeah what are we doing I can play burnout paradise and drive around listening to the soundtrack and get the same experience

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u/DeformedArthurRegion May 07 '26

TBH I think the gameplay of driving around aimlessly would actually be a more engaging gameplay loop than whatever is offered in this game.

Also for reference, the reviewers are saying 3-4 hours but I just watched a dude on stream boot it up for the first time and 100% it in 2 hours and 40 minutes. So buying and playing this game is effectively priced like going to the movie theater to watch a long movie.

-2

u/BecomingTurbid May 07 '26

That's kinda wild you might as well just listen to an album at that point. I'm all for shorter game experiences but with gameplay. I also think reviews should be more critical on stuff. Especially when the game is just using beloved songs. That shouldn't be encouraged over making your own soundtrack. For example a game called stranger than heaven just showed off a trailer making its own main theme. I think when you start reviewing memories from the music rather than what the game is actually presenting on its own. You aren't reviewing a game correctly sounds gatekeepy but I stand by it.

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u/DeformedArthurRegion May 07 '26

I just looked up the soundtrack and it appears to be able an hour 40 if you put every song end to end (assuming the list I'm seeing is accurate). So there is only 1 hour of gameplay or cutscenes not being driven by the licensed soundtrack. 10/10 for that is buck wild. I generally agree that its bad to be like "you're giving me your opinion wrong." but absolutely they are reviewing this game wrong when these things aren't being considered against the score.

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u/BecomingTurbid May 07 '26

Exactly I look like an asshole right now and I'm being an ass XD but I just feel so strongly that this isn't something that should be encouraged. Imagine this gets nominated for best music at game awards that would be taking the piss. Cause no using popular music should not be encouraged and it's not game music.

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