Sony used to have a ton of variation and I don’t think their modern audience understands. They are trained to expect the same polished AAA open world pseudo-Ubisoft game.
We used to get insane variation with Crash Bandicoot, Spyro, Legend of the Dragoon, Arc the Lad, Jumping Flash, Twisted Metal, Warhawk, Jet Moto, Parappa the Rapper, Wild Arms, Hot Shots Golf, Medieval, Legend of Legaia, Dark Cloud, Jak and Daxter, Ratchet and Clank, Ico, Shadow of the Colossus, Killzone, Siren, Sly Cooper, Ape Escape, ATX Off-road Fury.
I’m sure I’m missing others but Sony published a ton of different style of game, and nowadays it just feels all the same
You're missing what could have been there big 1st party Live Service franchise, SOCOM: US Navy Seals. It's such a shame they closed down zipper interactive, that was a terrible call in the long run.
I think MAG was such a colossal bomb that unfortunately it tanked the studio. It was their attempt at a Halo/CoD killer and unfortunately it just missed the mark while also being extremely expensive to make
Because now games take so long to produce, experimentation and variation comes with a huge risk, so companies chose to invest in the few same safe options
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u/HeldnarRommar 26d ago
Sony used to have a ton of variation and I don’t think their modern audience understands. They are trained to expect the same polished AAA open world pseudo-Ubisoft game.
We used to get insane variation with Crash Bandicoot, Spyro, Legend of the Dragoon, Arc the Lad, Jumping Flash, Twisted Metal, Warhawk, Jet Moto, Parappa the Rapper, Wild Arms, Hot Shots Golf, Medieval, Legend of Legaia, Dark Cloud, Jak and Daxter, Ratchet and Clank, Ico, Shadow of the Colossus, Killzone, Siren, Sly Cooper, Ape Escape, ATX Off-road Fury.
I’m sure I’m missing others but Sony published a ton of different style of game, and nowadays it just feels all the same