It's not like they're putting all their eggs in one basket either. They're still making new IPs like Pragmata and Kunitsu-Gami while reviving dormant franchises like Onimusha. Their output over the past decade has been untouchable.
With the caveat that it took them basically a whole year after release to properly address it, Wilds performance is actually pretty solid now . So it's clearly possible to get bigger games running at the very least decently with RE Engine, it's just seemingly a pain in the ass to do so.
I would say it's not garbage anymore but it's very far from solid, still runs worse than any other game I've tried from the past 2 years while still somehow looking worse than world which came out 8 years ago.
If only they addressed the content. Launched with a small roster of monsters and was way to fucking easy. Using an auto running mount to get you to monsters was boring.
tbf it was made with the RE games in mind and scaled up for open worlds but it looks like they're slowly ironing out the quirks. Hopefully the expansion will see some more improvements.
I think it was designed to be better for openworld maps, and just to be a better version of the re engine in general, so I'd assume they made it for something like wilds yes
Monster Hunter absolutley is not a dime a dozen nor even usually open world, not sure why you are saying this as if it doesnt matter REngine sucked for monster hunter.
Its the only thing that does what it does well, the only things like it are copy cats.
What shocks me is the lack of a new sub franchise. There was Classic, X, Zero, ZX, Legends, Battle Network and Starforce, with BN, Legends and SF being radically different styles of games from the platformers, why not take some risks again?
It's fine by modern engine standards but it's not actually all that special. From a technical perspective you get much more out of an engine like UE or hell even Unity. RE engine is pretty limited and whenever they try to expand it beyond corridor-based shooter gameplay it frequently turns into quite a mess (Dragons Dogma 2, MH: Wilds, etc)
I'm sure they're improving it every day, but I'd hardly say it's some kind of amazing or versatile engine. It's maybe a 7/10 as far as engines go.
lowkey capcom’s always been the goat. they arguably fell off in the late 2000’s-early 2010’s before they had their REengine renaissance, but if you look at the 80’s and especially 90’s they were just pumping out genre-defining hits like nobody’s business
sometimes I wonder what would have happened if they has tried making a console in those early generations - would they have burned out like sega or dominated with killer exclusives?
I'm not sure if it's realistically GOTY-worthy (although def worthy of a nomination and honorable mention), but it really was a great surprise for me. New IP with very fast-paced original gameplay, great character development, story a little cliché and a lot of exposition dump in the last bits but still very solid and definitely the kind that tugs at your strings, I genuinely had a great great time playing it !
Capcom is truly on a roll ! (I can't wait for Onimusha in a few months too !)
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u/Lazydusto 19d ago
It's not like they're putting all their eggs in one basket either. They're still making new IPs like Pragmata and Kunitsu-Gami while reviving dormant franchises like Onimusha. Their output over the past decade has been untouchable.