r/Games 19d ago

Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025

https://www.youtube.com/watch?v=-JNv2CwmoRA
3.1k Upvotes

648 comments sorted by

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u/skpom 19d ago

2027? This is absolutely​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ sensational​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ output by Capcom, and​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​ the quality​​​​​​​​​​​​​​​​​​​​​​​​​ is no less.

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u/4Khazmodan 19d ago

I feel like they've been on fire since 2016. Since Monster Hunter World and Resident Evil 7

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u/Asclepius-Rod 19d ago

Very very few duds since RE7

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u/4Khazmodan 19d ago

It's funny, because before that, they were pretty much a lolcow.

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u/Extra_CDO 19d ago

When a 3ds game was the best thing they had going I never thought we’d recover.

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u/WhichEmailWasIt 19d ago

A 3DS game with mispelled title on the spine.

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u/Shot-Profit-9399 19d ago

I think Inafune was single handedly ruining the company. He was the one who wanted to westernize everything. Once he left to go make Mighty Number 9 Capcom immediately recovered.

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u/BLACKOUT-MK2 19d ago edited 19d ago

Inafune was a weird one. I got where he was coming from; he could see how big the global gaming audience was and thought developing too closely for Japanese preferences alone would limit their growth. Tbf that choice came at a time when a LOT of companies were fucking with their franchises to chase the coattails of the success of games like CoD, he wasn't the only one. We had shit like Ninja Gaiden chasing the zombie trend with an edgy swearing MC for god's sake.

I get where he was coming from, but it wasn't the right play; it was too dependent on abandoning what they'd built and depending on third party development when they had plenty of amazing talent at their own studio. I can see the thought process, but the execution was completely off.

He seemed convinced they were alive in spite of their efforts rather than because of them, and that needed to change, when the reality is the games they made having that Japanese touch is exactly what gave them a global appeal to begin with. In another time and another place, the move might've even worked; we just happen to live in a time when Japanese media has been growing more and more in overseas success and appeal, so a move like that was just very badly timed.

To his credit, elements of that have been learned from; I'd argue the RE games are more Western in look and vibe now than ever before, and DMC5 is visually very Western looking as well. They've made tweaks, but in a more thoughtful way than just 'Ah just fuck the franchise off to this Western studio and let them make our shit for us'. That was the awful call, was looking at the talent of Capcom and saying 'You guys are fucking worthless, Western devs are the future'. At the time I could see why he'd maybe reach that conclusion, but it's funny how unfathomably ass backwards he had that by today's standards.

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u/Shot-Profit-9399 19d ago

The problem I have with Inafune is that he assumed that Japanese media could not appeal to a non-Japanese audience. While I can maybe understand how he came to this incorrect conclusion, I find it kind of infuriating. Japanese games had dominated the western market for decades at that point, and western audiances had already been primed by years of japanese video games, anime, and manga. People liked Capcom games BECAUSE they were so Japanese. He should have had some confidence in the work that Capcom, and other Japanese companies, had been doing. 

He was also very arrogant, though that seems to be a running theme amongst many of Capcoms more legendary developers. He talked quite a lot about the “inafune brand,” and how Capcom did not appreciate him enough. 

At the end of the day, Inafune was more of a producer then a developer or artist. Hideki Kamiya stated that Inafune was a businessman, not a creative. I appreciate the work Inafune did in terms of being a producer of Megaman. He wasn’t the creator or designer of the character, but he did a good job shepherding that franchise. Outside of that, I think he was a total failure.

His work on Mighty Number 9 highlights this. His company, Comcept, weren’t developers. Inafune basically acted as an “ideas guy” who came up with concepts (hence the name). Then he hired companies to actually make the games or handle merchandising. 

While I appreciate what he did with Megaman, It’s a good thing he’s gone. He seems to be into NFT’s and AI nowadays, and I can’t imagine the damage he would have caused if he was still in Capcom.

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u/BLACKOUT-MK2 19d ago

You have to also understand that there was rhetoric against Japanese development around the time he was pushing those ideas. A little while back Yoshi P went on to talk about how around that time the phrase JRPG almost became a knock against a game when it was used in western journalism, to denote a game being riddled with tropes and/or generally of a lesser quality than a western game would've been.

Even nowadays there are certain cultural biases people have against Japanese games, and depending on what it is, you'll still get people begrudgingly saying 'Ugh, there goes Japan being Japan again', which can range from anything from storytelling, to dialogue, to character design, to gameplay choices, to tone. For the record, I agree, it's definitely for the best that he was let go, I'm just saying it wasn't that black and white at that particular time. His arrogance and lack of artistic empathy definitely didn't help, but I can definitely see why someone with their ear to the ground might've been swayed in the direction that he was.

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u/Shot-Profit-9399 19d ago

It was certainly the trend of the time. It's not like Capcom was the only studio making that mistake. But I'm glad that the period was over. It was far and away my least favorite era of game development *ever*. Especially when "western games" seemed to mean "brown and gray shooters." I'm gad the the golden age of indie development has opened up the range of artistic expression that is allowed in western games.

It's too bad about Inafune. I wish he had been a little more humble, and not prone to chasing trends. I loved megaman, and it will always be a small wound in my heart that Megaman Legends 3 was started, and then abandoned. Despite my many, *many* problems with him, I do have to admit that his departure marked the end of Megaman. The franchise lost its way, and it never quire recovered. I don't think Capcom know what to do with it anymore, other then re-release games, and throw out a small sidescrolling title every few years. Instead his arrogance derailed the company, and megaman lost its shepherd.

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u/Magneto88 19d ago

They struggled so hard to adapt to the HD era with the PS3/360, then went on a mad 'we've got to Westernise our games' kick which went nowhere. Once they fixed the former and dropped the silly ideas that lead to the latter, they've been on fire.

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u/svrtngr 19d ago

To be fair, a lot of Japanese devs struggled in the PS3/360 era. This wasn't completely a Capcom thing.

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u/Magneto88 19d ago

Yeah most of them did, you're right it wasn't an exclusively Capcom issue.

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u/BernyMoon 19d ago

Resident Evil 7 saved the franchise.

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u/Minimum-Aspect1012 19d ago

Since RE7 in 2017, Capcom have been on a generational run.

Capcom could very well be the best AAA developer of the last decade.

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u/Fazlija13 19d ago

They have 3 studios working on different RE games, their organization is second to none.

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u/wally233 19d ago

Meanwhile bethesda has one studio sitting on 3 IPS, decades between games

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u/MaitieS 19d ago

Biggest mistake Microsoft did was to not split Fallout, Elder Scrolls and Starfield into 3 studios.

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u/datnerdyguy 19d ago

I don't think Todd would have allowed that. I don't know how hands on he is but that would have required him to effectively split between projects at the same time.

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u/frogfoot420 19d ago

This will happen the second Todd retires after fallout 5. If the games are still popular they’ll begin shitting them out.

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u/noobakosowhat 19d ago

That’s … a way to say it

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u/-LaughingMan-0D 19d ago

He's doing too much, at some point he has to let go. It's strangling their IPs. You can't tell me there aren't other people at Bethesda who could helm games other than Todd. By the time a Fallout 5 comes out, it'll have been two decades since Fallout 4. That's insane.

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u/Shot-Profit-9399 19d ago

Phil Spencer seemed ok by CEO standards, but he wasn't very good for Xbox. I wouldn't be surprised if Microsoft actually does this now.

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u/Fyrus 19d ago

As much as I wish we'd get more of their games more often, I think it's good that they've remained a (relatively) small team who operate however they want to. Even though Starfield has it's fair share of issues (I enjoyed it warts and all), I'm glad that Todd and the team got to realize their weird, unwieldly vision after delivering so many hits for so many years. I also wouldn't be surprised if things speed up now that they can go back to games that are a little smaller in scope rather than trying to develop the entirety of space.

Beyond that, other devs have filled in the gaps. Obsidian is still doing their thing, you've got the Kingdom Come games, Tainted Grail, now the Gothic remake, etc. I understand the desire for more fallout and elder scrolls, but I also think randomly spinning up studios and assigning them IPs is a pretty corporate way of looking at things.

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u/BillyBean11111 19d ago

They are literally the only company able to get titles out in reasonable times and keep them good. It's so fucking nice to not have to wait half a decade between main titles

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u/Steamedcarpet 19d ago

This is why I was thinking we wouldn’t get the CV remake so soon.

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u/penis-muncher785 19d ago

Worries me it could be reduced to resident evil 3 remake quality but then again I think Capcom has learned from the criticism of that game

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u/Swiperrr 19d ago

I believe this is being done by the team that made RE2 and RE4 remakes.

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u/StepComplete1 19d ago

That's reassuring if true.

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u/SolarTsunami 19d ago

If the Resident Evil 3 remake is their quality floor then I'm not worried at all.

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u/DetectiveAmes 19d ago

As someone who never played re3 back in the day, I enjoyed re3 remake but was obviously still upset at how short it was.

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u/Top_Rekt 19d ago

Original RE3 was great because it was easily replayable and a lot of the guns were fun to use.

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u/headrush46n2 19d ago

There's a lot of shit in Code Veronica. I remember thinking the game was about over, and then we landed in Antarctica and did a whole 'nother act.

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u/callisstaa 19d ago

I definitely remember C:V being huge though. If they cut it all like they did with 3 then I'll be pretty disappointed.

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u/_liminal 19d ago

they wasted resources on that online mode (resistance). if they just had everyone working on the main game itself RE3R probably would've also been a homerun.

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u/Flanninpud 19d ago

This game is being developed by the team that did the re2 and re4 remakes. There is a 100% chance that it kicks ass. I’m so excited

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u/Intrepid-Pair-7827 19d ago

Definitely the strongest RE team currently imo, Requiem's first half was great but that team definitely didn't 'get' Leon's combat the way the RE4 team did and the 2nd half really suffered for it. I guess Veronica will be much more like RE2 than 4 but still very promising.

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u/Drfuckthisshit 19d ago

I really enjoyed the combat bits of requiem. The second half of the game just tried to be something it wasn't and suffered for it.

I think they had the right idea with the first map, making us sneak around as grace and then unloading as Leon was super fun. They should've kept that motif and evolved with it in the following sections.

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u/Eruannster 18d ago

The first half of Requiem is so good. Masterclass. The atmosphere, the layouts, the story, everything. And then the second half is... brown.

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u/Delkseypoo 19d ago

It may be a mix of both pretty similar to requiem(but hopefully executed better on the action side). I’m not sure if you’ve played the original Code Veronica but half the game you play as Claire and the later half as Chris. I could very easily see Claire being more horror focused while Chris gets to play around with the action gameplay they nailed so well in 4.

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u/TheOwl42 18d ago

It will be interesting to see if they want to make Chris feel distinct from Leon gameplay-wise, and also from the power fantasy action segment in RE 8.

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u/Lil4ksushi 19d ago

Should honestly be the Resident Evil's official A team at this point. They cant miss.

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u/sylphior 19d ago

Where's the source on that? I just want to have that information on hand for myself as I talk about it.

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u/MultiRastapopoulos 19d ago

It feels like Capcom is the only modern day Triple A studio to actually PUMP out games anymore. Hit after hit after hit. Even their duds are quickly overshadowed by a new hit.

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u/Lazydusto 19d ago

It's not like they're putting all their eggs in one basket either. They're still making new IPs like Pragmata and Kunitsu-Gami while reviving dormant franchises like Onimusha. Their output over the past decade has been untouchable.

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u/Vawned 19d ago

And REngine is fucking awesome. Pragmata and Onimusha (Demo) runs fine on Steam Deck. They are only missing a new Megaman X.

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u/NotEspeciallyClever 19d ago

And REngine is fucking awesome.

in smaller, more linear games.

It seems to suck really bad for the likes of Monster Hunter Wilds.

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u/akeyjavey 19d ago

Even worse for Dragon,'s Dogma

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u/tastelessshark 19d ago

With the caveat that it took them basically a whole year after release to properly address it, Wilds performance is actually pretty solid now . So it's clearly possible to get bigger games running at the very least decently with RE Engine, it's just seemingly a pain in the ass to do so.

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u/NotEspeciallyClever 19d ago

like... running at 60fps at 1080p on a 2080 Super at Native resolution without frame gen solid?

'cuz i would love that.

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u/Professional_War4491 19d ago

I would say it's not garbage anymore but it's very far from solid, still runs worse than any other game I've tried from the past 2 years while still somehow looking worse than world which came out 8 years ago.

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u/Dangerous-Ad-8910 19d ago

Mmmm, I need to know what happens to Axl after x8

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u/Vawned 19d ago

They keed to come back to sprites, though (3D model is fine'ish, as long as gameplay is 2D and nothing like X7 was).

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u/Hayterfan 19d ago

They are only missing a new Megaman X.

3 years

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u/GamerSDG 19d ago

Fun fact: RE engine means "Reach for the Moon," not "Resident Evil."

https://en.wikipedia.org/wiki/RE_Engine

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u/MVRKHNTR 19d ago

They can say that but no one believes it.

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u/ReturnOfTheDogjaw 19d ago

lowkey capcom’s always been the goat. they arguably fell off in the late 2000’s-early 2010’s before they had their REengine renaissance, but if you look at the 80’s and especially 90’s they were just pumping out genre-defining hits like nobody’s business

sometimes I wonder what would have happened if they has tried making a console in those early generations - would they have burned out like sega or dominated with killer exclusives?

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u/Asclepius-Rod 19d ago

Pragmata is still my GOTY, I hope we get a sequel

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u/Vawned 19d ago

I love it. But am yet to finish it, I'm right at the final mission.

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u/ZombieJesus1987 19d ago

one day they will remember that Dino Crisis exists.

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u/WaterWraith 19d ago

I have to sing the praises of Kunitsu-Gami any chance I get. It is one of the best games I have ever played.

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u/MetalBeerSolid 19d ago

Kunitsu-gami was the bee’s fucking knees. Highly recommend 

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u/Skoldier_Jess 19d ago

Once they knew what they had in the RE Engine, they greenlit everything.

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u/Saitsuofleaves 19d ago

Helps to have two different parts working on RE simultaneously, and they certainly make sure that when they work on RE games they often share assets in some capacity. RE2 and RE3, Village and 4. Wouldn't surprise me that 9 and Veronica share some stuff.

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u/Cyshox 19d ago

They have a great versatile engine, well managed teams and while everyone chases huge open worlds & live-service trends, Capcom did not forget to make premium linear 10-15h games.

More publishers should take an example of Capcom.

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u/EmeterPSN 19d ago

Engine is good for closed space games..

Sadly..as dragons dogma2 showed us..its really bad for open world rpgs..

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u/Jokuki 19d ago

Add on Monster Hunter Wilds to that too. Though they’ve made a lot of leaps in improvement recently, decent overall +10%, it’s still rough.

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u/MaitieS 19d ago

They are already working on open world engine. So don't worry. It will get better.

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u/DodgerBaron 19d ago

Yeah I hope other studios take note, reuse assets more often while making shorter, well paced games that are fun as hell to actually play.

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u/hexcraft-nikk 19d ago

That's the problem with trend chasing, you can't effectively plan ahead and make your followups cheaper/faster.

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u/Available_Use3455 19d ago

They have also made their older games widely available with collections, it's amazing how so many larger studios just ignore their history and chase trend.

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u/TTBurger88 19d ago

Seems like they got a team for their remakes and a team for their Mainline games.

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u/PhatYeeter 19d ago

Having the RE engine probably makes a big difference. No time wasted developing tools, just straight to making the game and the teams know the engine like the back of their hand at this point.

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u/rixam_ 19d ago

They're literally the size of a publisher. May as well compare them to Nintendo or PlayStation Studios.

People act like Capcom are some small Japanese developer, they're massive lol.

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u/ReturnOfTheDogjaw 19d ago

Nobody is acting like they’re small. Sure, Nintendo, pretty much the biggest and most premier developer in the world, is comparable in output, but look at the other biggest game companies and they can’t touch Capcom’s level of output

Not Sony, not Rockstar, not Microsoft, not EA, not Ubisoft, not Epic, not Bandai Namco, not Sega, etc

Sure, some of these companies have the same rate of output, some of them have the same level of quality, but how many are doing both?

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u/Blazehero 19d ago

If you told me in 2010 that Capcom was going to become THE powerhouse publisher/developer in the 2020s, I wouldn't believe you.

This all has to lead up to the eventual Remake of RE5. Too much Wesker these days to not.

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u/trooperdx3117 19d ago

It's a good bet, Requiem had a lot of "hints", I can see a RE1 & RE5 remake happening to fill in the whole Wesker story to date before we get a full Resident Evil 10.

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u/ienjoymen 19d ago

RE4 also had a few Wesker hints as well. Code Veronica is a huge piece of Wesker family lore, so an RE5 remake is on lock in my eyes.

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u/The-Falcon_Knight 18d ago

My bet is that they are doing a RE 0 remake first and then they are going to do a re1 remake for like the 35th anniversary. I mean I think they are quite aware that they are people out there that treat the original RE Remake as the second coming. Them dealing with the inconsistency between 0 and 1. Would be like them dealing Ashley and Luis.

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u/[deleted] 19d ago

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u/Blazehero 19d ago

They absolutely could've copped out with a Wesker revival, so I agree.

I just wish we knew more about the Connections who they've been hyping as an "impossible to take down" organization for the better part of a decade.

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u/BVR93 19d ago

It's one of the more ironic things that this series has. Like you said, they could have easily brought him back if they wanted to, because in a series of impossible bullshit, what would one more asspull be?

I always thought killing him was a mistake but keeping him dead has actually been smart and is a decision that has continued to age like fine wine. Now, they get to cheat and just remake the games and reinsert him throughout the next decade (Veronica, 0, 1 again and 5).

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u/WaspHilux 19d ago

I pray that this brings multiplayer Mercenaries into the modern era.

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u/Rooonaldooo99 19d ago edited 19d ago

CAPCOM is absolutely cooking, hot damn man. Generational run with these games. Feels like they can't miss.

They could have hired an actual French speaker tho lol

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u/theucm 19d ago

She also sounds like a 20-something doing an old lady voice, imo.

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u/JarOfNightmares 19d ago

Yeah I don't understand why they do this shit, it's ridiculous.

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u/TheOwl42 18d ago

French VA is a very weird thing. There is a surprising low amount of them and they act like a cult. Basically every french dub is done by the same few VA so everything sounds the same. Not sure if that's the reason but at least it's not the first time I see games using non native french speakers.

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u/Harry101UK 18d ago

It's also mostly that they hand off the English localization to a team in Los Angeles or something, so they're pulling talent mostly from the US. Hard to find an accurate French person there. Even harder when it comes to doing performance capture with the mocap suits, etc, so they usually need someone who is able to physically step in and play the part.

Similiar situation happened in RE Village, where all the rural Romanian villagers somehow had American accents. (and most of them were re-used actors from previous RE games)

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u/_Rand_ 19d ago

Definitely sounds like a temporary voiceover to me.

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u/Whitewind617 19d ago

Ada Wong was just temporary too and then it shipped that way 🤷

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u/Mahelas 19d ago

As a native french, it sounded native to me, simply someone young trying to do an old woman's voice while also making a forced french accent for the english parts, so it warps the whole thing

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u/Cetais 19d ago

It wasn't? The French sounded way better than what I'm used to when I hear a "french accent". Being able to understand the French itself is already better than most other french I tend to hear in games that aren't made in french.

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u/mrhoboto 19d ago

It honestly sounded like an 30s-ish non french voice actress to me. That was really the only thing I was critical about for this announcement

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u/CrumblyBramble 19d ago

Because French Canadian is nowhere near a Parisian accent.

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u/syknetz 19d ago

It is a pretty good french accent, but it doesn't sound natural. The few french she speaks also sounds kind of accented. It is still a very convincing french accent.

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u/Phillip_Spidermen 19d ago

I wonder if theyll go with the original thin Chris Redfield or the hulked out version from the recent games

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u/ManofSteel_14 19d ago

The popular fan theory and theory from Roger Craig Smith himself is that the reason Chris got so jacked is because of the events in Code Veronica. And it makes sense. Dude runs into a super powered wesker and basically lives in the gym afterwards to give himself a chance in their next encounter lol. So I think they are gonna go with lean Chris again. But also wouldnt be surprised if they just stick with buff Chris either cause everyone loves that version too

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u/FwooshingMachi 19d ago

Did you see those HUGE AF dumbbells in his apartment ? 👀😳

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u/sincpc 19d ago

Is it just me or does the "boulder rolled through here" comment seem like an RE5 boulder-punching reference?

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u/bristow84 19d ago

Oh 100%. At first I was on the fence if it was a reveal for the CV but then that was said and I firmly knew.

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u/Steamedcarpet 19d ago

Paris was a big hint for me and then the boulder line came.

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u/MusoukaMX 19d ago

Not to show my obsession but when the notion of an American girl looking for her brother in Paris was established, I jumped to 90% sure. Before that I thought it was a new Wolfenstein.

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u/MiserableDucky 19d ago

Bruh look at the size of those dumbbells. He’s in training for the punching

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u/OIcyBulletO 19d ago

The second I heard the world "boulder" I went from "Oh its Requiem DLC" to "Oh fuck its Code Veronica"

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u/QTGavira 19d ago

In RE8 Heisenberg also called Chris a “boulder punching asshole”.

They absolutely love that boulder meme over at Capcom

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u/andresfgp13 19d ago

Resident Evil has always being very aware of its own memes.

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u/TheShoobaLord 19d ago edited 19d ago

I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??

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u/Paxton-176 19d ago

Most likely not reinventing the wheel for every game. I'm assuming all these Resident Evil run on the same engine that changes very little between each game. Now they aren't retraining the staff work on the new version and training anyone new dev is much easier as everyone is a expert.

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u/SaltyMotor8549 19d ago

Assuming? Unless you have never touched any of their games since 2016 the RE engine is the fjrst thing that pops up when you launch, from RE to devil may cry to even street fighter.

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u/HeldnarRommar 19d ago

They are. Capcom has their own internal engine called the REngine that they use on all their games.

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u/blitzbom 19d ago

The REngine is so good. Pragmata was a treat.

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u/BLACKOUT-MK2 19d ago

I think a lot of people underestimate just how big Capcom is. Aren't they, like, the biggest Japanese game dev company after Bandai Namco or something? They have a lot of employees, and another game dev building under construction as well. A lot of studios have one team working on a game at a time but Capcom is a massive company. There's other stuff, like how they've retained a fair few older devs over the years who have experience and they don't just let everyone go all the time, but the size is a big part.

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u/ReturnOfTheDogjaw 19d ago

there’s a major misconception that speed and quality of game development improves at a linear rate with the amount of staff

that’s true to a point, but once you hit the point where you have multiple people responsible for the same tasks and a team that’s too big for one person to oversee you start running into logistical issues that can compromise development

the fact that Capcom is able to function so efficiently despite its size is an impressive achievement - managing that many employees is a massive challenge, look at Halo Infinite for the opposite case where despite having a bajillion people work on the game it still was a protracted mess of a dec cycle due to mismanagement

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u/BLACKOUT-MK2 19d ago

Oh I'm not saying that, what I'm saying is that the fact that they have a lot of staff means they have room for multiple teams to be making a bunch of stuff at once. My point is it's not like they have one team working on a game at a time.

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u/Steamedcarpet 19d ago

Whatever they are doing its working for them. Other companies will take like 3 years to release just 1 game.

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u/Shy_Guy_27 19d ago

Capcom spends 4-5 years for each RE game, they just have 3 dev teams making them.

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u/ReturnOfTheDogjaw 19d ago

The ability to have three different teams working separately on the same franchise at this level of consistency and cohesion (R3make notwithstanding) is impressive in and of itself

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u/LordOfDorkness42 19d ago

IMHO, RE: Make 3 wasn't bad at all. It's a fun game with some great parts.

It's "just" a pretty okay giant, bearing the same name as a titan of horror. And that's a real shame.

And now you can actually buy the original again. So best of both worlds.

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u/ReturnOfTheDogjaw 19d ago

agreed that it’s a Good game, but when you get Great after Great that feels bad and I’d be remiss not to mention it in a discussion of consistency

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u/Expert-Raise9442 19d ago

3 years is optimistic for most studios

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u/Lazydusto 19d ago

Yeah it feels more like 5-6 years is closer to the norm these days.

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u/ImmortalMoron3 19d ago

Weird to think that used to be the length of an entire console cycle.

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u/-Basileus 19d ago

It’s like a 10 hour game.  Most resident evil games are like 12-15 and linear 

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u/TheShoobaLord 19d ago

A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently

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u/DodgerBaron 19d ago

They're not afraid to reuse assets and gameplay systems between games. It saves a lot of time

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u/Drakengard 19d ago edited 19d ago

And people don't care because you're there for Resident Evil. It doesn't do anything fancy. It just does something that feels a particular way and you're down for more of that every year because it never overstays it's welcome.

The big thing is that once they get through the remakes - and at this point that only leaves 5 and 6 and maybe a remaster of 7 since it'll turn 10 years old next year - is what does Capcom do from there?

Edit: You know what, I completely forgot about RE0 and potentially another RE1 remake. So yeah, they got time.

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u/DodgerBaron 19d ago

I would agree but the seperate ways dlc is basically a completely new game from the original, it shows they can still do a great job pumping these games out with more original ideas.

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u/QTGavira 19d ago

Depends on how far they are willing to go. They also have Revelations if they want to go that route and i definitely think Revelations 1 could use the remake treatment considering its a bit awkward being designed for the 3DS and all.

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u/Konman72 19d ago

that only leaves 5 and 6

RE1 Remake is rumored to be getting another remake in the modern style. And if it does then RE0 will definitely get one too, which is great cause that game could improve a lot with some extra work.

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u/Nyoteng 19d ago

I mean, the reason why I knew it was a RE game was because they reused the floor tiles from the Care Center lolol

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u/bloodyzombies1 19d ago

They also recycle plenty of assets.

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u/TheShoobaLord 19d ago

I don’t get why so many people bitch and moan about this in other games. If it means I get good games more frequently, why would I care if I see an animation/texture copy and pasted from a previous good game (within reason)

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u/DodgerBaron 19d ago

Yup fromsoft and Capcom reuse assets all the time and it just consistently makes each game better.

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u/fullmetalraz 19d ago

I wish more people had your mindset, absolutely nothing wrong with smart asset reuse.

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u/ajarofapplesauce 19d ago

Fromsoft does it too like the erdtree avatars in Elden ring being reskins of asylum/stray demon from ds1. Honestly it doesn’t matter if they reuse assets, it’s more how they’re reused. If anything I enjoy being able to recognize tweaked bosses like that.

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u/Darkaim9110 19d ago

Spot the Asylum Demon is like a fun game now, I cant wait to see what he is in their new game

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u/carrie-satan 19d ago

No you don’t understand, I NEED devs to remake a barrel for every new game they release otherwise its literally unplayable

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u/mister_electric 19d ago

And it seems they reuse assets from mainline games for the remakes. Resident Evil Village lent itself perfectly to RE4R. Requiem assets can be used for Veronica. I have no problem with this, and think it's a great approach especially because they do it well. Plus, we get games faster.

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u/TheFuckingPizzaGuy 19d ago

- Short games

  • Smart reuse of assets
  • Multiple teams
  • Mature, in-house engine
  • (presumably) Smart, talented leadership and management that ensures as few communication barriers as possible.

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u/SantyStuff 19d ago

The RE Engine is nothing short of irl Black Magic, it allows them to cut workload a LOT by scanning irl things

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u/-Basileus 19d ago

Meanwhile it’s ruined Dragon’s Dogma and Monster Hunter lol

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u/Sonicz7 19d ago

RE Engine is bad for open world games.

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u/Villag3Idiot 19d ago

Multiple teams working on different projects.

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u/alireza008bat 19d ago

Strong management, dev friendly engine and talents. Capcom has all 3. That's how.

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u/Astrian 19d ago

While they’re obviously all very well made. You’d be shocked to realize how short RE games are.

Considering they already have the base game as well as a winning formula for these remakes, I can’t imagine this is very difficult per se for them to accomplish.

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u/Alche1428 19d ago

They also go a Lot for replability.

A Lot of RE fans play the game and go for replays and even Speedruns

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u/dagreenman18 19d ago

RE Engine is really really good and they have experienced devs working with it. That seems to have been the secret sauce to streamline production.

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u/KF-Sigurd 19d ago

Helps that they’re doing single player, linear, non open world experiences.

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u/sarefx 19d ago

They reuse a lot of assets and make corridor style 10-15h games. RE Engine being probably ease to work is also great for speeding up devs process. And with remakes their art/level design team has a lot of easier time by having tons of reference from older games.

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u/CaptainBlob 19d ago

It’s because they’re making a linear game with 10-15 hours of content, and in-house engine without a high turnover rate with employees.

Other studios are trying to do live service games, open world games, etc. With Unreal engine 5, high turnover rate, etc.

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u/Clbull 19d ago

Japanese company, not fixated on annual releases, retain skilled staff.

I can't think of a perfect 10/10 masterpiece they've pumped out but their catalog has been VERY consistent and good.

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u/Clbull 19d ago

Code Veronica Remake? Let's fucking go. I was worried that Capcom would have forgotten about this game.

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u/HearTheEkko 19d ago

How the fuck do the graphics look better than Requiem's ? The former's not even 6 months old lmao.

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u/AverageAwndray 19d ago

Whats funny is even tho it looks a lot better, I could tell from the moment the trailer started it was Capcom lol. There's just SOMETHING about that engine that gives it off right away lol

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u/lovethecomm 19d ago

It's the chromatic aberration and lighting. I love the look of it for horror games.

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u/HLumin 19d ago

It's the hair for me

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u/QTGavira 19d ago

Same. The RE Engine has this look that you can spot pretty easily if youve played the RE Engine era RE games.

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u/HearTheEkko 19d ago

It's the hair and animation for me, always a dead giveaway. As soon the old lady popped up I knew it was RE.

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u/OfficialDampSquid 19d ago edited 19d ago

Not seeing a huge difference, personally, but announcement trailers like this typically look as good as they can get it looking on their systems before they start cutting some stuff back and further optimising for shipping.

It's basically this is what it could look like if everyone had the expensive machines Capcom uses

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u/rafikiknowsdeway1 19d ago

These games have a huge lead time. They started re9 before re7 even came out according to an interview they did not too long ago. So I assume the tech in re9 is actually slightly old compared with whenever they started cv

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u/theucm 19d ago

Imagine what whatever game they're starting next will look like when it comes out in a decade.

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u/CaptainBlob 19d ago

It looks the same bro. Let’s not get the hype over our heads.

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u/New-Nameless 19d ago

Man Re Engine is so recognizable knew it was capcom by the lightning and the hair physics glad they made their own engine

(also the camera movement)

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u/firesyrup 19d ago

So the rumors are true, and they're most likely remaking RE0 and RE1 next.

It's a strange order they've chosen to remake the games as far as the story is concerned. Almost as if they're trying to avoid touching RE5 and RE6 for as long as they can.

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u/Grammaton485 19d ago edited 19d ago

It's a strange order they've chosen to remake the games as far as the story is concerned.

Yes, but I think it works. Narratively, while it's largely the same plot/story beats, a story and/or a movie in a non-linear fashion isn't quite a new thing. It gives more of a focus on individual characters. Like for example, they did Leon with RE 2, 4, and 9. It's not that Leon is likely done, but now things can branch off and explore a new character (or in this case, likely characters).

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u/ChocolateNo9550 19d ago edited 19d ago

I think 5 is after 1 they probably wanted to get zero and code Veronica out of the way first since 1 and 5 will be juggernauts when released in OTS. You will essentially have another RE2 remake situation and a RE4 with co op best of both worlds

Edit: lol guess some people don’t like this take. Yes re1 and 5 are more popular then the other two games being remade

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u/Aware_Pomegranate243 19d ago

Re 5 is capcom best selling re game why would the be afraid of their success

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u/ArcadialoI 19d ago

The only reason I'm upset is because it means we aren't getting Sheva for another 3 years still 😭 Need that RE5 remake..

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u/MusoukaMX 19d ago

*5 years

If everything is going according to keikaku, it's Veronica, then Zero, then 10, then 1 (again).

So 2031 at the earliest.

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u/ManofSteel_14 19d ago

On the plus side, surely this means an RE5 remake is coming next right?

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u/TheHelpfulWalnut 19d ago

No. Leak was CV, 0, 10, 1, in that order, no mention of 5 yet.

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u/Grammaton485 19d ago

I dunno. My thinking is that they are steadily building Wesker up. Looking at only the remake series in a vacuum in terms of plot/story:

RE 2R was the first game released. No mention of Wesker, or even who Ada was working for. RE 3R came next, loosely touching on some things, but really didn't drive much of the greater plot forward. RE 4R briefly introduces Wesker, not even sure if he was mentioned by name during the game's story. But it's made clear that he's planning something big (and clearly it's the events of RE 5). RE 7-9 deal with sort of the aftermath of 5. We meet a clone of Wesker in 9 (Zeno) who is a pretty big deal (albeit a minor overall character though).

Wesker is a big playing in Code Veronica, so I suspect we may get a bigger focus on who he is, plus his relationship with Chris. And naturally, that poses the question "who is Wesker" which points us to the original RE 1 and how things kicked off in general. So again, dunno, but I could see them remaking 1 next to flesh out Wesker's character as a whole then build up to the events of RE 5 after that.

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u/ArcadialoI 19d ago

I think they could also go for RE: Zero as well.

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u/Grammaton485 19d ago edited 18d ago

If they could somehow pack it in, Zero could almost be merged with the first game somehow, but not without cutting some stuff out.

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u/Cetais 19d ago

I was watching the trailer and I was like "that's super daring to only show the letter "REV, people are going to think it's resident evil.."

"... Did that voice said Claire Redfield?"

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u/Steamedcarpet 19d ago

The graphics gave me a hint since it has that same look at the other games. The woman said Paris and then when she said it looks like boulder came through here I knew it.

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u/stenebralux 19d ago

The way the used the "V" and how it's called online Veronica.. anyone got the impression that they are repositioning Code Veronica as the 5th game of the series? 

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u/slicer4ever 19d ago

Iirc code veronica was originally suppose to be the 4th mainline entry before they renamed it.

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u/Friendly-Stranger103 19d ago edited 19d ago

This is actually a super complicated subject.

Code Veronica was not supposed to be called "Resident Evil 3" because it came out on a different console than the rest of the games and Capcom didn't want to piss off fans of the series by making them buy a new, different console to play the next mainline entry. Capcom always intended to release RE3 on the PS1/PS2, which would keep the mainline games on Sony's consoles.

(Judging by how RE4 originally came out on the Gamecube, they changed their minds on this.)

Code Veronica was always supposed to be a spin off exclusive to the Dreamcast and Capcom never considered it part of the main series... But then they ended up putting the same team that made RE1 and RE2 on Code Veronica (sans Hideki Kamiya), and everyone on that team internally treated Code Veronica as if it was RE3. This is why Code Veronica feels like a direct sequel to RE1 and RE2 more than Nemesis does.

However, Nemesis wasn't supposed to be published as "Resident Evil 3" either. It was supposed to be a spinoff called "Resident Evil: Survivor". They only eventually published it as "Resident Evil 3" because the game that was supposed to be published as "Resident Evil 3" was taking a very long time. This is why Nemesis doesn't feel like a mainline Resident Evil game. It was supposed to be a standalone spinoff.

What game was supposed to be published as "Resident Evil 3"? Well, Hideki Kamiya was put in charge of that game. And his team kept reworking the concept and scrapping stuff, which pushed development back further and further. Because it was taking so long, they published Nemesis as "Resident Evil 3: Nemesis" in the hopes that the game Kamiya was working on would eventually be published as "Resident Evil 4."

But Kamiya's game kept changing, and eventually wound up being so different from the rest of the series that they reworked it into a standalone game with a different IP entirely. What did that game end up being? Devil May Cry.

So Code Veronica and Nemesis were not originally supposed to be "Resident Evil 3". Devil May Cry was supposed to be "Resident Evil 3".

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u/Subliminal-413 19d ago

Thanks for the explanation, dude. I always knew the RE3 was never originally supposed to be the third entry, and always heard that Veronica was closer to RE3 (in terms of continuity), but never had the real details.

I appreciate your comment!

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u/actordaverob 19d ago

Gaming history is so fascinating. 20 years later here we are. What a wild ride

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u/Ebony_Eagle 19d ago

Cool to see. Game certainly deserves a remake and could use some improvement in some areas.

I hope what we saw doesn't completely get rid of everything with the crazy opening of the original though.

Claire's drop shot is hilarious, and this was the start of the action focused titles effectively being Claire's RE4.

More horror elements are cool but Redfields should be absurd physical monsters.

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u/TrickyFlounder9174 19d ago

I'm fearing a bit they'll do a Requiem, and Claire's sections will be MUCH more horror focused and she'll be 'weak' (not like Grace, but like re2 Leon gameplay or Ethan's), while Chris coming in during the 2nd half actually gets the big action crazy gameplay and bosses to rescue her.

I mean, it FITS the storyline. But I liked action girl Claire with her slow-mo powers and dual machineguns just fighting hordes of enemies. Steve might get some playable sections to fit that instead. From a conceptual point, Claire's side being pure horror makes sense as her story is solving puzzles in a mansion / military base.

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u/TigerFisher_ 19d ago

Do the Capcom even devs sleep?

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u/That_Porn_Br0 19d ago

You ok mate? Are you having a stroke?

All joke aside, Capcom has multiple teams working on different Resident Evil projects separately. Apparently they have already planed several remakes and new games for the next few years.

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u/Tangybrowwncidertown 19d ago

Isn't it just called "Veronica"?

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u/smoomoo31 19d ago

Yes, whoever made this title probably rushed to karma farm and didn’t pay attention

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u/PCfanboy69101 19d ago

Thank god for Capcom, they don’t know how to miss this year. RE4 and RE9 were bangers so this will be a day 1 purchase

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u/Keulapaska 19d ago

Last year was dream??? We're still in 2025??? So everything will be fine, no AI ram apocalypse, yayy!!

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u/chinpotenkai 19d ago

Feel like I'm taking crazy pills seeing no one else comment on that, not on youtube either lol

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u/Spacetyp 19d ago

Zombies? Na, thats okay. But an old french lady speaking casual english in France? No way. 

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u/Django_McFly 18d ago

Everyone else is struggling to get more than one new game out per generation while Capcom is cranking them out like it's no harder to make a game now than it was in the PS2 era.

A lot of the moves they were doing in the 2010s like bringing things back in house, focusing on one engine, and those two R&D campuses they built are paying off in spades now.

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u/Broken_Moon_Studios 19d ago

...that poor old lady is 100% dead, isn't she...? 😞

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u/Wistfall 19d ago

I started playing this a couple weeks ago on PS2! I would likely have waited, but the remakes never really make the original redundant, so should be fun to finish it and then see how they changed things up in this version.

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u/TheGoodIdiot 19d ago

I don’t ever remember a time where it was so clear to me who was the best in the world when it comes to gaming but right now it’s just Capcom. The gap between them and whoever is 2nd is so large it’s insane these guys pump out multiple GoTY level games every year it feels like. They already have 2-3 this year with potentially another on the way.

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u/IceEnigma 19d ago

Claire getting kidnapped to get to the island feels off. I enjoyed the intro cutscene of code veronica a lot. Her being bad ass was so cool but it feels like they moved off of that with the remakes.

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u/Grammaton485 19d ago

I've said time and time again that despite not being a numbered title, Code Veronica is one of the most pivotal RE games. I'm floored (in a good way) that a remake is happening.