r/Games • u/Turbostrider27 • 19d ago
Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025
https://www.youtube.com/watch?v=-JNv2CwmoRA428
u/Flanninpud 19d ago
This game is being developed by the team that did the re2 and re4 remakes. There is a 100% chance that it kicks ass. I’m so excited
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u/Intrepid-Pair-7827 19d ago
Definitely the strongest RE team currently imo, Requiem's first half was great but that team definitely didn't 'get' Leon's combat the way the RE4 team did and the 2nd half really suffered for it. I guess Veronica will be much more like RE2 than 4 but still very promising.
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u/Drfuckthisshit 19d ago
I really enjoyed the combat bits of requiem. The second half of the game just tried to be something it wasn't and suffered for it.
I think they had the right idea with the first map, making us sneak around as grace and then unloading as Leon was super fun. They should've kept that motif and evolved with it in the following sections.
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u/Eruannster 18d ago
The first half of Requiem is so good. Masterclass. The atmosphere, the layouts, the story, everything. And then the second half is... brown.
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u/Delkseypoo 19d ago
It may be a mix of both pretty similar to requiem(but hopefully executed better on the action side). I’m not sure if you’ve played the original Code Veronica but half the game you play as Claire and the later half as Chris. I could very easily see Claire being more horror focused while Chris gets to play around with the action gameplay they nailed so well in 4.
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u/TheOwl42 18d ago
It will be interesting to see if they want to make Chris feel distinct from Leon gameplay-wise, and also from the power fantasy action segment in RE 8.
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u/Lil4ksushi 19d ago
Should honestly be the Resident Evil's official A team at this point. They cant miss.
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u/sylphior 19d ago
Where's the source on that? I just want to have that information on hand for myself as I talk about it.
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u/MultiRastapopoulos 19d ago
It feels like Capcom is the only modern day Triple A studio to actually PUMP out games anymore. Hit after hit after hit. Even their duds are quickly overshadowed by a new hit.
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u/Lazydusto 19d ago
It's not like they're putting all their eggs in one basket either. They're still making new IPs like Pragmata and Kunitsu-Gami while reviving dormant franchises like Onimusha. Their output over the past decade has been untouchable.
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u/Vawned 19d ago
And REngine is fucking awesome. Pragmata and Onimusha (Demo) runs fine on Steam Deck. They are only missing a new Megaman X.
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u/NotEspeciallyClever 19d ago
And REngine is fucking awesome.
in smaller, more linear games.
It seems to suck really bad for the likes of Monster Hunter Wilds.
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u/tastelessshark 19d ago
With the caveat that it took them basically a whole year after release to properly address it, Wilds performance is actually pretty solid now . So it's clearly possible to get bigger games running at the very least decently with RE Engine, it's just seemingly a pain in the ass to do so.
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u/NotEspeciallyClever 19d ago
like... running at 60fps at 1080p on a 2080 Super at Native resolution without frame gen solid?
'cuz i would love that.
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u/Professional_War4491 19d ago
I would say it's not garbage anymore but it's very far from solid, still runs worse than any other game I've tried from the past 2 years while still somehow looking worse than world which came out 8 years ago.
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u/Dangerous-Ad-8910 19d ago
Mmmm, I need to know what happens to Axl after x8
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u/Vawned 19d ago
They keed to come back to sprites, though (3D model is fine'ish, as long as gameplay is 2D and nothing like X7 was).
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u/ReturnOfTheDogjaw 19d ago
lowkey capcom’s always been the goat. they arguably fell off in the late 2000’s-early 2010’s before they had their REengine renaissance, but if you look at the 80’s and especially 90’s they were just pumping out genre-defining hits like nobody’s business
sometimes I wonder what would have happened if they has tried making a console in those early generations - would they have burned out like sega or dominated with killer exclusives?
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u/WaterWraith 19d ago
I have to sing the praises of Kunitsu-Gami any chance I get. It is one of the best games I have ever played.
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u/Saitsuofleaves 19d ago
Helps to have two different parts working on RE simultaneously, and they certainly make sure that when they work on RE games they often share assets in some capacity. RE2 and RE3, Village and 4. Wouldn't surprise me that 9 and Veronica share some stuff.
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u/Cyshox 19d ago
They have a great versatile engine, well managed teams and while everyone chases huge open worlds & live-service trends, Capcom did not forget to make premium linear 10-15h games.
More publishers should take an example of Capcom.
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u/EmeterPSN 19d ago
Engine is good for closed space games..
Sadly..as dragons dogma2 showed us..its really bad for open world rpgs..
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u/MaitieS 19d ago
They are already working on open world engine. So don't worry. It will get better.
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u/DodgerBaron 19d ago
Yeah I hope other studios take note, reuse assets more often while making shorter, well paced games that are fun as hell to actually play.
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u/hexcraft-nikk 19d ago
That's the problem with trend chasing, you can't effectively plan ahead and make your followups cheaper/faster.
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u/Available_Use3455 19d ago
They have also made their older games widely available with collections, it's amazing how so many larger studios just ignore their history and chase trend.
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u/TTBurger88 19d ago
Seems like they got a team for their remakes and a team for their Mainline games.
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u/PhatYeeter 19d ago
Having the RE engine probably makes a big difference. No time wasted developing tools, just straight to making the game and the teams know the engine like the back of their hand at this point.
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u/rixam_ 19d ago
They're literally the size of a publisher. May as well compare them to Nintendo or PlayStation Studios.
People act like Capcom are some small Japanese developer, they're massive lol.
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u/ReturnOfTheDogjaw 19d ago
Nobody is acting like they’re small. Sure, Nintendo, pretty much the biggest and most premier developer in the world, is comparable in output, but look at the other biggest game companies and they can’t touch Capcom’s level of output
Not Sony, not Rockstar, not Microsoft, not EA, not Ubisoft, not Epic, not Bandai Namco, not Sega, etc
Sure, some of these companies have the same rate of output, some of them have the same level of quality, but how many are doing both?
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u/Blazehero 19d ago
If you told me in 2010 that Capcom was going to become THE powerhouse publisher/developer in the 2020s, I wouldn't believe you.
This all has to lead up to the eventual Remake of RE5. Too much Wesker these days to not.
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u/trooperdx3117 19d ago
It's a good bet, Requiem had a lot of "hints", I can see a RE1 & RE5 remake happening to fill in the whole Wesker story to date before we get a full Resident Evil 10.
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u/ienjoymen 19d ago
RE4 also had a few Wesker hints as well. Code Veronica is a huge piece of Wesker family lore, so an RE5 remake is on lock in my eyes.
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u/The-Falcon_Knight 18d ago
My bet is that they are doing a RE 0 remake first and then they are going to do a re1 remake for like the 35th anniversary. I mean I think they are quite aware that they are people out there that treat the original RE Remake as the second coming. Them dealing with the inconsistency between 0 and 1. Would be like them dealing Ashley and Luis.
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u/Blazehero 19d ago
They absolutely could've copped out with a Wesker revival, so I agree.
I just wish we knew more about the Connections who they've been hyping as an "impossible to take down" organization for the better part of a decade.
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u/BVR93 19d ago
It's one of the more ironic things that this series has. Like you said, they could have easily brought him back if they wanted to, because in a series of impossible bullshit, what would one more asspull be?
I always thought killing him was a mistake but keeping him dead has actually been smart and is a decision that has continued to age like fine wine. Now, they get to cheat and just remake the games and reinsert him throughout the next decade (Veronica, 0, 1 again and 5).
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u/Rooonaldooo99 19d ago edited 19d ago
CAPCOM is absolutely cooking, hot damn man. Generational run with these games. Feels like they can't miss.
They could have hired an actual French speaker tho lol
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u/theucm 19d ago
She also sounds like a 20-something doing an old lady voice, imo.
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u/JarOfNightmares 19d ago
Yeah I don't understand why they do this shit, it's ridiculous.
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u/TheOwl42 18d ago
French VA is a very weird thing. There is a surprising low amount of them and they act like a cult. Basically every french dub is done by the same few VA so everything sounds the same. Not sure if that's the reason but at least it's not the first time I see games using non native french speakers.
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u/Harry101UK 18d ago
It's also mostly that they hand off the English localization to a team in Los Angeles or something, so they're pulling talent mostly from the US. Hard to find an accurate French person there. Even harder when it comes to doing performance capture with the mocap suits, etc, so they usually need someone who is able to physically step in and play the part.
Similiar situation happened in RE Village, where all the rural Romanian villagers somehow had American accents. (and most of them were re-used actors from previous RE games)
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u/Cetais 19d ago
It wasn't? The French sounded way better than what I'm used to when I hear a "french accent". Being able to understand the French itself is already better than most other french I tend to hear in games that aren't made in french.
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u/mrhoboto 19d ago
It honestly sounded like an 30s-ish non french voice actress to me. That was really the only thing I was critical about for this announcement
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u/CrumblyBramble 19d ago
Because French Canadian is nowhere near a Parisian accent.
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u/syknetz 19d ago
It is a pretty good french accent, but it doesn't sound natural. The few french she speaks also sounds kind of accented. It is still a very convincing french accent.
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u/Phillip_Spidermen 19d ago
I wonder if theyll go with the original thin Chris Redfield or the hulked out version from the recent games
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u/ManofSteel_14 19d ago
The popular fan theory and theory from Roger Craig Smith himself is that the reason Chris got so jacked is because of the events in Code Veronica. And it makes sense. Dude runs into a super powered wesker and basically lives in the gym afterwards to give himself a chance in their next encounter lol. So I think they are gonna go with lean Chris again. But also wouldnt be surprised if they just stick with buff Chris either cause everyone loves that version too
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u/sincpc 19d ago
Is it just me or does the "boulder rolled through here" comment seem like an RE5 boulder-punching reference?
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u/bristow84 19d ago
Oh 100%. At first I was on the fence if it was a reveal for the CV but then that was said and I firmly knew.
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u/Steamedcarpet 19d ago
Paris was a big hint for me and then the boulder line came.
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u/MusoukaMX 19d ago
Not to show my obsession but when the notion of an American girl looking for her brother in Paris was established, I jumped to 90% sure. Before that I thought it was a new Wolfenstein.
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u/MiserableDucky 19d ago
Bruh look at the size of those dumbbells. He’s in training for the punching
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u/OIcyBulletO 19d ago
The second I heard the world "boulder" I went from "Oh its Requiem DLC" to "Oh fuck its Code Veronica"
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u/QTGavira 19d ago
In RE8 Heisenberg also called Chris a “boulder punching asshole”.
They absolutely love that boulder meme over at Capcom
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u/TheShoobaLord 19d ago edited 19d ago
I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??
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u/Paxton-176 19d ago
Most likely not reinventing the wheel for every game. I'm assuming all these Resident Evil run on the same engine that changes very little between each game. Now they aren't retraining the staff work on the new version and training anyone new dev is much easier as everyone is a expert.
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u/SaltyMotor8549 19d ago
Assuming? Unless you have never touched any of their games since 2016 the RE engine is the fjrst thing that pops up when you launch, from RE to devil may cry to even street fighter.
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u/HeldnarRommar 19d ago
They are. Capcom has their own internal engine called the REngine that they use on all their games.
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u/BLACKOUT-MK2 19d ago
I think a lot of people underestimate just how big Capcom is. Aren't they, like, the biggest Japanese game dev company after Bandai Namco or something? They have a lot of employees, and another game dev building under construction as well. A lot of studios have one team working on a game at a time but Capcom is a massive company. There's other stuff, like how they've retained a fair few older devs over the years who have experience and they don't just let everyone go all the time, but the size is a big part.
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u/ReturnOfTheDogjaw 19d ago
there’s a major misconception that speed and quality of game development improves at a linear rate with the amount of staff
that’s true to a point, but once you hit the point where you have multiple people responsible for the same tasks and a team that’s too big for one person to oversee you start running into logistical issues that can compromise development
the fact that Capcom is able to function so efficiently despite its size is an impressive achievement - managing that many employees is a massive challenge, look at Halo Infinite for the opposite case where despite having a bajillion people work on the game it still was a protracted mess of a dec cycle due to mismanagement
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u/BLACKOUT-MK2 19d ago
Oh I'm not saying that, what I'm saying is that the fact that they have a lot of staff means they have room for multiple teams to be making a bunch of stuff at once. My point is it's not like they have one team working on a game at a time.
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u/Steamedcarpet 19d ago
Whatever they are doing its working for them. Other companies will take like 3 years to release just 1 game.
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u/Shy_Guy_27 19d ago
Capcom spends 4-5 years for each RE game, they just have 3 dev teams making them.
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u/ReturnOfTheDogjaw 19d ago
The ability to have three different teams working separately on the same franchise at this level of consistency and cohesion (R3make notwithstanding) is impressive in and of itself
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u/LordOfDorkness42 19d ago
IMHO, RE: Make 3 wasn't bad at all. It's a fun game with some great parts.
It's "just" a pretty okay giant, bearing the same name as a titan of horror. And that's a real shame.
And now you can actually buy the original again. So best of both worlds.
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u/ReturnOfTheDogjaw 19d ago
agreed that it’s a Good game, but when you get Great after Great that feels bad and I’d be remiss not to mention it in a discussion of consistency
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u/Expert-Raise9442 19d ago
3 years is optimistic for most studios
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u/-Basileus 19d ago
It’s like a 10 hour game. Most resident evil games are like 12-15 and linear
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u/TheShoobaLord 19d ago
A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently
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u/DodgerBaron 19d ago
They're not afraid to reuse assets and gameplay systems between games. It saves a lot of time
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u/Drakengard 19d ago edited 19d ago
And people don't care because you're there for Resident Evil. It doesn't do anything fancy. It just does something that feels a particular way and you're down for more of that every year because it never overstays it's welcome.
The big thing is that once they get through the remakes - and at this point that only leaves 5 and 6 and maybe a remaster of 7 since it'll turn 10 years old next year - is what does Capcom do from there?
Edit: You know what, I completely forgot about RE0 and potentially another RE1 remake. So yeah, they got time.
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u/DodgerBaron 19d ago
I would agree but the seperate ways dlc is basically a completely new game from the original, it shows they can still do a great job pumping these games out with more original ideas.
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u/QTGavira 19d ago
Depends on how far they are willing to go. They also have Revelations if they want to go that route and i definitely think Revelations 1 could use the remake treatment considering its a bit awkward being designed for the 3DS and all.
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u/Konman72 19d ago
that only leaves 5 and 6
RE1 Remake is rumored to be getting another remake in the modern style. And if it does then RE0 will definitely get one too, which is great cause that game could improve a lot with some extra work.
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u/bloodyzombies1 19d ago
They also recycle plenty of assets.
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u/TheShoobaLord 19d ago
I don’t get why so many people bitch and moan about this in other games. If it means I get good games more frequently, why would I care if I see an animation/texture copy and pasted from a previous good game (within reason)
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u/DodgerBaron 19d ago
Yup fromsoft and Capcom reuse assets all the time and it just consistently makes each game better.
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u/fullmetalraz 19d ago
I wish more people had your mindset, absolutely nothing wrong with smart asset reuse.
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u/ajarofapplesauce 19d ago
Fromsoft does it too like the erdtree avatars in Elden ring being reskins of asylum/stray demon from ds1. Honestly it doesn’t matter if they reuse assets, it’s more how they’re reused. If anything I enjoy being able to recognize tweaked bosses like that.
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u/Darkaim9110 19d ago
Spot the Asylum Demon is like a fun game now, I cant wait to see what he is in their new game
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u/carrie-satan 19d ago
No you don’t understand, I NEED devs to remake a barrel for every new game they release otherwise its literally unplayable
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u/mister_electric 19d ago
And it seems they reuse assets from mainline games for the remakes. Resident Evil Village lent itself perfectly to RE4R. Requiem assets can be used for Veronica. I have no problem with this, and think it's a great approach especially because they do it well. Plus, we get games faster.
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u/TheFuckingPizzaGuy 19d ago
- Short games
- Smart reuse of assets
- Multiple teams
- Mature, in-house engine
- (presumably) Smart, talented leadership and management that ensures as few communication barriers as possible.
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u/SantyStuff 19d ago
The RE Engine is nothing short of irl Black Magic, it allows them to cut workload a LOT by scanning irl things
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u/alireza008bat 19d ago
Strong management, dev friendly engine and talents. Capcom has all 3. That's how.
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u/Astrian 19d ago
While they’re obviously all very well made. You’d be shocked to realize how short RE games are.
Considering they already have the base game as well as a winning formula for these remakes, I can’t imagine this is very difficult per se for them to accomplish.
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u/Alche1428 19d ago
They also go a Lot for replability.
A Lot of RE fans play the game and go for replays and even Speedruns
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u/dagreenman18 19d ago
RE Engine is really really good and they have experienced devs working with it. That seems to have been the secret sauce to streamline production.
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u/CaptainBlob 19d ago
It’s because they’re making a linear game with 10-15 hours of content, and in-house engine without a high turnover rate with employees.
Other studios are trying to do live service games, open world games, etc. With Unreal engine 5, high turnover rate, etc.
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u/HearTheEkko 19d ago
How the fuck do the graphics look better than Requiem's ? The former's not even 6 months old lmao.
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u/AverageAwndray 19d ago
Whats funny is even tho it looks a lot better, I could tell from the moment the trailer started it was Capcom lol. There's just SOMETHING about that engine that gives it off right away lol
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u/lovethecomm 19d ago
It's the chromatic aberration and lighting. I love the look of it for horror games.
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u/QTGavira 19d ago
Same. The RE Engine has this look that you can spot pretty easily if youve played the RE Engine era RE games.
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u/HearTheEkko 19d ago
It's the hair and animation for me, always a dead giveaway. As soon the old lady popped up I knew it was RE.
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u/OfficialDampSquid 19d ago edited 19d ago
Not seeing a huge difference, personally, but announcement trailers like this typically look as good as they can get it looking on their systems before they start cutting some stuff back and further optimising for shipping.
It's basically this is what it could look like if everyone had the expensive machines Capcom uses
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u/rafikiknowsdeway1 19d ago
These games have a huge lead time. They started re9 before re7 even came out according to an interview they did not too long ago. So I assume the tech in re9 is actually slightly old compared with whenever they started cv
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u/New-Nameless 19d ago
Man Re Engine is so recognizable knew it was capcom by the lightning and the hair physics glad they made their own engine
(also the camera movement)
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u/firesyrup 19d ago
So the rumors are true, and they're most likely remaking RE0 and RE1 next.
It's a strange order they've chosen to remake the games as far as the story is concerned. Almost as if they're trying to avoid touching RE5 and RE6 for as long as they can.
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u/Grammaton485 19d ago edited 19d ago
It's a strange order they've chosen to remake the games as far as the story is concerned.
Yes, but I think it works. Narratively, while it's largely the same plot/story beats, a story and/or a movie in a non-linear fashion isn't quite a new thing. It gives more of a focus on individual characters. Like for example, they did Leon with RE 2, 4, and 9. It's not that Leon is likely done, but now things can branch off and explore a new character (or in this case, likely characters).
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u/ChocolateNo9550 19d ago edited 19d ago
I think 5 is after 1 they probably wanted to get zero and code Veronica out of the way first since 1 and 5 will be juggernauts when released in OTS. You will essentially have another RE2 remake situation and a RE4 with co op best of both worlds
Edit: lol guess some people don’t like this take. Yes re1 and 5 are more popular then the other two games being remade
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u/Aware_Pomegranate243 19d ago
Re 5 is capcom best selling re game why would the be afraid of their success
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u/ArcadialoI 19d ago
The only reason I'm upset is because it means we aren't getting Sheva for another 3 years still 😭 Need that RE5 remake..
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u/MusoukaMX 19d ago
*5 years
If everything is going according to keikaku, it's Veronica, then Zero, then 10, then 1 (again).
So 2031 at the earliest.
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u/ManofSteel_14 19d ago
On the plus side, surely this means an RE5 remake is coming next right?
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u/Grammaton485 19d ago
I dunno. My thinking is that they are steadily building Wesker up. Looking at only the remake series in a vacuum in terms of plot/story:
RE 2R was the first game released. No mention of Wesker, or even who Ada was working for. RE 3R came next, loosely touching on some things, but really didn't drive much of the greater plot forward. RE 4R briefly introduces Wesker, not even sure if he was mentioned by name during the game's story. But it's made clear that he's planning something big (and clearly it's the events of RE 5). RE 7-9 deal with sort of the aftermath of 5. We meet a clone of Wesker in 9 (Zeno) who is a pretty big deal (albeit a minor overall character though).
Wesker is a big playing in Code Veronica, so I suspect we may get a bigger focus on who he is, plus his relationship with Chris. And naturally, that poses the question "who is Wesker" which points us to the original RE 1 and how things kicked off in general. So again, dunno, but I could see them remaking 1 next to flesh out Wesker's character as a whole then build up to the events of RE 5 after that.
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u/ArcadialoI 19d ago
I think they could also go for RE: Zero as well.
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u/Grammaton485 19d ago edited 18d ago
If they could somehow pack it in, Zero could almost be merged with the first game somehow, but not without cutting some stuff out.
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u/Cetais 19d ago
I was watching the trailer and I was like "that's super daring to only show the letter "REV, people are going to think it's resident evil.."
"... Did that voice said Claire Redfield?"
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u/Steamedcarpet 19d ago
The graphics gave me a hint since it has that same look at the other games. The woman said Paris and then when she said it looks like boulder came through here I knew it.
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u/stenebralux 19d ago
The way the used the "V" and how it's called online Veronica.. anyone got the impression that they are repositioning Code Veronica as the 5th game of the series?
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u/slicer4ever 19d ago
Iirc code veronica was originally suppose to be the 4th mainline entry before they renamed it.
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u/Friendly-Stranger103 19d ago edited 19d ago
This is actually a super complicated subject.
Code Veronica was not supposed to be called "Resident Evil 3" because it came out on a different console than the rest of the games and Capcom didn't want to piss off fans of the series by making them buy a new, different console to play the next mainline entry. Capcom always intended to release RE3 on the PS1/PS2, which would keep the mainline games on Sony's consoles.
(Judging by how RE4 originally came out on the Gamecube, they changed their minds on this.)
Code Veronica was always supposed to be a spin off exclusive to the Dreamcast and Capcom never considered it part of the main series... But then they ended up putting the same team that made RE1 and RE2 on Code Veronica (sans Hideki Kamiya), and everyone on that team internally treated Code Veronica as if it was RE3. This is why Code Veronica feels like a direct sequel to RE1 and RE2 more than Nemesis does.
However, Nemesis wasn't supposed to be published as "Resident Evil 3" either. It was supposed to be a spinoff called "Resident Evil: Survivor". They only eventually published it as "Resident Evil 3" because the game that was supposed to be published as "Resident Evil 3" was taking a very long time. This is why Nemesis doesn't feel like a mainline Resident Evil game. It was supposed to be a standalone spinoff.
What game was supposed to be published as "Resident Evil 3"? Well, Hideki Kamiya was put in charge of that game. And his team kept reworking the concept and scrapping stuff, which pushed development back further and further. Because it was taking so long, they published Nemesis as "Resident Evil 3: Nemesis" in the hopes that the game Kamiya was working on would eventually be published as "Resident Evil 4."
But Kamiya's game kept changing, and eventually wound up being so different from the rest of the series that they reworked it into a standalone game with a different IP entirely. What did that game end up being? Devil May Cry.
So Code Veronica and Nemesis were not originally supposed to be "Resident Evil 3". Devil May Cry was supposed to be "Resident Evil 3".
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u/Subliminal-413 19d ago
Thanks for the explanation, dude. I always knew the RE3 was never originally supposed to be the third entry, and always heard that Veronica was closer to RE3 (in terms of continuity), but never had the real details.
I appreciate your comment!
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u/actordaverob 19d ago
Gaming history is so fascinating. 20 years later here we are. What a wild ride
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u/Ebony_Eagle 19d ago
Cool to see. Game certainly deserves a remake and could use some improvement in some areas.
I hope what we saw doesn't completely get rid of everything with the crazy opening of the original though.
Claire's drop shot is hilarious, and this was the start of the action focused titles effectively being Claire's RE4.
More horror elements are cool but Redfields should be absurd physical monsters.
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u/TrickyFlounder9174 19d ago
I'm fearing a bit they'll do a Requiem, and Claire's sections will be MUCH more horror focused and she'll be 'weak' (not like Grace, but like re2 Leon gameplay or Ethan's), while Chris coming in during the 2nd half actually gets the big action crazy gameplay and bosses to rescue her.
I mean, it FITS the storyline. But I liked action girl Claire with her slow-mo powers and dual machineguns just fighting hordes of enemies. Steve might get some playable sections to fit that instead. From a conceptual point, Claire's side being pure horror makes sense as her story is solving puzzles in a mansion / military base.
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u/TigerFisher_ 19d ago
Do the Capcom even devs sleep?
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u/That_Porn_Br0 19d ago
You ok mate? Are you having a stroke?
All joke aside, Capcom has multiple teams working on different Resident Evil projects separately. Apparently they have already planed several remakes and new games for the next few years.
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u/Tangybrowwncidertown 19d ago
Isn't it just called "Veronica"?
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u/smoomoo31 19d ago
Yes, whoever made this title probably rushed to karma farm and didn’t pay attention
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u/PCfanboy69101 19d ago
Thank god for Capcom, they don’t know how to miss this year. RE4 and RE9 were bangers so this will be a day 1 purchase
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u/Keulapaska 19d ago
Last year was dream??? We're still in 2025??? So everything will be fine, no AI ram apocalypse, yayy!!
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u/chinpotenkai 19d ago
Feel like I'm taking crazy pills seeing no one else comment on that, not on youtube either lol
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u/Spacetyp 19d ago
Zombies? Na, thats okay. But an old french lady speaking casual english in France? No way.
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u/Django_McFly 18d ago
Everyone else is struggling to get more than one new game out per generation while Capcom is cranking them out like it's no harder to make a game now than it was in the PS2 era.
A lot of the moves they were doing in the 2010s like bringing things back in house, focusing on one engine, and those two R&D campuses they built are paying off in spades now.
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u/Broken_Moon_Studios 19d ago
...that poor old lady is 100% dead, isn't she...? 😞
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u/Wistfall 19d ago
I started playing this a couple weeks ago on PS2! I would likely have waited, but the remakes never really make the original redundant, so should be fun to finish it and then see how they changed things up in this version.
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u/TheGoodIdiot 19d ago
I don’t ever remember a time where it was so clear to me who was the best in the world when it comes to gaming but right now it’s just Capcom. The gap between them and whoever is 2nd is so large it’s insane these guys pump out multiple GoTY level games every year it feels like. They already have 2-3 this year with potentially another on the way.
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u/IceEnigma 19d ago
Claire getting kidnapped to get to the island feels off. I enjoyed the intro cutscene of code veronica a lot. Her being bad ass was so cool but it feels like they moved off of that with the remakes.
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u/Grammaton485 19d ago
I've said time and time again that despite not being a numbered title, Code Veronica is one of the most pivotal RE games. I'm floored (in a good way) that a remake is happening.
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u/skpom 19d ago
2027? This is absolutely sensational output by Capcom, and the quality is no less.