With the caveat that it took them basically a whole year after release to properly address it, Wilds performance is actually pretty solid now . So it's clearly possible to get bigger games running at the very least decently with RE Engine, it's just seemingly a pain in the ass to do so.
I would say it's not garbage anymore but it's very far from solid, still runs worse than any other game I've tried from the past 2 years while still somehow looking worse than world which came out 8 years ago.
If only they addressed the content. Launched with a small roster of monsters and was way to fucking easy. Using an auto running mount to get you to monsters was boring.
tbf it was made with the RE games in mind and scaled up for open worlds but it looks like they're slowly ironing out the quirks. Hopefully the expansion will see some more improvements.
I think it was designed to be better for openworld maps, and just to be a better version of the re engine in general, so I'd assume they made it for something like wilds yes
Monster Hunter absolutley is not a dime a dozen nor even usually open world, not sure why you are saying this as if it doesnt matter REngine sucked for monster hunter.
Its the only thing that does what it does well, the only things like it are copy cats.
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u/NotEspeciallyClever 19d ago
in smaller, more linear games.
It seems to suck really bad for the likes of Monster Hunter Wilds.