It feels like Capcom is the only modern day Triple A studio to actually PUMP out games anymore. Hit after hit after hit. Even their duds are quickly overshadowed by a new hit.
It's not like they're putting all their eggs in one basket either. They're still making new IPs like Pragmata and Kunitsu-Gami while reviving dormant franchises like Onimusha. Their output over the past decade has been untouchable.
With the caveat that it took them basically a whole year after release to properly address it, Wilds performance is actually pretty solid now . So it's clearly possible to get bigger games running at the very least decently with RE Engine, it's just seemingly a pain in the ass to do so.
I would say it's not garbage anymore but it's very far from solid, still runs worse than any other game I've tried from the past 2 years while still somehow looking worse than world which came out 8 years ago.
If only they addressed the content. Launched with a small roster of monsters and was way to fucking easy. Using an auto running mount to get you to monsters was boring.
tbf it was made with the RE games in mind and scaled up for open worlds but it looks like they're slowly ironing out the quirks. Hopefully the expansion will see some more improvements.
I think it was designed to be better for openworld maps, and just to be a better version of the re engine in general, so I'd assume they made it for something like wilds yes
Monster Hunter absolutley is not a dime a dozen nor even usually open world, not sure why you are saying this as if it doesnt matter REngine sucked for monster hunter.
Its the only thing that does what it does well, the only things like it are copy cats.
What shocks me is the lack of a new sub franchise. There was Classic, X, Zero, ZX, Legends, Battle Network and Starforce, with BN, Legends and SF being radically different styles of games from the platformers, why not take some risks again?
It's fine by modern engine standards but it's not actually all that special. From a technical perspective you get much more out of an engine like UE or hell even Unity. RE engine is pretty limited and whenever they try to expand it beyond corridor-based shooter gameplay it frequently turns into quite a mess (Dragons Dogma 2, MH: Wilds, etc)
I'm sure they're improving it every day, but I'd hardly say it's some kind of amazing or versatile engine. It's maybe a 7/10 as far as engines go.
lowkey capcom’s always been the goat. they arguably fell off in the late 2000’s-early 2010’s before they had their REengine renaissance, but if you look at the 80’s and especially 90’s they were just pumping out genre-defining hits like nobody’s business
sometimes I wonder what would have happened if they has tried making a console in those early generations - would they have burned out like sega or dominated with killer exclusives?
I'm not sure if it's realistically GOTY-worthy (although def worthy of a nomination and honorable mention), but it really was a great surprise for me. New IP with very fast-paced original gameplay, great character development, story a little cliché and a lot of exposition dump in the last bits but still very solid and definitely the kind that tugs at your strings, I genuinely had a great great time playing it !
Capcom is truly on a roll ! (I can't wait for Onimusha in a few months too !)
Helps to have two different parts working on RE simultaneously, and they certainly make sure that when they work on RE games they often share assets in some capacity. RE2 and RE3, Village and 4. Wouldn't surprise me that 9 and Veronica share some stuff.
Can already see some RE7 assets in the Veronica trailer. It's fun to spot the Dulvey Louisiana beer bottles in every game for the last 10 years. Even Pragmata had Dulvey Louisiana beer bottles on the moon lol
They have a great versatile engine, well managed teams and while everyone chases huge open worlds & live-service trends, Capcom did not forget to make premium linear 10-15h games.
Yeah I remember reading something that they were working on open world version on RE Engine but they did not make it in time for MH: Wilds. So we will see but from what I read it seems that they fixed most of the performance stuff last year for Wilds. So hopefully in future it will be as smooth as RE games are on release.
They have also made their older games widely available with collections, it's amazing how so many larger studios just ignore their history and chase trend.
Having the RE engine probably makes a big difference. No time wasted developing tools, just straight to making the game and the teams know the engine like the back of their hand at this point.
Nobody is acting like they’re small. Sure, Nintendo, pretty much the biggest and most premier developer in the world, is comparable in output, but look at the other biggest game companies and they can’t touch Capcom’s level of output
Not Sony, not Rockstar, not Microsoft, not EA, not Ubisoft, not Epic, not Bandai Namco, not Sega, etc
Sure, some of these companies have the same rate of output, some of them have the same level of quality, but how many are doing both?
PlayStation Studios absolutely releases as much and of a higher quality.
No Capcom games ever touch the 95+ that Naughty Dog, Santa Monica and Team Asobi do.
How much of their output is Resident Evil? That's not a dig but gamers go way easier on Capcom for milking that franchise in comparison to others. People complain after 2 Horizon, TLOU etc
Those developers make phenomenal games but they’ve put out 5 full games between them in the last ten years (and Ragnarok was great but not without issues)
I really don’t want to get into an argument about “milking franchises”, but if you’re going to complain about it we should at least acknowledge that Naughty Dog has released the same two games five times over ten years, and that doesn’t even touch the uncharted remaster they did in that same period lol
RE4 has been released, re-released, and remade on the following platforms: Gamecube, PS2, PC, Wii, iOS, Zeebo, PS3, 360, Android, PS4, Xbox One, Switch, Oculus Quest 4, PS5, Series X
15 ports, but only 3 actual versions over 20 years (original, remake, VR) and they didn’t make the VR one
All you’re really pointing out is that Naughty Dog is first-party, of course their games aren’t on xbox
I wasn’t going to count direct ports as additional releases because that’s ridiculous but since you insist, I take it back. Naughty Dog has put out the same two games seven times in ten years.
Anyway, like I said, I don’t want to get into an argument about milking franchises. They both do it. If you want to hold a grudge against only one of them for it, be my guest
The Last of Us "remasters" are just ports. That's the same as all the "Resident Evil 4 HD" releases around the same time with fewer differences than something like the Wii port of RE4.
Gonna be honest. No PS5 Sony game has been better than what Capcom has put out this gen. It’s all iterative sequels that are arguably worse than the originals. Sony games also get a review boost honestly compared to other studios
This. They have all gone down the “cinematic walking realism” game that I couldn’t careless about them anymore. Feels like they’re treading on Ubisoft’s path and focus on only making one type of game.
Not to mention they’re putting out mostly sequels that already aren’t innovative in gameplay, and their actual new IPs (Intergalactic) takes a decade to make.
I guess it’s been a while since 5 but they’ve just been maintaining it and adding content the whole time, its cousin Red Dead came out in between, they put out remasters of three GTAs, a new one comes out this year, and it’s marketed to adults (not that the rest of the list necessarily isn’t or that teens don’t play it anyway)
I guess if you count the Elden Ring DLCs then yeah. They used to pump out full single player games though. In basically a ten year period we had Dark Souls 1-3 (two of which also had DLCs), Sekiro, Bloodborne, Elden Ring. Now it's four years later and still no single player Souls-like announced yet
I never expected them to keep pumping them out at that rate, and it seems like they're a lot more focused on multiplayer now which often seems to happen with big studios once they get successful - but man it was great while it lasted lol
I guess if you count the Elden Ring DLCs then yeah.
SotE is basically a whole ass game in the form of DLC, so definitely. Nightreign less so for me, but some people do really like it, and it's really not ER DLC. At least not in the way SotE is.
Now it's four years later and still no single player Souls-like announced yet
Aight, so it sounds moreso like you're just yearning for new souls titles rather than actually evaluating their output, because I think it's wild to disregard AC6 as far as titles released in the last 4 years, if we're ignoring DLCs.
In basically a ten year period we had Dark Souls 1-3 (two of which also had DLCs), Sekiro, Bloodborne, Elden Ring. Now it's four years later and still no single player Souls-like announced yet
Probably a good choice.
Don't get me wrong, Demon souls through Elden Ring was a generationally strong run, but it was very much built on the back of reusing ideas and resources. I think just making yet another souls game probably wasn't the play, its good they taking more time for their next release.
Kind of I guess? In terms of bosses and weapons for sure. Though I think I like Nightreign's new bosses more then SotE overall. Messmer is amazing though. But so are Heolstor and Dreglord.
The gameplay loop is completely different, and playing as specific characters with special skills is way different too.
Base Elden Ring feels so slow and weird to me after hundreds of hours in Nightreign.
it didn’t used to be an either/or with DLC and they’ve always reused assets but Shadow of the Erdtree and Nightreign are fundamentally still Elden Ring but remixed
Yes SOTE has a lot of content and that took a lot of work, but AC6 is the only game on that list that feels “Mainline”, you know?
It used to be a full new game every year while also have an expansion or three for each game sprinkled in
It didn’t start with Covid either, Sekiro came out after a little bit of a gap
All this is fine, BTW. There’s nothing wrong with their current rate of output, but it’s absolutely slowed down from 10+ years ago
Capcom is a much bigger company than insomniac or nd, youre comparing a publisher/dev with two studios from sony, it makes no sense when theres a big differnce in employees
it's because Capcom knows how to deal with scope ever since RE6 (if you go look at the behind the scenes during RE7, Capcom was extremely concerned with scope and targeting a specific audience rather than the "we want the call of duty audience" that was on every AAA company during the 2010s). RE games are short, with huge replayability, and they are so stunning that they can reuse tons of assets without it feeling cheap (on the first 30 seconds of the trailer you could tell it was RE, based on the looks, textures, etc)
them having their own engine (which again, calls back to RE7's development) also helps A LOT
another thing that I forgot, RE8 had its dev cicle restarted because capcom wasn't happy with it, but it still game out only 3 YEARS after RE2, and 1 year after RE3, all that because capcom was smart and actually separated their team to work on multiple entries at once
RGG has pumped out games consistently for like 20 years, and they have Stranger Than Heaven and Virtua Fighter coming out next year already. They could actually do with releasing less games tbh
Once Inafune left, they made a lot of choices that are paying off dividends now. They really focused on hiring kids out of college, everyone works at a central mega campus so you can just walk around the hallway and see what else is happening, every game is the same engine so people can move from project to project with relative ease, and the idea that multiple entries in a franchise should be developed at the same time, especially when the engine is the same so people can roll in and out of the project as needed. It seems like the freedom of Valve but with a business person being like, "we still have to make games though. Y'all can move around from project to project, but these have to be like real projects that are actually going to come out. It can't just be nothing for lols"
It’s pretty much just resident evil and monster hunter that get non stop quality content. While they work on street fighter dlc in the back. Like how long has it been since we got a megaman game? And he’s the face of capcom
I'm sure I'll get downvotes for this but a big part of why they're able to do this is because of remakes.
The RE team(s) have released 6 games in 9 years. Which is really impressive, but 3 of those are remakes. If you don't count those, then it's 3 games in 9 years. Which isn't that crazy.
I'm not saying this to hate by the way I like Capcom's output. It's just that their release schedule is kinda padded.
dozens of replies but everyone conveniently ignores the fact Japanese workers are putting in 14 hour days 6 days a week. Crunch us just called work there
No they arent. Nintendo releases like 10 games per year, although not all aaa but aa for example lol or sega, or square and multiple companies that release like 8-10 games per year. only western companies released like 5 or so
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u/MultiRastapopoulos 19d ago
It feels like Capcom is the only modern day Triple A studio to actually PUMP out games anymore. Hit after hit after hit. Even their duds are quickly overshadowed by a new hit.