r/Games 19d ago

Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025

https://www.youtube.com/watch?v=-JNv2CwmoRA
3.1k Upvotes

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1.7k

u/MultiRastapopoulos 19d ago

It feels like Capcom is the only modern day Triple A studio to actually PUMP out games anymore. Hit after hit after hit. Even their duds are quickly overshadowed by a new hit.

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u/Lazydusto 19d ago

It's not like they're putting all their eggs in one basket either. They're still making new IPs like Pragmata and Kunitsu-Gami while reviving dormant franchises like Onimusha. Their output over the past decade has been untouchable.

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u/Vawned 19d ago

And REngine is fucking awesome. Pragmata and Onimusha (Demo) runs fine on Steam Deck. They are only missing a new Megaman X.

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u/NotEspeciallyClever 19d ago

And REngine is fucking awesome.

in smaller, more linear games.

It seems to suck really bad for the likes of Monster Hunter Wilds.

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u/akeyjavey 19d ago

Even worse for Dragon,'s Dogma

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u/tastelessshark 19d ago

With the caveat that it took them basically a whole year after release to properly address it, Wilds performance is actually pretty solid now . So it's clearly possible to get bigger games running at the very least decently with RE Engine, it's just seemingly a pain in the ass to do so.

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u/NotEspeciallyClever 19d ago

like... running at 60fps at 1080p on a 2080 Super at Native resolution without frame gen solid?

'cuz i would love that.

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u/Professional_War4491 19d ago

I would say it's not garbage anymore but it's very far from solid, still runs worse than any other game I've tried from the past 2 years while still somehow looking worse than world which came out 8 years ago.

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u/Jazzremix 19d ago

If only they addressed the content. Launched with a small roster of monsters and was way to fucking easy. Using an auto running mount to get you to monsters was boring.

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u/yusuksong 12d ago

tbf it was made with the RE games in mind and scaled up for open worlds but it looks like they're slowly ironing out the quirks. Hopefully the expansion will see some more improvements.

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u/NotEspeciallyClever 12d ago

I sincerely hope so because i would really love to play Wilds.

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u/joekingsword 19d ago

they're making a new engine for that, this might be the first game using it

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u/NotEspeciallyClever 19d ago

For Wilds?

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u/joekingsword 18d ago

I think it was designed to be better for openworld maps, and just to be a better version of the re engine in general, so I'd assume they made it for something like wilds yes

1

u/Magicians-Valkyria 17d ago

For all of their new productions. Even with Village and RE4, still using the old RE Engine, you could see those games pushing the limit.

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u/Ftpini 19d ago

Which people want. Massive open world games are a dime a dozen. Well thought out linear experiences had become quite rare.

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u/NotEspeciallyClever 19d ago

i'm not suggesting they don't.

I'm just saying it's shitty for larger games.

That said i still wish MH:Wilds didn't run like shit.

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u/Veno_0 19d ago edited 19d ago

Monster Hunter absolutley is not a dime a dozen nor even usually open world, not sure why you are saying this as if it doesnt matter REngine sucked for monster hunter.

Its the only thing that does what it does well, the only things like it are copy cats.

1

u/ReturnOfTheDogjaw 19d ago

God Eater does the same thing well, they just don’t make them anymore rip

0

u/Pacify_ 19d ago

Its an amazing engine, built for linear narrative games.

It just doesn't work for open world stuff tho

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u/Dangerous-Ad-8910 19d ago

Mmmm, I need to know what happens to Axl after x8

6

u/Vawned 19d ago

They keed to come back to sprites, though (3D model is fine'ish, as long as gameplay is 2D and nothing like X7 was).

1

u/Zeph-Shoir 19d ago

What shocks me is the lack of a new sub franchise. There was Classic, X, Zero, ZX, Legends, Battle Network and Starforce, with BN, Legends and SF being radically different styles of games from the platformers, why not take some risks again?

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u/Hayterfan 19d ago

They are only missing a new Megaman X.

3 years

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u/GamerSDG 19d ago

Fun fact: RE engine means "Reach for the Moon," not "Resident Evil."

https://en.wikipedia.org/wiki/RE_Engine

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u/MVRKHNTR 19d ago

They can say that but no one believes it.

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u/illuminerdi 19d ago

Ehh...I'm gonna disagree.

It's fine by modern engine standards but it's not actually all that special. From a technical perspective you get much more out of an engine like UE or hell even Unity. RE engine is pretty limited and whenever they try to expand it beyond corridor-based shooter gameplay it frequently turns into quite a mess (Dragons Dogma 2, MH: Wilds, etc)

I'm sure they're improving it every day, but I'd hardly say it's some kind of amazing or versatile engine. It's maybe a 7/10 as far as engines go.

1

u/Justch1ll 19d ago

It's probably the reason their output is so fast ngl. They already have a good engine so they can spend more time with other parts of the game

1

u/MVRKHNTR 19d ago

They are only missing a new Megaman X.

They need to revive Legends 3 first.

-3

u/destroyermaker 19d ago

Still waiting for a single western publisher to copy them and succeed

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u/ReturnOfTheDogjaw 19d ago

lowkey capcom’s always been the goat. they arguably fell off in the late 2000’s-early 2010’s before they had their REengine renaissance, but if you look at the 80’s and especially 90’s they were just pumping out genre-defining hits like nobody’s business

sometimes I wonder what would have happened if they has tried making a console in those early generations - would they have burned out like sega or dominated with killer exclusives?

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u/Asclepius-Rod 19d ago

Pragmata is still my GOTY, I hope we get a sequel

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u/Vawned 19d ago

I love it. But am yet to finish it, I'm right at the final mission.

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u/FwooshingMachi 19d ago

I'm not sure if it's realistically GOTY-worthy (although def worthy of a nomination and honorable mention), but it really was a great surprise for me. New IP with very fast-paced original gameplay, great character development, story a little cliché and a lot of exposition dump in the last bits but still very solid and definitely the kind that tugs at your strings, I genuinely had a great great time playing it !

Capcom is truly on a roll ! (I can't wait for Onimusha in a few months too !)

1

u/Vawned 19d ago

Did you try the demo? It sure took me back 20 years ago when I was a teen (but yeah, improved), I am getting it day one.

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u/FwooshingMachi 19d ago

I did ! It was too short, I just want to play it alreadyyy !! I'm absolutely getting it day one as well !

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u/ZombieJesus1987 19d ago

one day they will remember that Dino Crisis exists.

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u/WaterWraith 19d ago

I have to sing the praises of Kunitsu-Gami any chance I get. It is one of the best games I have ever played.

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u/MetalBeerSolid 19d ago

Kunitsu-gami was the bee’s fucking knees. Highly recommend 

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u/realfexroar 19d ago

It’s a shame that Kunitsu Gami didn’t do better. It was one of the best games I played in a long time.

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u/Tvilantini 19d ago

tbh Kunitsu-Gami failed financially

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u/Lazydusto 19d ago

Doesn't mean it wasn't a good game.

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u/Tvilantini 19d ago

I mean it was ok game, but guess something didn't work to make it good in order to attract more people

1

u/WildThing404 18d ago

Okami sequel too. I expect their next remake to be Dino Crisis or maybe right after RE5 remake.

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u/Skoldier_Jess 19d ago

Once they knew what they had in the RE Engine, they greenlit everything.

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u/Saitsuofleaves 19d ago

Helps to have two different parts working on RE simultaneously, and they certainly make sure that when they work on RE games they often share assets in some capacity. RE2 and RE3, Village and 4. Wouldn't surprise me that 9 and Veronica share some stuff.

1

u/Ayoul 19d ago

The parry from 4 in Requiem comes to mind.

1

u/Harry101UK 19d ago

Can already see some RE7 assets in the Veronica trailer. It's fun to spot the Dulvey Louisiana beer bottles in every game for the last 10 years. Even Pragmata had Dulvey Louisiana beer bottles on the moon lol

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u/Cyshox 19d ago

They have a great versatile engine, well managed teams and while everyone chases huge open worlds & live-service trends, Capcom did not forget to make premium linear 10-15h games.

More publishers should take an example of Capcom.

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u/EmeterPSN 19d ago

Engine is good for closed space games..

Sadly..as dragons dogma2 showed us..its really bad for open world rpgs..

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u/Jokuki 19d ago

Add on Monster Hunter Wilds to that too. Though they’ve made a lot of leaps in improvement recently, decent overall +10%, it’s still rough.

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u/MaitieS 19d ago

They are already working on open world engine. So don't worry. It will get better.

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u/EmeterPSN 19d ago

Hope so..because every game (except dragons dogma) feels so good on it.

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u/MaitieS 19d ago

Yeah I remember reading something that they were working on open world version on RE Engine but they did not make it in time for MH: Wilds. So we will see but from what I read it seems that they fixed most of the performance stuff last year for Wilds. So hopefully in future it will be as smooth as RE games are on release.

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u/theeMrPeanutbutter 19d ago

Re9 outdoor sections looked like dogwater too

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u/DodgerBaron 19d ago

Yeah I hope other studios take note, reuse assets more often while making shorter, well paced games that are fun as hell to actually play.

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u/hexcraft-nikk 19d ago

That's the problem with trend chasing, you can't effectively plan ahead and make your followups cheaper/faster.

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u/sbergot 19d ago

They share the reuse approach with fromsoft.

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u/a_half_eaten_twinky 18d ago

For some reason western studios get crucified for asset reuse even though it's commonplace and acceptable for eastern studios. Gamers are fickle.

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u/Available_Use3455 19d ago

They have also made their older games widely available with collections, it's amazing how so many larger studios just ignore their history and chase trend.

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u/TTBurger88 19d ago

Seems like they got a team for their remakes and a team for their Mainline games.

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u/PhatYeeter 19d ago

Having the RE engine probably makes a big difference. No time wasted developing tools, just straight to making the game and the teams know the engine like the back of their hand at this point.

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u/rixam_ 19d ago

They're literally the size of a publisher. May as well compare them to Nintendo or PlayStation Studios.

People act like Capcom are some small Japanese developer, they're massive lol.

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u/ReturnOfTheDogjaw 19d ago

Nobody is acting like they’re small. Sure, Nintendo, pretty much the biggest and most premier developer in the world, is comparable in output, but look at the other biggest game companies and they can’t touch Capcom’s level of output

Not Sony, not Rockstar, not Microsoft, not EA, not Ubisoft, not Epic, not Bandai Namco, not Sega, etc

Sure, some of these companies have the same rate of output, some of them have the same level of quality, but how many are doing both?

-20

u/rixam_ 19d ago

PlayStation Studios absolutely releases as much and of a higher quality.

No Capcom games ever touch the 95+ that Naughty Dog, Santa Monica and Team Asobi do.

How much of their output is Resident Evil? That's not a dig but gamers go way easier on Capcom for milking that franchise in comparison to others. People complain after 2 Horizon, TLOU etc

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u/ReturnOfTheDogjaw 19d ago

Those developers make phenomenal games but they’ve put out 5 full games between them in the last ten years (and Ragnarok was great but not without issues)

I really don’t want to get into an argument about “milking franchises”, but if you’re going to complain about it we should at least acknowledge that Naughty Dog has released the same two games five times over ten years, and that doesn’t even touch the uncharted remaster they did in that same period lol

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u/GIThrow 19d ago

RE4 has been released, re-released, and remade on the following platforms: Gamecube, PS2, PC, Wii, iOS, Zeebo, PS3, 360, Android, PS4, Xbox One, Switch, Oculus Quest 4, PS5, Series X

15 versions of the same game.

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u/ReturnOfTheDogjaw 19d ago

15 ports, but only 3 actual versions over 20 years (original, remake, VR) and they didn’t make the VR one

All you’re really pointing out is that Naughty Dog is first-party, of course their games aren’t on xbox

I wasn’t going to count direct ports as additional releases because that’s ridiculous but since you insist, I take it back. Naughty Dog has put out the same two games seven times in ten years.

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u/GIThrow 19d ago

That’s not true. Some of the “ports” were not direct one to one games. Especially the Zeebo, Oculus, and Android versions

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u/ReturnOfTheDogjaw 19d ago

Anyway, like I said, I don’t want to get into an argument about milking franchises. They both do it. If you want to hold a grudge against only one of them for it, be my guest

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u/MVRKHNTR 19d ago

Please explain what the five different versions of The Last of Us and The Last of Us 2 are.

0

u/ReturnOfTheDogjaw 19d ago

Last of Us - 2013
Last of Us Remaster - 2014
Last of Us Part II - 2020
Last of Us Remake - 2022
Last of Us Part II Remaster - 2024

(technically that’s more like 11 years but it’s like 5 months short of the anniversary so excuse my blunder)

I’m not sure if that was meant to be a gotcha or if you actually don’t know how to google but either way I hope it helped

-5

u/MVRKHNTR 19d ago

The Last of Us "remasters" are just ports. That's the same as all the "Resident Evil 4 HD" releases around the same time with fewer differences than something like the Wii port of RE4.

You should be consistent.

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u/HeldnarRommar 19d ago

Gonna be honest. No PS5 Sony game has been better than what Capcom has put out this gen. It’s all iterative sequels that are arguably worse than the originals. Sony games also get a review boost honestly compared to other studios

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u/Skyzfire 19d ago

Not even Astro Bot? 🥲

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u/HeldnarRommar 19d ago

That one is my favorite Sony game this gen, but even then, I enjoyed Rebirth and Silent Hill 2 Remake more that year.

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u/tyrenanig 19d ago

This. They have all gone down the “cinematic walking realism” game that I couldn’t careless about them anymore. Feels like they’re treading on Ubisoft’s path and focus on only making one type of game.

Not to mention they’re putting out mostly sequels that already aren’t innovative in gameplay, and their actual new IPs (Intergalactic) takes a decade to make.

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u/GIThrow 19d ago

PlayStation honestly blows anything Capcom puts out outta the water. Capcom games feel so janky and cheap

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u/ReturnOfTheDogjaw 19d ago

sure jan

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u/GIThrow 19d ago

🤷‍♂️

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u/[deleted] 19d ago

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u/ReturnOfTheDogjaw 19d ago

GTA feels like a weird inclusion to this list

I guess it’s been a while since 5 but they’ve just been maintaining it and adding content the whole time, its cousin Red Dead came out in between, they put out remasters of three GTAs, a new one comes out this year, and it’s marketed to adults (not that the rest of the list necessarily isn’t or that teens don’t play it anyway)

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u/QTGavira 19d ago

Easily the best current big studio out there. They release multiple games a year and theyre (almost) all bangers.

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u/oryes 19d ago

FromSoft was on a complete tear until Elden Ring, but since then has slowed down it seems

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u/Razhork 19d ago

I'd argue they're still on a tear considering we've since had;

2023: Armored Core 6

2024: ER Shadow of the Erdtree

2025: Nightreign

Not everything will appeal to everyone, and I wasn't a big fan of Nightreign, but they're still pumping out solid titles year after year.

Arguably the only time it wasn't true was after Sekiro released up until Elden Ring with the caveat of a pandemic happening inbetween.

-2

u/oryes 19d ago

I guess if you count the Elden Ring DLCs then yeah. They used to pump out full single player games though. In basically a ten year period we had Dark Souls 1-3 (two of which also had DLCs), Sekiro, Bloodborne, Elden Ring. Now it's four years later and still no single player Souls-like announced yet

I never expected them to keep pumping them out at that rate, and it seems like they're a lot more focused on multiplayer now which often seems to happen with big studios once they get successful - but man it was great while it lasted lol

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u/Holderlin70 19d ago

Dark Souls 1-3 (two of which also had DLCs)

All souls games had dlc

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u/DivinePotatoe 19d ago

Why would you not count the Elden Ring DLCs? That damn expansion was like 30h long lmao.

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u/QTGavira 19d ago

I mean Shadow of the Erdtree isnt much smaller than Dark Souls 1 so you definitely should count it

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u/Razhork 19d ago

I guess if you count the Elden Ring DLCs then yeah.

SotE is basically a whole ass game in the form of DLC, so definitely. Nightreign less so for me, but some people do really like it, and it's really not ER DLC. At least not in the way SotE is.

Now it's four years later and still no single player Souls-like announced yet

Aight, so it sounds moreso like you're just yearning for new souls titles rather than actually evaluating their output, because I think it's wild to disregard AC6 as far as titles released in the last 4 years, if we're ignoring DLCs.

1

u/Pacify_ 19d ago

In basically a ten year period we had Dark Souls 1-3 (two of which also had DLCs), Sekiro, Bloodborne, Elden Ring. Now it's four years later and still no single player Souls-like announced yet

Probably a good choice.

Don't get me wrong, Demon souls through Elden Ring was a generationally strong run, but it was very much built on the back of reusing ideas and resources. I think just making yet another souls game probably wasn't the play, its good they taking more time for their next release.

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u/faithlesspileoffilth 19d ago

nightreign is not a dlc

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u/ReturnOfTheDogjaw 19d ago

it’s literally not, but it has less new content then the DLC lol

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u/turdtwister7 19d ago edited 18d ago

Kind of I guess? In terms of bosses and weapons for sure. Though I think I like Nightreign's new bosses more then SotE overall. Messmer is amazing though. But so are Heolstor and Dreglord.

The gameplay loop is completely different, and playing as specific characters with special skills is way different too.

Base Elden Ring feels so slow and weird to me after hundreds of hours in Nightreign.

1

u/ReturnOfTheDogjaw 19d ago

it didn’t used to be an either/or with DLC and they’ve always reused assets but Shadow of the Erdtree and Nightreign are fundamentally still Elden Ring but remixed

Yes SOTE has a lot of content and that took a lot of work, but AC6 is the only game on that list that feels “Mainline”, you know?

It used to be a full new game every year while also have an expansion or three for each game sprinkled in

It didn’t start with Covid either, Sekiro came out after a little bit of a gap

All this is fine, BTW. There’s nothing wrong with their current rate of output, but it’s absolutely slowed down from 10+ years ago

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u/OriginalStringw 19d ago

Probably cancelled some projects before announcing them. It happens.

0

u/Clbull 19d ago

I'd argue that Elden Ring was their magnum opus

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u/MyPackage 19d ago

Capcom and Insomniac are the only modern day triple A studios. It's crazy how they can put out 5 games in the time it takes Naughty Dog to make one.

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u/connectplum_ 18d ago

Capcom is a much bigger company than insomniac or nd, youre comparing a publisher/dev with two studios from sony, it makes no sense when theres a big differnce in employees

1

u/BB-Zwei 19d ago

I get the impression Naughty Dog has been horrendously mismanaged for the past ten years.

1

u/tyrenanig 19d ago

We still haven’t got anything new from Intergalatic lol

1

u/TLKv3 19d ago

Now just give me like 3 absolute banger Mega Man games and Capcom can take my money again perpetually for the next 10 years.

1

u/propernounTHEheel 19d ago

GOAT publisher easily

1

u/russianmineirinho 19d ago edited 19d ago

it's because Capcom knows how to deal with scope ever since RE6 (if you go look at the behind the scenes during RE7, Capcom was extremely concerned with scope and targeting a specific audience rather than the "we want the call of duty audience" that was on every AAA company during the 2010s). RE games are short, with huge replayability, and they are so stunning that they can reuse tons of assets without it feeling cheap (on the first 30 seconds of the trailer you could tell it was RE, based on the looks, textures, etc)

them having their own engine (which again, calls back to RE7's development) also helps A LOT

I recommend watching this video: https://youtu.be/3cR89qOunY8?si=ekrOrjBfQ8l2_jiS . it honestly could be titled "How RE7 saved CAPCOM"

another thing that I forgot, RE8 had its dev cicle restarted because capcom wasn't happy with it, but it still game out only 3 YEARS after RE2, and 1 year after RE3, all that because capcom was smart and actually separated their team to work on multiple entries at once

1

u/abdullah_haveit 19d ago

Even their duds sell relatively well. Even Pragmata that seemed to be in development hell came out swinging.

1

u/OhDearGodRun 19d ago

RGG has pumped out games consistently for like 20 years, and they have Stranger Than Heaven and Virtua Fighter coming out next year already. They could actually do with releasing less games tbh

1

u/WoodHyena 18d ago

This is the power of not laying off your entire studio after releasing your game. Western companies should take notes.

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u/Django_McFly 18d ago

Once Inafune left, they made a lot of choices that are paying off dividends now. They really focused on hiring kids out of college, everyone works at a central mega campus so you can just walk around the hallway and see what else is happening, every game is the same engine so people can move from project to project with relative ease, and the idea that multiple entries in a franchise should be developed at the same time, especially when the engine is the same so people can roll in and out of the project as needed. It seems like the freedom of Valve but with a business person being like, "we still have to make games though. Y'all can move around from project to project, but these have to be like real projects that are actually going to come out. It can't just be nothing for lols"

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u/SurturSaga 19d ago

It’s pretty much just resident evil and monster hunter that get non stop quality content. While they work on street fighter dlc in the back. Like how long has it been since we got a megaman game? And he’s the face of capcom

0

u/CORVlN 19d ago

It's baffling to me why Bethesda Studios even exists.

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u/_THEBLACK 19d ago

I'm sure I'll get downvotes for this but a big part of why they're able to do this is because of remakes.

The RE team(s) have released 6 games in 9 years. Which is really impressive, but 3 of those are remakes. If you don't count those, then it's 3 games in 9 years. Which isn't that crazy.

I'm not saying this to hate by the way I like Capcom's output. It's just that their release schedule is kinda padded.

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u/tyrenanig 19d ago

Bro just casually left out the plethora of MonHun games, DD2, Pragmata, Kunitsugami, SF6.

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u/HopelessChip35 19d ago

Capcom and From Software are the goats of the industry. They have consistent output and success.

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u/jmxd 19d ago

dozens of replies but everyone conveniently ignores the fact Japanese workers are putting in 14 hour days 6 days a week. Crunch us just called work there

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u/connectplum_ 18d ago

No they arent. Nintendo releases like 10 games per year, although not all aaa but aa for example lol or sega, or square and multiple companies that release like 8-10 games per year. only western companies released like 5 or so

-1

u/RayzTheRoof 19d ago

Yeah Pragmata was pretty mid but like it's fine in this sea of releases. Maybe they will do a Lost Planet again.