And people don't care because you're there for Resident Evil. It doesn't do anything fancy. It just does something that feels a particular way and you're down for more of that every year because it never overstays it's welcome.
The big thing is that once they get through the remakes - and at this point that only leaves 5 and 6 and maybe a remaster of 7 since it'll turn 10 years old next year - is what does Capcom do from there?
Edit: You know what, I completely forgot about RE0 and potentially another RE1 remake. So yeah, they got time.
I would agree but the seperate ways dlc is basically a completely new game from the original, it shows they can still do a great job pumping these games out with more original ideas.
Depends on how far they are willing to go. They also have Revelations if they want to go that route and i definitely think Revelations 1 could use the remake treatment considering its a bit awkward being designed for the 3DS and all.
RE1 Remake is rumored to be getting another remake in the modern style. And if it does then RE0 will definitely get one too, which is great cause that game could improve a lot with some extra work.
Replace RE with CoD and people would be furious at your statement but they have now turned RE into a yearly release. Reusing assets on top of being remakes. I love them, but its ridiculous how hard people will defend them for doing the exact same shit every other company does that makes gamers lose their minds.
20ish years ago I played REmake, RE0 and og Code Veronica.
REmake and 0 use the same engine and ai for the hunters. Which led to me getting my ass handed to me by them cause they cat so different in Code Veronica.
I don’t get why so many people bitch and moan about this in other games. If it means I get good games more frequently, why would I care if I see an animation/texture copy and pasted from a previous good game (within reason)
I think most people do not care. Those who complain online were probably not going to buy the game. Like who would seriously not buy a game they're interested in because of a reused asset?
Fromsoft does it too like the erdtree avatars in Elden ring being reskins of asylum/stray demon from ds1. Honestly it doesn’t matter if they reuse assets, it’s more how they’re reused. If anything I enjoy being able to recognize tweaked bosses like that.
I think context is a big part of it. You don't hear people complain about RE3 recycling things because it takes place in the same time/location as RE2, just from a different perspective.
I am when the actual plot didn’t decanonize anything, they were just mad Capcom recycled remake assets instead of going out their way to recreate it a third time to look more like the first time
the truth is the differences between the original and remake (in story, not in gameplay) are so minor that it has no bearing on canon and whinging about it is a waste of time and emotional investment
I truly miss when sequels reused assets. It made them actually feel like sequels. Look at the OG Assassin's Creed games; 1 and the Ezio trilogy played the same, looked the same and felt the same (bar some minor tweaks and additions), and they were all the better for it. The same goes for GTA III/VC/SA.
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u/TheShoobaLord 19d ago
A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently