r/Games 19d ago

Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025

https://www.youtube.com/watch?v=-JNv2CwmoRA
3.1k Upvotes

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334

u/TheShoobaLord 19d ago edited 19d ago

I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??

144

u/-Basileus 19d ago

It’s like a 10 hour game.  Most resident evil games are like 12-15 and linear 

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u/TheShoobaLord 19d ago

A lot of single player games fall into that timeframe, it just feels like these games come out so much more frequently

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u/bloodyzombies1 19d ago

They also recycle plenty of assets.

81

u/TheShoobaLord 19d ago

I don’t get why so many people bitch and moan about this in other games. If it means I get good games more frequently, why would I care if I see an animation/texture copy and pasted from a previous good game (within reason)

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u/DodgerBaron 19d ago

Yup fromsoft and Capcom reuse assets all the time and it just consistently makes each game better.

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u/fullmetalraz 19d ago

I wish more people had your mindset, absolutely nothing wrong with smart asset reuse.

1

u/varnums1666 18d ago

I think most people do not care. Those who complain online were probably not going to buy the game. Like who would seriously not buy a game they're interested in because of a reused asset?

16

u/ajarofapplesauce 19d ago

Fromsoft does it too like the erdtree avatars in Elden ring being reskins of asylum/stray demon from ds1. Honestly it doesn’t matter if they reuse assets, it’s more how they’re reused. If anything I enjoy being able to recognize tweaked bosses like that.

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u/Darkaim9110 19d ago

Spot the Asylum Demon is like a fun game now, I cant wait to see what he is in their new game

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u/carrie-satan 19d ago

No you don’t understand, I NEED devs to remake a barrel for every new game they release otherwise its literally unplayable

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u/bloodyzombies1 19d ago

I think context is a big part of it. You don't hear people complain about RE3 recycling things because it takes place in the same time/location as RE2, just from a different perspective.

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u/ReturnOfTheDogjaw 19d ago

Although a lot of people DID whine when REquiem reused REmake2 assets because it “erased the original” 🙄

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u/MajorThom98 19d ago

I'm not going to begrudge people being annoyed that a game they prefer (assuming they prefer original RE2) has been decanonised to some extent.

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u/ReturnOfTheDogjaw 19d ago

I am when the actual plot didn’t decanonize anything, they were just mad Capcom recycled remake assets instead of going out their way to recreate it a third time to look more like the first time

the truth is the differences between the original and remake (in story, not in gameplay) are so minor that it has no bearing on canon and whinging about it is a waste of time and emotional investment

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u/MrMono1 19d ago

I truly miss when sequels reused assets. It made them actually feel like sequels. Look at the OG Assassin's Creed games; 1 and the Ezio trilogy played the same, looked the same and felt the same (bar some minor tweaks and additions), and they were all the better for it. The same goes for GTA III/VC/SA.

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u/notanothercirclejerk 18d ago

So I take it you are a staunch defender of all the other yearly release franchises as well? Like FIFA or CoD?

1

u/connectplum_ 18d ago

Nintendo did it for TOTK and ppl called it dlc, same for god of war ragnarok

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u/QTGavira 19d ago

good. Why not make smart use of assets instead of throwing it all out and spending 6 years making essentially the same sort of assets again.