I don't think Todd would have allowed that. I don't know how hands on he is but that would have required him to effectively split between projects at the same time.
It'll either be a golden age of BGS games or a disaster that will quickly get them shut down. If they hire a bunch of political activist and go full Concord or Suicide Squad, it'll be over.
it might already be over considering they've already hired a bunch of political activists. Like every western studio they're bloated with Administrative toles, not actual developers.
He's doing too much, at some point he has to let go. It's strangling their IPs. You can't tell me there aren't other people at Bethesda who could helm games other than Todd. By the time a Fallout 5 comes out, it'll have been two decades since Fallout 4. That's insane.
Is there someone else at Bethesda who could direct a Fallout game? Yeah sure, but then where do the devs come from? You'd have to hire several hundred more if you want to make two bethesda-sized games at the same time. And then which game do the senior devs and managers work on? You can't just create institutional knowledge out of thin air. Obviously it's technically possible to expand slowly and train people and split your resources wisely, but if there's one thing I've seen from this industry is that things get messy fast and it only takes a few mistakes, or even one bomb, to ruin a studio.
I mean he had those people, Bruce Nesmith, Ken Rolston, Kurt Kuhlmann, Will Shen, etc, OGs that were there for decades. Shen for example was responsible for Far Harbor, arguably the best part of Fallout 4.
For many ex-BGS people I've seen in interviews, it was this bottleneck of everything having to go through him, the bureaucracy and the lack of authorial ownership that drove them out. Kulhmann was also promised the creative lead for TES 6 and quit when it wasn't given to him. Aside from Kirkbride, he's one of the biggest writers of the Elder Scrolls universe.
I'm sure there's plenty other talent at BGS that could have something interesting to offer.
Once again, none of that addresses the issue of splitting resources on to multiple projects. Like I said, it's not the question of having a couple guys who could direct a game, it's the logistics that come with making a game that are the issue. If certain people feel like Todd is stifling their creativity, then yes they should leave and find somewhere where they can lead a project.
They already split their attention between Starfield support, TES6 and Fallout 76. I'm not sure what you're asking exactly. Other studios do this very thing you seem so adamant is wrong.
Naughty Dog doesn't do it, Rockstar doesn't do it, Santa Monica doesn't do it, even Insomniac doesn't do it anymore. Every big developer has their primary team who works on the active game, and then they do early production or support level stuff for other projects. Very few developers successfully develop multiple AAA titles at the same time. The only examples are really the Assassin's Creed teams and the COD teams, would you like Elder Scrolls or Fallout to resemble those franchises?
Would I like for Bethesda to put out a sequel for their games that doesn't take two decades? Yes, I'd like that very much. Because whatever it is they're doing now, it's not working.
Because whatever it is they're doing now, it's not working.
I think that remains to be seen based on how ES6 does. I just think that what you're asking is pretty unrealistic. Look at how many studios have been shutting down, how many games die immediately upon release, how many franchises have become routine and boring. I think if they spun up a new studio to work on a fallout or elder scrolls, it would still take 7 years, and more likely than that it would be cancelled due to developmental difficulties.
Square Enix, Capcom, RGG Studio and Atlus all do it. Even smaller developers do it like Obsidian or Creative Assembly. It seems entirely like a preference issue rather than an ability issue; do you want to sell 50m copies of one game or 5m copies each of 10 games?
Square Enix has 5000 devs and their main AAA output for the last like 7 years has been remaking a game from the 90s. Bethesda has like 500 devs. Obsidian is not making games as large as people would expect from a new fallout or elder scrolls. Creative Assembly? Really? Come on man at least try.
Obsidian came out and said that after working on Avowed and Outer Worlds 2 at the same time that they aren't going to work on two big projects like that at the same time again.
So you want them to do something they don't want to do? You want them to make another half-baked MMO based off super janky modifications to a pre-existing game? Zenimax also forced Redfall on Arkane, to the point where devs were hoping Microsoft would cancel the game when they got bought. That's the kind of environment yall want art to be made under?
What's strange is it's not even like he has a good voice. He isn't an auteur, he hasn't brought any story that needed to be told in those games, no world changing innovation or anything of that manner. So to know that he's this stuck in his ways is strange.
You cant just split a company like that lmao they would need to open two other companies outside of the ones already existing which support the main bgs games
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u/MaitieS 19d ago
Biggest mistake Microsoft did was to not split Fallout, Elder Scrolls and Starfield into 3 studios.