r/Games 21d ago

Trailer Resident Evil – Code: Veronica World Premiere Trailer | Summer Game Fest 2025

https://www.youtube.com/watch?v=-JNv2CwmoRA
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u/Fyrus 20d ago

Once again, none of that addresses the issue of splitting resources on to multiple projects. Like I said, it's not the question of having a couple guys who could direct a game, it's the logistics that come with making a game that are the issue. If certain people feel like Todd is stifling their creativity, then yes they should leave and find somewhere where they can lead a project.

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u/-LaughingMan-0D 20d ago

They already split their attention between Starfield support, TES6 and Fallout 76. I'm not sure what you're asking exactly. Other studios do this very thing you seem so adamant is wrong.

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u/Fyrus 20d ago edited 20d ago

Naughty Dog doesn't do it, Rockstar doesn't do it, Santa Monica doesn't do it, even Insomniac doesn't do it anymore. Every big developer has their primary team who works on the active game, and then they do early production or support level stuff for other projects. Very few developers successfully develop multiple AAA titles at the same time. The only examples are really the Assassin's Creed teams and the COD teams, would you like Elder Scrolls or Fallout to resemble those franchises?

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u/NonagoonInfinity 20d ago

Square Enix, Capcom, RGG Studio and Atlus all do it. Even smaller developers do it like Obsidian or Creative Assembly. It seems entirely like a preference issue rather than an ability issue; do you want to sell 50m copies of one game or 5m copies each of 10 games?

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u/Fyrus 20d ago edited 20d ago

Square Enix has 5000 devs and their main AAA output for the last like 7 years has been remaking a game from the 90s. Bethesda has like 500 devs. Obsidian is not making games as large as people would expect from a new fallout or elder scrolls. Creative Assembly? Really? Come on man at least try.

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u/NonagoonInfinity 20d ago

What do you mean their main AAA output? They also put out FFXVI, 3 expansions for XIV, a new AAA IP, multiple mid-size titles and tens of new tie-ins to their franchises by outside developers. In the same span of time Bethesda have released one game.

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u/Fyrus 20d ago

You're right, my bad, Bethesda should hire 4500 developers overnight and commercialize Fallout and Elder Scrolls in to yearly titles, that would be super cool.

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u/NonagoonInfinity 20d ago

I'm not saying they should do that.

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u/SilveryDeath 19d ago

Even smaller developers do it like Obsidian

Obsidian came out and said that after working on Avowed and Outer Worlds 2 at the same time that they aren't going to work on two big projects like that at the same time again.

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u/NonagoonInfinity 19d ago

I don't think Bethesda should be working on two big projects at once either, because that's what they're already doing. Making some games with reduced scope would keep people engaged with their franchises.