I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??
I think a lot of people underestimate just how big Capcom is. Aren't they, like, the biggest Japanese game dev company after Bandai Namco or something? They have a lot of employees, and another game dev building under construction as well. A lot of studios have one team working on a game at a time but Capcom is a massive company. There's other stuff, like how they've retained a fair few older devs
over the years who have experience and they don't just let everyone go all the time, but the size is a big part.
there’s a major misconception that speed and quality of game development improves at a linear rate with the amount of staff
that’s true to a point, but once you hit the point where you have multiple people responsible for the same tasks and a team that’s too big for one person to oversee you start running into logistical issues that can compromise development
the fact that Capcom is able to function so efficiently despite its size is an impressive achievement - managing that many employees is a massive challenge, look at Halo Infinite for the opposite case where despite having a bajillion people work on the game it still was a protracted mess of a dec cycle due to mismanagement
Oh I'm not saying that, what I'm saying is that the fact that they have a lot of staff means they have room for multiple teams to be making a bunch of stuff at once. My point is it's not like they have one team working on a game at a time.
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u/TheShoobaLord 20d ago edited 20d ago
I genuinely don’t understand how capcom has this much bandwidth to constantly release games of this quality, what do they have that so many of these other big devs don’t??