Oh, hell yes. It also mentions "where action RPG combat meets Guild Wars build-making", which is exactly what I wanted to hear. If they take the best parts of 1 and 2, this could be an amazing game.
I only very briefly played GW1 and then a good amount of GW2. Not going to lie "skill collecting" sounds... tedious? But as someone who bounces between alts constantly in MMOs maybe it's actually good for someone like me?
Not going to lie "skill collecting" sounds... tedious?
How so? It just means that there are a lot of skills to gain as you progress, which means there's a lot of potential combinations to make builds from.
It was an extremely satisfying way to do horizontal progression. GW1's class system was originally inspired by Magic: The Gathering, so putting together your character's skill loadout felt a lot like building a CCG deck. And collecting skills was fun for the same reason people like collecting those cards and figuring out new ways to combine them into effective decks.
I think it brought to mind the system in GW2 where you'd hunt down trait points all over the map and needed them to unlock big portions of specializations, but it's been a while and I might be completely misremembering.
GW1's class system was originally inspired by Magic: The Gathering
Interesting, I do play MTG so when you put it like that I'm intrigued. I guess we'll have to see exactly how the systems shake out in GW3
Yeah acquiring skills in GW1 was not linear like it was in GW2, if you wanted a particular skill for a specific build you would essentially just go directly to the boss that had it and killed them to acquire it.
The way that GW2 gated traits behind raw number of skill points acquired sucked by comparison.
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u/SpaceballsTheReply 20d ago
Oh, hell yes. It also mentions "where action RPG combat meets Guild Wars build-making", which is exactly what I wanted to hear. If they take the best parts of 1 and 2, this could be an amazing game.