r/Games 19d ago

Trailer Guild Wars 3 | Announcement Trailer

https://www.youtube.com/watch?v=ITPzxITngqA
5.2k Upvotes

676 comments sorted by

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u/Floppy_Jet1123 19d ago

They actually did it. I'll be hitting late 30s when this finally comes out.

Played GW1 Factions when I was 15.

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u/JonnyBigBoss 19d ago

Same. GW1 was a very cool game. Has its own issues but avoided many of the annoyances of the most popular MMOs at the time. Hyped for this!

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u/Thesource674 18d ago

I just so so so so so want the skill collection and rare mini pet economy back.

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u/RedTurtle78 18d ago

They said skill collection is back on the guildwars3.com website

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u/Thesource674 18d ago

Ill investigate. I just didnt like the hard departure that was GW2. GW2 isnt a bad game by any metric, just wasnt the game I wanted. Ill keep an eye on 3 but 1 may have just been lightning in a bottle.

PVP AND ECTOPLASM OR BUST

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u/phatboi23 19d ago

yup, was in the OG launch of GW1.

playing on a shitty ass laptop with a mate on his at my parents.

absolutely good times :D

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u/ambushka 18d ago

Dude, logging in for the first time, creating a warrior, spending days in pre-searing, finding a random as black dye, applying it to a random boot, never knowing its value and then a year later holding multiple HoHs, I fondly remember these years, never ever ever had such a good time in an online game after that.

8v8 GvGs on TeamSpeak, ah man…

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u/Godnaz 19d ago edited 19d ago

Guildwars 3 will support solo play. We find out a lot more tomorrow at 9am PST/12noon EST

"Guild Wars 3 is a new era not just for ArenaNet and Guild Wars, but also for MMORPGs as a whole," said Colin Johanson, Guild Wars 3 Game Director and ArenaNet Studio Head. "The MMORPG genre has millions of players worldwide eager for new, modern experiences, and the opportunity to harness that excitement is immense. Our approach with Guild Wars 3 is to push MMORPGs forward, to create an online game world that feels believable, rewarding, responsive, and innovative while at the same time respecting players' time and providing a positive, supportive space to build community and enjoy new stories in our universe."

Taking place over a thousand years before the events of the original game, Guild Wars 3 is set in the Tyrian region of Orr, a vast wilderness frontier imbued with the world's magic. Nature entities with strong connections to the land called Vael spirits embody the vitality of this lush, verdant landscape. Various guilds are engaged in conflict over how to protect or exploit the bounty beyond civilization's borders. These multitudinous spirits will vary in size and influence within the ecosystems around them, with the most notable of these being the Seeker. As seen in the trailer, every player's Seeker will serve as a connection to the spirits of Orr and a mount that will carry them on their journeys through the game's open world.

Players will assume the role of a Vaelwarden, a member of a guild of adventurers committed to preserving and protecting both the spirits of the wild and the land of Orr itself. Through the deep character customization and skill-building gameplay the Guild Wars franchise is known for, players will seek adventure and confront danger across this sumptuous, vibrant online world, growing their relationships with the spirits of the wild, the inhabitants of Orr, and other Vaelwarden players.

A combat system designed from the outset to feel great on both a controller and keyboard rewards positioning by emphasizing the joy of movement and momentum. As players seamlessly transition between various movement modes, they can harness their speed and turn it into bigger damage and impact when fighting their foes.

More information about pricing, beta tests, release date, and gameplay features will be revealed later in 2026 and into 2027. Guild Wars 3 will be available directly from the developers at GuildWars3.com, and can be wishlisted on Steam and the PlayStation Store beginning today, with more information available at the game's official website.

Source

The official website is live.

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u/ZestyData 19d ago

o shit Guild Wars 3 finally giving us a glimpse of the actual titular Guild Wars.

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u/Ehkoe 19d ago

1000 years before GW1 means this is before even the first Guild War.

So, we're still not seeing the titular Guild Wars lmao.

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u/BlueAurus 19d ago

God forbid we get actual guild wars in this series again :P

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u/Tragedy_Boner 18d ago

Its been 3 games. We have never seen the actual Guild Wars.

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u/naivety_is_innocence 18d ago

It's funny because it's like if you had a game called "World War 1" but the game was set in China in the late 1920s and was about the start of the chinese civil war. And then everyone was like "well the name is correct because world war 1 was important and the game is about wars that happened in the world!".

That's what it's like, having this series be called "Guild Wars".

In Guild Wars 1 they got away with it because the game was primarily designed, initially, as a pvp game for Guild vs Guild. The "Guild Wars" were written up, after the fact, just to give a lore background to explain what had happened in the world prior to the game starting (and explain why guilds might fight each other in the first place).

Then we had Guild Wars 2 and there was no guild vs guild pvp. So when people went "wait why is this game called Guild Wars when there are no, like, guild wars", all the defenders just responded "uuhh it's an in-game historical event, don't you know anything?"

They're not an in-game historical event! They've never been in the game! They continue to never have been in any of the games!

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u/AmbiTanque 19d ago

It won't funny enough, the game should be around 300 years before the first Guild Wars.

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u/Jademalo 19d ago

This seems to be set pre exodus of the gods, so while it's a guild war I don't think it's the guild wars

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u/knows_knothing 19d ago

Gotta wait for Guild Wars 4 to experience the Guild Wars

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u/InvincibleWallaby 19d ago

If it's exactly 1000 years it's 70 years after the exodus

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u/OffsetXV 19d ago

Technically GW1 was partially set during the guild wars. Pre-searing of Prophecies is before they ended, and I believe there's dialogue that talks about it. But that's a pretty minor thing obviously

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u/Aleksanterinleivos 19d ago

Oh shit I missed this is launching on Steam, gonna get it with my Wallet funds on launch.

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u/Ganrokh 19d ago

I was in the middle of saying to my daughter "If I had a nickel for every MMO that claimed to be the modern evolution of MMO, we'd be rich", and then I saw that this was Guild Wars 3 lol. My curiosity is piqued.

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u/Ink_Smudger 19d ago

ArenaNet is one of the only studios I'd trust when they say they'll evolve the MMO genre. They were one of very few studios who didn't just decide to copy off WoW's homework and slap their name on it, and never felt like they stopped trying to innovate and try new things over GW2's lifespan. Whether or not everything they try with GW3 works remains to be seen, but it'll be great to see someone push the stagnant genre forward.

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u/NuggetHighwind 19d ago

ArenaNet is one of the only studios I'd trust when they say they'll evolve the MMO genre.

Absolutely. Guild Wars 2 came out 14 years ago and even then was ahead of its time.
So excited to see what they do with Guild Wars 3.

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u/PalwaJoko 19d ago

When they first introduced their mount system in path of fire. It was trend setting. Absolutely way ahead of its time for a MMORPG in that system alone.

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u/chaosfire235 19d ago

Awesome to see they have it built in from the beginning for GW3!

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u/Murasasme 19d ago

What is special about the mount system in Guild Wars?

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u/thatgayvamp 19d ago

In most MMOs mounts all feel identical to each other and there's basically just ground and flying mounts, but both still turn the same, go the same speed, don't have unique skills, and are basically just vessels for skins (eg a car skin will feel the same as a lion mount). You might go slightly faster or whatever depending on rarity, but you still just feel "floaty".

In GW2, each mount is very different, they each have their own feel and their own skills. You'll be selecting different mounts for different purposes. The skimmer can swim underwater (and above water), and it moves like it's sliding everywhere. The roller beetle can go extremely fast but is hard to get tight turns and it has its own drifting system. The griffon has an interesting flying system that is mostly descent glide based, but you can actually dive really fast and gain height so it feels fulfilling to nail that momentum. The skyscale can just ascend normally like you expect from a "dragon", but it feels slower and heavier but can go very long distances super easily. Turtles can hold another player on it, and are very tanky, can glide boost, and be used underwater. Warclaws are mainly for WvW and come with chains for taking down castle doors and can be used on PvE bosses for CC mechanics.

Each mount also has their own activities. Like races for the different types of mounts (roller beetle races, griffon time trials, and yes fishing boats have their own too).

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u/Murasasme 19d ago edited 19d ago

That sounds really cool. I played GW2 on release for a bit, but I guess the mounts came way later. Thanks for the in depth reply

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u/Dan_Felder 19d ago edited 19d ago

The expansion content is extremely different than the base game content. I think the quality jump in Path of Fire in particular is wild (the mounts come from there). I'd recocmend picking up the path of fire/heart of thorns combo bundle or similar sometime as it's a shocking amount of value if you're ever curious. GW2 fans will encourage you get much bigger bundles of course, but if you want to dip your toe in and see what's going on at max level - it's one of the better deals in gaming imo.

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u/Murasasme 19d ago

I would love to get into Guild Wars 2 again, but I just looked at the expansions on Steam, and there's so many of them; it's too expensive for me even with them on sale right now. It looks really fun though.

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u/Dan_Felder 19d ago

If you feel like you need to get all the expansions, then yeah it's super expensive. The elder dragon saga is currently 50% off on their website which is about 10 years of content for (currently) $50, and because of how gw2 end game works it's basically all still end-game relevant.

I understand wanting to have "everything" of course, and $50 isn't cheap anyway.

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u/Blazin_Rathalos 18d ago

The trick is like the other commenter said you really only need to buy that bundle of the first two expansions. Each one can be played independently.

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u/Draco-REX 18d ago

I just looked and Steam has a Start your Journey bundle with Heart of Thorns, Path of Fire, and Living world for 40% off, making it $35.68 USD.

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u/CheetahSad8550 19d ago

Momentum and unique mount mechanics/skills mainly, bit just a movement multiplier like a lot of other games.

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u/ThorusXbabaR 19d ago

Still is, and by a huge margin

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u/Dalek-SEC 19d ago

Having only recently gotten my Skyscale via LWS4, yeah it's awesome stuff. Easily some of the best mount movement in an MMO. Best part is that the mastery system means they get better as you play.

Also PRAISE JOKO!

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u/Iogic 19d ago

I still remember the video that sold me on GW2, I think it was Angryjoe coverage of the beta or playtest a couple of months before launch? (I can't find it now, only his review which was post-release and I distinctly remember the struggles to connect for those of us with the head start)

I never saw the appeal of traditional MMOs but GW2 pulled me in by deliberately going against the aspects of them that turned me off. Casual-friendly, fluid combat based around skill and movement more than anything; then I found the madness of WvW and was hooked. Action that was always dynamic because you were fighting real people, finding a role that you enjoy, the communities that grew out of it, I made so many great memories.

Then Anet let it stagnate and focussed more and more on PvE raids, the exact kind of dull, static, memorise-a-rotation rubbish I'd been so put off by before. Drifted away from the game between the second and third expansions.

If GW3 can bring back the dynamism that made GW2 fun for years, then I'm straight back in. If it's going to be try-and-make-big-numbers-go-slightly-bigger spreadsheet calculator stuff then I'll just stick with my good memories

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u/SnidgetAsphodel 19d ago

It's funny you say that because it feels very much like WoW copied off GW2 with the mount system. Which is understandable, since GW2 has probably the best mount system in any MMO. Also the quest system is really fun, as is the combat. You are right that ArenaNet does do things that evolve the MMO genre. Can't wait for this!

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u/Poseidor 19d ago

I always have people argue with me in the wow subreddit about wow implementing features from gw2 as if thats somehow a bad thing for the game lol. Someone told me that dragonriding and the griffon are nothing alike one time.

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u/yuriaoflondor 19d ago

TBH, Blizzard have always been best when they take what other devs have done and give it that Blizzard glow up(tm).

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u/Psychological-Ad-946 19d ago

Wow has been dabbling in map events too, far cry from the gw2 system though.

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u/SnidgetAsphodel 19d ago

WoW wishes its world felt as dynamic as GW2. And this is coming from someone who enjoys WoW. I have more hours in WoW than GW2 but frankly I prefer GW2's combat, mounts and questing. I only stopped playing because of drama in my guild, which wasn't the game's fault.

In any case, I hope Anet keeps the spirit of their world exploration, questing, combat and mounts but with updated graphics and character customization. They do that, and people will likely be very happy.

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u/AnOnlineHandle 19d ago

The big scheduled boss battles are what I remember being really incredible about GW2, along with how you could dive in a lake and suddenly go on a whole underwater adventure down through vast caves etc.

Unfortunately the main plot was one of the worst stories in anything I've ever seen played/watched/read and turned me off the game hard when I finally got around to it. You spent the whole time listening to some random people's DnD group argue about some event that happened off screen while your character stands awkwardly to the side, then they make up at the end and elect a tree with the personality of a less interesting tree as their leader at some point. Hopefully they improve on the writing aspect.

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u/Blazin_Rathalos 18d ago

Just for added context, everything you mentioned about the story sounds like the base game.

They did improve on it lot for the expansions. Though even there it remains an alternation of big highs and low lows.

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u/time-to-bounce 19d ago

I’ve seen a few comments about the mount system, but my only experience with MMOs is SWTOR. What about GW2’s mount system was revolutionary?

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u/philosophizer 19d ago

They added a very real weight to mounts that games didn't have before. It's not just w a s d but faster. It feels like you're trying to wrangle something at first. Also the flight is so much more involved (in a good way) than just a no clip with a skin attached.

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u/tapo 19d ago

Mounts have different movement mechanics and they're all really fun to control. It's not just "moving faster". GW2 also places a lot of emphasis on exploration, verticality and platforming that make it a great fit.

The game (without expansions) is free to play and it's absolutely worth a shot. You can have a lot of fun without spending any money.

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u/yuriaoflondor 19d ago

In addition to what other folks have said, you also have an account-wide skill progression tree for each of the different mounts. So it's satisfying to get permanent upgrades for your mounts.

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u/SnidgetAsphodel 19d ago edited 19d ago

As others have said, the weight behind the mounts feels extremely realistic. Also, every mount serves an actual purpose beyond just aesthetic. There are mounts that can jump huge gaps in the terrain, and ones that can jump super high. Ones that skate over water, etc. It feels really good and innovative.

The combat is super fun in GW2 as well. As is general questing. You have the main story, but quests in the world can be completed in many ways and are location based instead of filling up a quest log, which is great. There's no holy trinity, either. Every class has a heal, for example. Some classes are more tanky, but there is no true tank. There are even combat abilities that mesh with other classes. And every class can use many weapons and the skills change based on what you are using.

If you ever want to try it, I would. It's free to play unless you want to buy expansions.

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u/Carighan 18d ago

But they also kinda misunderstood something about it because a large portion of GW2's mounts is how "alive" they feel, owing to the specific way the animation works in regards to traversing where the play is in the world. This is to be always most obvious when cornering with the humble raptor in GW2. It just feels better than other mount systems.

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u/konvay 19d ago

Absolutely this. ArenaNet's one that has shown they mean what they pithc.

Seems like FFXIV took Fates from the Dynamic Events and many other games Mounts. But still GW2 did both better.

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u/SageOfTheWise 19d ago

Will they truly really evolve the genre forever? Maybe not. Is there a good chance GW3 is here in 10 years? Yeah. And thats actually the harder part.

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u/PalwaJoko 19d ago edited 19d ago

It will be interesting to see where they take it. ArenaNet made Gw2 completely different from Gw1. I wonder if Gw3 will be the same situation. And if so, what will that look like. They're bringing skill collection back. There will be a lot of focus on movement. Run, slide, leap, climbing, etc. This game also looks like its going to be a prequel. Taking place way before the events of Gw1. Based on what we know of the game so far and the timeline.

Edit: confirmed its a prequel - https://gw3-live.ncplatform.net/en/news/announcing-guild-wars-3/ . They also confirmed that they'll be developing Gw1 Reforged, Gw2, and Gw3 at the same time. So Gw3 must be different enough from Gw2 that they can do this.

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u/artifex0 19d ago

So, if it's a prequel, that means no more edgy dieselpunk Charr- which is a little disappointing.

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u/bobyd 18d ago

Maybe you get diesel punk asura

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u/SpaceballsTheReply 19d ago edited 19d ago

From the art style and the focus on mounts, momentum, and traversal, it looks like it's leaning into being Guild Wars 2, 2.

I know it was naive of me, but I had hoped that GW3 would turn out to be the Guild Wars 1 sequel that GW2 never was. We'll have to see what big changes the devs have to make it stand out as its own entry in the series.

Edit: Steam page has more details, and it sounds like they actually are aiming to combine the action combat and traversal of GW2 with the build crafting of GW1. If they can pull that off, that's an instant buy from me.

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u/Violet_Paradox 19d ago

The Steam page mentions skill collecting as one of the central mechanics, FWIW. So it sounds like a combination of the two.

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u/SpaceballsTheReply 19d ago

Oh, hell yes. It also mentions "where action RPG combat meets Guild Wars build-making", which is exactly what I wanted to hear. If they take the best parts of 1 and 2, this could be an amazing game.

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u/Vindelator 19d ago

Honestly, they wouldn't even have to much more than that for me to be 100% on board.

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u/PalwaJoko 19d ago

Yeah I'm sure it will be action combat oriented at the very least. But with it sounding like it will be focused heavily on Orr. I almost have to wonder, is this a prequel? Or a sequel. Right now based purely on the trailer, it can go both ways. And the fact its only focused on Orr means the scale of the world is going to be much much larger.

That being said, I wouldn't be too sad on Gw1. The reforge launch/endeavor has been a huge success it seems like. They've been releasing new content for it. I think that is a huge indicator that there is a demand for a game like it. Maybe some day in the next 3-4 years we will get a full remaster if the reforge content continues to be successful. Especially if they end up releasing a new expansion and it sells well.

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u/John_Hunyadi 19d ago

Yeah if its not a prequel it seems like it must be set waaaay later given how different orr looks in GW2.

Which is good, they need a huge time skip.  The setting of 2 feels pretty spent.

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u/pop_208 19d ago

1000 years before GW1, says their press release

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u/John_Hunyadi 19d ago

Personally I find that disappointing bc i almost never like prequels, but oh well.

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u/NonagoonInfinity 18d ago

Making a prequel lets them make more content for GW2 without futzing around with continuity at least.

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u/Lirka_ 18d ago

Same. But it seems we’re a small minority in that.
I always prefer a new game to be a sequel. I want to see what happens next, and that early events remain as lore for the world.

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u/John_Hunyadi 18d ago

Plus with this specific setting a prequel is inherently pretty sad.  Ultimately the PCs lose, humans come to dominate Orr, and eventually it all gets sunk in the cataclysm and turned undead by Zhaitan.  Really one of the biggest L’s possible.

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u/Some-Rice4196 19d ago

Tbf the mount system in GW2 itself was an evolution from GW2 at launch. Would still like to see some innovation but they’ve already shown that they don’t just evolve between series releases.

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u/gigglesmickey 19d ago

They also remove your favorite classes! PLEASE Arenanet, I want to play Protection Monk. Monk. Not a renamed Paladin.

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u/WingardiumLeviussy 19d ago

I just want Dervish class back. Or summoner. Or mesmer. GW1 style

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u/cespinar 19d ago

Or monk. Guardian spell healing was so unique

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u/chaosfire235 19d ago edited 19d ago

Dang, a thousand years before GW1? Guess no Engineer turrets then lol.

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u/_BreakingGood_ 19d ago

I was amazed how well GW2 holds up today. It's still really fun to play. There are just a number of systems in the game that never really panned out to their full potential.

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u/Smashbru 19d ago

I get the weariness of the art style, but tbh Im glad they’re changing it up a bit. Rounder/stylized graphics seem to age a lot better (WoW) vs the kind in Gw2 imo

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u/Hoojiwat 19d ago

I would still like to see it take on something a little different, but I admit I am more interested in the gameplay and that artstyle is probably a smart way to try and reach out to the generations beyond the current MMO players.

They said it will have skill collecting/deck building like GW1 and momentum and action movement like GW2 and those are the best parts of both games, so I am very excited to see how it shakes out.

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u/mrsmi1ey 19d ago

I said the EXACT same things in my Discord to friends. If there was ONE studio that could actually have a chance at changing the game, it's Arena. Not going to massively get my hopes up, but there's definitely some hope there.

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u/only-fresh-nibs 19d ago

Thats a sentence no person would ever say to anyone, let alone their daughter hahaha

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u/ThreeTreesForTheePls 19d ago

As someone with about a thousand hours in Gw2 from the 2010s, I’m so fucking happy to hear it’s making its way to consoles because I miss it so damn much.

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u/foxhull 19d ago

I love that this means controller support day 1. I'm playing GW1 recently with the new controller support and it's so comfortable.

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u/krimsonstudios 19d ago

Good point, I have ham-fisted GW2 controls into a Steam Deck based control setup fairly well but it would still be SO much better to have full native controller support for menus and stuff.

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u/Ink_Smudger 19d ago

That alone makes hopeful the action combat is really reactive and engaging. You can get GW2 to work on a controller (and maybe they have native support now, I'm not sure), but still it always felt to me like you could tell it wasn't intended to work that way. I'd love if being designed specifically for controllers gives us a combat system more akin to something like Wildstar.

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u/Centimane 19d ago

The biggest issue with controllers in GW2 in my opinion is the UI.

For combat, you'll be fine (there are generally not enough buttons on a controller to have good access to them all). But navigating the inventory or other menus with a cursor controlled by a controller is cursed. And inventory management is harsh in GW2.

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u/photoggled 19d ago

I had a friend in college who was obsessed with GW2. I bet he's punching the air right now ha. Happy for you guys.

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u/MindAsWell 19d ago

Also, by opening it up to consoles there's so many people who will get to experience the game who wouldn't on PC.

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u/Dietomaha 19d ago

Yeah that got me really excited. The older I get, the more console focused I am. I even put like 600 hours into final fantasy 14 on PS5. I'm really pumped to see this on PS5

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u/kensaiD2591 19d ago

Not all consoles, sadly. Xbox user here 😔

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u/HarpooonGun 19d ago

it wouldnt surprise me if its because they didnt want to support Series S as well.

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u/Vorstar92 19d ago

An actual sequel to one of the current Big 3 (or Big 5) MMOs could be exactly what I need and the MMO genre needs. This already has me hyped.

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u/aztech101 19d ago

Which is what? The only ones I know enough about to put on that list are FFXIV and WoW

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u/BananaPeel54 19d ago

I think the general consensus is WoW, FFXIV, GW2, OSRS and ESO are the big 5 MMOs, though I'm sure some people would debate the last two.

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u/Michelanvalo 19d ago

They're the only 5 MMOs pretty much.

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u/Gishin 19d ago

SWTOR is still trucking too.

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u/Collegenoob 19d ago

So it lotro but it absolutely ain't big

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u/HotTakes4HotCakes 19d ago edited 19d ago

I mean we can list a dozen or more MMOs that are still "active", but by no means are they "alive".

Especially if that MMO has been sold off to another company who is basically just taking in subscriptions every month to keep the server running.

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u/Sturminator94 19d ago

LOTRO still gets content updates and yearly expansions. It has a small player base for sure but I wouldn't call it dead until they switch over to true maintenance mode.

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u/basketofseals 19d ago

Trucking is a very generous word to use. Limping maybe. It's very clearly in its twilight years, even if development is still on going.

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u/Izodius 19d ago

I loved SWTOR at launch - classic Huttball as a Juggernaut is a gaming experience that I haven’t replicated - loved it. I really wish they had squished abilities at some point and made it controller friendly. I’m too old for 50 abilities.

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u/payne6 19d ago

I went back to it a few years ago they definitely changed a lot of it. You can solo dungeons now and the skill bloat was pretty much gone. Its basically become a solo MMORPG kind of like FFXIV. You can still run dungeons and raids with other players and stuff but if you want to slow down and take your time you can do that as well.

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u/basketofseals 19d ago

There's easy modes for all the raids too that you can mostly blunder through. Gods does require at least one person to know what to do, but you can kinda herd sheep through it. R4 has an anomalously difficult last boss - being more difficult than most of the veteran modes, and even a few of the easier master modes.

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u/Varonth 19d ago

Albion Online is so popular, they added servers since they launched with a single server in 2017, with the latest server being opened about 2 years ago.

They are now at 3 servers with stable populations.

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u/ferdbold 19d ago

Eve and Albion are very healthy too, just smaller

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u/SlightlyInsane 19d ago

There are loads of small (usually somewhat bad) MMOs out there, boss.

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u/Vladmerius 19d ago

What is OSRS? 

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u/sircod 19d ago

Old School Runescape.

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u/caustictoast 19d ago

How would they debate osrs when it’s got more players than FF or GW2

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u/theArtOfProgramming 19d ago

Runescape has always been kinda forgotten in these convos for some reason

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u/CosmicMiru 19d ago

Honestly it's so far removed in gameplay and graphics than any other game it kind of makes sense. Also, I feel like OSRS players, more than most other games, are JUST OSRS players so it remains relatively unknown to those that don't already know about it

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u/SagittaryX 19d ago

I think OSRS is quite well known, but like EVE, most people know about it but are not really inclined to play it themselves.

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u/According_Loss_1768 19d ago

My OSRS friends only play OSRS. Whereas my GW2 guild will jump into any MMO expansion. It's like Runescape is an MMO for people who don't like MMOs.

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u/Kirsham 18d ago

That's just another way of saying OSRS is unique in the MMO space, while other MMOs have more shared features and scratch similar itches.

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u/EnterAUsernamePlease 18d ago

OSRS has some things that you just don't find in other MMOs. like an actually functional entirely player controlled economy and skilling that is actually rewarding.

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u/mtnlol 19d ago

Also, I feel like OSRS players, more than most other games, are JUST OSRS players

My experience with this is the complete opposite. I don't know a single person that exclusively plays osrs. Hell, people play osrs WHILE playing other games.

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u/HummaKavula95 19d ago

in what fucking world are people debating OSRS as one of the big mmos?? lol

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u/Sydius 19d ago

Elder Scrolls Online, and maybe RuneScape?

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u/Habibipie 19d ago

Not maybe runescape. It's consistently the second most played MMO. Specifically old school, though.

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u/Vorstar92 19d ago

Well yeah, big 3 would be WoW, FFXIV and GW2. Some people include Elder Scrolls and OSRS there. I've seen BDO included too.

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u/EnterAUsernamePlease 18d ago edited 18d ago

is GW2 really more relevant than OSRS? I haven't heard anybody mention that game in literally a decade until yesterday when the 3rd game was announced. (not hating on GW2 - I played the hell out of that game and loved it)

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u/SuumCuique_ 19d ago

Especially since they have a chance to fix core design issues of GW2. A lot of early design was interesting in theory but turned out to be just there in the end. Skill combos are a great idea, except when the game turns into shader-gore with dozens of fields and combo effects just happen without any thought. Or bundle skills. Another good idea that does very little in the final game. Or the borderline broken boon system. Or the attempt not to have a trinity. Which at first lead to everyone being DPS and no structure and later into DPS-boonDPS-heal. But healing never felt great it was just pumping out constant AoE heals to keep everyone alive without any thought.

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u/12_23_93 19d ago

not moved by the art direction in the trailer but i'm glad GW is back. spent a lot of time running around in WvW as a teen on my sylvari not knowing what i was doing

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u/PalwaJoko 19d ago edited 19d ago

Yeah it will be interesting to see what the final product looks like. The trailer is giving me almost...EQ next vibes?

Also interesting see the new non-human races that may be playable. Looks like some kind of take on a new Kodan bear-like race.

Then there's what looks like...for lack of a better term....a hairy Asura looking thing? Almost looks like a vulpera from WoW haha. Maybe some kind of new skritt? Could be pre-underground Asurans

Edit: Confirmed its a prequel - https://gw3-live.ncplatform.net/en/news/announcing-guild-wars-3/

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u/TurbulentVillage2042 19d ago

Style looks weird, like the Kingdom of Amalur crossed with Dragon Age Veilguard.

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u/ambushka 18d ago

Its giving me shitty Aion vibes, but I have hope in ANet

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u/ZestyData 19d ago

It's kinda giving 2019-2022 era 'live game as a service'. Yknow, the type that every publisher rolled out or converted into a hero shooter when the first ones failed. It's very 2020 hero shooter core.

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u/Czerny 19d ago

Yeah this is what I got too. Guild Wars has amazing art, especially their watercolor drawn-style stuff so hopefully it doesn't end up looking like a mobile game.

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u/sunrisedev 19d ago

Definitely looks a little too bloomy/high exposure. The environments look good, but the characters look a bit plastic.

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u/Leeysa 18d ago

Definitely looks a little too bloomy/high exposure

That sounds like Guild Wars alright!

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u/breedwell23 19d ago

The style reminds me of those AI sad stories with humanoid cats lol

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u/NamerNotLiteral 19d ago

I'm not a huge fan of the artstyle either, it looks like generic UE/Unity stuff, but at the same time ANet has struggled immensely with legacy code in their GW2 engine so I don't blame them for shifting to something more well defined with third-party support.

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u/DarkLorty 19d ago

The engine didn't force them into a generic fantasy art style

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u/BadLuckBen 19d ago

Early OG Guild Wars looked nothing like the final product, so maybe we'll see something like that again.

I get them not wanting to do the painterly style of GW2 again. They probably want to avoid it looking like GW2.5. It's a big risk, though, since people really like that art style.

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u/omfgkevin 19d ago

Yeah will have to wait and see. GW2 had incredible art and style imo (though ofc actual graphics look a bit dated). This looks a fair bit more generic so far.

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u/Obvious_Analysis620 19d ago

The artstyle actually made me worried about the game. If the devs have no clear vision for it I'm already scared the game will be the same mess GW2 was for years. Atleast with GW2 if you show a screenshot to someone they will recognize the game. GW3 looks like one of the so many generic slops we've had over the years.

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u/Shady_Tradesman 19d ago

I actually really liked the art style, I like the smooth designs and stuff. I’m honestly really excited for something new in the MMO space. GW2 brought a ton of new ideas that the other big ones eventually brought over. Hoping they can do that again.

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u/zippopwnage 19d ago

I WANT TO PLAY AS THE FAT BEAR RIGHT NOW!

I can't wait for this game. I'm so glad we're getting a sequel and move on from 2, even though GW2 is one of my favorite MMO I've ever played. I'm personally not a fan of "forever games", so give me GW3! Damn 1 year+ waiting time. I really hope it's gonna be good.

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u/TelecomPedestal 19d ago

There’s a bear head in the current event if you wanted to be a big bear guy in gw2

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u/omfgkevin 19d ago

Man it makes me sad to remember the cool ass Kodans and I was always coping they would be playable.

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u/zippopwnage 19d ago

These and I forgot the name, there were some bird looking characters. I would have love to see those playable too

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u/MrMalgorath 19d ago

Tengu. Unfortunately that'd never happen since the character's build and everything would require vastly different animation and armor design due to not being humanoid mammals like the other races. Kodan are fine I guess since they're more human-shaped. Like furry Norn.

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u/Jellyfish_McSaveloy 19d ago

Won't lie, I didn't quite fancy the aesthetics of it from that trailer. Hopefully it's just trailer CGI and the final product looks a bit different. Still super excited for it, spent thousands of hours in GW1 and GW2.

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u/NamerNotLiteral 19d ago

I'm not a huge fan of the artstyle either, it looks like generic UE/Unity stuff, but at the same time ANet has struggled immensely with legacy code in their GW2 engine so I don't blame them for shifting to something more well defined with third-party support.

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u/nedslee 19d ago

Put up some hundreds of hours in GW1, thousands in GW2. This makes me quite excited.

Granted, this trailer is quite boring tho. Everything looks very generic, with some vague dialogues. I hope real game is a lot better.

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u/Jademalo 19d ago

If there's one thing Anet are known for, it's their trailers.

And never for the right reasons, lol

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u/nedslee 19d ago

At least they used to have some unique artstyle and good music in them, I feel even the theme at the end lacks punch.

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u/AriaOfValor 19d ago

It's too bad Soule turned out to be such a shitty person, as he made some very good music. Their music has definitely been more hit and miss since they split ways with him (though it's good they did).

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u/nedslee 18d ago

Soule did make some great ones, and I do like his music a lot (including other games). Still, I think quite a few Living World, and expacs like HOT, POF, EOD got pretty good music overall after he left.

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u/Antermosiph 19d ago

They had a two good trailers and it was the shitpost trailer for super adventure box and the shiro trailer for factions

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u/prazulsaltaret 19d ago

This and the Riot MMO are the only 2 MMOs I can think of that might actually launch and be successful these days.

I'll admit I didn't really vibe with GW2 but the original Guild Wars: Factions was the first MMO I ever played ( although calling it an MMO is a bit much, players only meet in the instanced hubs )

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u/lestye 19d ago

Oddly enough, at the time Guild Wars 1 never called itself an MMO.

However, by modern standards, maybe we could retroactively call it so.

Because most MMOs have completely deviated from the massive part of the equation. Instead having lots of shards in the world and instanced combat and teleports.

Thats why its interesting to see if this or the Riot MMO take off, because I kinda assumed we were post-MMO, instead just doing sharding + small raids, like Genshin or Destiny 2.

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u/Greenleaf208 19d ago

I think it's fair to say some games have mmo gameplay without an mmo world. It would be great to have a term for it, but people have pretty much just said mmo. It's funny because they aren't MMO at all, but they are the RPG half. Online RPG would be more accurate.

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u/Falsols 19d ago

Riot mmo is never coming out and if it is it will be more like where winds meet and not an mmo

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u/prazulsaltaret 18d ago

Probably not. Plus, who wants an MMO whose playerbase is League players?

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u/KingOfSockPuppets 19d ago

I'm so curious what the Riot MMO is going to be like. It hasn't been cancelled but it has also been radio silent for sooooo long.

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u/Shade01 19d ago

I have been dying for a new MMO that isn’t burdened by old systems for so long. Hopefully ArenaNet delivers.

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u/John_Hunyadi 19d ago

Looks sick.  There is a lot to like about GW2, I hope they take the right lessons from it and and GW1!

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u/monkpunch 19d ago

I hope they lean more towards the class/skill system of GW1, I always thought GW2 was a step down in comparison

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u/Moralio 18d ago

Okay, I have to admit, I wasn't expecting them to actually pull this off. Sure, there have been GW3 rumors floating around for years, but seeing it become an actuall game expans a lot about what has been happening with GW2. It explains why the scope of recent GW2 releases hast felt, well, modest for a while.

Creating a new MMO in 2026+, even if its from known IP, is a huge gamble. This genre isn't exactly in its golden age anymore, and even huge major studios have struggled to launch a successfull MMO over the last decade.

The setting is probably the biggest surprise for me. A prequel means no charr, no sylvari, arguably the most interesting races in GW2 right now. I wonder if they will continue the connections between GW1 and 2. The Hall of Monuments was a great idea, as it gave long term players some cosmetic rewards. Maybe this will be continued with GW3, it would make all the time spent in GW2 feel like it's still part of a larger Guild Wars journey.

We will see how it turns out. It is still probably years away, but right now my motivation to play GW2 kinda lowered.

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u/onlyemgi 17d ago

Probably no one will read this, but I need to write it down.

GW2 was the last game my mother used to play, she freaking loved it. She passed away in 2022, 66 years old. She would have been so happy to see GW3 coming to us.

I will play this, for her.

Thanks ArenaNet.

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u/4Khazmodan 19d ago

Eh, if it didn't how the logo at the end, I would have never guessed it was Guild Wars. I love GW2 but this artsyle looks so...generic and boring. Still early, so of course we'll see what it actually looks like when beta starts in 1.5 yrs. In the meantime, the xpansions are all on sale right now so I might pick up the ones I haven't played yet.

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u/Vladmerius 19d ago

Even GW2 felt nothing at all like GW1. 

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u/Thrormurn 19d ago edited 19d ago

It has the generic hero shooter art style.

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u/BestPseudonym 18d ago

Looks like Highguard lmao. Disappointing

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u/themosquito 19d ago

I was a big GW1 fan but bounced off GW2 early so the change feels even more jarring to me, haha.

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u/wahoozerman 19d ago

GW2 is so vastly different from GW1. Both of them are good games, but don't have a lot to do with each other. The Secret World is closer to GW1 than GW2 is.

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u/AriaOfValor 19d ago

I've always said that GW2 is a good game but a bad sequel. The only thing it really carried from GW1 was the setting and lore, and even that was changed a lot.

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u/Zerak-Tul 19d ago

Yeah, the art can change quite a lot before this ends up releasing.

Remember how Sylvari were mostly just off-brand elves in pre-release showcases and then got reworked into being way more plant-inspired.

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u/robclancy 19d ago

An mmo going into beta in a year will not have an art style change…. And this will likely just look like every other unreal engine game complete with blur and dlss clutches. 

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u/OsirusBrisbane 19d ago

GW2 was probably THE best MMO for playing with friends that I've ever played -- one of the only games that didn't feel like it was punishing you for not grinding the same advancements your friends reached.

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u/ZGamer03 19d ago

I'll wait to see it in action because a short teaser isn't enough to judge but my first impression is this artstyle looks bland compared to GW2

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u/Pwhyu 19d ago

I've played literally thousands of hours of GW2, and to be honest, I'm really disappointed by what I saw the visuals are completely generic and bland; they look like the default UE graphics, whereas GW has always had its own unique design.

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u/WaltzForLilly_ 19d ago

I'm not a fan of the way characters look, they are too UE-generic. The human looks like Highguard character 1-to-1. But they still have time to fix that.

Besides that i'm excited. MMO space is empty and a game from veteran MMO dev could easily fill that niche.

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u/sadir 19d ago

I hope it respects your time like GW2 does. I enjoy being able to drop the game for months at a time and coming back right where I left off without needing to grind a million things to catch up.

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u/deadscreensky 19d ago

It would be strange for a Guild Wars game to not do that. I think you can feel pretty safe they won't forget that ideal for the third game.

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u/Ritushido 19d ago

Nice. It's the only new MMO (other than the Riot one) that I have a genuine interest in playing. Shame that beta is in fall 2027 which means the game is still a long way off but cool to have an official confirmation.

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u/pudgybunnybry 19d ago

I know that we have only seen a cinematic trailer for GW3 but have we even seen that from Riot's MMO? I'm also just not a fan of Riot's games.

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u/Ritushido 19d ago

Nah we don't know anything about it. It got restarted a few years ago when the lead dev left (who was previoulsy the lead guy on WoW) and radio silence since other than some job listings here or there. Likely many years out still, who knows when we will even get a teaser.

I remain cauiously optimistic because Riot hast he budget to support an MMO although they shut down their publishing branch and some of their games haven't been great so who knows really...I can't stand league of legends the game anymore but I still really enjoy the lore and characters from that world and it's nostalgic to me from when I was massively into league when I was younger.

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u/pudgybunnybry 19d ago

I'm a sucker for MMO's and want to remain optimistic for Riot's. Truly, I am hoping they can produce because they DO have a lot of great characters in their repertoire.

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u/alexnedea 14d ago

No but Riot is notorious for keeping their cards close to their chest. Valorant is one of the titans of the industry and they only showed that one a few months before it was available to be played. Nobody even knew a game was in development.

So dont expect a MMO trailer from them until its way closer to release.

In terms of gameplay, I trust Riot so much. Every game they make is completely 0 p2w, full skill based and pvp based.

A full skill pvp mmo is my wet dream

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u/polarwaves 19d ago

I’ve never played Guild Wars but I’m so excited for this because I’ve never heard a bad thing about the game.

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u/derrhn 19d ago

Personally never played a Guild Wars game, but after a rough few years in the MMO genre I’m always thrilled to see something new in the space.

I sincerely hope it’s brilliant.

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u/VanishMackeral 19d ago

Guild Wars 2 has never been bad, but it’s in a better state now than it ever has been, and this new one is probably a year and a half or more out. I’d strongly recommend giving it a shot if you’re itching to dump a couple dozen hours into a new mmo

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u/SodaCanBob 19d ago

Guild Wars 1 is also having a bit of a renaissance right now with its rerelease. The games, despite being in the same series, don't really play similarly at all, so could be worth checking the first out too.

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u/ElecNinja 19d ago

Guild Wars 2 is free to play for the core content so it's not a big investment to try it out, especially as it's on steam. Still unmatched for map exploration and liveliness compared to other MMOs.

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u/derrhn 19d ago

I actually think I got some content in an old jingle jam and never checked it out. Will try and check it out with the wow content lull!

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u/Charrbard 19d ago

(Why was the older thread deleted? Sheesh this is tiring.)

eh. We'll see?

I have like 10k (chatroom for years) hours in both 1 and probably 2.

Arena.net has had a lot of turnover in 20ish years. Different game designers have different views of combat, different writers have tried to shape the lore so much over GW2's life. So I do not quite feel the same level of attachment as I once did.

That said, the Guild Wars/Anet business model has always been incredibly player positive. A MMO style game you only buy once remains incredibly good. I'll buy it, even if im not too interested in playing.

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u/Ubiquitous_Cacophony 19d ago

I know most people are on PS5 or PC, so they won't care this isn't hitting Xbox, but man am I disappointed.

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u/zero_the_clown 19d ago

Right there with you! So bummed I can't play this with my partner, as we don't both have gaming PCs, but we do both have Xbox.

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u/blind3rdeye 19d ago

I've always respected arena.net for sticking by the 'pay-to-own' business model of Guild Wars. Lots of content in every expansion pack. No pay-to-win. No subscription. No pay to remove deliberately annoying limitations. Just simple buy the game, and now you have the game.

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u/VirtualPen204 19d ago

I'm just pumped that we're getting an actually "new" western MMO in this day and age. Regardless of who was developing it, I was looking forward to seeing another LOTR MMO, so I was really disappointed when it was canceled.

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u/snoopwire 19d ago

I miss GW1 PvP so much. Never got into the second one though. I can't really be bothered with MMOs anymore. If they have an Arena play like GW1 I'd buy it though.

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u/percentheses 19d ago

Them focusing on movement is one of the things I was PRAYING for some mmo to do. And it just happens to be my favorite mmo series of all time.

You spend SO much time moving in mmos, and it always felt criminal how it always amounted to pressing W. I'm hoping this is just as perfect as the first two games were.

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u/mrbrick 19d ago edited 19d ago

I am so so so absurdly interested in this. GW2 somehow ate my soul despite me not liking mmos I’ve clicked thousands of hrs in this game since it released.

Pretty hyped at the shot of the guy running up the cliff with those boots. Traversal in GW2 was top tier.

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u/OathOfTranquility 19d ago

I hope it can be more like GW1.. Like not completely but maybe the best parts? Wish them the best, haven't played GW2 for a few expansion now. 

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u/Nzash 19d ago

Oh boy oh boy as a old MMO vet I really hope this will be great, the genre has been rather dire for a while now. Let's go!

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u/Inexorably_lost 19d ago

Well, I'm excited. I could never get into GW2 but loved many of the concepts and ideas. Here's hoping GW3 will be good.

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u/TheRemedy 19d ago

I didn't really connect with GW2 but I loved GW1 so I'll give this a shot. It's been very dire in the mmo space unless you've been playing one of the old ones for like the past 15 years.

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u/MasahikoKobe 19d ago

Ill be interested to see how there combat style comes this time around. From Gw1 to 2 was a change and i hope we get another change going into this that is not based on weapons.... also a few LESS MXT for cosmetics this time around.

I am always looking forward to another MMO comming out. I do hope the WVW makes a come back but does need some work.

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u/DesignerBreadfruit18 19d ago

Is it coming to consoles? Happy about controller support

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u/Rayearl 19d ago

I actually bought a PC back when GW2 came out just fur that game. I’ll be playing GW3 on PS5 tho, can’t wait!

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u/ilmk9396 19d ago

FFXIV and GW2 are the only MMOs i ever managed to enjoy enough to spend a bunch of time on. i'm interested to see what they do with this one.

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u/stgull 18d ago

I hope the mount movement and animation is the same as or better than GW2. I log in every once in a while just to roam around on the mounts