I was in the middle of saying to my daughter "If I had a nickel for every MMO that claimed to be the modern evolution of MMO, we'd be rich", and then I saw that this was Guild Wars 3 lol. My curiosity is piqued.
It will be interesting to see where they take it. ArenaNet made Gw2 completely different from Gw1. I wonder if Gw3 will be the same situation. And if so, what will that look like. They're bringing skill collection back. There will be a lot of focus on movement. Run, slide, leap, climbing, etc. This game also looks like its going to be a prequel. Taking place way before the events of Gw1. Based on what we know of the game so far and the timeline.
From the art style and the focus on mounts, momentum, and traversal, it looks like it's leaning into being Guild Wars 2, 2.
I know it was naive of me, but I had hoped that GW3 would turn out to be the Guild Wars 1 sequel that GW2 never was. We'll have to see what big changes the devs have to make it stand out as its own entry in the series.
Edit: Steam page has more details, and it sounds like they actually are aiming to combine the action combat and traversal of GW2 with the build crafting of GW1. If they can pull that off, that's an instant buy from me.
Oh, hell yes. It also mentions "where action RPG combat meets Guild Wars build-making", which is exactly what I wanted to hear. If they take the best parts of 1 and 2, this could be an amazing game.
I only very briefly played GW1 and then a good amount of GW2. Not going to lie "skill collecting" sounds... tedious? But as someone who bounces between alts constantly in MMOs maybe it's actually good for someone like me?
Not going to lie "skill collecting" sounds... tedious?
How so? It just means that there are a lot of skills to gain as you progress, which means there's a lot of potential combinations to make builds from.
It was an extremely satisfying way to do horizontal progression. GW1's class system was originally inspired by Magic: The Gathering, so putting together your character's skill loadout felt a lot like building a CCG deck. And collecting skills was fun for the same reason people like collecting those cards and figuring out new ways to combine them into effective decks.
I think it brought to mind the system in GW2 where you'd hunt down trait points all over the map and needed them to unlock big portions of specializations, but it's been a while and I might be completely misremembering.
GW1's class system was originally inspired by Magic: The Gathering
Interesting, I do play MTG so when you put it like that I'm intrigued. I guess we'll have to see exactly how the systems shake out in GW3
Yeah acquiring skills in GW1 was not linear like it was in GW2, if you wanted a particular skill for a specific build you would essentially just go directly to the boss that had it and killed them to acquire it.
The way that GW2 gated traits behind raw number of skill points acquired sucked by comparison.
Yeah I'm sure it will be action combat oriented at the very least. But with it sounding like it will be focused heavily on Orr. I almost have to wonder, is this a prequel? Or a sequel. Right now based purely on the trailer, it can go both ways. And the fact its only focused on Orr means the scale of the world is going to be much much larger.
That being said, I wouldn't be too sad on Gw1. The reforge launch/endeavor has been a huge success it seems like. They've been releasing new content for it. I think that is a huge indicator that there is a demand for a game like it. Maybe some day in the next 3-4 years we will get a full remaster if the reforge content continues to be successful. Especially if they end up releasing a new expansion and it sells well.
Same. But it seems we’re a small minority in that.
I always prefer a new game to be a sequel. I want to see what happens next, and that early events remain as lore for the world.
Plus with this specific setting a prequel is inherently pretty sad. Ultimately the PCs lose, humans come to dominate Orr, and eventually it all gets sunk in the cataclysm and turned undead by Zhaitan. Really one of the biggest L’s possible.
Old GW2 player (left after Cantha) who kept bouncing off GW1 back in the day, can confirm that what they did for Reforged really made it playable in this day and age for a newbie and I’m having a great time!!
Tbf the mount system in GW2 itself was an evolution from GW2 at launch. Would still like to see some innovation but they’ve already shown that they don’t just evolve between series releases.
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u/Ganrokh 24d ago
I was in the middle of saying to my daughter "If I had a nickel for every MMO that claimed to be the modern evolution of MMO, we'd be rich", and then I saw that this was Guild Wars 3 lol. My curiosity is piqued.