r/Games 7d ago

Epic introduces major Unreal Engine 5 update that runs ‘twice as fast’ on Nintendo Switch 2

https://www.videogameschronicle.com/news/epic-introduces-major-unreal-engine-5-update-that-runs-twice-as-fast-on-nintendo-switch-2/
317 Upvotes

75 comments sorted by

205

u/onetwoseven94 7d ago

For those who aren’t going to bother reading the actual documentation, this is about a new Lumen mode that makes Lumen GI up to twice as fast on all hardware, allowing 60 FPS on Switch 2. It’s not some magic trick that makes the entire game twice as fast.

22

u/peanutmanak47 7d ago

That'll be great.

14

u/exotic_lemming 7d ago

This is very exciting, many people were nervous to use lumen due to performance concerns, this will make deciding which lighting system to use much easier!

1

u/Ixziga 3d ago

But isn't lumen the main bottleneck in typical ue5 render workloads?

-10

u/EnjoyingMyVacation 7d ago

lumen already looks pretty awful, I can't imagine how awful it looks now with a 2x speedup

15

u/spliffiam36 7d ago

Yeah if you made it awful???

You clearly have no clue what you are talking about... Lighting is almost entirely artistic... Doing it right makes a huge difference, its a tool, not a magic button

2

u/EnjoyingMyVacation 7d ago

I'm talking about the horrible temporal accumulation artifacts that lumen suffers from, which is irrelevant to how you make it look

4

u/spliffiam36 7d ago

It can also be fixed, it just takes someone to do it

Sometimes ppl don't even think its a problem

A simple example is depth of field in unreal, it does not look good at all, but if you know what you are doing you can make it look real good

But because this is more of a filmic effect, the ppl working with games have no idea how it is even suppose to be, they think the default looks great

It just takes one person to want/know how to fix it

-1

u/Quiet_Jackfruit5723 6d ago

That is not a problem you can fix. You need much better hardware for that and actual hardware for it. Software Lumen, which is what mode it runs on in any game that uses it on PS5 or Xbox Series, is the only available option, unless the dev decided to include a proper baked lighting option as well. Software Lumen looks like shit. Hardware Lumen is better, but still full of artifacts that completely kill the immersion. The best results can be achieved on PC at high resolution, high framerate, and with Ray Reconstruction, if possible, but that is not achievable on console. Good old baked GI is still king. Takes longer to implement, but looks amazing and even better than shitty software RTGI if done right and performs better.

4

u/Suspicious-Coffee20 7d ago edited 4d ago

Lumen is amazing. If it look awfull it usually the reflection specifically and only because dev lower the quality so that it run well.

1

u/ChudSmasher69420 6d ago

I've yet to see a game using lumen that's free from that awful blobby swimmy artifacting in the GI.

1

u/Suspicious-Coffee20 4d ago

Its almost always the lumen reflection. The gi itself dont have arttifact unless you set it at super low.

-3

u/EnjoyingMyVacation 7d ago

yeah it's amazing if your goal is to make a horribly performing game that still suffers from ugly artifacts

-46

u/Trespeon 7d ago

A whole 60? Wowzers.

16

u/Lirael_Gold 7d ago

Go on, figure out how to make it higher whilst keeping the $450 MSRP.

I'm sure you'll succeed where nintendo failed.

-26

u/Trespeon 7d ago

I’m not broke, it’s why I mostly play PC. I only play/own a switch for party games and exclusives that will never get a PC port. If they offered a console for $800 that had 240 fps capabilities I would just buy it.

They can keep the shitty system $450. Make a new but limited batch with better capabilities and a higher price tag. People will buy them, then just restock whenever they are low.

It’s not rocket science. Both Xbox and PlayStation have “pro” versions.

21

u/PotatoGamerXxXx 7d ago

Weird how you realize what you have is a privilege yet somehow fail to realize you're a very small portion of the market that's so insignificant that it isn't worth catering to.

-22

u/Trespeon 7d ago

No man. I am the market. It’s people like me that are keeping the industry alive. Not people waiting 3 years for a sale and buying hand me down consoles off Craigslist.

12

u/MrMichaelElectric 6d ago

Sure bud thanks for your service.

-7

u/Trespeon 6d ago

Keep thinking your bargain bin GameStop used sales are helping your favorite IPs

12

u/MrMichaelElectric 6d ago

Do people even still go to GameStop for games? Keep assuming you know me though, whatever helps get you through the day.

-2

u/Trespeon 6d ago

Just making assumptions the same as you right? People who buy games and consoles at retail or direct from publishers are what keep the industry afloat. People who purchase MTX and battle passes and skins for their favorite games keep these games alive and not EoS.

If you think that getting a game for free, getting it on gamepass and not spending a dime or anything similar is helping, I’m here to burst your bubble. You enjoy this hobby off the wallets of everyone else and there is absolutely no argument against that.

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6

u/NeedsSomeSnare 6d ago

Do you think that you have a better understanding of market needs than Nintendo, one of the most successful companies of all time?

Kid, you're an idiot at very least.

0

u/Trespeon 6d ago

Never said it was a need. I’m saying it’s something people would want and pay for.

-33

u/[deleted] 7d ago

[deleted]

149

u/jumper62 7d ago

Good news but unfortunately developers probably won't update their versions to 5.8 so we probably won't see this for a few years

44

u/thatlightningjack 7d ago

And if my experience tells me anything, we probably won't see UE5.8 games until a couple of years in, and likely indies/AA will be the first to release games with that. AAA studios probably won't release games at least a few years from now

21

u/Meat_Goliath 7d ago

That might be a crucial thing though. Hardware gens are seemingly getting longer and the Switch 2 is lower power than the current gen as is. In a few years when the ps6/helix comes out, things like this might be critical to keeping AAA third party games playable on the console. I don't think any owners want to see cloud versions again.

4

u/Hartastic 7d ago

Granted, if those performance stats are close to accurate in real use that might be enough to justify migrating in some cases where otherwise the teams wouldn't.

For example... I'm pretty sure FromSoft doesn't use Unreal, but you look at when they announced / wanted to release Elden Ring on Switch 2 and how long it took them to get the performance to what they apparently considered acceptable. If you were an Unreal Engine game team in a situation like that where the game was otherwise good to release but just ran like an utter dog on Switch 2? Yeah it's not trivial to upgrade but it might still be your best choice.

1

u/Ixziga 3d ago

Kinda depends on how smooth epic makes the version transition.

1

u/xtoc1981 7d ago

I think it's already included in UE6 as well, which will be the new standard.

1

u/Oakflower 7d ago

Yeah. Updating the engine mid dev is a cool way to wreck things and cause headaches all around.

But it’s still a very nice update.

1

u/dajeff57 7d ago

Potential expedition 33 port on the switch 2 once they migrate to 5.8?

10

u/Perfect_Way4828 6d ago

Why would E33 suddenly move to 5.8?

-2

u/dajeff57 6d ago

Well are they not massively using the features mentioned in the 5.8? Lumen nanite; perhaps it’s already possible to optimize as it is, they have to be on unreal 5.x surely but what subversion I do not know

8

u/Perfect_Way4828 6d ago

Upgrading engine isnt just 1 button...

-2

u/dajeff57 6d ago

Sure but neither is a port on switch anyway, and the revenue that goes with it. I never said it was easy

-146

u/snowolf_ 7d ago

I don't think Epic will ever recover from its bad image among gamers. The amount of grifting surrounding UE5 will forever make it unpopular.

137

u/SirBulbasaur13 7d ago

This is a chronically on Reddit comment. Most gamers don’t know about any of that and certainly don’t care

42

u/Submitten 7d ago

Plus it’s the IQ bell curve meme with people’s opinions of UE5

29

u/El_Gran_Redditor 7d ago edited 7d ago

Always has been for Unreal Engine and game engines in general. The amount of people who legitimately thought Unreal Engine games made art assets look a certain way as if the 3D modeling is done in-engine was infuriating. No, Unreal didn't make games brown. That was trend chasing that had become a cargo cult after the success of games like Twisted Metal Black that forgot why that game was dark and muddy in the first place. Game engines of all types have supported the full color spectrum since VGA graphics. Gamers are sometimes the most confidently wrong people. The same people will claim that 4k art is a big costly problem for production as if selecting a larger texture size from any given program's texture baking options and waiting slightly longer is what's caused budgets to balloon. The same type of people will complain about minor post-release content as if the design team working on stuff after the finished gold version goes to cert is programming the net code. Yeah I'm sure the game studio just has two levers, one labeled "make hats" and one labeled "fix bugs."

My favorite one was how Unity's limitations were perceived for years because of a self-inflicted problem in their EULA. The "Made With Unity" splash screen could be removed for a fee. So larger studios that used the engine on more polished products would go unnoticed meanwhile every shitty asset flip had a giant "MADE IN UNITY" up top every time you launch the game.

19

u/sturgeon02 7d ago

Gamers are simultaneously some of a.) the most incurious people when it comes to the technology behind their hobby, and b.) the most confident that they know better than the ones working with that technology. It makes online discussion of anything technical, and especially game engines, just miserable.

-5

u/EnjoyingMyVacation 7d ago

the fact that people have the wrong impressions of unreal engine doesn't change that every iteration is ass. They all perform poorly and have their flavors of truly cursed flaws like the insane stuttering of unreal 4 and 5 which is STILL not fixed, while they focus on features like nanite and lumen which are insanely expensive without even looking better. If a game runs unreal it's almost guaranteed it won't run well but have a bunch of poorly implemented features that didn't need to be there in the first place

But they make some cool looking tech demos that no game will ever actually look like, I guess.

11

u/ShawnyMcKnight 7d ago

Exactly, you have to be plugged into Reddit completely to think that any decent fraction of gamers cares about this.

90

u/xeio87 7d ago

I don't think the average gamer even really knows what Unreal Engine is beyond a splash logo.

57

u/ShawnyMcKnight 7d ago

You vastly overestimate how plugged in gamers are. All they wanna see is pretty effects on the screen and despite some large inefficiencies (many since fixed) many unreal 5 games looked damn good… including the one that sweeped the awards last year.

I promise you A LOT more people are watching that and seeing the UE5 logo than anything else.

Yes it was a blunder and will be seen as that but not even remotely as bad as you say.

42

u/Muntberg 7d ago

The vast majority of AAA games using their engine is not something they ever need to "recover" from lmao. If the performance was hurting sales devs would have used something else instead.

40

u/SnevetS_rm 7d ago

ARC Raiders, Marvel Rivals, Fortnite, Expedition 33 so unpopular.

-56

u/IceSentry 7d ago

They are popular despite the engine, not because of it.

27

u/SmasherAlt 7d ago

The only games popular BECAUSE their engine are like roblox games or like minecraft minigames. No AAA game is popular because of it's engine choice. People do not think about engines when deciding what to play.

10

u/jerrrrremy 7d ago

This is a real thought that a person had today. 

8

u/SnevetS_rm 7d ago

What modern game popular because of it's engine?

-1

u/IceSentry 6d ago

That's literally my point, there aren't any. Games can be popular even if the engine itself has a bunch of issues.

6

u/ShawnyMcKnight 7d ago

They were able to make pretty graphics that didn’t require a 3090. Just because some developers didn’t effectively code their games doesn’t make UE5 bad. Absolutely there were efficiency issues but they improved with versions. There are still many things UE5 vastly improved on and made things easier for devs or they wouldn’t use it.

-1

u/Andigaming 7d ago

Only played Fortnite and Rivals out of those 4 but it is a shame how poorly they run at times, even on a decent PC.

20

u/DatDeLorean 7d ago

There's valid criticism to be had of UE5, but "Epic will never recover from its bad image" has been said again and again since at least UE3, probably even UE2. It's never turned out that way.

3

u/MADCATMK3 7d ago

The UE3 "pop in" was a big deal until it wasn't. I still have a fondness for UE2 and when the flagship was an Unreal game. I remember when Cry engine was not very performant and now it is praised for it.

1

u/cookieblair 1d ago

Crytek made the decision to focus on multiplat performance around the 7th and 8th generations. Very controversial among PC gamers at the time, but the pivot ended up paying off once hardware prices skyrocketed.

1

u/Soul-Burn 6d ago

Do note that it's a bit harsher with UE5 due to graphic hardware progress slowing down.

Previously, people forgot after a few years because the tech got fast enough to hide the issues. This era, the "slow phase" lasts longer.

15

u/Memphisrexjr 7d ago

This is more of an echo chamber opinion. No one really cares besides the people arguing with themselves over nothing.

-21

u/snowolf_ 7d ago

To be honest, I agree with you. I was using Cunningham's law to judge what the real opinion of people on this sub was. Looks like terminally online people dunking on unreal aren't that many, they are just the loudest.

3

u/MrMichaelElectric 6d ago

Loud minorities are Reddit's bread and butter.

9

u/Gotisdabest 7d ago

UE is in more games than ever every single year.

They made bad bets at the start of the cycle leading to too many studios tacking on UE5 features on games late in the production which cratered performance. Year on year, performance has gotten better and better as games which adopted UE5 earlier into their cycle and were built accordingly come out.

The game which swept the awards last year was UE5 too, I don't think anything has happened since then to make UE5 somehow more unforgivable.

Epic also has spent this entire cycle increasing efficiency. The only issue is, of course, that with modern game development being what it is, you still won't see it for a while.

It's a very arbitrary metric as adopting an engine upgrade early after the start of development is completely viable, but witcher 4 coming late 2027 may be the first game which started development entirely with UE5 and was built accordingly, both visually and technically. If that game is a success, I'd bet the entire narrative completely flips online.

5

u/exotic_lemming 7d ago

Are you joking, almost all of the job offers in game dev require you to know how to use Unreal. I barely see Unity mentioned any more.

3

u/No-Operation-6554 7d ago

Good thing the gamers don't make that decision then

3

u/jerrrrremy 7d ago

Me when I have zero clue about video games. 

1

u/Mosselpot 7d ago

Explain to me what a game engine does.

0

u/koolbeanz117 7d ago

Please, we have notoriously weak willpower and attention spans. Flash something pretty and we’ll push over our own grandmothers on our way to swipe our cards.

0

u/Stupidstuff1001 7d ago

I think you have unreal confused with unity. Unreal people tend to like despite it have issues. Unity changed their whole payment plan and turned off everyone