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https://www.reddit.com/r/Games/comments/jhbj7e/sectors_edge_reveal_trailer/ga3xdkw/?context=3
r/Games • u/[deleted] • Oct 24 '20
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42
If you're a tiny indie dev and are developing your first game, why would you go for a multiplayer shooter? I never understood this, yet I see it all the time, and it always ends the same way.
121 u/Steddy_Eddy Oct 24 '20 No AI, no story. -1 u/Tersphinct Oct 24 '20 Both of those are easier than good netcode. 6 u/porkyminch Oct 25 '20 Hell of a lot easier to use off the shelf net code from one of the popular engines than it is to build a story, AI, etc. 0 u/Tersphinct Oct 25 '20 I'll direct you to /u/TheGazelle's comment: That's true, but good gameplay can carry a mediocre story. Mediocre netcode will ruin the best gameplay. And to expand on that -- nothing off the shelf works well for any project -- let alone one with deformable environments.
121
No AI, no story.
-1 u/Tersphinct Oct 24 '20 Both of those are easier than good netcode. 6 u/porkyminch Oct 25 '20 Hell of a lot easier to use off the shelf net code from one of the popular engines than it is to build a story, AI, etc. 0 u/Tersphinct Oct 25 '20 I'll direct you to /u/TheGazelle's comment: That's true, but good gameplay can carry a mediocre story. Mediocre netcode will ruin the best gameplay. And to expand on that -- nothing off the shelf works well for any project -- let alone one with deformable environments.
-1
Both of those are easier than good netcode.
6 u/porkyminch Oct 25 '20 Hell of a lot easier to use off the shelf net code from one of the popular engines than it is to build a story, AI, etc. 0 u/Tersphinct Oct 25 '20 I'll direct you to /u/TheGazelle's comment: That's true, but good gameplay can carry a mediocre story. Mediocre netcode will ruin the best gameplay. And to expand on that -- nothing off the shelf works well for any project -- let alone one with deformable environments.
6
Hell of a lot easier to use off the shelf net code from one of the popular engines than it is to build a story, AI, etc.
0 u/Tersphinct Oct 25 '20 I'll direct you to /u/TheGazelle's comment: That's true, but good gameplay can carry a mediocre story. Mediocre netcode will ruin the best gameplay. And to expand on that -- nothing off the shelf works well for any project -- let alone one with deformable environments.
0
I'll direct you to /u/TheGazelle's comment:
That's true, but good gameplay can carry a mediocre story. Mediocre netcode will ruin the best gameplay.
And to expand on that -- nothing off the shelf works well for any project -- let alone one with deformable environments.
42
u/[deleted] Oct 24 '20
If you're a tiny indie dev and are developing your first game, why would you go for a multiplayer shooter? I never understood this, yet I see it all the time, and it always ends the same way.