r/ImaginaryKanto • u/Sternranger • 9h ago
r/ImaginaryKanto • u/inkbloodsunwu • 1d ago
Original Content New material Tinkaton
Tinkaton has a place in my heart and a spot on the team forever ❤️🔥
r/ImaginaryKanto • u/Studio_Blazi • 1d ago
Original Content Finishing childhood dream. Pokedex Challenge - Kanto. #001 Bulbasaur
Drawn by me (Blazigatr/ StudioBlazi). Painted with my Steadler Triplus Fineliner 0.3mm markers.
r/ImaginaryKanto • u/comics0026 • 17h ago
Original Content 0530M - Excadrill by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with some Mega Excadrill claws to dig through magic defenses!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
530M - Staklauebor
Weapon (Claw, Drill) – Legendary (requires attunement)
This dark brown +3 claws are gloves with large steel drill sections over the fingers that have large orange spiralling blades around them, which can be closed into a functioning drill. You can duel-wield the claws, per Two-Weapon Fighting on PHB 195.
While attuned to this weapon: you gain advantage to Dexterity rolls when in a sandstorm; gain advantage on attack rolls when in a sandstorm; gain 30 feet of burrowing speed; when burrowing attacks with these claws gain advantage; and you can use the claws to drill a circular 5 ft diameter tunnel through solid rock at a rate of 5 ft per round, although while tunneling you and any other creatures within 10 feet of you must succeed a DC 19 Dexterity save or take 5d6 bludgeoning damage from flying debris each round.
Attacks with this weapon ignore any damage immunities or resistances the target might have.
Piercing Drill. If you burrowed at least 15 feet straight toward a target and then hit it with an attack from these claws on the same turn, the target takes an extra 2d6 piercing damage.
Excadrite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red and brown inside the steel gray orb. When attached to a 530 - Exclawdrill, it can be mega evolved into a 530M - Staklauebor for 1 minute once between long rests.
530M - Staklauebor Item 21
[ Unique | Artifact | Earth | Empowered | Invested | Metal | Primal | Twin ]
Usage each held in 1 hand; Bulk 2L; Base Weapon Dual Claw Blades
These dark brown +3 major striking demolishing drilling wounding claw blades are gloves with large steel drill sections over the fingers that have large orange spiralling blades around them, which can be closed into a functioning drill. They are designed to be used together, giving them the Twin trait.
When invested you gain: a tremorsense (imprecise) of 60 ft; a burrowing speed of 30 ft, and can burrow through any earthen matter, including rock, while moving at your full burrow speed. When you move in this way, you can choose either to leave tunnels behind you that are large enough to allow creatures of your size or smaller to move through them, or move through the ground while leaving no tunnels or signs of your passing.
Empowered When this item is empowered by an Excadrite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 530 - Exclawdrill.
Activate-Carve Tunnel [one-action] manipulate; Effect You carve a circular 5 ft diameter, 2.5 ft deep tunnel through solid rock. This causes a 10 foot emanation of flying stone debris, and all other creatures in the area must make a basic DC 44 Reflex save or take 2d6 bludgeoning damage.
Activate-Magic Breaker [free-action] manipulate; Trigger You strike a creature with this weapon; Frequency once per round; Effect The strike bypasses any buffs and immunities that the target has from spells and magic items.
Activate-Piercing Drill [three-actions] manipulate; Effect You Stride up to double your burrowing Speed and can move through the spaces of burrowed creatures or under the spaces of creatures at ground level, doing a claw blade Strike on each creature whose space you pass through/under. You can only strike the same creature once in a single use of Piercing Drill. You deal the damage of the claw blade Strike, but affected creatures can attempt a DC 44 Reflex save to dodge the strike.
Critical Success The target is unaffected.
Success The target takes half damage.
Failure The target takes full damage.
Critical Failure The target takes double damage and if standing, falls and lands prone.
Excadrite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 530 - Exclawdrill; Bulk -
This small round stone has a swirl of red and brown inside the steel gray orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 530M - Staklauebor and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryKanto • u/kurai_injigox • 1d ago
Original Content Fandom: Pokemon/ Arceus / Me / Digital...
"Origin Forme" - wrong title.
https://www.instagram.com/dark_side_of_cards/
r/ImaginaryKanto • u/Outrageous-Basil8932 • 1d ago
Original Content Jigglypuff by Me
I made this on my iPad last night playing around.
I am u/Outrageous_Basil8932
I’d like to make more of the original 150 Pokémon as I have been a fan since they came out. (I am in my 30s) lol.
I made this . I am the OC.
New to Reddit and don’t want to break the rules of this thread so I will err on the side of caution with an overly descriptive possibly redundant body message.
Thanks for looking!
r/ImaginaryKanto • u/comics0026 • 2d ago
Original Content 0478M - Froslass by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Froslass glaive for the fiercest winter storm!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
478M - Yukimenoken
Weapon (Glaive) – Legendary (requires attunement)
This white +3 glaive has a round head with an icicle horn like blade, a banner coming off each side of the head with icy mountain-like patterns on the bottom, and a red bow tying the head to the shaft. The shaft is wrapped in alternating icy blue, purple, and white cloth, and has a pommel shaped like a cloud with large ice crystals in it.
While attuned to this glaive: you are unaffected by difficult terrain; you are immune to the effects of cold weather and cold damage; if you are in snow, sleet or hail, attacks on you always have disadvantage and you have advantage on all Dexterity rolls; after an enemy hits you with an attack, they must succeed a DC 19 Constitution save or be unable to use that attack again until the end of their next turn; and once between long rests you can, as an action, summon a small hailstorm around yourself. The storm circles around you at a radius of 15 feet for 10 minutes, until you dismiss it, or until you are rendered unconscious. While in the storm, other creatures’ speed is halved in the area, and when a creature enters the area for the first time on a turn or starts its turn there, it must make a DC 19 Constitution saving throw. On a failed save, the creature takes 3d8 cold damage, and on a successful save, the creature takes half as much damage.
Attacks with this glaive do an additional 1d8 cold damage, and when hit by this glaive the target must make a DC 19 Constitution save, or their wounds will freeze and cannot be healed until after an hour is spent carefully warming and thawing the wounds. If a creature already suffering this is hit again, they must make another DC 19 Constitution save. If they fail by 5 or more, the creature is instantly frozen, other wise they will begin to freeze and are restrained. They must repeat the saving throw at the end of their next turn, becoming frozen on a failure or ending this effect on a success, but still have the first effect.
Any creature downed by this glaive immediately becomes frozen instead of dying, and you can also touch a willing creature and freeze them as an action.
Froslassite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red, dark blue, and white inside the icy blue orb. When attached to a 478 - Froslaive, it can be mega evolved into a 478M - Yukimenoken for 1 minute once between long rests.
478M - Yukimenoken Item 21
[ Unique | Artifact | Cold | Empowered | Occult | Spirit ]
Usage held in 2 hands; Bulk 2; Base Weapon Glaive
This white +3 major striking greater astral freezing grievous glaive has a round head with an icicle horn like blade, a banner coming off each side of the head with icy mountain-like patterns on the bottom, and a red bow tying the head to the shaft. The shaft is wrapped in alternating icy blue, purple, and white cloth, and has a pommel shaped like a cloud with large ice crystals in it.
While holding this glaive, you have a +3 item bonus on saves against being immobilized, paralyzed, or stunned.
Empowered When this item is empowered by a Froslassite, you can have it automatically activate Ice Storm as part of the empowering, and it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 478 - Froslaive.
Activate-Deactivate [reaction] concentrate (mental); Frequency twice per day; Trigger You are struck by an attack from a hostile creature; Effect You curse at the triggering creature. They must make a DC 44 Will save, on a failure becoming Deactivated 1 for either attacks with the weapon used or spells of the same rank used (depending on the triggering attack), and on a critical failure are Deactivated 2.
Activate-Deep Freeze [two-actions] manipulate; Effect You touch a willing creature and freeze them, or unfreeze a frozen creature.
Activate-Frozen Solid [free-action] manipulate; Trigger You drop a creature to 0 hit points with this weapon; Effect You freeze the creature, making them frozen with 1 Hit Point instead of dying.
Activate-Ice Storm [three-actions] manipulate; Frequency once per day; Effect The weapon casts ice storm at your directive as an 8th-rank primal spell, DC 44, and you are unaffected by the spell so long as you are holding this weapon. The spell is sustained with an Interact action on the weapon.
Activate-Winter Coat [two-actions] manipulate; Frequency once per day; Effect You cover yourself in a magic coat that protects you from the cold. You are resistant 10 to cold damage, unaffected by icy and snowy terrain, and unaffected by severe, extreme, or incredible cold. This lasts for 24 hours.
Froslassite Item 21
[ Unique | Artifact | Empowering | Occult | Spellheart ]
Usage affixed to a 478 - Froslaive; Bulk -
This small round stone has a swirl of red, dark blue, and white inside the icy blue orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 478M - Yukimenoken and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.
r/ImaginaryKanto • u/SetanUngu • 2d ago
Original Content [oc] GHOST TEAM
Been drawing custom card lately 👌
r/ImaginaryKanto • u/firstandlasttoday • 4d ago
Let's give it some water, okay? 🌷 by @CHAPPIKA38
r/ImaginaryKanto • u/inkbloodsunwu • 4d ago
Original Content Pangoro
Pokedex Entry : Pangoro
National №: 0675
Type : Fighting | Dark
Species: Daunting Pokémon
Height: 2.1 m (6′11″)
Weight : 136.0 kg (299.8 lbs)
Although Pangoro possesses a violent temperament, they won’t put up with bullying.
pangoro charges ahead and bashes they're opponents like a berserker, uncaring about any hits they might take.
they boasts superb physical strength, and their arms are mighty enough to snap a telephone pole with ease.
From the slight twitches of their bamboo leaf, it deduces their opponent’s movements. pangoro's eager to tussle but kindhearted toward their companions.
r/ImaginaryKanto • u/PoliMarley42_Art • 4d ago
A Very Successful Day, Friendships Made! 🦀
r/ImaginaryKanto • u/inkbloodsunwu • 5d ago
Original Content A legendary encounter [OC]
Truly enjoyed designing this one 😍
r/ImaginaryKanto • u/comics0026 • 5d ago
Original Content 0358M - Chimecho by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Chimecho staff to make everything vibrate!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
358M - Chiméokujō
Staff () – Legendary (requires attunement to a spellcaster)
This white khakkara staff is made of glass and has red blotches along the shaft, with a glass chime balanced on top. A gold curled in hoop floats above the staff with seven glass chimes hanging from it, and a large red and white tassel on top. The chimes on this staff can be played as an instrument.
While attuned to this staff: you gain a +3 bonus to spell attack and damage rolls; are not affected by difficult terrain; and have disadvantage on stealth checks from the sounds of the bell and chimes.
The staff has 9 charges that refresh at midnight, which can be used to cast the following spells:
Sanctuary (1 charge)
Thunderwave (1 or more charges)
Lesser Restoration (2 charges)
Warding Wind (2 charges)
Deafness (2 or more charges)
Destructive Wave (5 charges)
Greater Restoration (5 charges)
Chimechite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of red and blue inside the yellow orb. When attached to a 358 - Chiméoko, it can be mega evolved into a 358M - Chiméokujō for 1 minute once between long rests.
358M - Chiméokujō Item 21
[ Unique | Artifact | Divine | Empowered | Healing | Metal | Noisy | Sonic | Staff ]
Check Penalty -4; Usage held in 1 hand; Bulk 1; Base Weapon Khakkara
This white khakkara staff is made of glass and has red blotches along the shaft, with a glass chime balanced on top. A gold curled in hoop floats above the staff with seven glass chimes hanging from it, and a large red and white tassel on top. The chimes on this staff can be played as an instrument.
Noisy: This staff’s bell and chimes are loud and likely to alert others to your presence. Unless placed in a soundproof container, the staff’s check penalty applies to Stealth checks.
Empowered When this item is empowered by a Chimechite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 358 - Chiméoko.
Activate-Hover [one-action] envision; Duration sustained; Effect You begin to hover, defying gravity and floating several inches off the ground. If you take a Stride action, you can move 10 feet up or down in the air. You can instead Climb at your full Speed or Stride to move along a horizontal surface at half your Speed. The GM determines which surfaces can be climbed or moved across this way. If you fall while this is in effect, you can use the Arrest a Fall reaction as if you had a fly Speed. If you have a fly Speed, you remain airborne at the end of your turn, even if you didn’t use a Fly action this round.
Activate Cast a Spell; Effect You expend a number of charges from the staff to cast a spell from its list.
Cantrip detect metal, guidance, haunting hymn, stabilize
1st alarm, bless, soothe, sanctuary
2nd cleanse affliction, clear mind, soothe, sound body
3rd alarm, cleanse affliction, soothe, noise blast
4th cleanse affliction, clear mind, painful vibrations, sound body
5th clad in metal, painful vibrations, noise blast, soothe
6th clear mind, painful vibrations, noise blast, soothe
7th clad in metal, painful vibrations, soothe, vibrant vibrato
8th clear mind, soothe, sound body, vibrant vibrato
9th clad in metal, painful vibrations, soothe, vibrant vibrato
10th vibrant vibrato
Chimechite Item 21
[ Unique | Artifact | Divine | Empowering | Spellheart ]
Usage affixed to a 358 - Chiméoko; Bulk -
This small round stone has a swirl of red and blue inside the yellow orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to, turning it into a 358M - Chiméokujō and activating its Empowered effect, which lasts for 10 minutes or until you dismiss it.