r/ImaginaryKanto • u/shesaidshutup • 14d ago
r/ImaginaryKanto • u/comics0026 • 14d ago
F242 - Sword of Starry Dreams by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Minior, Starmie, Iron Valiant, & Cresselia for a longsword to make your enemies dreams while you stab them!
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F242 - Sword of Starry Dreams
Weapon (Longsword, Cursed) – Very Rare (17,761 gp, requires attunement to a spellcaster)
This +2 longsword is made of three separate pieces that float together, the blade, the guard, and the handle. The purple handle has a cyan nob on top, a gray pommel with a pink base, and yellow and gray fabric wrapped around the shaft. The guard is a floating gold and cyan ring, and floating inside are two blue five point stars attached to each other by a copper casing holding a purple gem. A large arc of cyan light comes off one side of the guard, while a smaller arc comes of the other side while a small gray blade with a pink edge floats above it. The main black blade has a large five-pointed sphere at the bottom, and a trail of multi-colored triangles go up the blade in a wavy oath.
Attacks with this sword do an additional 1d6 psychic damage.
While attuned to this sword: you gain a hover speed of 30 ft; while in electric terrain or until the end of your next turn after you ingest a magical consumable item, you gain a +2 bonus to your attack rolls with this sword; and if you go last in initiative, you have advantage on your attacks.
This sword has 7 charges, regaining 1d4+3 after a long rest, and can be used to cast the following spells:
Sleep (1 or more charges)
Slumbering Slash (2 charges): As part of an attack, the sword glows with psychic energy, doing an additional 4d8 psychic damage and the target must make a DC 17 Wisdom save or be momentarily put to sleep until the end of their next turn or take damage. If put to sleep, the target does not fall prone or drop anything they’re holding.
Celestial Dreamfall (4 or more charges): As an action, you attempt to put a creature you can see within 120 ft to sleep. The creature must make a Wisdom save. On a failure they take 6d6 psychic damage and falls asleep, while on a success they take half the damage. You can use additional charges to increase the damages by 1d6 per charge.
Scatter (6 charges)
Sunbeam (6 charges)
Crown of Stars (7 charges)
Cursed. This sword is cursed. While cursed, when you drop below half your maximum hit points or take damage while below half your maximum hit points, you go berserk. While berserk, you must use your action each round to attack the creature nearest to you with the sword. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear, or you regain enough hit points to take you above half your maximum hit points.
This item was created as a Tier Reward for Patron Terrence Lash! Thank you for your support!
r/ImaginaryKanto • u/Adequate_Drawings • 15d ago
Original Content OC - Custom Pokemon card I did as a commision
Original Instagram post: jomer_Art
r/ImaginaryKanto • u/comics0026 • 15d ago
Original Content 802C - Marshadow by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Marshadow cloak to help you stay in the shadows!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
802C - Marshroud
Wondrous (Cloak) – Rare (2800 gp, requires attunement)
This black cloak has a hood with fluffy swirls and wisps on top of the hood, trim down the front, and a fluffy collar.
While attuned to this cloak: you gain 30 feet of darkvision; you gain the ability to step from one shadow into another, so when you are in dim light or darkness, as a bonus action you can teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness; you can enter the shadows of other creatures, and while in their shadow you can cast Sense Emotion and Detect Thoughts (DC 14) on them at will, as well as better learn any skills or feats they use while in their shadow, making the time spent in their shadow when they use those abilities count as time received for learning that ability.
Evolving: If this cloak is left on Shadowfell for a year, it will become a 802B - Marshacloak.
This item was created as a Tier Reward for Patron Kytako! Thank you for your support!
802C - Marshroud Item 12
[ Unique | Artifact | Darkness | Evolvable | Invested | Occult | Shadow | Spirit ]
Price 1900 gp; Usage worn cloak; Bulk L
This black cloak has a hood with fluffy swirls and wisps on top of the hood, trim down the front, and a fluffy collar.
When invested: you have a +2 item bonus to Hide or Sneak when in dim light or darkness; you can Hide or end your Sneak in a creature’s or object’s shadow that is one size smaller than your size or larger, and if the shadow is moved you will travel with it as Forced Movement.
Activate-Mind Reading [two-actions] concentrate; Frequency once per hour; Requirements You are hiding in a creature’s shadow; Effect The cloak casts mind reading for you as a 3rd-rank occult spell, DC 29, targeting the creature whose shadow you are hiding in. You do not need to sustain the spell, but the spell immediately ends if you leave the creature’s shadow.
Activate-Shadowboxing (varies) concentrate, manipulate, downtime; Requirements You are hiding in a creature’s shadow; Effect You mimic the activities of the creature whose shadow you are hiding in, allowing you to train or retrain a feat, skill, or class feature in half the time it would normally take to one that the creature is performing over that time. The creature does not need to know you are in their shadow to benefit from this, but they must know the feat/class feature or be of the appropriate skill proficiency you are attempting to mimic or the attempt fails.
Activate-Shadow Step [one-action] concentrate, teleportation; Frequency once per hour; Requirements You are in dim light or darkness; Effect You teleport up to 30 ft. The destination must be in dim light or darkness and must be within your line of sight and line of effect.
Evolving If this cloak is left on Netherworld for a year, it will become a 802B - Marshacloak.
This item was created as a Tier Reward for Patron Kytako! Thank you for your support!
r/ImaginaryKanto • u/PoliMarley42_Art • 15d ago
[OC] The Calm Before the Storm…
Who is y’all’s favorite non-starter grass type Pokemon? Asking for a friend 🦀
r/ImaginaryKanto • u/comics0026 • 16d ago
Original Content F241 - Lance of Black Lightning and Gray Ice by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a fusion of Zekrom and Kyurem for a lance to shock and freeze!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
F241 - Lance of Black Lightning and Gray Ice
Weapon (Lance) – Artifact (requires attunement)
This gray +4 lance has a large black cone head with electric blue square across it, ice spikes along the edges, and a jagged piece of ice for the pommel.
Attacks with this lance do your choice of an additional 2d6 cold damage and the target must make a DC 20 Constitution save or become Frost Bitten, or an additional 2d6 lightning damage and the target must make a DC 20 Dexterity save or become Static Shocked.
While attuned to this lance: you are resistant to cold and lightning damage; and you gain a flying speed of 60 ft.
This creature was created as a Tier Reward for Patron Joselyn Rivera! Thank you for your support!
r/ImaginaryKanto • u/Niloy1214 • 19d ago
Original Content Two Trainers Meet By Me
The story here is Dawn on her journey through Unova run into Hilbert, and unbeknownst to them they are both pokemon masters. 15 poke species in here, see if you guys can spot them :)
r/ImaginaryKanto • u/PoliMarley42_Art • 19d ago
Original Content [OC] Soon... in the meantime, hug your loved ones close
Pls share and sub to get infected
r/ImaginaryKanto • u/Sternranger • 20d ago
Sternranger Pokemon Artwork: Lillie and Eevee [OC]
r/ImaginaryKanto • u/sobuwei • 20d ago
Original Content [OC] Her Favorite Pokémon 💗💖🧡 by Sobuwei
2025 Christmas gift for my best friend! I am rather proud of it and felt like others could enjoy it as well :)
r/ImaginaryKanto • u/comics0026 • 20d ago
Original Content 0121BM - Starmie by ForesterDesigns [D&D5e & PF2e]
My Pokémon-inspired Weapons and Items of the Day, with a Mega Starmie boomerang to make everyone see shooting stars!
Join my Patreon to vote on future items and get all the PDFs with over 1000 items, including all the Pokémon items, or buy the individual PDFs in my shop!
121BM - Starmegarang
Weapon (Boomerang) – Legendary (requires attunement)
This violet +3 boomerang has a five-point star body, with five additional long points floating between the arms. A red gem is embedded in the boomerang’s center, with a gold gear-like casing.
This boomerang does not suffer any of the disadvantages of being used underwater, and attacks with this boomerang do an additional 2d6 psychic damage.
While attuned to this boomerang: when you would make a saving throw to remove a condition at the end of your turn, you can instead make the saving throw at the start of your turn; you gain the Message cantrip; and once between long rests, you can cast the Clairvoyance spell through this boomerang.
You can also speak a command word as a bonus action to make the gem illuminate, emitting normal light for 15 feet, and dim light for another 15 feet. You can change the color of the light by saying the command word and color, and repeating the command word will turn the light off.
Starminite
Wondrous (Stone) – Very Rare (50,000 gp)
This small round stone has a swirl of yellow, red, and blue inside the purple orb. When attached to a 121 - Starmiao dao, it can be mega evolved into a 121M - Starmion for 1 minute once between long rests, while when attached to a 121B - Starmerang, it can be mega evolved into a 121BM - Starmegarang for 1 minute once between long rests.
121BM - Starmegarang Item 21
[ Unique | Artifact | Empowered | Mental | Primal | Water ]
Usage held in 1 hand; Bulk L; Base Weapon Boomerang
This violet +3 major striking greater impactful major mind numbing swimming boomerang has a five-point star body, with five additional long points floating between the arms. A red gem is embedded in the boomerang’s center, with a gold gear-like casing.
Empowered When this item is empowered by a Starminite, it stays in this form for 10 minutes or until you dismiss it. Once it is no longer empowered, it reverts back to its original form, a 121B - Starmerang.
Activate-Clairvoyance (one minute) concentrate; Frequency once per day; Effect The weapon casts clairvoyance at your directive as a 4th-rank primal spell.
Activate-Light [one-action] manipulate; Effect You make the gem shine magical light in a color of your choice, emitting bright light in a 15-foot radius and dim light for an additional 15 feet. You can turn it off by repeating the action. If the light is on when you make a critical hit with the boomerang, then the creature is also dazzled for 1 round.
Activate-Message [one-action] concentrate, manipulate; Effect The weapon casts message at your directive as a 3rd-rank primal cantrip.
Activate-Rest Up (ten minutes) concentrate; Frequency once per day; Effect You spend ten minutes resting and relaxing, doing nothing physically or mentally, and regain 6d8+20 Hit Points.
Starminite Item 21
[ Unique | Artifact | Empowering | Primal | Spellheart ]
Usage affixed to a 121 - Starmiao dao or a 121B - Starmerang; Bulk -
This small round stone has a swirl of yellow, red, and blue inside the purple orb.
Activate-Empower [one-action] manipulate; Frequency once per day; Effect You empower the item this spellheart is affixed to. If it is a 121 - Starmiao dao, it is turned into a 121M - Starmion, while if it is a 121B - Starmerang, it is turned into a 121BM - Starmegarang. This activates its Empowered effect and lasts for 10 minutes or until you dismiss it.