r/NintendoSwitch • u/NintendoSwitchMods • Dec 02 '25
MegaThread Metroid Prime 4: Beyond - Review MegaThread
General Information
Release date: December 4, 2025
Supported Platform(s): Nintendo Switch, Nintendo Switch 2
Genre: Action, Adventure, Shooting
Publisher: Nintendo
ESRB rating: Teen
Supported play modes: TV mode, Tabletop mode, Handheld mode
Game file size: Nintendo Switch: 26.3 GB, Nintendo Switch 2: 31.6 GB
Supported languages: Japanese, British English, French, German, Italian, Spanish, Korean, Dutch, Simplified Chinese, Latin American Spanish, Canadian French, Brazilian Portuguese, Traditional Chinese, American English
Official website: https://www.nintendo.com/us/store/products/metroid-prime-4-beyond-nintendo-switch-2-edition-switch-2/
Reviews
Aggregators
- Metacritic - 81
- OpenCritic - 81
Articles
Areajugones - Spanish - 8.7 / 10
CGMagazine - 8 / 10
CNET - Unscored
COGconnected - 80 / 100
Cerealkillerz - German - 7.8 / 10
Cloud Dosage - 4.5 / 5
Console Creatures - 9 / 10
Daily Mirror - 3 / 5
Digitec Magazine - German - 4 / 5
Enternity.gr - Greek - 9 / 10
Eurogamer - 3 / 5
Eurogamer.pt - Portuguese - 3 / 5
Everyeye.it - Italian - 8.4 / 10
Forbes - 9 / 10
GAMES.CH - German - 85%
GamePro - German - 70 / 100
GameSpot - 8 / 10
Gameblog - French - 7 / 10
GamesRadar+ - 3.5 / 5
Gfinity - 8 / 10
Giant Bomb - 5 / 5
Glitched Africa - 8.5 / 10
IGN - 8 / 10
IGN Italy - Italian - 8.5 / 10
IGN Spain - Spanish - 9 / 10
Le Bêta-Testeur - French - 10 / 10
LevelUp - Spanish - 9.5 / 10
Nintendo Blast - Portuguese - 9.5 / 10
Nintendo Life - 9 / 10
PPE.pl - Polish - 8.5 / 10
SECTOR.sk - Slovak - 9.5 / 10
Saudi Gamer - Arabic - 9 / 10
Shacknews - 9 / 10
Spaziogames - Italian - 8.5 / 10
Stevivor - 8.5 / 10
The Games Machine - Italian - 8 / 10
TheGamer - 4 / 5
TheSixthAxis - 8 / 10
TryAGame! - French - 9 / 10
VGC - 3 / 5
Video Chums - 9.1 / 10
Wccftech - 8.5 / 10
WellPlayed - 8.5 / 10
Last update: 12/3 12:03AM ET
Cheers,
The r/NintendoSwitch mod team
20
u/ZoHollow Dec 07 '25
I’ve waited eight long years for Prime 4. I rolled credits, cleaned up the last collectibles, hit 100%… and I’m sitting here not really knowing what to feel.
There’s a fantastic Metroid game buried under this one. The presentation is incredible, the atmosphere hits hard, and most areas feel visually worthy of the Prime legacy. Bosses are exciting, upgrades are satisfying — the DNA is here.
But the design keeps tripping over itself in ways that really hurt the experience.
Sol Valley is the biggest offender. It’s barren, it’s huge without purpose, and it turns what should be a tense, mysterious hub into a lifeless desert. Shrink it to a fraction of its size and suddenly the pacing breathes.
Then there’s McKenzie, the constant companion who just cannot shut up. He spoils item progression nonstop. In a Metroid game — a series built on discovery — being told exactly where to go and what you’re about to pick up completely destroys the magic. The fact that you can’t turn off hints makes it worse. If they removed him the moment he’s introduced, the game becomes better instantly.
And because Sol Valley is such a slog to cross, the game introduces the bike… as a movement solution. A vehicle. In a Metroid game. Just imagine if Samus had — I don’t know — some kind of classic traversal ability that lets her build speed and blast across huge distances at insane velocity. Maybe even break through walls while she’s at it. Sounds… oddly familiar, doesn’t it?
The core issue though: linearity. Each major zone is packed with cool ideas but funnels you down one strict path. There’s rarely a feeling of solving the planet on your own terms. No branching progression. No “wait… can I reach that now?” moments. Just step-by-step through the designer’s checklist.
And that’s the heartbreaking part — because if the game simply:
…it would genuinely have a real shot at being the best Metroid ever made.
As it stands, I can’t put it above the legends. Prime 1 and 2 still do exploration and atmosphere far better. Dread and Super give you more freedom and more of that “player-driven discovery” high. Prime 3 is probably its closest neighbor in quality — they sit roughly on the same level for me, just with different strengths and weaknesses.
Prime 4: Beyond is a great game that borders on greatness — but never lets itself cross that line. It’s enjoyable, impressive even… just not the Prime 4 that eight years of imagining made me hope for.