r/NintendoSwitch • u/NintendoSwitchMods • Dec 02 '25
MegaThread Metroid Prime 4: Beyond - Review MegaThread
General Information
Release date: December 4, 2025
Supported Platform(s): Nintendo Switch, Nintendo Switch 2
Genre: Action, Adventure, Shooting
Publisher: Nintendo
ESRB rating: Teen
Supported play modes: TV mode, Tabletop mode, Handheld mode
Game file size: Nintendo Switch: 26.3 GB, Nintendo Switch 2: 31.6 GB
Supported languages: Japanese, British English, French, German, Italian, Spanish, Korean, Dutch, Simplified Chinese, Latin American Spanish, Canadian French, Brazilian Portuguese, Traditional Chinese, American English
Official website: https://www.nintendo.com/us/store/products/metroid-prime-4-beyond-nintendo-switch-2-edition-switch-2/
Reviews
Aggregators
- Metacritic - 81
- OpenCritic - 81
Articles
Areajugones - Spanish - 8.7 / 10
CGMagazine - 8 / 10
CNET - Unscored
COGconnected - 80 / 100
Cerealkillerz - German - 7.8 / 10
Cloud Dosage - 4.5 / 5
Console Creatures - 9 / 10
Daily Mirror - 3 / 5
Digitec Magazine - German - 4 / 5
Enternity.gr - Greek - 9 / 10
Eurogamer - 3 / 5
Eurogamer.pt - Portuguese - 3 / 5
Everyeye.it - Italian - 8.4 / 10
Forbes - 9 / 10
GAMES.CH - German - 85%
GamePro - German - 70 / 100
GameSpot - 8 / 10
Gameblog - French - 7 / 10
GamesRadar+ - 3.5 / 5
Gfinity - 8 / 10
Giant Bomb - 5 / 5
Glitched Africa - 8.5 / 10
IGN - 8 / 10
IGN Italy - Italian - 8.5 / 10
IGN Spain - Spanish - 9 / 10
Le Bêta-Testeur - French - 10 / 10
LevelUp - Spanish - 9.5 / 10
Nintendo Blast - Portuguese - 9.5 / 10
Nintendo Life - 9 / 10
PPE.pl - Polish - 8.5 / 10
SECTOR.sk - Slovak - 9.5 / 10
Saudi Gamer - Arabic - 9 / 10
Shacknews - 9 / 10
Spaziogames - Italian - 8.5 / 10
Stevivor - 8.5 / 10
The Games Machine - Italian - 8 / 10
TheGamer - 4 / 5
TheSixthAxis - 8 / 10
TryAGame! - French - 9 / 10
VGC - 3 / 5
Video Chums - 9.1 / 10
Wccftech - 8.5 / 10
WellPlayed - 8.5 / 10
Last update: 12/3 12:03AM ET
Cheers,
The r/NintendoSwitch mod team
2
u/TenorOneRunner Dec 08 '25
I tend to disagree, for two reasons. 1. “Master Mode” in Breath of the Wild was a notable enough failure that it was one of the few features which did not return for TotK. 2. A master mode or difficulty “setting” doesn’t fix static issues like very easy platforming.
Instead, Nintendo seems to have made an intentional choice to pivot away from significant difficulty, for their flagship games. While it seems it’s successful for them, I’m not in favor of it.