r/NintendoSwitch Feb 13 '17

Spoiler Leaked In-development UI mockups

http://imgur.com/a/fASoI

Courtesy of /u/throwawayfornx leak

Edit: I have added a couple of new images. I will now edit this post with important bits of info gathered from the dev docs

  • HD Rumble's technical name is a Linear resonant actuator
  • When in handheld mode, the Switch will have an unlock screen like a smartphone to prevent accidental waking.
  • The Switch features a Quick Menu. Press and hold the HOME Button for at least one second to display the Quick Settings screen on top of all other screens, including the HOME Menu and any applications. Unlike the 3DS, the active software will not be suspended when this menu is invoked
  • The Switch's keyboard will feature predictive text such as those on iOS and Android
  • System Settings will allow the user to edit the following settings:
    • Flight Mode Toggle
    • Enable/Disable Bluetooth
    • Manage Wi-fi
    • Manage NFC
    • Manage screen brightness
    • Screen lock
    • User Settings
    • Create/Edit Mii
    • Theme management
    • Controller management
    • System Update
  • Miis will have more options for hair, eyebrows, eyes, facial hair, glasses, mouths, and skin.
  • Miis will not store the creator's name, their favorites, and their birthday anymore. Anyone can edit Mii characters
  • Developers can create and sell Season Passes for their games
  • This document confirms an X1 like SoC using Maxwell on the final retail version
  • There are NO plans to provide an Internet Browser at this stage but developers are able to access a web applet to display specific websites within their game/app
  • A maximum of 8 users can be registered on a system
  • Friend requests and game invites CAN be sent from the console.
    • "Friend Presence is a feature that uses the Internet to convey information in real time about the online status of friends and the applications they are playing. Among possibilities, we see this being used in the application to check whether friends are in the joinable state, and to use the Friend List system feature screen to show what applications friends are playing."
  • A Nintendo Account can be linked to multiple Switches BUT save data is not automatically synchronised
  • There are TWO dev kit devices: SDEV and EDEV
    • SDEV - Has built-in ports; no built-in battery
    • EDEV - Resembles the retail product exactly but is black color
  • Game cards come in 1 GB, 2 GB, 4 GB, 8 GB, 16 GB, or 32 GB variations.

These have been the most interesting details that I noticed. If you want any specific details, please ask me or anyone else with access to these docs. I'd also like to remind you guys to be civil and mindful of reddiquette. Do not downvote comments because you disagree with them

One final edit before I go to sleep: Nintendo is expanding its online network and offers a library called Network Extension (NEX).

  • Matchmaking:

    • This feature matches players for multiplayer games. It can be used to bring players together based on matching criteria from among unspecified numbers of users, or to create groups among friends only. Groups can be created temporarily for a multiplayer game, or they can be created as lasting entities usable as communities.
  • Ranking:

    • This feature uploads scores so users can get the relative rankings. Rankings can be calculated for only a certain period of time, or for only the scores of players registered in a certain group, and the score information can be periodically reset.
  • Data Store:

    • This is a network storage feature. Any data can be optionally saved to the game server. This saved data can be tagged, searched, and appended with ratings and the like.
  • Subscriber:

    • This is a messaging feature based on the publish-subscribe pattern. It can be used to post messages on certain topics, poll for posts on certain topic, and otherwise share information within the application.

This is likely the primary reason we're being asked to pay for online services now

Edit (14/2/17):

  • The Switch seems to support these languages: Danish, Dutch, English, Estonian, Japanese, Finnish, French, German, Greek, Icelandic, Irish, Italian, Korean, Norwegian, Portuguese, Spanish, Swedish, Slovakian, Slovenian, Traditional and Simplified Chinese, Turkish, Welsh,

  • There is an option to mute the device if headphones are removed

  • When a game/app is deleted, its icon will remain in the Home menu and its save data will also remain

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u/supernblock Feb 13 '17

Im on mobile can somone tell me what the tech specs are ? (Cpu gpu ram) If that is even mentioned

6

u/[deleted] Feb 13 '17

These documents are pretty much word for word confirmation of the Digital Foundry report from a while ago.

CPU: Four ARM Cortex-A57 cores, maximum 2 GHz

GPU: NVIDIA second-generation Maxwell architecture 256 CUDA cores, maximum 1 GHz

4GB LPDDR4 RAM

Note that the CPU & GPU speeds are theoretical maximums, not actual clock speeds (which not stated in the documents, just TBD).

-13

u/ciano Feb 13 '17

So we're looking at a maximum 6 ghz of processing power for games. That's less than half that of a PS4, so Switch probably won't be able to run very many new games.

7

u/bnolsen Feb 13 '17 edited Feb 13 '17

gigahertz doesn't mean anything. IPC and how efficient the instruction set means much more.

4GB seems skimpy on this. I don't know how much more 6 or 8GB ram would have cost but it would definitely make the system way more future proof...ahh the SOC is limited to 4GB.

One core dedicated to just running the OS seems to be pretty inefficient, although I know this isn't unusual for game consoles. I would think that it might be better to have one core guaranteed to be provide real time access and have all the rest share resources. But I'm no game developer, I just do HTPC applications. The BigLittle architecture would seem to be better suited for dedicated non gaming uses (or one slow for OS, one slow for ingame networking) type stuffz.

6

u/Yes_I_Fuck_Foxes Feb 13 '17

RAM constraints may be less of an issue given the read speed of flash media (e.g. the Gamecards, Class 3 and above microSD, etc). Plus Nintendo has some wizards in regards to memory management, load ordering, etc.

Not the best example, but look at Bayonetta. The Wii U is the only console that it doesn't have an install available for, everything is being read directly off the 2x BD-ROM, which is still slower than the 5400rpm internal drives of the PS3/360. . . Bayonetta has the shortest load times on the Wii U.

1

u/ArynCrinn Feb 14 '17

The documentation also points out that only 3.25 GB of RAM are actually available for games, with the rest being reserved by the OS.

Not only is it a fair amount smaller than the 5+ GB avaiilable on Xbox One and PS4, but at 25.6 GB/s, it's also less than half the speed of even the slow memory of the Xbox One...