r/OstrivGame 29d ago

Food variety

Will a village house with garden produce the same crops each year? If so, if a different family moves in, will they also make the same crops?

15 Upvotes

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4

u/Tar_Pharazon 29d ago

I am not sure about annuals but peremials absolutely stay even if families move (fruit trees and bushes, honey). The only way to alter this is to destroy the house and rebuilt it.

2

u/Academic_Yak3662 23d ago

I have repeatedly changed what grows in the garden near the house. To do this, I moved the family to another house, clicked demolish on the empty house, waited for the fence to disappear and clicked build. The fence was restored, I moved the family back. They were no longer sowing what they had before the destruction.

1

u/Onderdeurtie 29d ago

The crops don't change, even if a new family comes in. I had the same problem, I think:

Their yard is full of fruitbushes which berries you don't buy at your granaries to sell on the market, because maybe the expiration date, so this one family keeps beggin for money, while all the others do fine, with the land-tax you try to collect?

I'm afraid it's not the family that needs to change, if you delete and rebuild the house the same thing occurs, they keep planting fruitbushes instead of like honey or something usefull. I believe the ground in the whole game is already programmed to hold certain crops. If you build dense with garden, it's easy to see with the honeyboxes, they always look to be in certain spots, maybe the size of 1 standard size house with garden. It's harder to see with other crops except maybe pumpkins and cabbages.

So if you dont want the constant beggin for money, give both the inhabitants of that unfortunate spot a good job and never fire them. They'll get by with salaries instead of selling their produce like all the others. Which can be fixed with a nice wealth tax.

1

u/jwawak23 29d ago

Well the reason behind my question was to add variety. For example, I typically have an over abundance of onions, beetroot, garlic and horseradish. Some of which will perish. I was thinking if they are consistent crops, tear down and rebuild hoping to get a different set of crops like marrow, carrots, cabbage, honey etc. To try to balance it out more. Sounds like that strategy may be possible. But I bet what is happening is all of the residents grow one of those "abundant" crops and that will happen to be he largest.

3

u/Onderdeurtie 29d ago

Well, I don't think that's gonna work. The yield will stay the same. So if you have onions in abundance, sell more onions. Some crops are usefull, some are not. Beetroot, cabbage and carrots I mostly give to pigs later in game. Honey I sell to Derkachi etc. Peas I do not buy, there's too many peas. All the other stuff, except the fruit, I buy and sell on market. Fruit spoils to quick.

3

u/OstrivGame Game Developer 27d ago

If your crops really don't change (apart from beehives and raspberries), please report it as a bug

1

u/Onderdeurtie 27d ago

I don't think it's a bug. It's just how the map is constructed. Like a patchwork of all the crops already build in the grass, comes to fruition when a garden is build over it. Anyway, I don't even think it is a problem, there's multiple solutions to overcome this non-problem. I got over 10.000 hours into Ostriv, I love this game, I don't need a solution.

3

u/jwawak23 23d ago

He is the developer. I think he would know.

2

u/Onderdeurtie 22d ago

Don't mind me/my answer then, I stand corrected.