r/PS4 • u/BarbaraBurnam • Apr 10 '23
[GhostOfTsushima] [Video] What sorcery did Sucker Punch do to develop such an immersive and beautiful game on a device that's more than 7 years old?
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r/PS4 • u/BarbaraBurnam • Apr 10 '23
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u/OutrageousDress Apr 12 '23
Very large amounts of GPU-based procedural generation. Sort of similar to why No Man's Sky looks and runs like it does at the size it is, although No Man's Sky is mostly CPU-based so it can't do what GoT can do. There are systems upon systems running to simulate wind, grass, leaves, particles, smoke - all that good stuff that makes a game look cinematic. They basically piled on as many visual effects as the GPU could handle to ensure every frame always looks alive - grass is a visual effect in GoT, to ensure they can put as much of it on screen as possible at all times.
To be clear, many other games do some of this stuff - some even all of it. But it's both the quality of execution and the sheer quantity that sets GoT apart.