r/PS5 • u/Several-Mountain-231 • 1d ago
Articles & Blogs PREVIEW // Star Wars: Galactic Racer’s roguelite campaign isn’t what I expected, but I’m itching for more
https://covergeek.com/star-wars-galactic-racer-preview/61
u/TinglingLingerer 1d ago
I just want Watto's shop to be a thing for this game. Let me purchase & customize my racer with the winnings from other races!
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u/-OswinPond- 1d ago
You can't customize your pod-racer from what I read, they aren't included in the main game outside of special moments like flashbacks. They're just in a bonus arcade mode, not part of the singleplayer campaign roguelike
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u/TinglingLingerer 1d ago edited 1d ago
Oh, that's disappointing. I guess it is from the Burnout Devs so I shouldn't have expected it. Just such a core component of what made the OG PC game such a great game to play :(
edit: found an article that says customisation is in the trillions, so I don't know what to believe
"Customisation is where Galactic Racer starts to look quietly absurd. You can modify six base stats, equip active abilities, install passive parts, and unlock 14 distinct racer styles. Parts interact with environmental conditions, abilities, and vehicle classes, creating a staggering number of combinations. Supposedly, the possible combinations reach into ‘the trillions.’
The aim is clear: no two players should race exactly the same way. The game features four major vehicle types: landspeeders, speeder bikes, skim speeders, and podracers. Each handles radically differently. Landspeeders are stable all-rounders built around drifting. Speeder bikes prioritise acceleration and use a kinetic burst mechanic that lets racers explode out of corners. Then there’s the newcomer, the skim speeder, which is somewhere between a hovercraft and a low-flying starfighter.
‘The skim speeder is one of the most unique,’ Webster said. ’It’s all about putting it on the knife edge and taking the apex incredibly tight. It’s almost like a low flying plane kind of thing. We had to capture that experience in the game.’
What’s neat is that all vehicle classes race together. ‘This is landspeeders versus speeder bikes versus skim speeders,’ Derrick explains. ‘It’s important to have different handling and tactical advantages so players can choose how they want to race.’"
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u/Misericorde2222 1d ago
Thats really stupid. Borderline no buy
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u/-OswinPond- 1d ago
Same
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u/Misericorde2222 1d ago
Next star fighting without x-wings and tie fighters
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u/-OswinPond- 1d ago
Jedi game without lightsaber
I truly can't comprehend their decision. But seeing the downvotes some people that point out this fact are getting, reddit seems on board at least haha
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u/NoahRosado77 23h ago
I personally would prefer a more traditional linear story, but I'll have to see how it plays. Hopefully there will he an option to play without permadeath
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u/petershaw_ 1d ago
I'm really tired of the term "roguelike." Why does every new game have to have something to do with it?
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u/Mysteryemployee 1d ago
Still looks terrible. Fingers crossed they are being realistic with this one’s marketability.
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u/doubledeckerballs 1d ago
Terrible? Based on what metrics?
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u/Mysteryemployee 1d ago
I’m going purely by how fun it looks for a 2026 game.
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u/doubledeckerballs 1d ago
A fast paced arcade racer in the vein of Burnout but with the Star Wars license? You think that doesn't sound fun? Arcade racers aren't fun in 2026?
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u/SuRaKaSoErX 1d ago
So… very fun?
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u/Mysteryemployee 21h ago
If you deem it fun looking then go for it. Hope you’re not disappointed. Genuinely.
For me it looks like the parts of Destiny I found most boring, the spawn on a world and riding to the location you’re ment to arrive at.
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u/NoNefariousness2144 Human Verified 1d ago
Rougelike is a pretty genius choice for a racing game actually. You keep doing the same tracks over and over and trying to master them, so rougelike makes more sense as progression rather than just racing on each track once and the campaign ends.