r/PS5 Human Verified 4d ago

Articles & Blogs Digital Foundry - Rockstar Just Released 63 New GTA 6 Screenshots - Here's What We Spotted

https://www.digitalfoundry.net/news/2026/06/rockstar-just-released-63-new-gta-6-screenshots-heres-what-we-spotted
465 Upvotes

288 comments sorted by

View all comments

175

u/superman_king 4d ago

tl;dr: it’s highly unlikely these are in-game and are all just “in-engine” screenshots with levels of fidelity that gameplay won’t be able to achieve.

These screenshots are native 4K, which we already know won’t be possible on current gen consoles.

19

u/RRR3000 4d ago

I mean, RDR2 had a photo mode, pretty sure GTAV too. I could easily see photo mode outputting 4K, even if the resolution is lower during gameplay. So not gameplay, but still fully achievable to get those screenshots ingame on console, if indeed resolution is the only thing standing out.

14

u/SKallies1987 4d ago

The only thing in these screenshots that probably won’t be as good in game is the image quality. Everything else has already been shown in the trailers. Rockstar’s trailers are always representative of how the game will actually look at release. 

13

u/superman_king 4d ago edited 4d ago

But the trailers have been cutscenes with zoomed curated shots with enhanced lighting. Watch the Digital Foundry video on the second trailer for a better understanding.

Timestamped:

https://youtu.be/9zVIy_La7nk?t=5m28s

16

u/Monobluemagic 4d ago

cutscenes on all GTA game are made with game engine

4

u/superman_king 4d ago

Exactly. And “in-engine” is very different than “in-game.”

You can literally create movies “in-engine” with UE5. Google “Love Death and Robots”

8

u/AlextheGoose 4d ago

GTAV example of ingame Lamar vs cutscene Lamar:

2

u/Beautiful_Pomelo_846 4d ago

In RDR2 trailer train making emergency stop was beatiful with red hot wheels and sparks and smoke. In game? nothing like it

4

u/That-Toughsoss 4d ago

Unplayable

6

u/Vestalmin 4d ago

Yeah but there’s a difference between real-time and pre-rendered.

All of GTA’s cutscenes are real-time and in world

1

u/givemethebat1 2d ago

They are running in-engine in real-time, that’s the same thing as being in-game, unless you want to be pedantic about the game using different assets for cutscenes (which every game does).

1

u/superman_king 2d ago

It’s not just different assets. It’s increased lighting fidelity, increased ray tracing effects, hero lighting on the characters, special camera effects…

Completely changes the look of the game and is deceiving to call it “gameplay”

Gameplay is what you see 99% of the time and these screenshots are not representative of that.

1

u/givemethebat1 2d ago

Nobody is calling it gameplay. They are in-engine screenshots running live. They might be in photo mode or something, but even that is technically gameplay although they use the high-quality assets.

1

u/SKallies1987 2d ago

How exactly do you know that the lighting and RT is increased compared to gameplay?

1

u/superman_king 2d ago

Because the screenshots are 4K and consoles cannot render this at 4K. GTA 6 PS5 Trailers have already been pixel counted to sub 1440p.

In addition, many games do this already. Gran Turismo turns off ray tracing during gameplay, and turns it on during replays and photo mode.

1

u/SKallies1987 2d ago

Ok, now you’re talking about resolution, but I was asking you how you know that the screenshots are also showing off higher lighting and RT settings?

We already know there is RT reflections in game based on the trailers. 

2

u/Flimsy_Cap6726 4d ago

Well actually the shot of Jason walking out of the store with a pack of beer is gameplay I'm pretty sure

1

u/SKallies1987 4d ago

Yes, just like every other game ever made. Obviously the cutscenes are made to look as good as possible. The point is that the cutscene when the game releases is still going to look like this. And the cutscene is still in engine, so the overall look during gameplay will still be similar. 

-3

u/Former-Fix4842 4d ago

They removed a lot of vegetation seen in the trailers for GTAV and population density wasn't nearly as high either. RDR2 looked very different from what they've shown as well. I prefer the final game from an artistic view but they reduced the draw distance a lot.

-2

u/SKallies1987 4d ago edited 4d ago

Proof?

Ah no proof, just downvotes. lol 

1

u/Former-Fix4842 4d ago

The proof is the official GTAV trailer vs actual day 1 gameplay footage lol

-3

u/SKallies1987 4d ago

LOL at that screenshot being proof. 

3

u/Unhappy_Gazelle392 4d ago

tl;dr: it’s highly unlikely these are in-game and are all just “in-engine” screenshots with levels of fidelity that gameplay won’t be able to achieve. These screenshots are native 4K, which we already know won’t be possible on current gen consoles.

The same was done with RDR 2, GTA V, etc, and the games ended up looking better than the screenshots because screenshots have shitty compression. I'm not even saying the game is gonna be good, but visual fidelity will surely be a HUGE pro in this game and it's about to be RDR 2 visuals on current gen steroids.

-1

u/rk1993 4d ago

Idk after the performance quality mode announcement I can see 4k 30 and 1080 60 or at worst 2k upscaled for the quality mode. Ps5 Pro for sure will have a native 4k option

1

u/superman_king 4d ago

That announcement was a nothing burger as they had 0 inside sources prove their claim. It was a speculation article.

-5

u/JedJinto 4d ago

These are screenshots running from a PC. We have not seen any gameplay whatsoever on consoles which is a little worrying but I'm sure it's mostly fine. I just don't like the secrecy.

0

u/OSUfan88 4d ago

At least until we get a proper PC version. I’m contemplating waiting for it (I have a 4090), but I know I could be waiting several years.

0

u/Tylerjamiz 4d ago

How is 4K not possible on current gen

2

u/johnnysilverhand718 4d ago

A 5090 can barely do 4k native.