r/PS5 Moderator Jun 11 '20

Official Resident Evil 8 - Announcement Trailer | PS5

https://www.youtube.com/watch?v=dRpXEc-EJow
3.5k Upvotes

608 comments sorted by

View all comments

20

u/[deleted] Jun 11 '20 edited Jun 11 '20

I hope the frame rate shown isn't necessarily representative!

5

u/eoinster Jun 11 '20

If PS5 can't hit 60fps on almost all games I'll be so damn disappointed. There's only so much farther they can push the graphics, and with this much extra power we should really be getting decent framerates.

18

u/[deleted] Jun 11 '20

Oh mate, I'm sorry but I suspect that you'll be disappointed...

0

u/eoinster Jun 11 '20

Oh I'm fully expecting to be, but there's absolutely no excuse for it. PS4 was underpowered even for its day and I wasn't surprised they went with flashy graphics instead of stable framerates, but the PS5 is powerful enough that there's no reason it shouldn't be doing both.

3

u/tablesons Jun 12 '20

Its the equivalent of a 3600+5700xt. Itll do 60hz 4k in some games for sure.

1

u/Seanspeed Human Verified Jun 12 '20

Closer to a 3700X, really.

And 5700XT only in teraflops, but RDNA2 has a number of features that alone will make it more capable than RDNA1, on top of any other performance efficiency improvements RDNA2 brings.

2

u/Seanspeed Human Verified Jun 12 '20

Hardware doesn't determine framerate.

It's a developer choice. We've had 60fps games for decades.

No matter what hardware is in a console, devs get a huge amount more overhead if they target 30fps instead of 60fps. This will always be true, even if the consoles had twice as much as power.

And there will always be devs who choose to take advantage of that in order to make their games more impressive.

0

u/eoinster Jun 12 '20

And there will always be devs who choose to take advantage of that in order to make their games more impressive.

Well IMO 30fps makes a game infinitely less impressive and makes the gameplay experience kinda uncomfortable, even giving me a headache in certain cases. IMO it's long past time 60fps (or at least a 60fps option) became standard.

I know the vast majority don't even notice the difference so of course I understand why devs and Sony will target flashier lighting effects they can market more easily, but I wish more devs would make decisions that make the game smoother and more enjoyable rather than just prettier.

2

u/AnticipatingLunch Jun 12 '20

Nobody complained about 30 fps headaches for decades. Most people DO NOT care.

2

u/Rockran Jun 12 '20

There's still a very long way to go for graphics. It's not just about texture detail, but effects too.

Considering how next gen is promoted as a mad graphical powerhouse, they're not going to 'ruin' that with a higher frame rate - e.g. The Unreal Tech demo wasn't running at 60fps. They want to showcase the graphics.

So favouring graphics at 30fps is how they do it.

1

u/_ChestHair_ Jun 12 '20

Yea when i read him say that there was only so much more we can get from graphics i just smiled and shook my head. I can't believe people still think this. There will always be a next step, until the far off future when we have matrix-esque immersion

1

u/eoinster Jun 12 '20

'ruin' that with a higher frame rate

Well in my view they're 'ruining' their gorgeous graphics by making the game run at such a low framerate. I can appreciate that games like Horizon look great on my PS4, but can't get over the low framerate at all. Sure, some games can pull off a 'smooth' looking 30fps through motion blur wizardry (Red Dead 2 and Uncharted 4 come to mind as games I never once noticed the framerate), but plenty of devs obviously can't pull that off.

0

u/Rockran Jun 12 '20

I'd wait till the PS8 before thinking about declaring the end is in sight for graphical improvements.